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Revision 8 | Details | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed

Revision Autor Zeilennr. Zeile
8 lars 1
models/weapons2/prifle/prifle
2
{
3
    {
4
        map models/weapons2/prifle/prifle.tga
5
        blendFunc GL_ONE GL_ZERO
6
        rgbGen lightingDiffuse
7
    }
8
    {
9
        map textures/detail/gleam.tga
10
        blendFunc GL_DST_COLOR GL_SRC_COLOR
11
        detail
12
        rgbGen identity
13
        tcGen environment
14
    }
15
}
16
 
17
models/weapons2/prifle/prifle_shot2
18
{
19
    cull disable
20
    {
21
        map models/weapons2/prifle/prifle_shot2.tga
22
        blendFunc GL_ONE GL_ONE
23
    }
24
}
25
 
26
models/weapons2/prifle/power
27
{
28
    {
29
        map models/weapons2/prifle/indicator2.tga
30
        tcMod scale 1 2
31
        tcMod scroll 1 0
32
    }
33
    {
34
        map models/weapons2/prifle/indicator2.tga
35
        blendFunc GL_DST_COLOR GL_SRC_COLOR
36
    }
37
    {
38
        map textures/borg/static.tga
39
        blendFunc GL_ONE_MINUS_DST_COLOR GL_ONE
40
        tcMod rotate 90
41
        tcMod scroll 8 7
42
    }
43
}
44
 
45
models/weapons2/prifle/flash
46
{
47
    cull disable
48
    {
49
        map models/weapons2/prifle/flash.tga
50
        blendFunc GL_ONE GL_ONE
51
    }
52
}
53
 
54
models/weapons2/prifle/indicator
55
{
56
    {
57
        map models/weapons2/prifle/indicator.tga
58
        tcMod scroll 0 -1
59
    }
60
    {
61
        map models/weapons2/prifle/indicator.tga
62
        blendFunc GL_DST_COLOR GL_SRC_COLOR
63
        tcMod scroll 0 1
64
    }
65
    {
66
        map models/weapons2/prifle/indicator2.tga
67
        blendFunc GL_DST_COLOR GL_SRC_COLOR
68
        tcMod turb 0 0.03 0 1
69
    }
70
    {
71
        map textures/borg/static.tga
72
        blendFunc GL_ONE_MINUS_DST_COLOR GL_ONE
73
        tcMod scroll 8 7
74
        tcMod rotate 90
75
    }
76
}
77
 
78
gfx/effects/prifle_hit
79
{
80
    cull disable
81
    {
82
        //depthFunc	disable
83
        map gfx/effects/prifle_hit.tga
84
        blendFunc GL_ONE GL_ONE
85
        alphaGen vertex
86
    }
87
}
88
 
89
gfx/effects/prifle_altbeam
90
{
91
    cull disable
92
    {
93
        map models/weapons2/prifle/prifle_shot2.tga
94
        blendFunc GL_ONE GL_ONE
95
    }
96
}
97
 
98
gfx/effects/prifle_altblast
99
{
100
    cull disable
101
    {
102
        map gfx/effects/prifle_blast.tga
103
        blendFunc GL_ONE GL_ONE
104
        alphaGen entity
105
        rgbGen entity
106
    }
107
}
108
 
109
gfx/effects/prifle_altblast2
110
{
111
    cull disable
112
    {
113
        map gfx/effects/prifle_blast.tga
114
        blendFunc GL_ONE GL_ONE
115
        rgbGen vertex
116
    }
117
}
118
 
119
//
120
//IMOD
121
//
122
gfx/misc/imod
123
{
124
    nomipmaps
125
    cull disable
126
    {
127
        map gfx/misc/imod.tga
128
        blendFunc GL_ONE GL_ONE
129
        rgbGen vertex
130
    }
131
}
132
 
133
gfx/misc/imod2
134
{
135
    nomipmaps
136
    cull disable
137
    {
138
        map gfx/misc/imod2.tga
139
        blendFunc GL_ONE GL_ONE
140
        rgbGen vertex
141
    }
142
}
143
 
