Subversion-Projekte sthq.argas

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Revision Autor Zeilennr. Zeile
46 lars 1
//Generated by BehavEd
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rem ( "Lab 4 reset Troopers to kill Kirk again" );
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affect ( "arg01", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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	set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1500.000 );
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	run ( "ae_03/a1_findandkillkirk" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
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}
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affect ( "arg02", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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	set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1500.000 );
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	run ( "ae_03/a1_findandkillkirk" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
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}
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affect ( "arg03", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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	set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1500.000 );
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	run ( "ae_03/a1_findandkillkirk" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
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}
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affect ( "arg04", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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	set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1500.000 );
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	run ( "ae_03/a1_findandkillkirk" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
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}
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affect ( "arg05", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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	set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1500.000 );
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	run ( "ae_03/a1_findandkillkirk" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
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}
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