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Revision 824 Revision 877
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//
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//
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//  Level:		map8.bsp
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//  Level:		map8.bsp
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//  Script By:		DrBob, ltiefland, TickNSwisted
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//  Script By:		DrBob, ltiefland, TickNSwisted
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//  Geometry By:	TickNSwisted
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//  Geometry By:	TickNSwisted
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//  Created on:		17/04/04
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//  Created on:		17/04/04
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//  Last Edited on: 	03/11/04
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//  Last Edited on: 	03/03/07
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//  Last Edited By: 	7o'nine
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//  Last Edited By: 	Chrissstrahl
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//INCLUDES
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//INCLUDES
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	#include "maps/global_scripts/global_common.scr"
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	#include "maps/global_scripts/global_common.scr"
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	#include "maps/global_scripts/global_playerLoadout.scr"
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	#include "maps/global_scripts/global_playerLoadout.scr"
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	$world.farplane( 2500 );
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	$world.farplane( 2500 );
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	$world.farplane_color ( '0.0875 0.1 0.145' ); //match skybox fog colour
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	$world.farplane_color ( '0.0875 0.1 0.145' ); //match skybox fog colour
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	$world.farplane_cull( 1 );
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	$world.farplane_cull( 1 );
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	$world.farplane_fog( 1 );
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	$world.farplane_fog( 1 );
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	soundtrack( "music/m7l1-attrexian_colony.mus");
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	$world.soundtrack( "music/m7l1-attrexian_colony.mus");
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	setupWorld();
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	setupWorld();
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	$illia_prisoner.notsolid();
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	$illia_prisoner.notsolid();
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	$tebok.notsolid();
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	$tebok.notsolid();
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	$illia.pushable( 0 );
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	$illia.pushable( 0 );
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//	$fakeplayer.notsolid();
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//	$fakeplayer.notsolid();
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	$player.use("fieldassaultrifle");
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}
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}
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//CINEMATIC FUNCTIONS
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//CINEMATIC FUNCTIONS
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	cinematic();
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	cinematic();
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	letterbox ( 0.1 );
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	letterbox ( 0.1 );
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	//Make the fakeplayer use the same weapon as you
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	//Make the fakeplayer use the same weapon as you
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//	globalCommon_AiActorUseWeapon( $fakeplayer, "current" );
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//	globalCommon_AiActorUseWeapon( $fakeplayer, "current" );
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	globalCommon_AiActorUseWeapon( $illia, "current" );
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	globalCommon_AiActorUseWeapon( $illia, "fieldassaultrifle" );
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	$cam3.follow( $map8_intro2 );
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	$cam3.follow( $map8_intro2 );
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	$cam3.cut();
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	$cam3.cut();
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	wait( 0.5 );
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	wait( 0.5 );
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	cuecamera( $cam3 );
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	cuecamera( $cam3 );
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	cam_fadein( 1, 0, 0, 0, 1, 0 );
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	cam_fadein( 1, 0, 0, 0, 1, 0 );