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// Q:\quake\baseEF\models\players\impfem\animation.cfg 1372 frames; 90 sequences; updated 23:41 Sunday, August 06, 2000
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//
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// Format: enum, targetFrame, frameCount, loopFrame, frameSpeed
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//
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BOTH_ATTACK1 0 6 -1 15
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BOTH_ATTACK3 6 6 -1 15
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BOTH_CONSOLE1 12 25 0 10
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BOTH_CONSOLE1IDLE 37 53 0 10
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BOTH_CONSOLE1LEFT 90 23 0 10
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BOTH_CONSOLE1RIGHT 113 20 0 10
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BOTH_CONSOLE2 133 33 0 10
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BOTH_CRAWLBACK1 166 22 0 10
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BOTH_CROUCH1 188 8 -1 10
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BOTH_CROUCH1WALK 196 14 0 10
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BOTH_DEATH1 210 47 -1 10
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BOTH_DEAD1 256 1 -1 10
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BOTH_DEATH2 257 31 -1 10
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BOTH_DEAD2 287 1 -1 10
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BOTH_DEATH3 288 29 -1 10
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BOTH_DEAD3 316 1 -1 10
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BOTH_DEATH4 317 17 -1 10
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BOTH_DEAD4 333 1 -1 10
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BOTH_DEATH5 334 17 -1 10
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BOTH_DEAD5 350 1 -1 10
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BOTH_DEATH6 351 24 -1 10
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BOTH_DEAD6 374 1 -1 10
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BOTH_DEATH7 375 27 -1 10
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BOTH_DEAD7 401 1 -1 10
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BOTH_DEATHBACKWARD1 402 22 -1 10
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BOTH_DEADBACKWARD1 423 1 -1 10
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BOTH_DEATHBACKWARD2 424 27 -1 10
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BOTH_DEADBACKWARD2 450 1 -1 10
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BOTH_DEATHFORWARD1 451 20 -1 10
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BOTH_DEADFORWARD1 470 1 -1 10
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BOTH_DEATHFORWARD2 471 28 -1 10
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BOTH_DEADFORWARD2 498 1 -1 10
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BOTH_DIVE1 499 19 -1 10
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BOTH_FALLDEATH1 518 12 -1 10
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BOTH_FALLDEATH1INAIR 530 7 0 10
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BOTH_FALLDEATH1LAND 537 12 -1 10
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BOTH_FALLDEAD1LAND 548 1 -1 10
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BOTH_GET_UP1 549 17 -1 10
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BOTH_GUARD_IDLE1 566 49 0 10
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BOTH_GUARD_LOOKAROUND1 615 26 0 10
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BOTH_INAIR1 641 2 0 10
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BOTH_INJURED1 643 2 -1 10
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BOTH_JUMP1 645 6 -1 10
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BOTH_LAND1 651 5 -1 10
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BOTH_PAIN1 656 8 -1 10
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BOTH_PAIN2WRITHE1 664 28 -1 10
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BOTH_RUN1 692 6 0 10
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BOTH_SIT1TO2 698 11 -1 10
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BOTH_SIT2TO3 709 11 -1 10
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BOTH_SIT3TO1 720 11 -1 10
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BOTH_STAND1 731 35 0 10
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BOTH_STAND4 766 24 0 10
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BOTH_UNCROUCH1 790 6 -1 10
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BOTH_WALK1 796 10 0 10
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BOTH_WRITHING1 806 28 0 10
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BOTH_SLEEP1_NOSE 834 39 -1 10
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BOTH_SLEEP2 873 39 0 10
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BOTH_SLEEP1 912 11 0 10
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BOTH_WALK2 923 14 0 10
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TORSO_WEAPONIDLE2 923 1 0 10
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BOTH_STAND2 937 24 0 10
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BOTH_ATTACK2 961 2 -1 10
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TORSO_WEAPONREADY2 961 1 0 10
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BOTH_PAIN3 963 8 -1 10
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BOTH_PAIN2 971 8 -1 10
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BOTH_RUN2 979 6 0 10
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BOTH_GESTURE1 985 18 -1 10
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BOTH_GESTURE2 985 18 -1 10
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BOTH_GESTURE3 985 18 -1 10
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BOTH_CROUCH1IDLE 1003 2 0 10
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BOTH_GUILT1 1005 60 -1 10
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BOTH_LANDBACK1 1065 5 -1 10
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BOTH_JUMPBACK1 1070 6 -1 10
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BOTH_MELEE1 1076 9 -1 10
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BOTH_SLEEP2GETUP 1085 27 -1 10
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BOTH_SLEEP1GETUP 1112 39 -1 10
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TORSO_COMBADGE1 1151 13 -1 10
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TORSO_DROPWEAP1 1164 5 -1 10
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TORSO_RAISEWEAP1 1164 5 -1 -10
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TORSO_MEDICORDER1 1169 61 0 10
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TORSO_TRICORDER1 1230 80 0 10
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TORSO_WEAPONIDLE1 1310 2 -1 10
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TORSO_WEAPONREADY1 1312 2 -1 10
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TORSO_HANDGESTURE1 1314 16 -1 10
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TORSO_HANDGESTURE2 1330 16 -1 10
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LEGS_LEAN_LEFT1 1151 4 -1 10
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LEGS_LEAN_RIGHT1 1155 4 -1 10
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LEGS_RUNBACK1 1159 8 0 10
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LEGS_RUNBACK2 1159 8 0 10
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LEGS_WALKBACK1 1167 10 0 10
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