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Revision Autor Zeilennr. Zeile
46 lars 1
//Generated by BehavEd
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rem ( "Go To Panel 1 and use it then attack player" );
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set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );
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task ( "gotoparm1" )
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{
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	set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM1")$ );
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}
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dowait ( "gotoparm1" );
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use ( "blastdoors" );
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_SPAWNSCRIPT", "NULL" );
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set ( /*@SET_TYPES*/ "SET_ANGERSCRIPT", "NULL" );
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set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
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set ( /*@SET_TYPES*/ "SET_DEATHSCRIPT", "NULL" );
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run ( "ae_04/klingonswarm1" )
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Affect ( "04kf04",/*@AFFECT_TYPE*/FLUSH)
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{
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	flush ( );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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	set ( /*@SET_TYPES*/ "SET_SPAWNSCRIPT", "NULL" );
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	set ( /*@SET_TYPES*/ "SET_ANGERSCRIPT", "NULL" );
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	set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
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	set ( /*@SET_TYPES*/ "SET_DEATHSCRIPT", "NULL" );
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	run ( "ae_04/klingonswarm1" )
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}