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lars |
1 |
//-------------------------------------------------------------
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2 |
// Federation Weapons
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3 |
//-------------------------------------------------------------
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4 |
//=====================================================
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5 |
// Compression Rifle Data
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6 |
//=====================================================
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7 |
$define COMPRIFLE-FIRE-TYPE Bullet
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8 |
$define COMPRIFLE-BULLET-RANGE 2500
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lars |
9 |
$define COMPRIFLE-BULLET-SPREAD 66 //33
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10 |
$define COMPRIFLE-BULLET-DAMAGE 1 //12 // Increased to be more inline with player weapon
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lars |
11 |
$define COMPRIFLE-MOD comp_rifle
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12 |
$define COMPRIFLE-POWER 21
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13 |
$define COMPRIFLE-MELEE_DAMAGE 35
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14 |
$define COMPRIFLE-MELEE_KNOCKBACK 75
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15 |
//=====================================================
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16 |
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17 |
//=====================================================
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18 |
// Compression Rifle Enhanced Data
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19 |
//=====================================================
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20 |
$define COMPRIFLEENHANCED-FIRE-TYPE Bullet
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21 |
$define COMPRIFLEENHANCED-BULLET-RANGE 2500
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22 |
$define COMPRIFLEENHANCED-BULLET-SPREAD 33
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23 |
$define COMPRIFLEENHANCED-BULLET-DAMAGE 4
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24 |
$define COMPRIFLEENHANCED-MOD comp_rifle
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25 |
$define COMPRIFLEENHANCED-POWER 21
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26 |
$define COMPRIFLEENHANCED-MELEE_DAMAGE 35
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27 |
$define COMPRIFLEENHANCED-MELEE_KNOCKBACK 75
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28 |
//=====================================================
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29 |
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30 |
//=====================================================
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31 |
// Federation Shotgun
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32 |
//=====================================================
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33 |
$define ASSAULTRIFLE-FIRE-TYPE Bullet
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34 |
$define ASSAULTRIFLE-BULLET-RANGE 960
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35 |
$define ASSAULTRIFLE-BULLET-SPREAD 20
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36 |
$define ASSAULTRIFLE-BULLET-DAMAGE 5 //Increased to 8 to bring more inline with Player Shotgun
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37 |
$define ASSAULTRIFLE-MOD plasmashotgun
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38 |
$define ASSAULTRIFLE-BULLET-COUNT 9
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39 |
$define ASSAULTRIFLE-POWER 25
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40 |
$define ASSAULTRIFLE-MELEE_DAMAGE 35
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41 |
$define ASSAULTRIFLE-MELEE_KNOCKBACK 75
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42 |
//=====================================================
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43 |
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44 |
//=====================================================
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45 |
// Fed Grenade Launcher Data
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46 |
//=====================================================
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47 |
$define GRENADELAUNCHER-FIRE-TYPE projectile
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48 |
$define GRENADELAUNCHER-PROJECTILE projectile/projectile_fedgrenade.tik
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49 |
$define GRENADELAUNCHER-PROJECTILE-SPEED 1600
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50 |
$define GRENADELAUNCHER-POWER 75
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51 |
$define GRENADELAUNCHER-MELEE_DAMAGE 35
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52 |
$define GRENADELAUNCHER-MELEE_KNOCKBACK 275
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53 |
//=====================================================
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54 |
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55 |
//=====================================================
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56 |
// IMOD Data
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57 |
//=====================================================
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58 |
$define IMOD-FIRE-TYPE Bullet
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59 |
$define IMOD-BULLET-RANGE 2500
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60 |
$define IMOD-BULLET-DAMAGE 10
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61 |
$define IMOD-MOD imod_primary
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62 |
$define IMOD-FIRE-TIME 1.1
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63 |
$define IMOD-KNOCKBACK 100
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64 |
$define IMOD-SPREAD 0
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65 |
$define IMOD-MELEE_DAMAGE 35
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66 |
$define IMOD-MELEE_KNOCKBACK 75
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67 |
//=====================================================
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68 |
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69 |
//=====================================================
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70 |
// Phaser Data
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71 |
//=====================================================
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72 |
$define PHASER-FIRE-TYPE Bullet
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73 |
$define PHASER-BULLET-RANGE 750
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74 |
$define PHASER-BULLET-DAMAGE 0.5
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75 |
$define PHASER-MOD phaser
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76 |
$define PHASER-SPREAD 0
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77 |
$define PHASER-POWER 24
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78 |
$define PHASER-MELEE_DAMAGE 35
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79 |
$define PHASER-MELEE_KNOCKBACK 75
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80 |
//=====================================================
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81 |
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82 |
//=====================================================
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83 |
// Photon Data
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84 |
//=====================================================
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85 |
$define PHOTON-FIRE-TYPE projectile
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86 |
$define PHOTON-PROJECTILE projectile/projectile_fedphotonball.tik
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87 |
$define PHOTON-PROJECTILE-SPEED 1000
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88 |
$define PHOTON-POWER 100
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89 |
$define PHOTON-MELEE_DAMAGE 35
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90 |
$define PHOTON-MELEE_KNOCKBACK 275
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91 |
//=====================================================
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92 |
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93 |
//-------------------------------------------------------------
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94 |
// Romulan Weapons
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95 |
//-------------------------------------------------------------
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96 |
//=====================================================
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97 |
// Romulan Grenade Launcher
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98 |
//=====================================================
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99 |
$define ROMULAN-GRENADELAUNCHER-FIRE-TYPE projectile
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100 |
$define ROMULAN-GRENADELAUNCHER-PROJECTILE projectile/projectile_romulan-grenade.tik
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101 |
$define ROMULAN-GRENADELAUNCHER-PROJECTILE-SPEED 1600
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102 |
$define ROMULAN-GRENADELAUNCHER-POWER 70
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103 |
$define ROMULAN-GRENADELAUNCHER-MELEE_DAMAGE 35
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104 |
$define ROMULAN-GRENADELAUNCHER-MELEE_KNOCKBACK 75
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105 |
//=====================================================
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106 |
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107 |
//=====================================================
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108 |
// Romulan Disruptor Data
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109 |
//=====================================================
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110 |
$define ROM-DISRUPTOR-FIRE-TYPE projectile
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111 |
$define ROM-DISRUPTOR-PROJECTILE projectile/projectile_romdisruptorbeam.tik
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112 |
$define ROM-DISRUPTOR-PROJECTILE-SPEED 700
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113 |
$define ROM-DISRUPTOR-POWER 50
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114 |
$define ROM-DISRUPTOR-MELEE_DAMAGE 35
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115 |
$define ROM-DISRUPTOR-MELEE_KNOCKBACK 75
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116 |
//=====================================================
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117 |
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118 |
//=====================================================
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119 |
// Romulan Disruptor ( M2 ) Data
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120 |
//=====================================================
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121 |
$define ROM-DISRUPTOR-M2-FIRE-TYPE projectile
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122 |
$define ROM-DISRUPTOR-M2-PROJECTILE projectile/projectile_romdisruptorbeam-m2.tik
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123 |
$define ROM-DISRUPTOR-M2-PROJECTILE-SPEED 500
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124 |
$define ROM-DISRUPTOR-M2-POWER 50
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125 |
$define ROM-DISRUPTOR-M2-MELEE_DAMAGE 35
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126 |
$define ROM-DISRUPTOR-M2-MELEE_KNOCKBACK 75
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127 |
//=====================================================
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128 |
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129 |
//=====================================================
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130 |
// Romulan Disruptor Rifle Data
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131 |
//=====================================================
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132 |
$define ROM-DISRUPTOR-RIFLE-FIRE-TYPE projectile
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133 |
$define ROM-DISRUPTOR-RIFLE-PROJECTILE projectile/projectile_romdisruptorriflebeam.tik
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134 |
$define ROM-DISRUPTOR-RIFLE-PROJECTILE-SPEED 1000
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135 |
$define ROM-DISRUPTOR-RIFLE-POWER 60
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136 |
$define ROM-DISRUPTOR-RIFLE-MODE1-MELEE_DAMAGE 35
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137 |
$define ROM-DISRUPTOR-RIFLE-MODE1-MELEE_KNOCKBACK 75
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138 |
//=====================================================
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139 |
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140 |
//=====================================================
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141 |
// Romulan Sniper Rifle Data
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142 |
//=====================================================
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143 |
$define ROM-SNIPERRIFLE-FIRE-TYPE projectile
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144 |
$define ROM-SNIPERRIFLE-PROJECTILE projectile/projectile_romsniperbeam.tik
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145 |
$define ROM-SNIPERRIFLE-POWER 60
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146 |
$define ROM-SNIPERRIFLE-PROJECTILE-SPEED 2000
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147 |
$define ROM-SNIPERRIFLE-MELEE_DAMAGE 35
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148 |
$define ROM-SNIPERRIFLE-MELEE_KNOCKBACK 75
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149 |
//=====================================================
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150 |
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151 |
//=====================================================
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152 |
// Romulan Photon Data
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153 |
//=====================================================
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154 |
$define ROMULAN-PHOTON-FIRE-TYPE projectile
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155 |
$define ROMULAN-PHOTON-PROJECTILE projectile/projectile_romulan-photonball.tik
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156 |
$define ROMULAN-PHOTON-POWER 60
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157 |
$define ROMULAN-PHOTON-PROJECTILE-SPEED 1000
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158 |
$define ROMULAN-PHOTON-MELEE_DAMAGE 35
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159 |
$define ROMULAN-PHOTON-MELEE_KNOCKBACK 75
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160 |
//=====================================================
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161 |
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162 |
//-------------------------------------------------------------
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163 |
// Attrexian Weapons
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164 |
//-------------------------------------------------------------
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165 |
//=====================================================
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166 |
// Attrexian Pistol Data
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167 |
//=====================================================
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168 |
$define ATTREX-PISTOL-FIRE-TYPE projectile
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169 |
$define ATTREX-PISTOL-PROJECTILE projectile/projectile_attrex-pistol.tik
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170 |
$define ATTREX-PISTOL-PROJECTILE-SPEED 800
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171 |
$define ATTREX-PISTOL-POWER 50
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172 |
$define ATTREX-PISTOL-MELEE_DAMAGE 35
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173 |
$define ATTREX-PISTOL-MELEE_KNOCKBACK 75
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174 |
//=====================================================
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175 |
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176 |
//=====================================================
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177 |
// Attrexian Sec Pistol Data
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178 |
//=====================================================
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179 |
$define ATTREX-SEC-PISTOL-FIRE-TYPE projectile
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180 |
$define ATTREX-SEC-PISTOL-PROJECTILE projectile/projectile_attrex-security-pistol.tik
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181 |
$define ATTREX-SEC-PISTOL-PROJECTILE-SPEED 800
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182 |
$define ATTREX-SEC-PISTOL-POWER 50
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183 |
$define ATTREX-SEC-PISTOL-MELEE_DAMAGE 35
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184 |
$define ATTREX-SEC-PISTOL-MELEE_KNOCKBACK 75
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185 |
//=====================================================
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186 |
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187 |
//=====================================================
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188 |
// Attrexian Rifle Data
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189 |
//=====================================================
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190 |
$define ATTREX-RIFLE-FIRE-TYPE Bullet
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191 |
$define ATTREX-RIFLE-BULLET-RANGE 10000
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192 |
$define ATTREX-RIFLE-BULLET-DAMAGE 5
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193 |
$define ATTREX-RIFLE-MOD imod_primary
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194 |
$define ATTREX-RIFLE-SPREAD_X 20
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195 |
$define ATTREX-RIFLE-SPREAD_Y 20
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196 |
$define ATTREX-RIFLE-POWER 10
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197 |
$define ATTREX-RIFLE-MELEE_DAMAGE 35
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198 |
$define ATTREX-RIFLE-MELEE_KNOCKBACK 75
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199 |
//=====================================================
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200 |
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201 |
//-------------------------------------------------------------
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202 |
// Merc Weapons
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203 |
//-------------------------------------------------------------
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204 |
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205 |
//=====================================================
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206 |
// Merc Pistol Data
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207 |
//=====================================================
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208 |
$define MERC-PISTOL-FIRE-TYPE projectile
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209 |
$define MERC-PISTOL-PROJECTILE projectile/projectile_merc-pistol.tik
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210 |
$define MERC-PISTOL-PROJECTILE-SPEED 1000
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211 |
$define MERC-PISTOL-POWER 50
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212 |
$define MERC-PISTOL-MELEE_DAMAGE 35
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213 |
$define MERC-PISTOL-MELEE_KNOCKBACK 75
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214 |
//=====================================================
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215 |
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216 |
//=====================================================
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217 |
// Merc Shotgun
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218 |
//=====================================================
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219 |
$define MERCSHOTGUN-FIRE-TYPE Bullet
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220 |
$define MERCSHOTGUN-BULLET-RANGE 960
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221 |
$define MERCSHOTGUN-BULLET-SPREAD 83
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222 |
$define MERCSHOTGUN-BULLET-DAMAGE 4
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223 |
$define MERCSHOTGUN-MOD plasmashotgun
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224 |
$define MERCSHOTGUN-POWER 25
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225 |
$define MERCSHOTGUN-BULLET-COUNT 5
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226 |
$define MERCSHOTGUN-MELEE_DAMAGE 35
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227 |
$define MERCSHOTGUN-MELEE_KNOCKBACK 75
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228 |
//=====================================================
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229 |
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230 |
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231 |
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232 |
//-------------------------------------------------------------
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233 |
// Andorian Weapons
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234 |
//-------------------------------------------------------------
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235 |
//=====================================================
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236 |
// Andorian Photon Data
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237 |
//=====================================================
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238 |
$define ANDORIAN-PHOTON-FIRE-TYPE projectile
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239 |
$define ANDORIAN-PHOTON-PROJECTILE projectile/projectile_andorian-photonball.tik
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240 |
$define ANDORIAN-PHOTON-POWER 60
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241 |
$define ANDORIAN-PHOTON-PROJECTILE-SPEED 1000
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242 |
$define ANDORIAN-PHOTON-MELEE_DAMAGE 35
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243 |
$define ANDORIAN-PHOTON-MELEE_KNOCKBACK 75
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244 |
$define ANDORIAN-PHOTON-RANGE 2500
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245 |
//=====================================================
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246 |
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247 |
//=====================================================
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248 |
// Andorian Grenade Launcher
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249 |
//=====================================================
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250 |
$define ANDORIAN-GRENADELAUNCHER-FIRE-TYPE projectile
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251 |
$define ANDORIAN-GRENADELAUNCHER-PROJECTILE projectile/projectile_andorian-grenade.tik
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252 |
$define ANDORIAN-GRENADELAUNCHER-PROJECTILE-SPEED 1600
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253 |
$define ANDORIAN-GRENADELAUNCHER-POWER 70
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254 |
$define ANDORIAN-GRENADELAUNCHER-MELEE_DAMAGE 35
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255 |
$define ANDORIAN-GRENADELAUNCHER-MELEE_KNOCKBACK 75
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256 |
$define ANDORIAN-GRENADELAUNCHER-RANGE 2500
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257 |
//=====================================================
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258 |
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259 |
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260 |
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261 |
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262 |
//-------------------------------------------------------------
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263 |
// Klingon Weapons
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264 |
//-------------------------------------------------------------
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265 |
//=====================================================
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266 |
// Klingon Disruptor Rifle Data
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267 |
//=====================================================
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268 |
$define KLINGON-DIS-RIFLE-FIRE-TYPE projectile
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269 |
$define KLINGON-DIS-RIFLE-PROJECTILE projectile/projectile_klidisruptorbeam.tik
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270 |
$define KLINGON-DIS-RIFLE-PROJECTILE-SPEED 1300
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271 |
$define KLINGON-DIS-RIFLE-POWER 60
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272 |
$define KLINGON-DIS-RIFLE-MELEE_DAMAGE 15
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273 |
$define KLINGON-DIS-RIFLE-MELEE_KNOCKBACK 75
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274 |
//=====================================================
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275 |
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276 |
//=====================================================
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277 |
// Klingon Tetryon Gat Gun Data
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278 |
//=====================================================
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279 |
$define TETRYON-FIRE-TYPE Bullet
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280 |
$define TETRYON-AMMO-TYPE Plasma
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281 |
$define TETRYON-BULLET-RANGE 2500
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282 |
$define TETRYON-BULLET-DAMAGE 0.5
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283 |
$define TETRYON-MOD phaser
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284 |
$define TETRYON-STARTSPREAD 50
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285 |
$define TETRYON-ENDSPREAD 100
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286 |
$define TETRYON-SPREADDELAY 3
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287 |
$define TETRYON-POWER 65
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288 |
$define TETRYON-MELEE_DAMAGE 35
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289 |
$define TETRYON-MELEE_KNOCKBACK 75
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290 |
//=====================================================
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291 |
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292 |
//=====================================================
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293 |
// Klingon BOSS Tetryon Gat Gun Data
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294 |
//=====================================================
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295 |
$define BOSSTETRYON-FIRE-TYPE Bullet
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296 |
$define BOSSTETRYON-AMMO-TYPE Plasma
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297 |
$define BOSSTETRYON-BULLET-RANGE 2500
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298 |
$define BOSSTETRYON-BULLET-DAMAGE 0.5
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299 |
$define BOSSTETRYON-MOD phaser
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300 |
$define BOSSTETRYON-STARTSPREAD 10
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301 |
$define BOSSTETRYON-ENDSPREAD 150
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302 |
$define BOSSTETRYON-SPREADDELAY 2.5
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303 |
$define BOSSTETRYON-POWER 65
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304 |
$define BOSSTETRYON-MELEE_DAMAGE 35
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305 |
$define BOSSTETRYON-MELEE_KNOCKBACK 75
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306 |
//=====================================================
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307 |
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308 |
//=====================================================
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309 |
// Klingon Knife Data
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310 |
//=====================================================
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311 |
$define KNIFE-COMBO1-ATTACK1-DAMAGE 5
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312 |
$define KNIFE-COMBO1-ATTACK1-KNOCKBACK 100
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313 |
$define KNIFE-COMBO2-ATTACK1-DAMAGE 5
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314 |
$define KNIFE-COMBO2-ATTACK1-KNOCKBACK 100
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315 |
$define KNIFE-COMBO2-ATTACK2-DAMAGE 10
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316 |
$define KNIFE-COMBO2-ATTACK2-KNOCKBACK 150
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317 |
$define KNIFE-COMBO3-ATTACK1-DAMAGE 5
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318 |
$define KNIFE-COMBO3-ATTACK1-KNOCKBACK 150
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319 |
$define KNIFE-COMBO3-ATTACK2-DAMAGE 5
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|
320 |
$define KNIFE-COMBO3-ATTACK2-KNOCKBACK 100
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321 |
$define KNIFE-COMBO3-ATTACK3-DAMAGE 10
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322 |
$define KNIFE-COMBO3-ATTACK3-KNOCKBACK 200
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323 |
//=====================================================
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324 |
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325 |
//=====================================================
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326 |
// Nausicaan Knife Data
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327 |
//=====================================================
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328 |
$define NAUS-KNIFE-COMBO1-ATTACK1-DAMAGE 8
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329 |
$define NAUS-KNIFE-COMBO1-ATTACK1-KNOCKBACK 350
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330 |
$define NAUS-KNIFE-COMBO2-ATTACK1-DAMAGE 8
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331 |
$define NAUS-KNIFE-COMBO2-ATTACK1-KNOCKBACK 350
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332 |
$define NAUS-KNIFE-COMBO2-ATTACK2-DAMAGE 8
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333 |
$define NAUS-KNIFE-COMBO2-ATTACK2-KNOCKBACK 350
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334 |
$define NAUS-KNIFE-COMBO3-ATTACK1-DAMAGE 8
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335 |
$define NAUS-KNIFE-COMBO3-ATTACK1-KNOCKBACK 350
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336 |
$define NAUS-KNIFE-COMBO3-ATTACK2-DAMAGE 8
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337 |
$define NAUS-KNIFE-COMBO3-ATTACK2-KNOCKBACK 350
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338 |
$define NAUS-KNIFE-COMBO3-ATTACK3-DAMAGE 15
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339 |
$define NAUS-KNIFE-COMBO3-ATTACK3-KNOCKBACK 350
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340 |
//=====================================================
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341 |
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342 |
//=====================================================
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343 |
// Klingon Batleth Data
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344 |
//=====================================================
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345 |
$define BATLETH-COMBO1-ATTACK1-DAMAGE 10
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346 |
$define BATLETH-COMBO1-ATTACK1-KNOCKBACK 200
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347 |
$define BATLETH-COMBO2-ATTACK1-DAMAGE 15
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348 |
$define BATLETH-COMBO2-ATTACK1-KNOCKBACK 250
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349 |
$define BATLETH-COMBO2-ATTACK2-DAMAGE 10
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350 |
$define BATLETH-COMBO2-ATTACK2-KNOCKBACK 200
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351 |
$define BATLETH-COMBO3-ATTACK1-DAMAGE 15
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352 |
$define BATLETH-COMBO3-ATTACK1-KNOCKBACK 250
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353 |
$define BATLETH-COMBO3-ATTACK2-DAMAGE 20
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354 |
$define BATLETH-COMBO3-ATTACK2-KNOCKBACK 300
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355 |
$define BATLETH-COMBO3-ATTACK3-DAMAGE 25
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356 |
$define BATLETH-COMBO3-ATTACK3-KNOCKBACK 350
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357 |
//=====================================================
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358 |
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359 |
//-------------------------------------------------------------
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360 |
// Idryll Weapons
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361 |
//-------------------------------------------------------------
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362 |
//=====================================================
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363 |
// Idryll Mortar Data
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|
364 |
//=====================================================
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|
365 |
$define IDRYLL-MORTAR-FIRE-TYPE projectile
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|
366 |
$define IDRYLL-MORTAR-PROJECTILE projectile/projectile_idryll_mortar.tik
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|
367 |
$define IDRYLL-MORTAR-FIRE-TIME .5
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|
368 |
$define IDRYLL-MORTAR-POWER 50
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|
369 |
//=====================================================
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|
370 |
|
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|
371 |
//=====================================================
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|
372 |
// Idryll Sniper Gauntlet Data
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|
373 |
//=====================================================
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|
374 |
$define IDRYLL-GAUNTLET-SNIPER-FIRE-TYPE projectile
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|
375 |
$define IDRYLL-GAUNTLET-SNIPER-MAX-RANGE 6000
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|
376 |
$define IDRYLL-GAUNTLET-SNIPER-AMMO-TYPE Plasma
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|
377 |
$define IDRYLL-GAUNTLET-SNIPER-PROJECTILE projectile/projectile_idryll_sniper_gauntlet.tik
|
|
|
378 |
$define IDRYLL-GAUNTLET-SNIPER-PROJECTILE-SPEED 1200
|
|
|
379 |
$define IDRYLL-GAUNTLET-SNIPER-FIRE-TIME .5
|
|
|
380 |
$define IDRYLL-GAUNTLET-SNIPER-POWER 50
|
|
|
381 |
//=====================================================
|
|
|
382 |
|
|
|
383 |
//=====================================================
|
|
|
384 |
// Idryll Gauntlet Data
|
|
|
385 |
//=====================================================
|
|
|
386 |
$define IDRYLL-GAUNTLET-FIRE-TYPE projectile
|
|
|
387 |
$define IDRYLL-GAUNTLET-PROJECTILE projectile/projectile_idryll_gauntlet.tik
|
|
|
388 |
$define IDRYLL-GAUNTLET-PROJECTILE-SPEED 850
|
|
|
389 |
$define IDRYLL-GAUNTLET-POWER 50
|
|
|
390 |
//=====================================================
|
|
|
391 |
|
|
|
392 |
//=====================================================
|
|
|
393 |
// Idryll Gauntlet Data
|
|
|
394 |
//=====================================================
|
|
|
395 |
$define IDRYLL-ELITE-GAUNTLET-FIRE-TYPE projectile
|
|
|
396 |
$define IDRYLL-ELITE-GAUNTLET-PROJECTILE projectile/projectile_idryll_elite_gauntlet.tik
|
|
|
397 |
$define IDRYLL-ELITE-GAUNTLET-PROJECTILE-SPEED 850
|
|
|
398 |
$define IDRYLL-ELITE-GAUNTLET-POWER 50
|
|
|
399 |
//=====================================================
|
|
|
400 |
|
|
|
401 |
//=====================================================
|
|
|
402 |
// Idryll Saboteur Gauntlet Data
|
|
|
403 |
//=====================================================
|
|
|
404 |
$define IDRYLL-SABOTEUR-GAUNTLET-FIRE-TYPE projectile
|
|
|
405 |
$define IDRYLL-SABOTEUR-GAUNTLET-PROJECTILE projectile/projectile_idryll_saboteur_gauntlet.tik
|
|
|
406 |
$define IDRYLL-SABOTEUR-GAUNTLET-PROJECTILE-SPEED 1200
|
|
|
407 |
$define IDRYLL-SABOTEUR-GAUNTLET-POWER 50
|
|
|
408 |
$define IDRYLL-SABOTEUR-GAUNTLET-MAXRANGE 2500
|
|
|
409 |
//=====================================================
|
|
|
410 |
|
|
|
411 |
//=====================================================
|
|
|
412 |
// Idryll M6-ELITE RIFLE Data
|
|
|
413 |
//=====================================================
|
|
|
414 |
$define IDRYLL-M6-ELITE-RIFLE-FIRE-TYPE projectile
|
|
|
415 |
$define IDRYLL-M6-ELITE-RIFLE-PROJECTILE projectile/projectile_idryll_elite_gauntlet.tik
|
|
|
416 |
$define IDRYLL-M6-ELITE-RIFLE-PROJECTILE-SPEED 1200
|
|
|
417 |
$define IDRYLL-M6-ELITE-RIFLE-POWER 50
|
|
|
418 |
$define IDRYLL-M6-ELITE-RIFLE-MAXRANGE 2500
|
|
|
419 |
//=====================================================
|
|
|
420 |
|
|
|
421 |
//=====================================================
|
|
|
422 |
// Idryll M6-REBEL RIFLE Data
|
|
|
423 |
//=====================================================
|
|
|
424 |
$define IDRYLL-M6-REBEL-RIFLE-FIRE-TYPE projectile
|
|
|
425 |
$define IDRYLL-M6-REBEL-RIFLE-PROJECTILE projectile/projectile_idryll_gauntlet.tik
|
|
|
426 |
$define IDRYLL-M6-REBEL-RIFLE-PROJECTILE-SPEED 1200
|
|
|
427 |
$define IDRYLL-M6-REBEL-RIFLE-POWER 50
|
|
|
428 |
$define IDRYLL-M6-REBEL-RIFLE-MAXRANGE 2500
|
|
|
429 |
//=====================================================
|
|
|
430 |
|
|
|
431 |
//=====================================================
|
|
|
432 |
// Idryll M6-REBEL PISTOL Data
|
|
|
433 |
//=====================================================
|
|
|
434 |
$define IDRYLL-M6-REBEL-PISTOL-FIRE-TYPE projectile
|
|
|
435 |
$define IDRYLL-M6-REBEL-PISTOL-PROJECTILE projectile/projectile_idryll_gauntlet.tik
|
|
|
436 |
$define IDRYLL-M6-REBEL-PISTOL-PROJECTILE-SPEED 1200
|
|
|
437 |
$define IDRYLL-M6-REBEL-PISTOL-POWER 50
|
|
|
438 |
$define IDRYLL-M6-REBEL-PISTOL-MAXRANGE 2500
|
|
|
439 |
//=====================================================
|
|
|
440 |
|
|
|
441 |
//=====================================================
|
|
|
442 |
// Idryll M8-REBEL Machine Gun Data
|
|
|
443 |
//=====================================================
|
|
|
444 |
$define IDRYLL-M8-REBEL-MGUN-FIRE-TYPE projectile
|
|
|
445 |
$define IDRYLL-M8-REBEL-MGUN-PROJECTILE projectile/projectile_idryll_mgun_gauntlet.tik
|
|
|
446 |
$define IDRYLL-M8-REBEL-MGUN-PROJECTILE-SPEED 1600
|
|
|
447 |
$define IDRYLL-M8-REBEL-MGUN-POWER 50
|
|
|
448 |
$define IDRYLL-M8-REBEL-MGUN-MAXRANGE 2500
|
|
|
449 |
//=====================================================
|
|
|
450 |
|
|
|
451 |
//=====================================================
|
|
|
452 |
// Sniper Data
|
|
|
453 |
//=====================================================
|
|
|
454 |
$define SNIPER-MODE1-FIRE-TYPE Bullet
|
|
|
455 |
$define SNIPER-MODE1-BULLET-RANGE 16000
|
|
|
456 |
$define SNIPER-MODE1-BULLET-DAMAGE 25
|
|
|
457 |
$define SNIPER-MODE1-MOD sniper
|
|
|
458 |
$define SNIPER-MODE1-SPREAD 0
|
|
|
459 |
$define SNIPER-MODE1-KNOCKBACK 25
|
|
|
460 |
//=====================================================
|
|
|
461 |
|
|
|
462 |
//Init Section HAS TO BE HERE
|
|
|
463 |
init
|
|
|
464 |
{
|
|
|
465 |
}
|