144
//
145
//Test for railgun
146
//
147
//models/weapons2/railgun/rscope0
148
//{
149
//{
150
//animMap 12 models/weapons2/railgun/rscope0.tga models/weapons2/railgun/rscope1.tga models/weapons2/railgun/rscope2.tga models/weapons2/railgun/rscope3.tga models/weapons2/railgun/rscope4.tga models/weapons2/railgun/rscope5.tga models/weapons2/railgun/rscope7.tga models/weapons2/railgun/rscope6.tga models/weapons2/railgun/rscope8.tga models/weapons2/railgun/rscope9.tga models/weapons2/railgun/rscope10.tga models/weapons2/railgun/rscope11.tga
151
//}
152
//}
153
gfx/misc/borgflare
154
{
155
    cull disable
156
    {
157
        map gfx/misc/borgflare.tga
158
        blendFunc GL_ONE GL_ONE
159
        rgbGen vertex
160
    }
161
}
162
 
163
models/weapons2/imod/imod2
164
{
165
    {
166
        map models/weapons2/imod/imod2.tga
167
        rgbGen lightingDiffuse
168
    }
169
}
170
 
171
models/weapons2/imod/sight
172
{
173
    {
174
        map models/weapons2/imod/sight3.tga
175
        rgbGen lightingDiffuse
176
    }
177
    {
178
        map models/weapons2/imod/sight.tga
179
        blendFunc GL_ONE GL_ONE
180
        rgbGen wave sin 0 1 0 1
181
        alphaGen wave triangle 0.5 0.5 0 2
182
    }
183
    {
184
        map models/weapons2/imod/sight2.tga
185
        blendFunc GL_ONE GL_ONE
186
        rgbGen wave sin 0 1 0.5 1
187
        alphaGen wave triangle 0.5 0.5 0.5 2
188
    }
189
}
190
 
191
models/weapons2/imod/laser
192
{
193
    {
194
        map models/weapons2/imod/laser3.tga
195
        rgbGen lightingDiffuse
196
    }
197
    {
198
        map models/weapons2/imod/laser2.tga
199
        blendFunc GL_ONE GL_ONE
200
        rgbGen wave sin 0 1 0 1
201
        alphaGen wave sin 0.5 0.5 0 1
202
    }
203
    {
204
        map models/weapons2/imod/laser.tga
205
        blendFunc GL_ONE GL_ONE
206
        rgbGen wave sin 0 1 0.5 1
207
        alphaGen wave sin 0.5 0.5 0.5 1
208
    }
209
}
210
 
211
models/weapons2/imod/flash
212
{
213
    surfaceparm trans
214
    {
215
        map models/weapons2/imod/flash.tga
216
        blendFunc GL_ONE GL_ONE
217
    }
218
}
219
 
220
models/weapons2/imod/altfire
221
{
222
    surfaceparm trans
223
    {
224
        map models/weapons2/imod/altfire.tga
225
        blendFunc GL_ONE GL_ONE
226
    }
227
}
228
 
229
models/weapons2/prifle/projectile/prifle_shot2
230
{
231
    cull disable
232
    {
233
        map models/weapons2/prifle/projectile/prifle_shot2.tga
234
        blendFunc GL_ONE GL_ONE
235
    }
236
}
237
 
238
models/weapons2/phaser/muzzle
239
{
240
    surfaceparm trans
241
    {
242
        map models/weapons2/phaser/muzzle.tga
243
        blendFunc GL_ONE GL_ONE
244
        rgbGen wave sin 1 0.7 0.5 4
245
    }
246
}
247
 
248
models/weapons2/phaser/muzzle_empty
249
{
250
    surfaceparm trans
251
    {
252
        map models/weapons2/phaser/muzzle.tga
253
        blendFunc GL_ONE GL_ONE
254
        rgbGen wave noise 0.25 0.25 0 15
255
    }
256
}
257
 
