Subversion-Projekte sthq.argas

Revision

Revision 46 | Zur aktuellen Revision | Details | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed

Revision Autor Zeilennr. Zeile
46 lars 1
//Generated by BehavEd
2
 
3
rem ( "Start Klingons Attacking" );
47 lars 4
print ( "Teststring" );
5
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
6
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 10.000 250.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
7
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
8
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
9
wait ( 1000.000 );
10
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 0 );
11
wait ( 1000.000 );
12
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
13
wait ( 5000.000 );
14
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 0.000, 0 );
15
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
16
set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "disconnect" );
46 lars 17
 
47 lars 18
//(BHVDREM)  affect ( "04kf04", /*@AFFECT_TYPE*/ INSERT )
19
//(BHVDREM)  {
20
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
21
//(BHVDREM)  }
46 lars 22
 
23
 
47 lars 24
//(BHVDREM)  affect ( "04kf03", /*@AFFECT_TYPE*/ INSERT )
25
//(BHVDREM)  {
26
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
27
//(BHVDREM)  }
46 lars 28
 
29
 
47 lars 30
//(BHVDREM)  affect ( "04kf05", /*@AFFECT_TYPE*/ INSERT )
31
//(BHVDREM)  {
32
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
33
//(BHVDREM)  }
46 lars 34
 
35
 
47 lars 36
//(BHVDREM)  affect ( "04kf06", /*@AFFECT_TYPE*/ INSERT )
37
//(BHVDREM)  {
38
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
39
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
40
//(BHVDREM)  }
46 lars 41
 
42
 
47 lars 43
//(BHVDREM)  affect ( "04kf07", /*@AFFECT_TYPE*/ INSERT )
44
//(BHVDREM)  {
45
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
46
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
47
//(BHVDREM)  }
46 lars 48
 
49
 
47 lars 50
//(BHVDREM)  affect ( "04kf08", /*@AFFECT_TYPE*/ INSERT )
51
//(BHVDREM)  {
52
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
53
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
54
//(BHVDREM)  }
46 lars 55