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//
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//
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//  Level:		map8.bsp
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//  Level:		map8.bsp
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//  Script By:	DrBob, ltiefland, TickNSwisted
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//  Script By:	DrBob, ltiefland, TickNSwisted
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//  Geometry By:	TickNSwisted
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//  Geometry By:	TickNSwisted
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//  Created on:	17/04/04
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//  Created on:	17/04/04
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// Last Edited on:  $Date: 2007-06-20 22:47:49 +0200 (Mi, 20 Jun 2007) $
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// Last Edited on:  $Date: 2007-10-03 14:57:12 +0200 (Mi, 03 Okt 2007) $
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// Last Edited by:	$Author: avenger $
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// Last Edited by:	$Author: lars $
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//INCLUDES
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//INCLUDES
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	#include "maps/global_scripts/global_common.scr"
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	#include "maps/global_scripts/global_common.scr"
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	#include "maps/global_scripts/global_playerLoadout.scr"
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	#include "maps/global_scripts/global_playerLoadout.scr"
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 // relock bunker 3's door_01.
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 // relock bunker 3's door_01.
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}
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}
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void b02_door_01_relock()
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void b02_door_01_relock()
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{
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 $b02_door_01.lock();
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{
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	if(doesEntityExist($b01_door_02)){
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	if(doesEntityExist($b01_door_02)){
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		$b02_door_01.lock();//Patched 06.sep.2007 @ Chrissstrahl
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	}
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	}
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}
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}