| 46 |
lars |
1 |
//Generated by BehavEd
|
|
|
2 |
|
|
|
3 |
rem ( "Lab 4 reset Troopers to kill Kirk again" );
|
|
|
4 |
|
|
|
5 |
affect ( "arg01", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
6 |
{
|
|
|
7 |
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
|
|
|
8 |
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
|
|
|
9 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
10 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
|
|
|
11 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
12 |
wait ( 1500.000 );
|
|
|
13 |
run ( "ae_03/a1_findandkillkirk" );
|
|
|
14 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
|
|
|
15 |
}
|
|
|
16 |
|
|
|
17 |
|
|
|
18 |
affect ( "arg02", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
19 |
{
|
|
|
20 |
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
|
|
|
21 |
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
|
|
|
22 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
23 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
|
|
|
24 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
25 |
wait ( 1500.000 );
|
|
|
26 |
run ( "ae_03/a1_findandkillkirk" );
|
|
|
27 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
|
|
|
28 |
}
|
|
|
29 |
|
|
|
30 |
|
|
|
31 |
affect ( "arg03", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
32 |
{
|
|
|
33 |
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
|
|
|
34 |
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
|
|
|
35 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
36 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
|
|
|
37 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
38 |
wait ( 1500.000 );
|
|
|
39 |
run ( "ae_03/a1_findandkillkirk" );
|
|
|
40 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
|
|
|
41 |
}
|
|
|
42 |
|
|
|
43 |
|
|
|
44 |
affect ( "arg04", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
45 |
{
|
|
|
46 |
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
|
|
|
47 |
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
|
|
|
48 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
49 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
|
|
|
50 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
51 |
wait ( 1500.000 );
|
|
|
52 |
run ( "ae_03/a1_findandkillkirk" );
|
|
|
53 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
|
|
|
54 |
}
|
|
|
55 |
|
|
|
56 |
|
|
|
57 |
affect ( "arg05", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
58 |
{
|
|
|
59 |
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
|
|
|
60 |
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
|
|
|
61 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
62 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
|
|
|
63 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
64 |
wait ( 1500.000 );
|
|
|
65 |
run ( "ae_03/a1_findandkillkirk" );
|
|
|
66 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
|
|
|
67 |
}
|
|
|
68 |
|