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Revision Autor Zeilennr. Zeile
46 lars 1
//Generated by BehavEd
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rem ( "Unarmed Scientists random idle animation spawn 2" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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task ( "stand1rnd3" )
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{
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	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM3" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
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}
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task ( "stand1rnd4" )
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{
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	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM4" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
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}
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task ( "stand1rnd6" )
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{
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	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM6" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
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}
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loop ( -1 )
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{
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	dowait ( "stand1rnd3" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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	wait ( $random( 10000, 20000 )$ );
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	dowait ( "stand1rnd4" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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	wait ( $random( 10000, 20000 )$ );
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	dowait ( "stand1rnd6" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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	wait ( $random(10000, 20000 )$ );
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	dowait ( "stand1rnd4" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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	wait ( $random( 10000, 20000 )$ );
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	dowait ( "stand1rnd3" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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	wait ( $random( 10000, 20000 )$ );
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	dowait ( "stand1rnd6" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
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	wait ( $random(10000, 20000 )$ );
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}
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