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// Q:\quake\baseEF\models\players\crewthin\animation.cfg 3987 frames; 238 sequences; updated 23:29 Sunday, August 06, 2000
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// THIS IS AN ARGAS EFFECT RECOMPILED MODEL USING HAZARD ANIMATIONS WITH A CREWTHIN MESH, PLUS SOME ALTERED ROUTINES 17/8/04
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// Format: enum, targetFrame, frameCount, loopFrame, frameSpeed
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//
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BOTH_ACTIVATEBELT1 0 16 -1 10
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BOTH_ASSIMILATED1 16 31 -1 10
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BOTH_ATTACK1 47 6 -1 15
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TORSO_WEAPONREADY1 47 1 0 15
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BOTH_ATTACK2 53 6 -1 15
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TORSO_WEAPONREADY2 53 1 0 15
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BOTH_ATTACK3 59 6 -1 15
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TORSO_WEAPONREADY3 59 1 0 10
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TORSO_WEAPONIDLE3 64 1 0 10
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BOTH_BENCHSIT1TO2 65 11 -1 10
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BOTH_BENCHSIT1_2STAND 76 13 -1 10
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BOTH_BENCHSIT1_FIXBOOT 89 32 -1 10
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BOTH_BENCHSIT1_IDLE 121 39 0 10
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BOTH_BENCHSIT2STAND 160 11 -1 10
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BOTH_BENCHSIT2TO1 171 11 -1 10
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BOTH_BENCHSTAND2 182 2 0 10
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BOTH_BENCHSTAND2TO1 184 7 -1 10
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BOTH_CATCH1 191 13 -1 10
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BOTH_CONSOLE1 204 22 0 10
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BOTH_CONSOLE1IDLE 226 22 0 10
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BOTH_CONSOLE1LEFT 248 23 0 10
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BOTH_CONSOLE1RIGHT 271 20 0 10
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BOTH_CONSOLE2 291 19 0 10
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BOTH_CONSOLE3 310 25 0 10
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BOTH_CONSOLE3IDLE 335 53 0 10
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BOTH_CONSOLE3LEFT 388 23 0 10
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BOTH_CONSOLE3RIGHT 411 20 0 10
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BOTH_CONSOLETOSTAND1 431 3 -1 10
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BOTH_COUCHSIT1_2STAND1 434 13 -1 10
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BOTH_COUCHSIT1_GESTURELEFT 447 21 -1 10
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BOTH_COUCHSIT1_GESTURERIGHT 468 21 -1 10
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BOTH_COUCHSIT1_IDLE 489 38 0 10
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BOTH_COUCHSIT1_TALKGESTURE 527 33 -1 10
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BOTH_CRAWLBACK1 560 22 0 10
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BOTH_CROUCH1 582 6 -1 10
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BOTH_CROUCH1IDLE 588 2 0 10
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BOTH_CROUCH1WALK 590 14 0 10
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BOTH_CROUCH2IDLE 604 20 0 10
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BOTH_CROUCH2TOSTAND1 624 11 -1 10
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BOTH_CROWDLOOK1 635 32 -1 10
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BOTH_CROWDLOOK2 667 33 0 10
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BOTH_CROWDLOOK3 700 20 0 10
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BOTH_CROWDLOOK4 720 20 0 10
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BOTH_DEATH1 740 47 -1 10
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BOTH_DEAD1 786 1 -1 10
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BOTH_DEATH2 787 31 -1 10
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BOTH_DEAD2 817 1 -1 10
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BOTH_DEATHBACKWARD1 818 17 -1 10
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BOTH_DEADBACKWARD1 834 1 -1 10
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BOTH_DEATHBACKWARD2 835 27 -1 10
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BOTH_DEADBACKWARD2 861 1 -1 10
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BOTH_DEATHFORWARD1 862 20 -1 10
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BOTH_DEADFORWARD1 881 1 -1 10
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BOTH_DEATHFORWARD2 882 28 -1 10
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BOTH_DEADFORWARD2 909 1 -1 10
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BOTH_DIVE1 910 19 -1 10
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BOTH_DROPANGERWEAP2 929 21 -1 10
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BOTH_FALLDEATH1 950 12 -1 10
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BOTH_FALLDEATH1INAIR 962 7 0 10
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BOTH_FALLDEATH1LAND 969 11 -1 10
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BOTH_FALLDEAD1LAND 979 1 -1 10
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BOTH_FALSEJUMP1 980 22 -1 10
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BOTH_FLOAT1 1002 20 0 10
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BOTH_FLOAT2 1022 20 0 10
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BOTH_FLOATCONSOLE1 1042 20 0 10
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BOTH_GET_UP1 1062 17 -1 10
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BOTH_GRAB1 1079 8 -1 10
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BOTH_GRAB2 1087 8 -1 10
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BOTH_GRABBED1 1095 8 -1 10
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BOTH_GRABBED2 1103 8 0 10
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BOTH_GROUNDSHAKE1 1111 32 -1 10
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BOTH_GROUNDSHAKE2 1143 42 -1 10
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BOTH_GUARD_IDLE1 1185 48 0 10
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BOTH_GUARD_LKRT1 1233 19 -1 10
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BOTH_GUARD_LOOKAROUND1 1252 26 -1 10
