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Revision Autor Zeilennr. Zeile
46 lars 1
//Generated by BehavEd
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set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
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task ( "panel" )
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{
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	sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/switches/stasispos.wav" );
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}
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dowait ( "panel" );
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wait ( 500.000 );
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affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, < 2250.000 1380.000 -470.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 0 );
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wait ( 1000.000 );
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affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_SURPRISED2" );
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	wait ( 150.000 );
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	set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "LEGS_WALKBACK1" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 250 );
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}
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task ( "openhatch" )
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{
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	use ( "weaponcase_hatch" );
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	sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/doors/door1.mp3" );
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}
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dowait ( "openhatch" );
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use ( "casesteam" );
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wait ( 1500.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, < 2290.000 1490.000 -480.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 15.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM7" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
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}
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wait ( 500.000 );
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task ( "openplate" )
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{
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	use ( "weaponcase_plate" );
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	affect ( "weaponcase_gun", /*@AFFECT_TYPE*/ FLUSH )
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	{
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		move ( < 2339.000 1499.000 -490.000 >, < 0.000 0.000 0.000 >, 1200.000 );
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		rotate ( < 0.000 90.000 0.000 >, 1000.000 );
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	}
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	sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/doors/door1.mp3" );
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}
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do ( "openplate" );
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wait ( 2000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, < 2320.000 1450.000 -470.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_GRAB2" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "weaponcase_gun" );
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}
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wait ( 800.000 );
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affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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}
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affect ( "weaponcase_gun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	remove ( "self" );
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}
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wait ( 1200.000 );
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affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_DPITCH", -20.000 );
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	set ( /*@SET_TYPES*/ "SET_DYAW", -20.000 );
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	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_WEAPONREADY2" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 1500 );
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}
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wait ( 2500.000 );
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affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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}
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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affect ( "MUNRO", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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	set ( /*@SET_TYPES*/ "SET_ORIGIN", < 2300.000 1499.000 -490.000 > );
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}
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use ( "closecase" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "false" );