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lars |
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//Generated by BehavEd
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rem ( "Crewman with Pistol follows Kirk" );
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flush ( );
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set ( /*@SET_TYPES*/ "SET_PLAYER_USABLE", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_USESCRIPT", "m1/c1_followkirk" );
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set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NO_KNOCKBACK", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_DONTSHOOT", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NOTARGET", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_WIDTH", 10 );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
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