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lars |
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//Generated by BehavEd
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rem ( "Klingon with Pistol patrols 2 navgoals with random idle animations 2" );
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flush ( );
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set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NO_KNOCKBACK", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_DONTSHOOT", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NOTARGET", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_WIDTH", 10 );
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//
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run ( "ae_03/klnwpnone" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
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set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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set ( /*@SET_TYPES*/ "SET_AGGRESSION", $random( 3 , 5 )$ );
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set ( /*@SET_TYPES*/ "SET_AIM", $random( 3 , 5 )$ );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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//
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task ( "gotoparm1b" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM1")$ );
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}
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task ( "gotoparm2b" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM2")$ );
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}
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task ( "stand2" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND2" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 3000 );
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}
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task ( "lookaround" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GUARD_LOOKAROUND1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 4000 );
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}
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loop ( -1 )
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{
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dowait ( "gotoparm1b" );
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dowait ( "stand2" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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dowait ( "gotoparm2b" );
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dowait ( "lookaround" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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}
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