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Revision 862 Revision 864
Zeile 256... Zeile 256...
256
	$moya2.notsolid();
256
	$moya2.notsolid();
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	$moya2.hide();
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	$moya2.hide();
Zeile 258... Zeile 258...
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258
 
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	$eng_field.notsolid();
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	$eng_field.notsolid();
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	$eng_field.hide();
260
	$eng_field.hide();
Zeile 261... Zeile 261...
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	$eng_field_clip.notsolid();
261
	$eng_field.notsolid();
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262
 
263
	//--------------------------------------------------
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	//--------------------------------------------------
Zeile 952... Zeile 952...
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	$illia2.useactorweapon( "Tricorder" );
952
	$illia2.useactorweapon( "Tricorder" );
953
	$illia2.anim( "tricorder_use_loop" );
953
	$illia2.anim( "tricorder_use_loop" );
Zeile 954... Zeile 954...
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954
 
Zeile 955... Zeile 955...
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	wait(2);
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	wait(2);
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-
 
-
 
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	$illia2.playsound("localization/sound/dialog/map03/Illia/complete.mp3",1,10000,0);//When I Was Finished With My Small Manipulation Things Began To Take A Turn For The Worse.
957
	$illia2.playdialog("localization/sound/dialog/map03/Illia/complete.mp3",1,10000,0);//When I Was Finished With My Small Manipulation Things Began To Take A Turn For The Worse.
Zeile 958... Zeile 958...
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958
	waitfordialog($illia2);
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	wait(4);
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	wait(4);
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960
 
Zeile 1034... Zeile 1034...
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1034
 
Zeile 1035... Zeile 1035...
1035
	wait(2);
1035
	wait(2);
1036
 
1036
 
1037
	$eng_field.solid();
1037
	$eng_field.solid();
1038
	$eng_field.show();
1038
	$eng_field.show();
1039
	$eng_field_clip.solid();
1039
	$eng_field.solid();
1040
	$eng_field.playsound( "sound/ships/borg/borg_forcefield_on.wav", 1, 1, 11111 );
1040
	$eng_field.playsound( "sound/ships/borg/borg_forcefield_on.wav", 1, 1, 11111 );
1041
	$engdoor1.solid();
1041
	$engdoor1.solid();
1042
	$engdoor1.show();
1042
	$engdoor1.show();