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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//
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//
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//  A Gate Two Birds And The Beautiful Sky Level Script File
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//  A Gate Two Birds And The Beautiful Sky Level Script File
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//	
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//	
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//  Level:		map7
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//  Level:			map7
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//  Script By:	Patrick "Nemo" Weiser
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//  Script By:		Patrick "Nemo" Weiser
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//  Geometry By:	TickNSwisted & Patrick "Nemo" Weiser & LTiefland
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//  Geometry By:	TickNSwisted & Patrick "Nemo" Weiser & LTiefland
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//  Created on:	27.01.2004
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//  Created on:		27.01.2004
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//
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//
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// Last Edited on:  $Date: 2007-04-08 23:58:18 +0200 (So, 08 Apr 2007) $
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//  Last Edited by:	ltiefland
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// Last Edited by:	$Author: lars $
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//  Last Edited on:	11/11/06
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//
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//
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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void main();
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void main();
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#include "maps/global_scripts/global_debugUtils.scr"
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#include "maps/global_scripts/global_debugUtils.scr"
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_math.scr"
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#include "maps/global_scripts/global_math.scr"
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#include "maps/global_scripts/global_playerLoadout.scr"
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#include "maps/global_scripts/global_acceleratedMovement.scr"
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#include "maps/global_scripts/global_acceleratedMovement.scr"
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#include "maps/global_scripts/global_cinematicFX.scr"
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#include "maps/global_scripts/global_cinematicFX.scr"
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	noncinematic();
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	noncinematic();
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	releaseplayer();
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	releaseplayer();
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	cueplayer();
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	cueplayer();
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	$illia.remove();
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	$illia.remove();
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	wait(.1);
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	wait(.1);
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	$player.give( "models/weapons/worldmodel-tricorder-STX.tik" );
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	globalLoadout_GiveWeapon( WEAPON_TRICORDER_STX );
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	globalLoadout_GiveWeapon( WEAPON_PHASER_STX );
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	globalLoadout_GiveWeapon( WEAPON_ROMULAN_DISRUPTOR );
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	globalLoadout_GiveWeapon( WEAPON_COMPRESSION_RIFLE );
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	globalLoadout_GiveWeapon( WEAPON_BURST_RIFLE );
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	globalLoadout_GiveWeapon( WEAPON_ASSAULT_SHOTGUN );
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	$player.useActorWeapon( "TricorderSTX" );
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	$player.useActorWeapon( "TricorderSTX" );
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	thread loop_explosions_bridge();
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	thread loop_explosions_bridge();