| 520 |
lars |
1 |
//--------------------------------------------------------------------------------------
|
|
|
2 |
//
|
|
|
3 |
// A Gate Two Birds And The Beautiful Sky Level Script File
|
|
|
4 |
//
|
| 880 |
lars |
5 |
// Level: map7
|
|
|
6 |
// Script By: Patrick "Nemo" Weiser
|
| 641 |
argyle |
7 |
// Geometry By: TickNSwisted & Patrick "Nemo" Weiser & LTiefland
|
| 880 |
lars |
8 |
// Created on: 27.01.2004
|
| 520 |
lars |
9 |
//
|
| 880 |
lars |
10 |
// Last Edited on: $Date: 2007-04-08 23:58:18 +0200 (So, 08 Apr 2007) $
|
|
|
11 |
// Last Edited by: $Author: lars $
|
| 520 |
lars |
12 |
//
|
|
|
13 |
//--------------------------------------------------------------------------------------
|
|
|
14 |
|
|
|
15 |
void main();
|
|
|
16 |
void init();
|
|
|
17 |
void shoot_disrupter(entity weapon_parm, entity origin_parm, entity target_parm);
|
|
|
18 |
void shoot_tal(entity weapon_parm, entity origin_parm, entity target_parm, string explosion_parm, entity other_entity);
|
|
|
19 |
void moveWarbird();
|
|
|
20 |
void intro();
|
| 641 |
argyle |
21 |
void finish_intro();
|
| 520 |
lars |
22 |
void firstShoot();
|
|
|
23 |
void romulancommander();
|
|
|
24 |
void attack_bridge();
|
|
|
25 |
void decloak_warbird();
|
|
|
26 |
void attack_outpost();
|
|
|
27 |
void bridge_endcinematic();
|
|
|
28 |
void loop_explosions_bridge();
|
|
|
29 |
void disrupter0();
|
|
|
30 |
void disrupter1();
|
|
|
31 |
void disrupter2();
|
|
|
32 |
void disrupter3();
|
|
|
33 |
|
|
|
34 |
void activate_trigger_count();
|
|
|
35 |
void collision_counter();
|
|
|
36 |
|
|
|
37 |
//Energieumleitung
|
|
|
38 |
void energyrouting_Used();
|
|
|
39 |
void energyrouting_Failed();
|
|
|
40 |
void energyrouting_Canceled();
|
|
|
41 |
void energyrouting_Solved();
|
|
|
42 |
|
|
|
43 |
void warbirds_boom();
|
|
|
44 |
|
| 572 |
TickNSwist |
45 |
void hall_collapse();
|
| 549 |
TickNSwist |
46 |
|
| 572 |
TickNSwist |
47 |
|
| 520 |
lars |
48 |
#include "maps/global_scripts/global_debugUtils.scr"
|
|
|
49 |
#include "maps/global_scripts/global_common.scr"
|
|
|
50 |
#include "maps/global_scripts/global_math.scr"
|
|
|
51 |
#include "maps/global_scripts/global_acceleratedMovement.scr"
|
|
|
52 |
#include "maps/global_scripts/global_cinematicFX.scr"
|
|
|
53 |
#include "maps/global_scripts/global_tricorderBase.scr"
|
|
|
54 |
#include "maps/global_scripts/global_tricorderRoute.scr"
|
|
|
55 |
|
|
|
56 |
void main()
|
|
|
57 |
{
|
|
|
58 |
cam_fadeout( .1, 0, 0, 0, 1, 0 );
|
|
|
59 |
// $player.notsolid();
|
|
|
60 |
// $player.hide();
|
|
|
61 |
letterbox( .1 );
|
|
|
62 |
freezeplayer();
|
|
|
63 |
cinematic();
|
|
|
64 |
soundtrack( "music/warbird1.mus" );
|
|
|
65 |
musicvolume( 0.75, .1 );
|
|
|
66 |
allowMusicDucking( 0 );
|
|
|
67 |
|
|
|
68 |
//--Kameras spawnen
|
|
|
69 |
spawn( "Camera", "targetname", "cam1");
|
|
|
70 |
