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<?php
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/*
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 * This file is part of Psy Shell.
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 *
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 * (c) 2012-2022 Justin Hileman
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 *
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 * For the full copyright and license information, please view the LICENSE
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 * file that was distributed with this source code.
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 */
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namespace Psy\ExecutionLoop;
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use Psy\Context;
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use Psy\Exception\BreakException;
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use Psy\Shell;
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/**
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 * An execution loop listener that forks the process before executing code.
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 *
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 * This is awesome, as the session won't die prematurely if user input includes
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 * a fatal error, such as redeclaring a class or function.
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 */
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class ProcessForker extends AbstractListener
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{
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    private $savegame;
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    private $up;
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    private static $pcntlFunctions = [
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        'pcntl_fork',
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        'pcntl_signal_dispatch',
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        'pcntl_signal',
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        'pcntl_waitpid',
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        'pcntl_wexitstatus',
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    ];
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    private static $posixFunctions = [
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        'posix_getpid',
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        'posix_kill',
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    ];
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    /**
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     * Process forker is supported if pcntl and posix extensions are available.
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     *
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     * @return bool
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     */
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    public static function isSupported(): bool
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    {
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        return self::isPcntlSupported() && !self::disabledPcntlFunctions() && self::isPosixSupported() && !self::disabledPosixFunctions();
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    }
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    /**
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     * Verify that all required pcntl functions are, in fact, available.
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     */
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    public static function isPcntlSupported(): bool
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    {
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        foreach (self::$pcntlFunctions as $func) {
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            if (!\function_exists($func)) {
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                return false;
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            }
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        }
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        return true;
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    }
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    /**
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     * Check whether required pcntl functions are disabled.
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     */
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    public static function disabledPcntlFunctions()
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    {
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        return self::checkDisabledFunctions(self::$pcntlFunctions);
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    }
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    /**
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     * Verify that all required posix functions are, in fact, available.
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     */
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    public static function isPosixSupported(): bool
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    {
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        foreach (self::$posixFunctions as $func) {
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            if (!\function_exists($func)) {
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                return false;
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            }
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        }
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        return true;
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    }
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    /**
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     * Check whether required posix functions are disabled.
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     */
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    public static function disabledPosixFunctions()
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    {
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        return self::checkDisabledFunctions(self::$posixFunctions);
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    }
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    private static function checkDisabledFunctions(array $functions): array
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    {
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        return \array_values(\array_intersect($functions, \array_map('strtolower', \array_map('trim', \explode(',', \ini_get('disable_functions'))))));
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    }
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    /**
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     * Forks into a main and a loop process.
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     *
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     * The loop process will handle the evaluation of all instructions, then
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     * return its state via a socket upon completion.
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     *
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     * @param Shell $shell
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     */
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    public function beforeRun(Shell $shell)
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    {
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        list($up, $down) = \stream_socket_pair(\STREAM_PF_UNIX, \STREAM_SOCK_STREAM, \STREAM_IPPROTO_IP);
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        if (!$up) {
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            throw new \RuntimeException('Unable to create socket pair');
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        }
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        $pid = \pcntl_fork();
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        if ($pid < 0) {
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            throw new \RuntimeException('Unable to start execution loop');
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        } elseif ($pid > 0) {
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            // This is the main thread. We'll just wait for a while.
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            // We won't be needing this one.
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            \fclose($up);
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            // Wait for a return value from the loop process.
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            $read = [$down];
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            $write = null;
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            $except = null;
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            do {
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                $n = @\stream_select($read, $write, $except, null);
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                if ($n === 0) {
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                    throw new \RuntimeException('Process timed out waiting for execution loop');
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                }
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                if ($n === false) {
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                    $err = \error_get_last();
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                    if (!isset($err['message']) || \stripos($err['message'], 'interrupted system call') === false) {
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                        $msg = $err['message'] ?
