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//Generated by BehavEd
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rem ( "Lab 4 Trooper with Pistol spawns and sets argbodycount" );
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declare ( /*@DECLARE_TYPE*/ FLOAT, "argbodycount1" );
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set ( "argbodycount1", "0" );
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set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NO_KNOCKBACK", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_DONTSHOOT", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NOTARGET", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_WIDTH", 10 );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PALADIN" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_FREE" );
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set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STASIS" );
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set ( /*@SET_TYPES*/ "SET_AGGRESSION", $random( 2 , 4 )$ );
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set ( /*@SET_TYPES*/ "SET_AIM", $random( 2 , 4 )$ );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );
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