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//Generated by BehavEd
run ( "ae_03/klnwpnone" );
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );