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821 lars 1
setup
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{
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        boundingvolumemin -15 -15 0  //xyz
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		boundingvolumemax 18 18 93 //xyz
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}
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init
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{
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	server
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	{
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		//-------------------------------------------------------------
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		// Setup Actor
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		//-------------------------------------------------------------
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		classname Actor
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		setsize	"-12 -12 0"	"12	12 80"
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		actortype "enemy"
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		mass 250
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		deathfade
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		pushable
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		setaimleadfactors 0 0
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		settargetposition "Bip01 Spine2"
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		bloodmodel fx/fx-bloodspurt-brown.tik
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		talkiness .45
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		//-------------------------------------------------------------
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		// Setup Damage	Modifiers
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		//------------------------------------------------------------
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		damagemodifier actortype enemy 0
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		damagemodifier actortype teammate 0
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		damagemodifier actortype friend	0
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		//-------------------------------------------------------------
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		// Setup AI
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		//-------------------------------------------------------------
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		masterstatemap ai/KlnM9/MS_KlnM9_Merc_Disruptor.st
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		//posturestatemap ai/Humanoid_Postures.st
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		//Tendencies
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		settendency	"pullalarm"				0.0
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		settendency	"ambush"				0.0
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		settendency	"snipeenemy"			0.0
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		settendency	"work"					0.0
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		settendency	"patrol"				0.0
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		settendency	"wander"				1.0
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		settendency	"follow"				0.0
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		settendency	"getoutoftheway"		0.0
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		settendency	"handlecallvolume"		0.0
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		settendency	"changepositions"		1.0
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		settendency	"seekenemyfromposition"	1.0
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		settendency	"spar"					1.0
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		//Default Weapons
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		giveactorweapon	"actorweapons/klingon-disruptor-rifle.tik"
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		useactorweapon "KlingonDisruptorRifle"
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		// Behavior	Package	Registration
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		registerpackage	"general_ai_off"
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		//registerpackage	"humanoid_core"
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		//registerpackage	"humanoid_seek"
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		//registerpackage	"humanoid_ambush"
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		//registerpackage	"humanoid_combat"
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		//registerpackage	"humanoid_snipe"
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		registerpackage 	"klingon-m9-merc-disruptor-core"
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		registerpackage		"klingon-m9-merc-disruptor-combat"
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		//--------------------------------------------------------------
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		// GPD
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		//--------------------------------------------------------------
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		// Grab	data from the GPD
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		processgameplaydata
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	}
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}
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