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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//
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//
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//  A Gate Two Birds And The Beautiful Sky Level Script File
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//  A Gate Two Birds And The Beautiful Sky Level Script File
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//	
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//	
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//  Level:		map7 (formerly warbird1)
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//  Level:			map7
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//  Script By:		Patrick "Nemo" Weiser
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//  Script By:		Patrick "Nemo" Weiser
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//  Geometry By:	TickNSwisted & Patrick "Nemo" Weiser & LTiefland
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//  Geometry By:	TickNSwisted & Patrick "Nemo" Weiser & LTiefland
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//  Created on:		27.01.2004
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//  Created on:		27.01.2004
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//
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//
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//  Last Edited by:	TickNSwisted
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//  Last Edited by:	ltiefland
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//  Last Edited on:	07/09/04
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//  Last Edited on:	11/11/06
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//
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//
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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void main();
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void main();
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	//before he dies, then killthread MUST be called on this thread
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	//before he dies, then killthread MUST be called on this thread
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	//to stop this counter, or should it be? mwuhahahahahahaaaa!
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	//to stop this counter, or should it be? mwuhahahahahahaaaa!
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	while( collision > 1.0 )
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	while( collision > 1.0 )
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	{	
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	{	
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		//Every iteration damage Chang
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		//Every iteration damage Chang
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		$chang.addhealth( -5 );
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		$chang.addhealth( -1 );
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		collision = $chang.gethealth();
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		collision = $chang.gethealth();
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		//print ("end of cinematic thread life counter\n");
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		//print ("end of cinematic thread life counter\n");
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		//Check if chang is 'dead".  If he is, then fail the mission
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		//Check if chang is 'dead".  If he is, then fail the mission
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		if ( collision <= 1.0 )
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		if ( collision < 1.0 )
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			{
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			{
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				cam_fadeout( 3, 1, 1, 1, 1, 0 );
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				cam_fadeout( 3, 1, 1, 1, 1, 0 );
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				$player.earthquake( 2, 2 );
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				$player.earthquake( 2, 2 );
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				wait( 2 );
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				wait( 2 );
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				$player.earthquake( 5, 2 );
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				$player.earthquake( 5, 2 );