spawn( "Camera", "targetname", "cam2");
|
|
|
71 |
spawn( "Camera", "targetname", "cam3");
|
|
|
72 |
spawn( "Camera", "targetname", "cam4");
|
|
|
73 |
|
|
|
74 |
//--Cams laden
|
|
|
75 |
/* cam.load( "map7_cam1" );
|
|
|
76 |
cam.load( "map7_rom1" );
|
|
|
77 |
cam.load( "map7_rom2" );
|
|
|
78 |
cam.load( "map7_cam2" );
|
|
|
79 |
cam.load( "map7_cam3" );
|
|
|
80 |
cam.load( "map7_p_illia1" );
|
|
|
81 |
cam.load( "map7_illia_cam1" );
|
|
|
82 |
cam.load( "map7_outpost_cam1" );*/
|
|
|
83 |
|
|
|
84 |
//--Energieumleitung
|
|
|
85 |
$energyrouting.puzzleobject_itemtouse( "Tricorder" );
|
|
|
86 |
$energyrouting.puzzleobject_itemusedthread( "energyrouting_Used" );
|
|
|
87 |
$energyrouting.puzzleobject_solvedthread( "energyrouting_Solved" );
|
|
|
88 |
$energyrouting.puzzleobject_failedthread( "energyrouting_Failed" );
|
|
|
89 |
$energyrouting.puzzleobject_canceledthread( "energyrouting_Canceled" );
|
|
|
90 |
|
|
|
91 |
//--Erlaubt Kamera-Shakes
|
|
|
92 |
$world.canShakeCamera( 1 );
|
|
|
93 |
|
| 641 |
argyle |
94 |
init();
|
| 520 |
lars |
95 |
thread intro();
|
|
|
96 |
}
|
|
|
97 |
|
| 641 |
argyle |
98 |
void finish_intro()
|
|
|
99 |
{
|
|
|
100 |
killthread("intro");
|
|
|
101 |
$screen.hide();
|
|
|
102 |
clearletterbox( .1 );
|
|
|
103 |
noncinematic();
|
|
|
104 |
releaseplayer();
|
|
|
105 |
cueplayer();
|
|
|
106 |
$illia.remove();
|
|
|
107 |
wait(.1);
|
|
|
108 |
$player.give( "models/weapons/worldmodel-tricorder-STX.tik" );
|
|
|
109 |
$player.useActorWeapon( "TricorderSTX" );
|
|
|
110 |
|
|
|
111 |
thread loop_explosions_bridge();
|
|
|
112 |
thread collision_counter();
|
|
|
113 |
|
|
|
114 |
//Make a new objective appear: get to the transporter and beam to the planet
|
|
|
115 |
//Make the blip appear on your radar
|
|
|
116 |
$illias_transporter_console.missionobjective( 1 );
|
|
|
117 |
//Make the mission objective appear
|
|
|
118 |
$player.setobjectiveshow( "transportout", 1 );
|
|
|
119 |
}
|
|
|
120 |
|
| 520 |
lars |
121 |
void init()
|
|
|
122 |
{
|
| 641 |
argyle |
123 |
//--NPCs in game
|
| 520 |
lars |
124 |
$romulan.ai_off();
|
|
|
125 |
$illia.ai_off();
|
|
|
126 |
$illia.anim( "ent-library-seat-idle" );
|
|
|
127 |
$illia.morph( "exp_Serious" );
|
|
|
128 |
$illia.morph( "exp_Nervous" );
|
|
|
129 |
$illia.removeactorweapon ( "CompressionRifle" );
|
|
|
130 |
$illia_prisoner3.ai_off();
|
|
|
131 |
$illia_prisoner3.removeactorweapon ( "CompressionRifle" );
|
|
|
132 |
$illia_prisoner3.anim( "cin-m8_situp" );
|
|
|
133 |
$chang.ai_off();
|
|
|
134 |
$guard1.ai_off();
|
|
|
135 |
$guard2.ai_off();
|
|
|
136 |
$chang.ai_off();
|
|
|
137 |
$guard1.hide();
|
|
|
138 |
$guard2.hide();
|
|
|
139 |
$chang.hide();
|
|
|
140 |
$guard1.notsolid();
|
|
|
141 |
$chang.notsolid();
|
|
|
142 |
$tebok2.ai_off();
|
| 554 |
TickNSwist |
143 |
|
|
|
144 |
//Added by TickNSwisted 29/08/2004