258
//TheSnerd
259
models/weapons2/phaser/muzzle_empty2
260
{
261
    surfaceparm trans
262
    {
263
        map models/weapons2/phaser/muzzle2.tga
264
        blendFunc GL_ONE GL_ONE
265
        rgbGen wave noise 0.25 0.25 0 15
266
    }
267
}
268
 
269
models/weapons2/phaser/newphaser
270
{
271
    {
272
        map models/weapons2/phaser/newphaser_spec.tga
273
        rgbGen lightingDiffuse
274
    }
275
    {
276
        map models/weapons2/phaser/newphaser.tga
277
        blendFunc GL_ONE GL_SRC_ALPHA
278
        rgbGen lightingDiffuse
279
        alphaGen lightingSpecular
280
    }
281
}
282
 
283
models/weapons2/phaser/muzzle2
284
{
285
    surfaceparm trans
286
    {
287
        map models/weapons2/phaser/muzzle2.tga
288
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
289
    }
290
}
291
 
292
models/weapons2/arc_welder/bolt2
293
{
294
    surfaceparm trans
295
    {
296
        map models/weapons2/arc_welder/bolt2.tga
297
        blendFunc GL_ONE GL_ONE
298
        alphaGen vertex
299
        tcMod scroll 2 0
300
        tcMod scale 0.5 1
301
    }
302
    {
303
        map models/weapons2/arc_welder/bolt2.tga
304
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
305
        alphaGen vertex
306
        tcMod scroll 7 0
307
        tcMod scale 0.5 1
308
    }
309
}
310
 
311
models/weapons2/arc_welder/flare
312
{
313
    surfaceparm trans
314
    {
315
        map models/weapons2/arc_welder/flare.tga
316
        blendFunc GL_ONE GL_ONE
317
        rgbGen wave noise 0.8 0.7 0.2 14
318
    }
319
}
320
 
321
models/weapons2/arc_welder/pump
322
{
323
    {
324
        map models/weapons2/arc_welder/pump.tga
325
        blendFunc GL_ONE GL_ZERO
326
        rgbGen lightingDiffuse
327
    }
328
    {
329
        map textures/detail/gleam.tga
330
        blendFunc GL_DST_COLOR GL_SRC_COLOR
331
        detail
332
        rgbGen identity
333
        tcGen environment
334
        tcMod scale 0.5 0.5
335
    }
336
}
337
 
338
models/weapons2/arc_welder/arcwelder
339
{
340
    {
341
        map models/weapons2/arc_welder/arcwelder.tga
342
        blendFunc GL_ONE GL_ZERO
343
        rgbGen lightingDiffuse
344
    }
345
    {
346
        map models/weapons2/arc_welder/arcwelder_spec.tga
347
        blendFunc GL_SRC_ALPHA GL_ONE
348
        detail
349
        rgbGen identity
350
        alphaGen lightingSpecular
351
    }
352
}
353
 
354
models/weapons2/arc_welder/muzlights
355
{
356
    {
357
        map models/weapons2/arc_welder/power.tga
358
        tcMod scroll 45 0
359
    }
360
    {
361
        map models/weapons2/arc_welder/muzlights.tga
362
        blendFunc GL_ONE GL_SRC_ALPHA
363
        rgbGen lightingDiffuse
364
    }
365
}
366
 
367
models/weapons2/launcher/sideflash
368
{
369
    surfaceparm trans
370
    {
371
        map models/weapons2/launcher/sideflash.tga
372
        blendFunc GL_ONE GL_ONE
373
    }
374
}
375
 
376
models/weapons2/launcher/flash1
377
{
378
    surfaceparm trans
379
    {
380
        map models/weapons2/launcher/flash1.tga
381
        blendFunc GL_ONE GL_ONE
382
    }
383
}
384
 
385
models/weapons2/launcher/projectile
386
{
387
    surfaceparm trans
388
    {
389
        map models/weapons2/launcher/projectile.tga
390
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
391
    }
392
}
393
 
394
// this is a stupid place to put the avatar wings, Les...
395
//
396
models/players/avatar/wings
397
{
398
    cull disable
399
    {
400
        map models/players/avatar/wings.tga
401
    }
402
}
403
 
