| 821 |
lars |
1 |
setup
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2 |
{
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3 |
boundingvolumemin -15 -15 0 //xyz
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boundingvolumemax 18 18 93 //xyz
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}
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6 |
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7 |
init
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{
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9 |
server
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{
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11 |
//-------------------------------------------------------------
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// Setup Actor
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//-------------------------------------------------------------
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classname Actor
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setsize "-12 -12 0" "12 12 80"
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actortype "enemy"
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mass 250
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18 |
deathfade
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19 |
pushable
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20 |
setaimleadfactors 0 0
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21 |
settargetposition "Bip01 Spine2"
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bloodmodel fx/fx-bloodspurt-brown.tik
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talkiness .45
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//-------------------------------------------------------------
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// Setup Damage Modifiers
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//------------------------------------------------------------
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damagemodifier actortype enemy 0
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damagemodifier actortype teammate 0
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damagemodifier actortype friend 0
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31 |
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32 |
//-------------------------------------------------------------
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33 |
// Setup AI
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34 |
//-------------------------------------------------------------
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masterstatemap ai/KlnM9/MS_KlnM9_Merc_Disruptor.st
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//posturestatemap ai/Humanoid_Postures.st
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//Tendencies
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settendency "pullalarm" 0.0
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settendency "ambush" 0.0
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settendency "snipeenemy" 0.0
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settendency "work" 0.0
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settendency "patrol" 0.0
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settendency "wander" 1.0
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settendency "follow" 0.0
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settendency "getoutoftheway" 0.0
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settendency "handlecallvolume" 0.0
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settendency "changepositions" 1.0
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settendency "seekenemyfromposition" 1.0
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settendency "spar" 1.0
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51 |
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52 |
//Default Weapons
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giveactorweapon "actorweapons/klingon-disruptor-rifle.tik"
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useactorweapon "KlingonDisruptorRifle"
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55 |
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56 |
// Behavior Package Registration
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registerpackage "general_ai_off"
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//registerpackage "humanoid_core"
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//registerpackage "humanoid_seek"
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//registerpackage "humanoid_ambush"
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//registerpackage "humanoid_combat"
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//registerpackage "humanoid_snipe"
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registerpackage "klingon-m9-merc-disruptor-core"
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registerpackage "klingon-m9-merc-disruptor-combat"
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66 |
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67 |
//--------------------------------------------------------------
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68 |
// GPD
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//--------------------------------------------------------------
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// Grab data from the GPD
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71 |
processgameplaydata
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72 |
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}
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}
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