Subversion-Projekte sthq.argas

Revision

Revision 1 | Details | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed

Revision Autor Zeilennr. Zeile
1 lars 1
// Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds
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// To deviate from this will court disaster the likes of which have never before been
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// seen
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//
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// RECORD STRUCTURE :
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// Animation enum/name
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// Frame into sequence where sound should start
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// sound file
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// starting number (if there are variations of the name: laser1laser2laser3)
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// ending number
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// probability sound will play
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//
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UPPERSOUNDS
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{
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	//console 1
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	BOTH_CONSOLE1 4 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE1 9 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE1 16 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE1 20 sound/ambience/voyager/lcars%d.wav 1 3 25
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	//console 1 right
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	BOTH_CONSOLE1RIGHT 12 sound/ambience/voyager/lcars%d.wav 1 3 0
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	//console 2
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	BOTH_CONSOLE2 10 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE2 20 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE2 26 sound/ambience/voyager/lcars%d.wav 1 3 25
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	//console 3
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	BOTH_CONSOLE3 4 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE3 9 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE3 16 sound/ambience/voyager/lcars%d.wav 1 3 25
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	BOTH_CONSOLE3 20 sound/ambience/voyager/lcars%d.wav 1 3 25
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	//console 1 left
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	BOTH_CONSOLE1LEFT 4 sound/ambience/voyager/lcars%d.wav 1 3 30
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	BOTH_CONSOLE1LEFT 11 sound/ambience/voyager/lcars%d.wav 1 3 30
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	BOTH_CONSOLE1LEFT 18 sound/ambience/voyager/lcars%d.wav 1 3 30
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	//console 1 right
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	BOTH_CONSOLE1RIGHT 12 sound/ambience/voyager/lcars%d.wav 1 3 50
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	BOTH_CONSOLE1RIGHT 15 sound/ambience/voyager/lcars%d.wav 1 3 50
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	//tricorder
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	TORSO_TRICORDER1 1 sound/items/tricorderscan.wav 0 0 0
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	//medical tricorder
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	TORSO_MEDICORDER1 1 sound/items/tricorderscan.wav 0 0 0
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	//combadges
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	TORSO_COMBADGE1 7 sound/interface/communicator.wav 0 0 0
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	TORSO_COMBADGE2 6 sound/interface/communicator.wav 0 0 0
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	TORSO_COMBADGE3 6 sound/interface/communicator.wav 0 0 0
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	//hypos
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	TORSO_HYPOSPRAY1 30 sound/items/jetpuffmed.wav 0 0 0
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}
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LOWERSOUNDS
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{
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	//run 1
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	BOTH_RUN1   1 sound/player/footsteps/boot%d.wav 1 4 0
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	BOTH_RUN1   5 sound/player/footsteps/boot%d.wav 1 4 0
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	//run 2
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	BOTH_RUN2   2 sound/player/footsteps/boot%d.wav 1 4 0
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	BOTH_RUN2   5 sound/player/footsteps/boot%d.wav 1 4 0
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}