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BOTH_HALT1 1278 31 -1 10
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BOTH_HITWALL1 1309 20 -1 10
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BOTH_INAIR1 1329 2 0 10
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BOTH_INJURED1 1331 2 0 10
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BOTH_INJURED2 1333 2 0 10
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BOTH_INJURED3 1335 2 0 10
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BOTH_INJURED6 1337 18 0 10
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BOTH_INJURED6ATTACKSTART 1355 17 -1 10
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BOTH_INJURED6ATTACKSTOP 1372 18 -1 10
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BOTH_INJURED6COMBADGE 1390 16 -1 10
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BOTH_JUMP1 1406 6 -1 10
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BOTH_LADDER_DWN1 1412 8 0 10
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BOTH_LADDER_UP1 1420 8 0 10
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BOTH_LADDER_IDLE 1427 1 -1 10
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BOTH_LAND1 1428 5 -1 10
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BOTH_LAUGH1 1433 8 0 10
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BOTH_LAUGH2 1441 29 -1 10
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BOTH_LEAN1 1470 18 -1 10
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BOTH_LEAN1TODROPHELM 1488 10 -1 10
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BOTH_LYINGDEATH1 1498 65 -1 10
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BOTH_LYINGDEAD1 1562 1 -1 10
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BOTH_OFFLADDER_BOT1 1563 7 -1 10
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BOTH_OFFLADDER_TOP1 1570 19 -1 10
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BOTH_ONLADDER_BOT1 1589 7 -1 10
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BOTH_ONLADDER_TOP1 1596 19 -1 10
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BOTH_PAIN1 1615 5 -1 10
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BOTH_PAIN2 1620 4 -1 10
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BOTH_PAIN2WRITHE1 1624 28 -1 10
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BOTH_PSYCHICSHOCK1 1652 33 -1 10
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BOTH_PUSHTOSTAND1 1685 7 -1 10
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BOTH_RUN1 1692 6 0 10
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LEGS_RUNBACK1 1692 6 0 -10
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BOTH_RUN1STOP 1698 10 -1 10
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BOTH_RUN2 1708 6 0 10
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LEGS_RUNBACK2 1708 6 0 -10
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BOTH_RUNINJURED1 1714 7 0 10
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BOTH_SCARED1 1721 24 -1 10
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BOTH_SCARED2 1745 21 -1 10
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BOTH_SHIELD1 1766 5 -1 10
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BOTH_SHIELD2 1771 10 0 10
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BOTH_SIT1STAND 1781 11 -1 10
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BOTH_SIT1TO2 1792 10 -1 10
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BOTH_SIT1TO3 1802 11 -1 10
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BOTH_SIT2TO1 1813 11 -1 10
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BOTH_SIT2TO3 1824 10 -1 10
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BOTH_SIT3TO1 1834 11 -1 10
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BOTH_SIT3TO2 1845 10 -1 10
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BOTH_SIT4TO5 1855 10 -1 10
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BOTH_SIT4TO6 1865 10 -1 10
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BOTH_SIT5TO4 1875 10 -1 10
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BOTH_SIT5TO6 1885 10 -1 10
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BOTH_SIT6TO4 1895 10 -1 10
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BOTH_SIT6TO5 1905 10 -1 10
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BOTH_SIT7 1915 2 0 10
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BOTH_SIT7TOSTAND1 1917 27 -1 10
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BOTH_STAND1 1944 35 0 10
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BOTH_STAND1_RANDOM1 1979 35 -1 10
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BOTH_STAND1_RANDOM11 2014 37 -1 10
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BOTH_STAND1_RANDOM12 2051 24 -1 10
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BOTH_STAND1_RANDOM13 2075 31 -1 10
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BOTH_STAND1_RANDOM2 2106 35 -1 10
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BOTH_STAND1_RANDOM3 2141 35 -1 10
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BOTH_STAND1_RANDOM4 2176 24 -1 10
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BOTH_STAND1_RANDOM5 2200 24 -1 10
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BOTH_STAND1_RANDOM6 2224 67 -1 10
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BOTH_STAND1_RANDOM7 2291 53 -1 10
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BOTH_STAND1_RANDOM8 2344 19 -1 10
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BOTH_STAND2 2363 24 0 10
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TORSO_WEAPONIDLE2 2363 1 0 10
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BOTH_STAND2TO4 2387 9 -1 10
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BOTH_STAND2_RANDOM1 2396 19 -1 10
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BOTH_STAND2_RANDOM2 2415 11 -1 10
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BOTH_STAND2_RANDOM3 2426 25 -1 10
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BOTH_STAND3 2451 35 0 10
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BOTH_STAND4 2486 24 0 10
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BOTH_STAND4TO2 2510 9 -1 10
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BOTH_STAND5 2519 24 0 10
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BOTH_STAND6 2543 24 0 10
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BOTH_STAND7 2567 29 0 10
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BOTH_STAND8 2596 15 0 10
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BOTH_STAND9 2611 15 0 10
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BOTH_STANDTOCONSOLE1 2626 3 -1 10
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BOTH_STANDTOWALK1 2629 4 -1 10
