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lars |
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//Generated by BehavEd
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rem ( "Stop Klingons from Attacking" );
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affect ( "04kf02", /*@AFFECT_TYPE*/ FLUSH )
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{
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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}
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affect ( "04kf03", /*@AFFECT_TYPE*/ FLUSH )
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{
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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}
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affect ( "04kf04", /*@AFFECT_TYPE*/ FLUSH )
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{
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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}
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affect ( "04kf05", /*@AFFECT_TYPE*/ FLUSH )
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{
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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}
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affect ( "04kf06", /*@AFFECT_TYPE*/ FLUSH )
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{
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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}
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affect ( "04kf07", /*@AFFECT_TYPE*/ FLUSH )
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{
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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}
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affect ( "04kf08", /*@AFFECT_TYPE*/ FLUSH )
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{
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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}
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