404
// but here are the other two that should have been with it... sigh...
405
//
406
models/players2/avatar/wings_red
407
{
408
	cull disable
409
	{
410
		map models/players2/avatar/wings_red.tga
411
	}
412
}
413
 
414
models/players2/avatar/wings_blue
415
{
416
	cull disable
417
	{
418
		map models/players2/avatar/wings_blue.tga
419
	}
420
}
421
 
422
models/players/avatar/weapon
423
{
424
    cull disable
425
    {
426
        map models/players/avatar/weapon.tga
427
    }
428
}
429
 
430
models/weapons2/tpd/muzzle_new
431
{
432
    {
433
        map models/weapons2/tpd/muzzle_new.tga
434
        blendFunc GL_ONE GL_ZERO
435
        rgbGen lightingDiffuse
436
    }
437
    {
438
        map textures/detail/gleam.tga
439
        blendFunc GL_DST_COLOR GL_SRC_COLOR
440
        detail
441
        rgbGen identity
442
        tcGen environment
443
    }
444
}
445
 
446
models/weapons2/tpd/back
447
{
448
    {
449
        map models/weapons2/tpd/back.tga
450
        blendFunc GL_ONE GL_ZERO
451
        rgbGen lightingDiffuse
452
    }
453
    {
454
        map textures/detail/gleam.tga
455
        blendFunc GL_DST_COLOR GL_SRC_COLOR
456
        detail
457
        rgbGen identity
458
        tcGen environment
459
    }
460
}
461
 
462
models/weapons2/tpd/flash
463
{
464
    {
465
        map models/weapons2/tpd/flash.tga
466
        blendFunc GL_ONE GL_ONE
467
    }
468
}
469
 
470
models/weapons2/tpd/body_new
471
{
472
    {
473
        map models/weapons2/tpd/body_new.tga
474
        blendFunc GL_ONE GL_ZERO
475
        rgbGen lightingDiffuse
476
    }
477
    {
478
        map textures/detail/gleam.tga
479
        blendFunc GL_DST_COLOR GL_SRC_COLOR
480
        detail
481
        rgbGen identity
482
        tcGen environment
483
    }
484
}
485
 
486
models/weapons2/tpd/body_new_copy
487
{
488
    {
489
        map models/weapons2/tpd/body_new.tga
490
    }
491
    {
492
        map textures/detail/gleam.tga
493
        blendFunc GL_DST_COLOR GL_SRC_COLOR
494
        rgbGen lightingDiffuse
495
        tcGen environment
496
    }
497
}
498
 
499
models/weapons2/tpd/indicator
500
{
501
    {
502
        map models/weapons2/tpd/indicator.tga
503
        tcMod scroll 0 1
504
    }
505
    {
506
        map models/weapons2/tpd/indicator.tga
507
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
508
        tcMod scroll 0 0.3
509
    }
510
}
511
 
512
models/weapons2/tpd/sight
513
{
514
    {
515
        map models/weapons2/tpd/sight.tga
516
        depthWrite
517
    }
518
    {
519
        map models/weapons2/tpd/indicator.tga
520
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
521
        tcMod scroll 0 0.5
522
    }
523
    {
524
        map models/weapons2/tpd/sight.tga
525
        blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
526
        rgbGen lightingDiffuse
527
    }
528
}
529
 
530
models/weapons2/stasis/lights
531
{
532
    deformVertexes wave 100 sin 0 0.1 0 0.5
533
    {
534
        map models/weapons2/stasis/lights.tga
535
        blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
536
    }
537
    {
538
        map models/weapons2/stasis/lights.tga
539
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
540
        rgbGen wave sin 1 1 1 1
541
    }
542
}
543
 