|
|
|
145 |
$npcs_off.notsolid();
|
|
|
146 |
$npcs_off.ai_off();
|
|
|
147 |
|
| 520 |
lars |
148 |
|
|
|
149 |
$beam_illia.ai_off();
|
|
|
150 |
$beam_illia.morph( "exp_Relief" );
|
|
|
151 |
$beam_illia.removeactorweapon ( "CompressionRifle" );
|
|
|
152 |
$beam_illia.hide();
|
|
|
153 |
$beam_illia.notsolid();
|
|
|
154 |
|
|
|
155 |
$screen.show();
|
|
|
156 |
$screen.solid();
|
|
|
157 |
$screen.alpha( 1 );
|
|
|
158 |
|
|
|
159 |
//Added by DrBob, 07/03/04
|
|
|
160 |
$illia_plasmaleak.hide();
|
|
|
161 |
$illia_flames.hide();
|
|
|
162 |
|
|
|
163 |
//Add the objectives list
|
|
|
164 |
$player.loadobjectives( "GBS7" );
|
|
|
165 |
|
| 641 |
argyle |
166 |
//--Load models
|
| 520 |
lars |
167 |
spawn("script_object","targetname","fire1");wait(.1);
|
|
|
168 |
$fire1.model( "models/projectile/projectile-photonball-voyager.tik" );
|
|
|
169 |
$fire1.scale( .2 );
|
|
|
170 |
$fire1.hide();
|
|
|
171 |
|
|
|
172 |
spawn("script_object","targetname","fire2");wait(.1);
|
|
|
173 |
$fire2.model( "models/projectile/projectile-photonball-voyager.tik" );
|
|
|
174 |
$fire2.hide();
|
|
|
175 |
$fire2.scale( .2 );
|
|
|
176 |
|
|
|
177 |
$warp.scale( 0.8 );
|
|
|
178 |
$warp.modelname( "models/fx/fx-warpflash-federation.tik" );
|
|
|
179 |
$warp.origin( $warbird1.getOrigin() );
|
|
|
180 |
|
| 641 |
argyle |
181 |
//--Binding ships, weapons etc
|
| 520 |
lars |
182 |
$fire_origin1.bind($warbird1_origin);
|
|
|
183 |
$fire_origin2.bind($warbird1_origin);
|
|
|
184 |
$warbird1.bind($warbird1_origin);
|
|
|
185 |
$illia_plasmaleak.bind( $warbird1_origin );
|
|
|
186 |
$illia_flames.bind( $warbird1_origin );
|
|
|
187 |
$warbird1.hide();
|
|
|
188 |
$warbird_talshiar.forcealpha( 1 );
|
|
|
189 |
$warbird_talshiar.alpha( 0 );
|
|
|
190 |
$warbird_talshiar.hide();
|
|
|
191 |
|
| 641 |
argyle |
192 |
//--Romulan outpost + torpedos
|
| 520 |
lars |
193 |
globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_0", '-872 1264 -8', 0 );
|
|
|
194 |
globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_1", '-872 1264 -8', 0 );
|
|
|
195 |
globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_2", '-872 1264 -8', 0 );
|
|
|
196 |
globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_3", '-872 1264 -8', 0 );
|
|
|
197 |
|
|
|
198 |
$bigBang1.doexplosion( "fx/fx-explosion-crate-attrex-01.tik" );
|
|
|
199 |
$bigBang3.doexplosion( "fx/fx-explosion-crate-romulan-01.tik" );
|
|
|
200 |
$bigBang4.doexplosion( "fx/fx-explosion-crate-attrex-large.tik" );
|
|
|
201 |
$bigBang5.doexplosion( "fx/fx-explosion-crate-romulan-03.tik" );
|
|
|
202 |
|
|
|
203 |
$bigBang2.doexplosion( "fx/fx-explosion-crate-attrex-01.tik" );
|
|
|
204 |
$bigBang6.doexplosion( "fx/fx-explosion-crate-romulan-03.tik" );
|
|
|
205 |
$bigBang7.doexplosion( "fx/fx-explosion-crate-klingon-02.tik" );
|
|
|
206 |
|
|
|
207 |
