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lars |
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//Generated by BehavEd
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rem ( "Kirk Twiddle Script" );
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lars |
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lars |
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if ( $get( FLOAT, "SET_OBJECTIVESECURITYCODE")=1.000000$ )
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lars |
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{
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lars |
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rem ( "Already know that phasers are drained." );
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}
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lars |
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lars |
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lars |
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else ( )
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{
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set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_SECURITYCODE" );
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lars |
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lars |
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if ( $get( FLOAT, "SET_OBJECTIVEODELL")=1.000000$ )
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lars |
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{
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lars |
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affect ( "kirktwiddle", /*@AFFECT_TYPE*/ FLUSH )
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lars |
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{
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lars |
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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use ( "doors" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1f", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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lars |
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lars |
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task ( "firstanims" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_EQUIPMENT2" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3500 );
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wait ( 3500.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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wait ( 2000.000 );
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}
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lars |
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lars |
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dowait ( "firstanims" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2f", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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lars |
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lars |
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task ( "frownandspeak" )
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{
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set ( /*@SET_TYPES*/ "SET_FACEFROWN", 3000.000 );
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wait ( 1000.000 );
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/ae_01/kirk/voice/drained.mp3" );
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}
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lars |
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lars |
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dowait ( "frownandspeak" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4f", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
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wait ( 5000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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lars |
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lars |
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task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "face" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "face" );
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}
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lars |
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lars |
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dowait ( "turn" );
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lars |
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lars |
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task ( "movement" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2IDLE" );
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set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
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wait ( 2000.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
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wait ( 2000.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
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wait ( 2000.000 );
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}
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lars |
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lars |
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dowait ( "movement" );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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wait ( 1000.000 );
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lars |
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lars |
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if ( $get( FLOAT, "SET_OBJECTIVECSATLOS")=1.000000$ )
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{
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rem ( "Already got a phaser, so no need to look for one." );
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}
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lars |
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lars |
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else ( )
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{
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task ( "elsewhere" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/deck7/Kirk/elsewhere.mp3" );
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}
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do ( "elsewhere" );
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wait ( 500.000 );
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}
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use ( "doors" );
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}
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lars |
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}
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lars |
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else ( )
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lars |
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{
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lars |
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affect ( "kirktwiddle_swim", /*@AFFECT_TYPE*/ FLUSH )
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lars |
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{
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lars |
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set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "towel" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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use ( "doors" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1f", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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lars |
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lars |
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task ( "firstanims" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_EQUIPMENT2" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3500 );
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wait ( 3500.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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wait ( 2000.000 );
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}
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lars |
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lars |
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dowait ( "firstanims" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2f", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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task ( "frownandspeak" )
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{
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set ( /*@SET_TYPES*/ "SET_FACEFROWN", 3000.000 );
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wait ( 1000.000 );
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/ae_01/kirk/voice/drained.mp3" );
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}
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dowait ( "frownandspeak" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4f", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
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wait ( 5000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "face" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "face" );
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}
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dowait ( "turn" );
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task ( "movement" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2IDLE" );
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set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
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wait ( 2000.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
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wait ( 2000.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
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wait ( 2000.000 );
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}
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dowait ( "movement" );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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lars |
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wait ( 1000.000 );
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lars |
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if ( $get( FLOAT, "SET_OBJECTIVECSATLOS")=1.000000$ )
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{
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rem ( "Already got a phaser, so no need to look for one." );
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}
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| 25 |
lars |
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| 35 |
lars |
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else ( )
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{
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| 25 |
lars |
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lars |
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task ( "elsewhere" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/deck7/Kirk/elsewhere.mp3" );
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}
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do ( "elsewhere" );
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wait ( 500.000 );
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}
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use ( "doors" );
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| 25 |
lars |
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}
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| 22 |
lars |
205 |
}
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| 16 |
lars |
207 |
}
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208 |
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