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//Generated by BehavEd
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rem ( "Lab 3 Klingon2 spawn and attack routine " );
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run ( "ae_03/klnwpnone" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NO_KNOCKBACK", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_DONTSHOOT", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NOTARGET", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_WIDTH", 10 );
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set ( /*@SET_TYPES*/ "SET_AGGRESSION", $random( 4 , 5 )$ );
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set ( /*@SET_TYPES*/ "SET_AIM", $random( 4 , 5 )$ );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
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task ( "gotoccnav1" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM1")$ );
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}
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task ( "gotocc03" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM2")$ );
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}
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wait ( 2000 );
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dowait ( "gotoccnav1" );
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set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "ccbomb" );
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wait ( 2000 );
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dowait ( "gotocc03" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "cc03" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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