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lars |
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//Generated by BehavEd
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rem ( "Scientists crouching cower script" );
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flush ( );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
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set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_SPAWNSCRIPT", "NULL" );
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set ( /*@SET_TYPES*/ "SET_ANGERSCRIPT", "NULL" );
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set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "drop" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE_ENEMY" );
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task ( "cowering" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_COVERUP1_LOOP" );
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set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1IDLE" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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}
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loop ( -1 )
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{
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dowait ( "cowering" );
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}
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