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BOTH_SURPRISED1 2633 21 -1 10
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BOTH_SURPRISED2 2654 24 -1 10
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BOTH_SURPRISED3 2678 21 -1 10
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BOTH_SURPRISED4 2699 39 -1 10
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BOTH_TABLE_EAT1 2738 21 -1 10
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BOTH_TABLE_GETUP1 2759 11 -1 10
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BOTH_TABLE_IDLE1 2770 24 0 10
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BOTH_TABLE_TALKGESTURE1 2794 11 -1 10
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BOTH_UNCROUCH1 2805 6 -1 10
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BOTH_WALK1 2811 20 0 20
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BOTH_WALK2 2831 10 0 10
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LEGS_WALKBACK2 2831 10 0 -10
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BOTH_STRAFE_LEFT1 2831 10 0 10
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BOTH_STRAFE_RIGHT1 2831 10 0 10
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BOTH_WALK4 2841 10 0 10
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BOTH_WALKPUSH1 2851 14 0 10
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BOTH_WALKTORUN1 2865 2 -1 10
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BOTH_WRITHING1 2867 28 0 10
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BOTH_INJURED6POINT 2895 18 -1 10
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BOTH_COVERUP1_START 2913 3 -1 10
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BOTH_COVERUP1_LOOP 2916 26 0 10
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BOTH_COVERUP1_END 2942 4 -1 10
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BOTH_GESTURE3 2946 14 -1 10
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BOTH_GESTURE2 2960 14 -1 10
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BOTH_GESTURE1 2974 11 -1 10
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BOTH_SURPRISED5 2985 16 -1 10
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BOTH_HEROSTANCE1 3001 2 0 10
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BOTH_BENCHSIT2_IDLE 3003 2 0 10
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BOTH_LANDBACK1 3005 5 -1 10
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BOTH_JUMPBACK1 3010 6 -1 10
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BOTH_GUILT1 3016 60 -1 10
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BOTH_WRITHING2 3076 11 0 10
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TORSO_COMBADGE1 3087 6 -1 10
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TORSO_COMBADGE2 3100 10 -1 10
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TORSO_COMBADGE3 3110 10 -1 10
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TORSO_DROPHELMET1 3120 20 -1 10
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TORSO_DROPWEAP1 3140 5 0 10
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TORSO_EQUIPMENT1 3145 13 -1 10
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TORSO_EQUIPMENT2 3158 27 -1 10
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TORSO_GRABLBACKL 3185 18 -1 10
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TORSO_GRABLBACKLREV 3185 18 -1 -10
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TORSO_HAND1 3203 15 -1 10
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TORSO_HAND2 3218 15 -1 10
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TORSO_HANDGESTURE1 3233 16 -1 10
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TORSO_HANDGESTURE10 3249 12 -1 10
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TORSO_HANDGESTURE11 3261 12 -1 10
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TORSO_HANDGESTURE12 3273 16 -1 10
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TORSO_HANDGESTURE13 3289 16 -1 10
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TORSO_HANDGESTURE2 3305 8 -1 10
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TORSO_HANDGESTURE3 3321 19 -1 10
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TORSO_HANDGESTURE4 3340 19 -1 10
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TORSO_HANDGESTURE6 3359 25 -1 10
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TORSO_HANDGESTURE7 3384 28 -1 10
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TORSO_HANDGESTURE8 3412 28 -1 10
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TORSO_HANDGESTURE9 3440 12 -1 10
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TORSO_HEADNOD1 3452 8 -1 10
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TORSO_HEADSHAKE1 3460 19 -1 10
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TORSO_HYPOSPRAY1 3479 46 -1 10
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TORSO_MEDICORDER1 3525 61 0 10
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TORSO_POKERIDLE1 3586 24 0 10
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TORSO_POKERIDLE2 3610 31 -1 10
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TORSO_POKERIDLE3 3641 24 -1 10
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TORSO_RAISEHELMET1 3665 26 -1 10
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TORSO_RAISEWEAP1 3691 5 -1 10
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227 |
TORSO_REACHHELMET1 3696 17 -1 10
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228 |
TORSO_SHOUT1 3713 8 -1 10
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TORSO_SPEECHLESS1 3721 7 -1 10
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TORSO_SPEECHLESS2 3728 20 -1 10
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TORSO_STAND2TOWEAPONREADY2 3748 6 -1 10
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232 |
TORSO_TRICORDER1 3754 80 0 10
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TORSO_WEAPONIDLE1 3834 2 0 10
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TORSO_WRIST1 3836 23 -1 10
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TORSO_PADD1 3859 80 0 10
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LEGS_KNEELDOWN1 3087 7 -1 10
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LEGS_KNEELUP1 3094 7 -1 10
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LEGS_LEAN_LEFT1 3101 4 -1 10
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LEGS_LEAN_RIGHT1 3105 4 -1 10
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LEGS_TURN1 3109 6 0 10
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241 |
LEGS_TURN2 3115 6 0 10
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242 |
LEGS_WALKBACK1 3121 14 0 10
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