$bigBang8.doexplosion( "fx/fx-explosion-crate-klingon-03.tik" );
|
|
|
208 |
$bigBang9.doexplosion( "fx/fx-explosion-crate-attrex-large.tik" );
|
|
|
209 |
$bigBang10.doexplosion( "fx/fx-explosion-crate-romulan-01.tik" );
|
|
|
210 |
|
|
|
211 |
$bigBang11.doexplosion( "fx/fx-explosion-crate-romulan-03.tik" );
|
|
|
212 |
$bigBang12.doexplosion( "fx/fx-explosion-crate-klingon-03.tik" );
|
|
|
213 |
$bigBang13.doexplosion( "fx/fx-explosion-crate-attrex-large.tik" );
|
|
|
214 |
|
|
|
215 |
//--Collision-counter
|
|
|
216 |
$stopCounter.nottriggerable();
|
|
|
217 |
$chang.updatebosshealth( 1, 1 );
|
|
|
218 |
$chang.health( 200 );
|
|
|
219 |
$chang.maxhealth( 201 );
|
|
|
220 |
$chang.maxbosshealth( 200 );
|
|
|
221 |
//--Sonstiges
|
|
|
222 |
$sparks.hide();
|
|
|
223 |
$planet.hide();
|
|
|
224 |
|
|
|
225 |
$cam1.follow($map7_cam1);
|
|
|
226 |
$cam1.cut();
|
|
|
227 |
wait( .1 );
|
|
|
228 |
cuecamera($cam1);
|
|
|
229 |
}
|
|
|
230 |
|
|
|
231 |
void shoot_disrupter(entity weapon_parm, entity origin_parm, entity target_parm)
|
|
|
232 |
{
|
|
|
233 |
weapon_parm.origin(origin_parm.getorigin() );
|
|
|
234 |
weapon_parm.show();
|
|
|
235 |
weapon_parm.playsound("sound/weapons/radgun/rad_fire.wav");
|
|
|
236 |
weapon_parm.time(3);
|
|
|
237 |
weapon_parm.moveto(target_parm);
|
|
|
238 |
wait(1);
|
|
|
239 |
weapon_parm.scale(0.000000001);
|
|
|
240 |
wait(2.1);
|
|
|
241 |
weapon_parm.hide();
|
|
|
242 |
}
|
|
|
243 |
|
|
|
244 |
void shoot_tal(entity weapon_parm, entity origin_parm, entity target_parm, string explosion_parm, entity other_entity)
|
|
|
245 |
{
|
|
|
246 |
weapon_parm.origin(origin_parm.getorigin() );
|
|
|
247 |
weapon_parm.show();
|
|
|
248 |
weapon_parm.playsound("sound/weapons/radgun/rad_fire.wav");
|
|
|
249 |
weapon_parm.time(1.5);
|
|
|
250 |
weapon_parm.moveto(target_parm);
|
|
|
251 |
wait(.5);
|
|
|
252 |
weapon_parm.scale(0.00001);
|
|
|
253 |
wait(1);
|
|
|
254 |
trigger( explosion_parm);
|
|
|
255 |
wait(.1);
|
|
|
256 |
other_entity.show();
|
|
|
257 |
weapon_parm.remove();
|
|
|
258 |
}
|
|
|
259 |
|
|
|
260 |
|
|
|
261 |
void moveWarbird()
|
|
|
262 |
{
|
|
|
263 |
triggerEntity( $warp );
|
|
|
264 |
$bird1_origin1.followpath($bird1_path1);
|
|
|
265 |
$cam1_origin1.playsound( "sound/ent_getoutof_warp.wav", 0, 4, 20000 );
|
|
|
266 |
}
|
|
|
267 |
|
|
|
268 |
void intro()
|
|
|
269 |
{
|
| 641 |
argyle |
270 |
skipthread("finish_intro");
|
| 520 |
lars |
271 |
cam_fadein( 4, 0, 0, 0, 1, 0 );
|
|
|
272 |
wait(3);
|
|
|
273 |
//Menu below modified by DrBob on 07/03/04 to hide mouse
|
|
|
274 |
stuffcmd( "showmenu oberth_system\n" );
|
|
|
275 |
wait(4);
|
|
|
276 |
stuffcmd ( "popmenu 0\n" );
|
|
|
277 |
wait( 2 );
|
|
|
278 |
triggerEntity( $warp );
|
|
|
279 |
$warbird1_origin.followpath($warbird_path1);
|
|
|
280 |
//Modified on 07/03/04 by DrBob to add warpin sound.
