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Revision 824 | Details | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed

Revision Autor Zeilennr. Zeile
2 lars 1
TIKI
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setup
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	{
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   scale 1
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   path models/data/fx/dummy
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	}
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$include	models/weapons/weapondata.tik
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init
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	{
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	server
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		{
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		classname Projectile
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		setsize "-8 -8 -8" "8 8 8"
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		speed 1000
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		hitdamage $PHOTON-DIRECT-DAMAGE$
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		health 10
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		takedamage
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		meansofdeath explosion
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		explosionmodel weapons/explosion-photon.tik
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		cache models/weapons/explosion-photon.tik
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		gravity 0
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		knockback 250
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		multiplayer hitdamage $MP-PHOTON-DIRECT-DAMAGE$
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		}
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	client
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		{
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		cache compressionplasma.spr
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		cache yellowsparkle.spr
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		cache compressionspike2.spr
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		cache sound/weapons/photon/photon_travel03.wav
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      		originemitter lightflare
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         	(
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         	dlight 0.1 0.9 0.0 300 0 lensflare viewlensflare
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         	)
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		originbeamemitter beams
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		(
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		beamshader compressionplasma.spr
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		life 0.1
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		beamlength 32
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		beamsphere 10
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		fade
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		)
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      		originemitter photonspark1
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        	(
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	        spawnrate 70
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	        model yellowsparkle.spr
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	        color 0.1 0.9 0.1
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	        life 0.5
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		scale 0.115
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	  	scalerate -1.0
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		offsetalongaxis crandom 12 crandom 12 crandom 12
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	        randvel crandom 50 crandom 50 crandom 50
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	        dofade 0.25 0 0
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	        )
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      		originemitter photonsflare
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        	(
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		hardlink
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	        spawnrate 30
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	        model compressionspike2.spr
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	        color 0.1 0.9 0.0
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	        angles crandom 180 crandom 180 crandom 180
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	        avelocity crandom 160 crandom 160 crandom 160
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	        life 0.6
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		scale 1.66
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		scaleupdown
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		offset crandom 2 crandom 2 crandom 2
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	        dofade 0 0.1 0
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	        )
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		}
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	}
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animations
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	{
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	idle	dummy2.tan
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	{
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		client
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			{
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			}
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	}
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	}
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/*QUAKED projectile_photonball_voyager (1 0.5 0) (-16 -16 -16) (16 16 16)
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*/
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