544
models/weapons2/stasis/muzzle
545
{
546
    nomipmaps
547
    deformVertexes wave 100 sin 0 0.05 0 0.5
548
    {
549
        map models/weapons2/stasis/muzzleglow.tga
550
        rgbGen wave sin 1 0.4 0 0.5
551
    }
552
    {
553
        map models/weapons2/stasis/muzzle.tga
554
        blendFunc GL_ONE GL_SRC_ALPHA
555
        rgbGen lightingDiffuse
556
    }
557
    {
558
        map models/weapons2/stasis/muzzle_spec.tga
559
        blendFunc GL_SRC_ALPHA GL_ONE
560
        detail
561
        rgbGen identity
562
        alphaGen lightingSpecular
563
    }
564
}
565
 
566
models/weapons2/stasis/flash
567
{
568
    surfaceparm trans
569
    {
570
        map models/weapons2/stasis/flash.tga
571
        alphaFunc GE128
572
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
573
    }
574
}
575
 
576
models/weapons2/stasis/flash2
577
{
578
    surfaceparm trans
579
    {
580
        map models/weapons2/stasis/flash2.tga
581
        blendFunc GL_ONE GL_ONE
582
    }
583
}
584
 
585
models/weapons2/stasis/veins2
586
{
587
    deformVertexes wave 100 sin 0 0.05 1 0.5
588
    {
589
        map textures/stasis/pulse2.tga
590
        blendFunc GL_ONE GL_ZERO
591
        tcMod entityTranslate
592
        tcMod scale 1.2 0.2
593
        tcMod scroll 0 -1
594
    }
595
    {
596
        map models/weapons2/stasis/veins2.tga
597
        blendFunc GL_ONE GL_SRC_ALPHA
598
        rgbGen lightingDiffuse
599
    }
600
    {
601
        map models/weapons2/stasis/veins2_spec.tga
602
        blendFunc GL_SRC_ALPHA GL_ONE
603
        detail
604
        rgbGen identity
605
        alphaGen lightingSpecular
606
    }
607
}
608
 
609
models/weapons2/stasis/pipe
610
{
611
    deformVertexes wave 100 sin 0 0.05 1 0.5
612
    {
613
        map textures/stasis/pulse2.tga
614
        blendFunc GL_ONE GL_ZERO
615
        tcMod scale 1.2 0.2
616
        tcMod scroll 0 -1
617
    }
618
    {
619
        map models/weapons2/stasis/pipe.tga
620
        blendFunc GL_ONE GL_ONE
621
        rgbGen lightingDiffuse
622
    }
623
    {
624
        map models/weapons2/stasis/pipe_spec.tga
625
        blendFunc GL_SRC_ALPHA GL_ONE
626
        detail
627
        rgbGen identity
628
        alphaGen lightingSpecular
629
    }
630
}
631
 
632
models/weapons2/stasis/pipe2
633
{
634
    deformVertexes wave 100 sin 0 0.05 1 0.5
635
    {
636
        map textures/stasis/pulse2.tga
637
        blendFunc GL_ONE GL_ZERO
638
        tcMod scale 1.2 0.2
639
        tcMod scroll 0 -1
640
    }
641
    {
642
        map models/weapons2/stasis/pipe2.tga
643
        blendFunc GL_ONE GL_ONE
644
        rgbGen lightingDiffuse
645
    }
646
    {
647
        map models/weapons2/stasis/pipe2_spec.tga
648
        blendFunc GL_SRC_ALPHA GL_ONE
649
        detail
650
        rgbGen identity
651
        alphaGen lightingSpecular
652
    }
653
}
654
 
655
models/weapons2/stasis/stasisbody2
656
{
657
    deformVertexes wave 100 sin 0 0.05 1 0.5
658
    {
659
        map models/weapons2/stasis/stasisbody2.tga
660
        rgbGen lightingDiffuse
661
    }
662
}
663
 
664
models/weapons2/scavenger/scav
665
{
666
    {
667
        map models/weapons2/scavenger/scav.tga
668
        rgbGen lightingDiffuse
669
    }
670
    {
671
        map models/weapons2/scavenger/scav_spec.tga
672
        blendFunc GL_SRC_ALPHA GL_ONE
673
        detail
674
        rgbGen identity
675
        alphaGen lightingSpecular
676
    }
677
}