|
|
|
281 |
$warbird1_origin.playsound( "sound/ent_getoutof_warp.wav", 0, 4, 20000 );
|
|
|
282 |
$warbird1.show();
|
|
|
283 |
wait( 4 );
|
|
|
284 |
$cam2.follow($introcam_1);
|
|
|
285 |
$cam2.cut();
|
|
|
286 |
wait(.1);
|
|
|
287 |
cuecamera($cam2);
|
|
|
288 |
wait( 4 );
|
| 641 |
argyle |
289 |
romulancommander();
|
| 520 |
lars |
290 |
}
|
|
|
291 |
|
|
|
292 |
void firstShoot()
|
|
|
293 |
{
|
|
|
294 |
$cam4.follow($map7_cam2);
|
|
|
295 |
$cam4.cut();
|
|
|
296 |
wait( .1 );
|
|
|
297 |
cuecamera($cam4);
|
|
|
298 |
wait(.5);
|
|
|
299 |
thread shoot_disrupter($fire1, $fire_origin1, $fire);
|
|
|
300 |
wait(1);
|
|
|
301 |
thread shoot_disrupter($fire2, $fire_origin2, $fire);
|
|
|
302 |
wait( 2 );
|
| 641 |
argyle |
303 |
attack_outpost();
|
| 520 |
lars |
304 |
}
|
|
|
305 |
|
|
|
306 |
void romulancommander()
|
|
|
307 |
{
|
|
|
308 |
$cam3.follow( $map7_rom1 );
|
|
|
309 |
$cam3.cut();
|
|
|
310 |
wait(.1);
|
|
|
311 |
cuecamera($cam3);
|
|
|
312 |
$screen.show();
|
|
|
313 |
$romulan.playdialog("localization/sound/dialog/map07/Tebok/approaching.mp3",1,10000,0);
|
|
|
314 |
waitfordialog($romulan);
|
|
|
315 |
$romulan.playdialog("localization/sound/dialog/map07/Tebok/military.mp3",1,10000,0);
|
|
|
316 |
waitfordialog($romulan);
|
|
|
317 |
$romulan.playdialog("localization/sound/dialog/map07/Tebok/turnyourship.mp3",1,10000,0);
|
|
|
318 |
waitfordialog($romulan);
|
|
|
319 |
$screen.hide();
|
|
|
320 |
wait( 1.5 );
|
|
|
321 |
$cam2.follow( $map7_illia_cam1 );
|
|
|
322 |
$cam2.cut();
|
|
|
323 |
wait(.1);
|
|
|
324 |
cuecamera($cam2);
|
|
|
325 |
wait( .4 );
|
|
|
326 |
$illia.morph( "exp_Surprise" );
|
|
|
327 |
$illia.playdialog("localization/sound/dialog/map07/illia/heisangry.mp3", 1, 10000, 0);
|
|
|
328 |
wait(1);
|
|
|
329 |
$illia.anim( "ent-frontchair-gesture1" );
|
|
|
330 |
wait( 1.5 );
|
|
|
331 |
$illia.unmorph( "exp_Surprise" );
|
| 641 |
argyle |
332 |
firstShoot();
|
| 520 |
lars |
333 |
}
|
|
|
334 |
|
|
|
335 |
void attack_bridge()
|
|
|
336 |
{
|
|
|
337 |
$cam4.follow( $map7_rom2 );
|
|
|
338 |
$cam4.cut();
|
|
|
339 |
wait(.1);
|
|
|
340 |
cuecamera($cam4);
|
|
|
341 |
cam_fadein( 1.5, 0, 0, 0, 1, 0 );
|
|
|
342 |
wait( .5 );
|
|
|
343 |
$player.earthquake( 2, 2 );
|
|
|
344 |
triggerentity( $exp_center );
|
|
|
345 |
$exp_center.playsound( "sound/impact/explosion/expl_distnode1.wav", 0, 4, 20000 );
|
|
|
346 |
$sparks.show();
|
|
|
347 |
triggerentity( $exp_behind );
|
|
|
348 |
wait( 1.5 );
|
|
|
349 |
triggerentity( $exp_behind );
|
|
|
350 |
wait( .2 );
|
|
|
351 |
triggerentity( $exp_screen2 );
|
|
|
352 |
$player.earthquake( 1, 3.5 );
|
|
|
353 |
wait( .7 );
|
|
|
354 |
$cam4.earthquake( 1, 1 );
|
|
|
355 |
wait( 1 );
|
|
|
356 |
triggerentity( $exp_screen2 );
|
|
|
357 |
triggerentity( $exp_screen1 );
|
| 572 |
TickNSwist |
358 |
wait( .5 );
|
| 520 |
lars |
359 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
| 572 |
TickNSwist |
360 |
wait( .2 );
|
| 520 |
lars |
361 |
triggerentity( $exp_2 );
