Subversion-Projekte sthq.gbs

Revision

Revision 840 | Revision 880 | Zur aktuellen Revision | Ganze Datei anzeigen | Leerzeichen ignorieren | Details | Blame | Letzte Änderung | Log anzeigen | RSS feed

Revision 840 Revision 877
Zeile 1... Zeile 1...
1
// EF2 Level Script File
1
// EF2 Level Script File
2
// Level			map6.bsp
2
// Level			map6.bsp
3
// Script by:			ltiefland, Chrissstrahl
3
// Script by:			ltiefland, Chrissstrahl
4
// Geometry by:			TRon, Argyle, TickNSwisted,Chrissstrahl
4
// Geometry by:			TRon, Argyle, TickNSwisted,Chrissstrahl
5
// Created on:			10.12.2004
5
// Created on:			10.12.2004
6
// Last Updated on: 		30.12.2006
6
// Last Updated on: 		03.03.2007
7
// Last Updated by: 		Chrissstrahl
7
// Last Updated by: 		Chrissstrahl
Zeile 8... Zeile 8...
8
 
8
 
9
void door_k_open();
9
void door_k_open();
10
float number_weapons_taken;
10
float number_weapons_taken;
Zeile 60... Zeile 60...
60
	$screen_off.show();
60
	$screen_off.show();
61
	number_weapons_taken = 0;
61
	number_weapons_taken = 0;
62
	$weapon1_steam.hide();
62
	$weapon1_steam.hide();
63
	$weapon2_steam.hide();
63
	$weapon2_steam.hide();
64
	$weapon3_steam.hide();
64
	$weapon3_steam.hide();
-
 
65
	waitforplayer();
-
 
66
	$player.use("compressionrifle");
Zeile 65... Zeile 67...
65
	
67
	
Zeile 66... Zeile 68...
66
}
68
}
67
 
69
 
Zeile 103... Zeile 105...
103
	$cam1.cut();
105
	$cam1.cut();
104
	wait( .5);
106
	wait( .5);
105
	cuecamera($cam1);
107
	cuecamera($cam1);
106
	$shuttle.bind( $shuttle_origin );
108
	$shuttle.bind( $shuttle_origin );
107
	$shuttle_door.bind( $shuttle_origin );
109
	$shuttle_door.bind( $shuttle_origin );
-
 
110
	$shuttle.playsound( "sound/vehicles/shuttlecraft/shuttle_decelerate.wav", 0, 4, 256 );
108
	$shuttle_origin.time(10);
111
	$shuttle_origin.time(10);
109
	wait(.1);
112
	wait(.1);
110
	$shuttle_origin.followpath( $shuttle_path, "normalangles" );
113
	$shuttle_origin.followpath( $shuttle_path, "normalangles" );
Zeile 111... Zeile 114...
111
 
114
 
Zeile 254... Zeile 257...
254
	$scan2_beam4.show();
257
	$scan2_beam4.show();
255
	wait(.3);
258
	wait(.3);
256
	$scan_beam4.hide();
259
	$scan_beam4.hide();
257
	$scan2_beam4.hide();
260
	$scan2_beam4.hide();
258
	wait(.3);
261
	wait(.3);
-
 
262
	$scan_beam2.remove();
259
	wait(1.5);
263
	wait(1.5);
Zeile 260... Zeile 264...
260
 
264
 
261
	$door_k_top.time(1.5);
265
	$door_k_top.time(1.5);
262
	$door_k_left.time(1.5);
266
	$door_k_left.time(1.5);