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Zeile 2... Zeile 2...
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//
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//
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// Level:		map3.bsp
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// Level:		map3.bsp
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// Script By:	Cortex, Argyle, ltiefland
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// Script By:	Cortex, Argyle, ltiefland
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// Geometry By:	Argyle, Cortex, Alpharaptor
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// Geometry By:	Argyle, Cortex, Alpharaptor
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// Created on:	17/11/03
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// Created on:	17/11/03
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// Last Edited on:  $Date: 2007-06-14 22:59:20 +0200 (Do, 14 Jun 2007) $
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// Last Edited on:  $Date: 2007-10-03 14:57:12 +0200 (Mi, 03 Okt 2007) $
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// Last Edited by:	$Author: lars $
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// Last Edited by:	Chrissstrahl
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void main();
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void main();
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void warning();
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void warning();
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void attack_p();
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void attack_p();
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float eng_door=0;
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float eng_door=0;
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float lift_state=0;
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float lift_state=0;
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#include "maps/global_scripts/global_archetype.scr"
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#include "maps/global_scripts/global_archetype.scr"
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_playerLoadout.scr"
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#include "maps/global_scripts/global_debugUtils.scr"
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_array.scr"
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#include "maps/global_scripts/global_array.scr"
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#include "maps/global_scripts/global_math.scr"
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#include "maps/global_scripts/global_math.scr"
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#include "maps/global_scripts/global_acceleratedMovement.scr"
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#include "maps/global_scripts/global_acceleratedMovement.scr"
Zeile 86... Zeile 84...
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	$illia_prisoner.notsolid();
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	$illia_prisoner.notsolid();
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	$illia_prisoner.removeactorweapon ( "CompressionRifle" );
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	$illia_prisoner.removeactorweapon ( "CompressionRifle" );
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	$illia_prisoner.removeactorweapon ( "AssaultRifle" );
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	$illia_prisoner.removeactorweapon ( "AssaultRifle" );
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	$illia_prisoner.removeactorweapon ( "CompressionRifleEnhanced" );
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	$illia_prisoner.removeactorweapon ( "CompressionRifleEnhanced" );
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//	$attack.nottriggerable();
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//	$attack.nottriggerable();
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	$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );
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	$player.take("models/weapons/worldmodel-tricorder.tik");
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	$player.take("models/weapons/worldmodel-phaser.tik");
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	$player.take ( "models/weapons/worldmodel-fieldassaultrifle.tik" );
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	$player.take("models/weapons/worldmodel-fieldassaultrifle.tik");
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	$player.take ( "models/weapons/worldmodel-burstrifle.tik" );
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	$player.take("models/weapons/worldmodel-burstrifle.tik");
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	$player.take("models/weapons/worldmodel-compressionrifle.tik");
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	$player.take("models/weapons/worldmodel-IMod.tik");
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	$player.take("models/weapons/worldmodel-grenadelauncher.tik");
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	$player.take("models/weapons/worldmodel-photon.tik");
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	$player.take("models/weapons/worldmodel-tetryon.tik");
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	$player.take("models/weapons/worldmodel-sniperrifle.tik");
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	$player.take("models/weapons/worldmodel-rom-disruptor.tik");
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	$player.take("models/weapons/worldmodel-batleth.tik");
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	$player.take("models/weapons/worldmodel-rom-radgun.tik");
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	$player.take ( "models/weapons/worldmodel-attrex-rifle.tik" );
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	$player.take("models/weapons/worldmodel-attrex-rifle.tik");
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	$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );
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	$player.take("models/weapons/worldmodel-enterprise.tik");
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	$player.take("models/weapons/worldmodel-drull-staff.tik");
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	$player.take("models/weapons/worldmodel-rom-datapad.tik");
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	$player.take ( "models/weapons/worldmodel-phaser-STX.tik" );
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	$player.take("models/weapons/worldmodel-phaser-STX.tik");
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	//--------------------------------------------------
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	//--------------------------------------------------
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	//	Red Alert Setup
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	//	Red Alert Setup
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	$illia.hide();
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	$illia.hide();
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	wait(0.1);
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	wait(0.1);
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	$moya.ai_off();
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	$moya.ai_off();
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	$moya.nodamage();//Patch Update 07.sep.2007 @ Chrissstrahl
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	$moya.pushable( 0 );
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	$moya.pushable( 0 );
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	$moya.useactorweapon( "EnterpriseDatapad" );
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	$moya.useactorweapon( "EnterpriseDatapad" );
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	wait(1);
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	wait(1);
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	$illia_prisoner.playdialog("localization/sound/dialog/map03/Illia/thesabotage.mp3",1,10000,0);// Sabotaging The Atlantic Was No Big Deal.
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	$illia_prisoner.playdialog("localization/sound/dialog/map03/Illia/thesabotage.mp3",1,10000,0);// Sabotaging The Atlantic Was No Big Deal.
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	waitfordialog( $illia_prisoner );
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	waitfordialog( $illia_prisoner );
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	wait(01);
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	wait(0.1);
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	cam_fadeout( 1, 0, 0, 0, 1, 0 );
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	cam_fadeout( 1, 0, 0, 0, 1, 0 );
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}
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}
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void com_cin_end()
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void com_cin_end()
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{
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{
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	killthread("com_cin");
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	cam_fadeout( 1, 0, 0, 0, 1, 0 );
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	wait(2);
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	killthread("com_cin");
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	$eng_field.solid();
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	$eng_field.solid();
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	$eng_field.show();
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	$eng_field.show();
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	$eng_field.solid();
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	cam_fadeout( 1, 0, 0, 0, 1, 0 );
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	$eng_field.solid();
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	wait(3);
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	$moya2.show();
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	$moya2.show();
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	$moya2.solid();
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	$moya2.solid();
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	$moya2.useactorweapon( "none" );
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	$moya2.useactorweapon( "none" );
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	$moya2.warp( '-1211.00 2080.00 -55.00' );
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	$moya2.warp( '-1211.00 2080.00 -55.00' );
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	$cargobaydoor.lock();
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	$cargobaydoor.lock();
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	// Make security team attack player
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	// Make security team attack player
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	AIShowGroup    ( 666, "Federation" );
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	AIShowGroup    ( 666, "Federation" );
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	$warn.triggerable();
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	//Patch Update 07.sep.2007 @ Chrissstrahl
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1182
	$jcomdoor.unlock();
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	$warn.triggerable();
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}
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}
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void warning()
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void warning()