|
| 572 |
TickNSwist |
362 |
wait( .2 );
|
| 520 |
lars |
363 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
| 572 |
TickNSwist |
364 |
triggerentity( $exp_screen_trans );
|
| 520 |
lars |
365 |
cuecamera($cam2);
|
|
|
366 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/warbirdof.mp3", 1, 10000, 0);
|
|
|
367 |
waitfordialog( $illia_prisoner3 );
|
|
|
368 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/collision.mp3", 1, 1000, 0);
|
|
|
369 |
waitfordialog( $illia_prisoner3 );
|
|
|
370 |
|
|
|
371 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
372 |
wait( 2 );
|
| 641 |
argyle |
373 |
bridge_endcinematic();
|
| 520 |
lars |
374 |
}
|
|
|
375 |
|
|
|
376 |
void decloak_warbird()
|
|
|
377 |
{
|
|
|
378 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
|
|
379 |
$cam2.fov( 85 );
|
|
|
380 |
$cam2.follow( $map7_p_illia1 );
|
|
|
381 |
$cam2.cut();
|
|
|
382 |
wait(.1);
|
|
|
383 |
cuecamera($cam2);
|
|
|
384 |
wait( 2.1 );
|
|
|
385 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/itwascleartome.mp3", 1, 10000, 0);
|
|
|
386 |
waitfordialog( $illia_prisoner3 );
|
|
|
387 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/minutesof.mp3", 1, 10000, 0);
|
|
|
388 |
waitfordialog( $illia_prisoner3 );
|
|
|
389 |
wait( 1.3 );
|
|
|
390 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/notgoingtoget.mp3", 1, 10000, 0);
|
|
|
391 |
waitfordialog( $illia_prisoner3 );
|
|
|
392 |
$torp_1.hide();
|
|
|
393 |
$torp_2.hide();
|
|
|
394 |
wait( .2 );
|
|
|
395 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
396 |
wait( 2 );
|
|
|
397 |
$cam3.follow( $introcam_2 );
|
|
|
398 |
$cam3.cut();
|
|
|
399 |
wait( .1 );
|
|
|
400 |
cuecamera($cam3);
|
|
|
401 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
402 |
wait( 1.7 );
|
|
|
403 |
|
|
|
404 |
//Decloak the ship
|
|
|
405 |
$warbird_talshiar.playsound( "sound/cloak.wav", 0, 4, 20000 );
|
|
|
406 |
$warbird_talshiar.fadein( 2, 1 );
|
|
|
407 |
$warbird_talshiar.show();
|
|
|
408 |
wait(2.5);
|
|
|
409 |
$cam1.follow( $map7_cam3 );
|
|
|
410 |
$cam1.cut();
|
|
|
411 |
wait( .1 );
|
|
|
412 |
cuecamera( $cam1 );
|
|
|
413 |
|
|
|
414 |
wait( .5 );
|
|
|
415 |
thread shoot_tal($torp_1, $weapon_tal_origin, $weapon_tal_origin1, "$explosion", $illia_plasmaleak );
|
|
|
416 |
wait( 1 );
|
|
|
417 |
thread shoot_tal($torp_2, $weapon_tal_origin, $weapon_tal_origin1, "$explosion2", $illia_flames);
|
|
|
418 |
wait( 3 );
|
|
|
419 |
|
|
|
420 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
|
|
421 |
wait( 2 );
|
|
|
422 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
|
|
423 |
|
|
|
424 |
cuecamera($cam2);
|
|
|
425 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/shouldnot.mp3", 1, 10000, 0);
|
|
|
426 |
waitfordialog( $illia_prisoner3 );
|
|
|
427 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
428 |
wait( 1.5 );
|
| 641 |
argyle |
429 |
attack_bridge();
|
| 520 |
lars |
430 |
}
|
|
|
431 |
|
|
|
432 |
void attack_outpost()
|
|
|
433 |
