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//
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//
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// Level:		map3.bsp
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// Level:		map3.bsp
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// Script By:	Cortex, Argyle, ltiefland
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// Script By:	Cortex, Argyle, ltiefland
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// Geometry By:	Argyle, Cortex, Alpharaptor
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// Geometry By:	Argyle, Cortex, Alpharaptor
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// Created on:	17/11/03
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// Created on:	17/11/03
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// Last Edited on:  $Date: 2007-06-14 19:42:15 +0200 (Do, 14 Jun 2007) $
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// Last Edited on:  $Date: 2007-06-14 22:59:20 +0200 (Do, 14 Jun 2007) $
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// Last Edited by:	$Author: lars $
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// Last Edited by:	$Author: lars $
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void main();
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void main();
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void warning();
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void warning();
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void com_cin_end();
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void com_cin_end();
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//void switch_alert_on();
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//void switch_alert_on();
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float alert_on;
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float alert_on;
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float eng_door=0;
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float eng_door=0;
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float lift_state=0;
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#include "maps/global_scripts/global_archetype.scr"
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#include "maps/global_scripts/global_archetype.scr"
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_common.scr"
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	waitfor( $illia2 );
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	waitfor( $illia2 );
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	$illia2.useactorweapon( "Tricorder" );
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	$illia2.useactorweapon( "Tricorder" );
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	$illia2.anim( "tricorder_use_loop" );
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	$illia2.anim( "tricorder_use_loop" );
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	cam_fadeout( 1, 0, 0, 0, 1, 0 );
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	wait(2);
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	$cam3.follow($map3_cam3);
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	$cam3.cut();
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	wait(0.5);
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	cuecamera($cam3);
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	wait(2);
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	cam_fadein( 1, 0, 0, 0, 1, 0 );
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	$illia2.playdialog("localization/sound/dialog/map03/Illia/complete.mp3",1,10000,0);//When I Was Finished With My Small Manipulation Things Began To Take A Turn For The Worse.
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	waitfordialog($illia2);
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	wait(2);
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	cam_fadeout( 1, 0, 0, 0, 1, 0 );
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	wait(2);
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	$cam3.follow($map3_cam5);
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	$cam3.cut();
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	$illia2.playdialog("localization/sound/dialog/map03/Illia/complete.mp3",1,10000,0);//When I Was Finished With My Small Manipulation Things Began To Take A Turn For The Worse.
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	wait(0.5);
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	waitfordialog($illia2);
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	cuecamera($cam3);
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	wait(4);
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	cam_fadein( 1, 0, 0, 0, 1, 0 );
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	waitfor( $eng_lift );
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	waitfor( $eng_lift );
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	$camnode_map3_cam4_6.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	$camnode_map3_cam4_6.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	$console1.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	$console1.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	$eng_lift.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	$eng_lift.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	$cam4.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	$cam4.playsound("sound/ships/enterprise/ent_lift01_stop.wav",1,10000,0);
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	lift_state=1;
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	wait(2);
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	wait(2);
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	$eng_field.solid();
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	$eng_field.solid();
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	$eng_field.show();
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	$eng_field.show();
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	$eng_field.solid();
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	$moya2.show();
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	$moya2.solid();
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	$moya2.useactorweapon( "none" );
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	$moya2.warp( '-1211.00 2080.00 -55.00' );
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	$moya2.turntoangle( 90 );
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	$moya2.anim ("idle");
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	$moya2.headwatchtarget( "player" , 7 );
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	if(lift_state==0)
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	{
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		$eng_lift.time(.1);
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		$eng_lift.moveup(201);
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	}
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	$eng_field.solid();
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	if(eng_door==0)
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	if(eng_door==0)
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	{
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	{