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                            \sprintf('Error waiting for execution loop: %s', $err['message']) :
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                            'Error waiting for execution loop';
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                        throw new \RuntimeException($msg);
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                    }
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                }
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            } while ($n < 1);
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            $content = \stream_get_contents($down);
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            \fclose($down);
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            if ($content) {
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                $shell->setScopeVariables(@\unserialize($content));
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            }
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            throw new BreakException('Exiting main thread');
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        }
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        // This is the child process. It's going to do all the work.
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        if (!@\cli_set_process_title('psysh (loop)')) {
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            // Fall back to `setproctitle` if that wasn't succesful.
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            if (\function_exists('setproctitle')) {
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                @\setproctitle('psysh (loop)');
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            }
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        }
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        // We won't be needing this one.
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        \fclose($down);
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        // Save this; we'll need to close it in `afterRun`
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        $this->up = $up;
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    }
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    /**
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     * Create a savegame at the start of each loop iteration.
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     *
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     * @param Shell $shell
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     */
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    public function beforeLoop(Shell $shell)
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    {
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        $this->createSavegame();
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    }
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    /**
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     * Clean up old savegames at the end of each loop iteration.
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     *
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     * @param Shell $shell
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     */
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    public function afterLoop(Shell $shell)
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    {
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        // if there's an old savegame hanging around, let's kill it.
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        if (isset($this->savegame)) {
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            \posix_kill($this->savegame, \SIGKILL);
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            \pcntl_signal_dispatch();
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        }
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    }
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    /**
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     * After the REPL session ends, send the scope variables back up to the main
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     * thread (if this is a child thread).
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     *
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     * @param Shell $shell
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     */
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    public function afterRun(Shell $shell)
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    {
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        // We're a child thread. Send the scope variables back up to the main thread.
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        if (isset($this->up)) {
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            \fwrite($this->up, $this->serializeReturn($shell->getScopeVariables(false)));
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            \fclose($this->up);
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            \posix_kill(\posix_getpid(), \SIGKILL);
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        }
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    }
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    /**
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     * Create a savegame fork.
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     *
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     * The savegame contains the current execution state, and can be resumed in
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     * the event that the worker dies unexpectedly (for example, by encountering
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     * a PHP fatal error).
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     */
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    private function createSavegame()
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    {
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        // the current process will become the savegame
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        $this->savegame = \posix_getpid();
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        $pid = \pcntl_fork();
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        if ($pid < 0) {
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            throw new \RuntimeException('Unable to create savegame fork');
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        } elseif ($pid > 0) {
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            // we're the savegame now... let's wait and see what happens
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            \pcntl_waitpid($pid, $status);
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            // worker exited cleanly, let's bail
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            if (!\pcntl_wexitstatus($status)) {
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                \posix_kill(\posix_getpid(), \SIGKILL);
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            }
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            // worker didn't exit cleanly, we'll need to have another go
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            $this->createSavegame();
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        }
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    }
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    /**
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     * Serialize all serializable return values.
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     *
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     * A naïve serialization will run into issues if there is a Closure or
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     * SimpleXMLElement (among other things) in scope when exiting the execution
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     * loop. We'll just ignore these unserializable classes, and serialize what
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     * we can.
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     *
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     * @param array $return
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     *
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     * @return string
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     */
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    private function serializeReturn(array $return): string
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    {
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        $serializable = [];
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        foreach ($return as $key => $value) {
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            // No need to return magic variables
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            if (Context::isSpecialVariableName($key)) {
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                continue;
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            }
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            // Resources and Closures don't error, but they don't serialize well either.
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            if (\is_resource($value) || $value instanceof \Closure) {
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                continue;
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            }
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            if (\version_compare(\PHP_VERSION, '8.1', '>=') && $value instanceof \UnitEnum) {
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                // Enums defined in the REPL session can't be unserialized.
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                $ref = new \ReflectionObject($value);
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                if (\strpos($ref->getFileName(), ": eval()'d code") !== false) {
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                    continue;
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                }
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            }
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279
            try {
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                @\serialize($value);
281
                $serializable[$key] = $value;
282
            } catch (\Throwable $e) {
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                // we'll just ignore this one...
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            }
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        }
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        return @\serialize($serializable);
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    }
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}