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lars |
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//Generated by BehavEd
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set ( "SET_CON_COMMAND", "music music/ae_02/kirk_descends.mp3 music/ae_02/kirk_descends.mp3" );
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camera ( ENABLE );
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camera ( MOVE, < -2147.000 -1621.000 2896.000 >, 0 );
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set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_IN", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_OUT", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "sfx2" );
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rem ( "there was a 200 wait here" );
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affect ( "munro", /*@AFFECT_TYPE*/ INSERT )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_STASIS" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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}
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affect ( "kirk", FLUSH )
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{
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set ( "SET_BOLTON_ON", "phaser_hip" );
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set ( "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
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set ( "SET_BOLTON_ON", "communicator_hip" );
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set ( "SET_INVISIBLE", "false" );
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set ( "SET_CAMERA_GROUP", "kirkgrp" );
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camera ( FOLLOW, "kirkgrp", 0.000, 0 );
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}
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affect ( "kirk2", FLUSH )
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{
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set ( "SET_BOLTON_ON", "phaser_hip" );
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set ( "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
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set ( "SET_BOLTON_ON", "communicator_hip" );
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set ( "SET_INVISIBLE", "false" );
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}
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affect ( "munro", FLUSH )
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{
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set ( "SET_BOLTON_ON", "phaser_hip" );
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set ( "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
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set ( "SET_BOLTON_ON", "communicator_hip" );
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}
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wait ( 1000.000 );
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/argas_elevator.mp3" );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "pro1" )
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{
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sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue1.mp3" );
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}
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do ( "pro1" );
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}
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affect ( "lift", FLUSH )
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{
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move ( $tag("lift_down", ORIGIN)$, < 0.000 0.000 0.000 >, 20000.000 );
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}
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affect ( "liftshaft", FLUSH )
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{
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move ( $tag("liftshaft_point", ORIGIN)$, < 0.000 0.000 0.000 >, 20000.000 );
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}
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wait ( 3000.000 );
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wait ( 3000.000 );
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affect ( "kirk", FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $TAG("goingdown", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $TAG("goingdown", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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camera ( FOLLOW, "", 0.000, 1 );
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camera ( ZOOM, 80, 0 );
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}
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affect ( "lift", FLUSH )
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{
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move ( $tag("lift_down", ORIGIN)$, < 0.000 0.000 0.000 >, 15000.000 );
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}
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wait ( 500.000 );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "pro2" )
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{
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sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue2.mp3" );
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}
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do ( "pro2" );
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}
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wait ( 3500.000 );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "pro3" )
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{
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sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue3.mp3" );
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}
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do ( "pro3" );
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}
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wait ( 7000.000 );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "pro4" )
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{
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sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue4.mp3" );
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}
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do ( "pro4" );
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}
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use ( "shaftdoor" );
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wait ( 500.000 );
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camera ( MOVE, < -2172.000 -1586.000 -370.000 >, 0 );
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camera ( ZOOM, 80, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( FOLLOW, "kirkgrp", 0.000, 0 );
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wait ( 5000.000 );
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camera ( ZOOM, 14, 0 );
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affect ( "kirk", FLUSH )
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{
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set ( "SET_ANIM_BOTH", "BOTH_STAND1_RANDOM7" );
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}
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affect ( "munro", /*@AFFECT_TYPE*/ INSERT )
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{
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task ( "pro5" )
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{
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sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue5.mp3" );
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}
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do ( "pro5" );
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}
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wait ( 5000.000 );
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affect ( "kirk", FLUSH )
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{
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set ( "SET_WEAPON", "WP_COMPRESSION_RIFLE" );
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set ( "SET_ANIM_UPPER", "TORSO_RAISEWEAP1" );
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}
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wait ( 1000.000 );
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affect ( "kirk", FLUSH )
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{
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set ( "SET_INVISIBLE", "true" );
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}
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set ( "SET_CON_COMMAND", "setviewpos -2236 -1687 -416 45" );
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camera ( DISABLE );
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affect ( "munro", FLUSH )
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{
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set ( "SET_WEAPON", "WP_PHASER" );
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set ( "SET_WEAPON", "WP_TRICORDER" );
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set ( "SET_WEAPON", "WP_STASIS" );
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set ( "SET_WEAPON", "WP_COMPRESSION_RIFLE" );
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}
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set ( "SET_CON_COMMAND", "weapon 2" );
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set ( "SET_CON_COMMAND", "music music/ae_02/deserted_facility.mp3 music/ae_02/deserted_facility.mp3" );
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