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//Generated by BehavEd
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rem ( "Lab 3 Scientist cower spawn and set lab3bodycount" );
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declare ( /*@DECLARE_TYPE*/ FLOAT, "lab3bodycount" );
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set ( "lab3bodycount", "0" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
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set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "true" );
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task ( "cowering" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_COVERUP1_LOOP" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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}
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loop ( -1 )
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{
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dowait ( "cowering" );
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}
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