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Revision 838 Revision 851
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void initArchetypes();
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void initArchetypes();
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void puzzleUsed();
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void puzzleUsed();
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void puzzleReset();
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void puzzleReset();
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void puzzleSolved();
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void puzzleSolved();
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void closed_door_sound();
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void closed_door_sound();
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void closed_door_sound_2();
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void startWalker();
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void startWalker();
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void trans_guy_onUse();
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void trans_guy_onUse();
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void cargoSecretReveal();
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void cargoSecretReveal();
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void stop_gas();
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void stop_gas();
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	$remote_guyr.doUse($hovercar_sound);
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	$remote_guyr.doUse($hovercar_sound);
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}
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}
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void closed_door_sound()
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void closed_door_sound()
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{
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{
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   	$player.playsound( "sound/environment/computer/lcars_no.wav", 3, 1.0);
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}
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void closed_door_sound_2()
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{
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   	$player.playsound( "sound/ships/forever/for_doorbeep.wav", 3, 1.0);
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	$player.playsound( "sound/doors/door_locked.wav");
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}
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}
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void initArchetypes()
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void initArchetypes()
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{
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{
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//	thread globalArchetype_Setup( $tubedoor_controls, "tubedoorc");
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	thread globalArchetype_Setup( $gas_console, "exp");
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//	thread globalArchetype_Setup( $environmental_controls, "enviroc");
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//	thread globalArchetype_Setup( $environmental_controls, "enviroc");
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//	thread globalArchetype_Setup( $maincomputer_controls, "compc");
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//	thread globalArchetype_Setup( $maincomputer_controls, "compc");
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//	thread globalArchetype_Setup( $computer_a, "compa");
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//	thread globalArchetype_Setup( $computer_a, "compa");
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//	thread globalArchetype_Setup( $computer_b, "compb");
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//	thread globalArchetype_Setup( $computer_b, "compb");
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//	thread globalArchetype_Setup( $tubedoor_controls_2, "tubed");
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//	thread globalArchetype_Setup( $tubedoor_controls_2, "tubed");
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	$gas_console.archetype ( "gas_console" );
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//	$gas_console.archetype ( "gas_console" );
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void startWalker()
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void startWalker()
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{
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{
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	$walker.alias( "walkerTalker", "localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 128, 0); // Counsellor/holodeck
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	$walker.alias( "walkerTalker", "localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 128, 0); // Counsellor/holodeck
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	$walker.dialog( "walkerTalker" );
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	$walker.dialog( "walkerTalker" );
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	$walker.pushable( 0 );
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	$walker.pushable( 0 );
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	$trigger_tubes.nottriggerable();
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	float i = 1;
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	float i = 1;