{
|
|
|
434 |
$cam1.follow( $map7_outpost_cam1 );
|
|
|
435 |
$cam1.cut();
|
|
|
436 |
wait(.1);
|
|
|
437 |
|
|
|
438 |
cuecamera ($cam1);
|
|
|
439 |
wait(.7);
|
|
|
440 |
thread disrupter0();
|
|
|
441 |
wait(1);
|
|
|
442 |
thread disrupter1();
|
|
|
443 |
wait(1);
|
|
|
444 |
thread disrupter2();
|
|
|
445 |
wait(1);
|
|
|
446 |
thread disrupter3();
|
|
|
447 |
wait( 4 );
|
| 641 |
argyle |
448 |
decloak_warbird();
|
| 520 |
lars |
449 |
}
|
|
|
450 |
|
|
|
451 |
void bridge_endcinematic()
|
|
|
452 |
{
|
|
|
453 |
$cam4.follow( $map7_rom2 );
|
|
|
454 |
$cam4.cut();
|
|
|
455 |
wait(.1);
|
|
|
456 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
457 |
cuecamera($cam4);
|
|
|
458 |
|
|
|
459 |
wait( .5 );
|
|
|
460 |
$player.earthquake( 2, 2 );
|
|
|
461 |
triggerentity( $exp_screen2 );
|
|
|
462 |
wait( 1);
|
|
|
463 |
$player.earthquake( 2.2, 1 );
|
|
|
464 |
triggerentity( $exp_screen1 );
|
|
|
465 |
wait( .4 );
|
|
|
466 |
$player.earthquake( 1.5, 1 );
|
|
|
467 |
triggerentity( $exp_behind );
|
|
|
468 |
triggerentity( $exp_screen2 );
|
|
|
469 |
wait( .6 );
|
|
|
470 |
triggerentity( $exp_screen1 );
|
|
|
471 |
$player.earthquake( 1, .4 );
|
|
|
472 |
wait( .5 );
|
|
|
473 |
triggerentity( $exp_behind );
|
| 572 |
TickNSwist |
474 |
wait(.3);
|
|
|
475 |
triggerentity( $exp_screen_trans );
|
| 641 |
argyle |
476 |
thread finish_intro();
|
| 520 |
lars |
477 |
}
|
|
|
478 |
|
|
|
479 |
void loop_explosions_bridge()
|
|
|
480 |
{
|
|
|
481 |
triggerentity( $exp_center );
|
|
|
482 |
$exp_center.playsound( "sound/impact/explosion/expl_distnode1.wav", 0, 4, 20000 );
|
|
|
483 |
$player.earthquake( .5, 1 );
|
|
|
484 |
wait( 2 );
|
|
|
485 |
triggerentity( $exp_screen1 );
|
|
|
486 |
wait( 2.5 );
|
|
|
487 |
triggerentity( $exp_Screen2 );
|
|
|
488 |
triggerentity( $exp_behind );
|
|
|
489 |
wait( 2 );
|
|
|
490 |
$player.earthquake( .5, 1 );
|
|
|
491 |
triggerentity( $exp_screen1 );
|
|
|
492 |
wait( 2 );
|
|
|
493 |
triggerentity( $exp_behind );
|
|
|
494 |
wait( 1 );
|
|
|
495 |
triggerentity( $exp_screen2 );
|
|
|
496 |
triggerentity( $exp_center );
|
|
|
497 |
$exp_center.playsound( "sound/impact/explosion/expl_drullship.wav", 0, 4, 20000 );
|
|
|
498 |
$player.earthquake( 1, 2 );
|
|
|
499 |
wait( 2 );
|
|
|
500 |
triggerentity( $exp_behind );
|
|
|
501 |
wait( 1 );
|
|
|
502 |
thread loop_explosions_bridge();
|
|
|
503 |
}
|
|
|
504 |
|
|
|
505 |
void disrupter0()
|
|
|
506 |
{
|
|
|
507 |
$torp_0.followpath( $proj0_path);
|
|
|
508 |
wait(2);
|
|
|
509 |
|
|
|
510 |
trigger( "$bigBang11" );
|
|
|
511 |
$bigBang11.playsound( "sound/impact/explosion/explo_disruptor.wav", 0, 4, 20000 );
|
|
|
512 |
wait(.1);
|
|
|
513 |
trigger( "$bigBang12" );
|
|
|
514 |
wait(.1);
|
|
|
515 |
trigger( "$bigBang13" );
|
|
|
516 |
wait(.1);
|
|
|
517 |
}
|
|
|
518 |
|
|
|
519 |
void disrupter1()
|
|
|
520 |
{
|
|
|
521 |
$torp_1.followpath( $proj1_path);
|
|
|
522 |
wait(1.7);
|
|
|
523 |
$player.earthquake( 1, 0.3 );
|
|
|
524 |
