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//
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//
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// Level:		map3.bsp
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// Level:		map3.bsp
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// Script By:		Cortex, Argyle, ltiefland
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// Script By:		Cortex, Argyle, ltiefland
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// Geometry By:		Argyle, Cortex, Alpharaptor
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// Geometry By:		Argyle, Cortex, Alpharaptor
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// Created on:		17/11/03
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// Created on:		17/11/03
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// Last Edited on:  16/12/06
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// Last Edited on:  13/01/07
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// Last Edited by:	ltiefland
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// Last Edited by:	ltiefland
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void main();
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void main();
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void initArchetypes();
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void initArchetypes();
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	// Make security team attack player
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	AIShowGroup    ( 666, "Federation" );
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	//$security1.ai_on();
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	// Make security team attack player
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	//$security2.ai_on();
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	AIShowGroup    ( 666, "Federation" );
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	CommandToGroup ( 666 , "groupactortype" , "enemy" , "");
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	CommandToGroup ( 666 , "groupactortype" , "enemy" , "");
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	CommandToGroup ( 666 , "visiondistance" , "4000" , "" );
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	CommandToGroup ( 666 , "fov" , "360" , "" );
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	CommandToGroup ( 666 , "visiondistance" , "4000" , "" );
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	CommandToGroup ( 666 , "attack" , "$player" , "" );
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	CommandToGroup ( 666 , "fov" , "360" , "" );
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	$security1.ai_on();
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	CommandToGroup ( 666 , "attack" , "$player" , "" );
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	$security2.ai_on();