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Revision 855 | Details | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed

Revision Autor Zeilennr. Zeile
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TIKI
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$include models/char/human_base-male.tik
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setup
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{
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	fade_dist_mod 0
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	lod 200 1.0 2500 .2 6144
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	radius 25
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	texturepath models/char/human/merc-male
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	surface material1 shader head.tga
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	surface material2 shader body.tga
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	surface material4 shader body.tga
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	surface material5 shader body.tga
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	surface material6 shader body.tga
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	surface material35 shader body.tga
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	surface material36 shader body.tga
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	surface material37 shader body.tga
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	surface material38 shader body.tga
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	surface material39 shader body.tga
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	texturepath models/char/face
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	surface material3 shader face-brown-dark.tga
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	replacesurface material1 material1 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skm
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	replacesurface material3 material3 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skm
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}
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//AI Data
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//$include models/aidata/human/human-m9-merc-shotgun-ntrl-aidata.tik
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$include models/aidata/teammate/teammate_aidata.tik //This will make him frindly ;)
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init
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{
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	server
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		{
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		classname Actor
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		name "Stammheim"
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		archetype "Stammheim"
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		surface material35 +nodraw
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		surface material36 +nodraw
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		surface material37 +nodraw
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		surface material38 +nodraw
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		surface material39 +nodraw
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                // Pain and Melee Sounds
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		aliascache snd_generalpain1	localization/sound/dialog/combat/rommale1_damage.mp3
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		aliascache snd_generalpain2	localization/sound/dialog/combat/rommale1_grunt.mp3
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		aliascache snd_generalpain3	localization/sound/dialog/combat/rommale1_hurt.mp3
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		aliascache snd_generalpain4	localization/sound/dialog/combat/rommale1_shortp.mp3
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		aliascache snd_generalmelee1 localization/sound/dialog/combat/rommale1_attack1.mp3
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		aliascache snd_generalmelee2 localization/sound/dialog/combat/rommale1_attack2.mp3
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		aliascache snd_generalmelee3 localization/sound/dialog/combat/rommale1_attack3.mp3
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		}
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	client
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		{
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                // Death Sounds
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		aliascache snddeath1 localization/sound/dialog/combat/rommale1_collpain.mp3
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		aliascache snddeath2 localization/sound/dialog/combat/rommale1_longp.mp3
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		}
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}
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//Animations ( Core )
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$include models/sharedanim/humanoid-bar-m.tik
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$include models/sharedanim/humanoid-crouch-m.tik
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$include models/sharedanim/humanoid-death-m.tik
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$include models/sharedanim/humanoid-dodge-m.tik
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$include models/sharedanim/humanoid-idle-m.tik
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$include models/sharedanim/humanoid-motion-m.tik
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$include models/sharedanim/humanoid-pain-m.tik
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$include models/sharedanim/humanoid-strafe-m.tik
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$include models/sharedanim/humanoid-transport-m.tik
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$include models/sharedanim/humanoid-conversation-m.tik
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//Animations ( Weapon )
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$include models/sharedanim/humanoid-mercshotgun-m.tik
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$include models/sharedanim/humanoid-comprifle-m.tik
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$include models/sharedanim/humanoid-comprifle-enhanced-m.tik
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/*QUAKED char_merc_neutral_shotgun_human-male1 (0.5 0.25 0.25)	(0 0 0)	(0 0 0)
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Initially neutral male human
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Will turn hostile and cause mission failure if attacked by player.
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*/
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