trigger( "$bigBang1" );
|
|
|
525 |
$bigBang1.playsound( "sound/impact/explosion/expl_towerfall.wav", 0, 4, 20000 );
|
|
|
526 |
wait(.1);
|
|
|
527 |
trigger( "$bigBang3" );
|
|
|
528 |
wait(.1);
|
|
|
529 |
trigger( "$bigBang4" );
|
|
|
530 |
wait(.1);
|
|
|
531 |
trigger( "$bigBang5" );
|
|
|
532 |
$torp_1.trigger("debris");
|
|
|
533 |
wait(2);
|
|
|
534 |
$debris.hide();
|
|
|
535 |
}
|
|
|
536 |
|
|
|
537 |
void disrupter2()
|
|
|
538 |
{
|
|
|
539 |
$torp_2.followpath( $proj2_path);
|
|
|
540 |
|
|
|
541 |
wait(2);
|
|
|
542 |
$player.earthquake( 1, 0.5 );
|
|
|
543 |
trigger( "$bigBang2" );
|
|
|
544 |
$bigBang2.playsound( "sound/impact/explosion/explo_shuttleint.wav", 0, 4, 20000 );
|
|
|
545 |
wait(.1);
|
|
|
546 |
trigger( "$bigBang6" );
|
|
|
547 |
wait(.1);
|
|
|
548 |
trigger( "$bigBang7" );
|
|
|
549 |
//$proj1_origin.trigger("debris2");
|
|
|
550 |
trigger( "$debris2");
|
|
|
551 |
}
|
|
|
552 |
|
|
|
553 |
void disrupter3()
|
|
|
554 |
{
|
|
|
555 |
$torp_3.followpath( $proj3_path);
|
|
|
556 |
wait(2);
|
|
|
557 |
$player.earthquake( 1, 1 );
|
|
|
558 |
|
|
|
559 |
trigger( "$bigBang8" );
|
|
|
560 |
$bigBang8.playsound( "sound/impact/explosion/explo_wall1.wav", 0, 4, 20000 );
|
|
|
561 |
cam_fadeout( 1.5, 1, 1, 1, 1, 0 );
|
|
|
562 |
wait(.1);
|
|
|
563 |
trigger( "$bigBang9" );
|
|
|
564 |
wait(.1);
|
|
|
565 |
trigger( "$bigBang10" );
|
|
|
566 |
wait(.1);
|
|
|
567 |
trigger( "$bigBang8" );
|
|
|
568 |
wait(.1);
|
|
|
569 |
trigger( "$bigBang9" );
|
|
|
570 |
wait(.1);
|
|
|
571 |
trigger( "$bigBang10" );
|
|
|
572 |
}
|
|
|
573 |
|
|
|
574 |
void activate_trigger_count()
|
|
|
575 |
{
|
|
|
576 |
$stopCounter.triggerable();
|
|
|
577 |
}
|
|
|
578 |
|
|
|
579 |
void collision_counter()
|
|
|
580 |
{
|
|
|
581 |
///////////////////////////COLLSISION-COUNTER/////////////////////////////////////
|
| 641 |
argyle |
582 |
//////////////////////////Time to collsision:////////////////////////////////////
|
|
|
583 |
//////////////////////////////60 SECONDS/////////////////////////////////////////
|
| 520 |
lars |
584 |
//
|
|
|
585 |
//Note: Um den Timer zu verändern, kann man zwei Werte verändern.
|
|
|
586 |
// Der erste Wert ist dazu da, um festzulegen, wie wiel Schaden
|
|
|
587 |
// verursacht wird. Der zweite Wert ist dazu da, um festzulegen
|
|
|
588 |
// wann Chang wieder verletzt wird.
|
|
|
589 |
//
|
|
|
590 |
// To determine the overall amount of time available for
|
|
|
591 |
// the player to save Chang, increase the total amount of
|
|
|
592 |
// health chang has. -- This will likely be done in the same place
|
|
|
593 |
// that you call the updatebosshealth(). Keep in mind that health
|
|
|
594 |
// and maxboss health must be equal for the "lifebar" to be correct
|
|
|
595 |
//
|
| 572 |
TickNSwist |
596 |
|
|
|
597 |
// ADDED WAIT (1.5) end of thread to make countdown 60 secs -TickNSwisted
|
| 520 |
lars |
598 |
|
|
|
599 |
//First Get Initial Value of Chang's life
|
|
|
600 |
float collision;
|
|
|
601 |
collision = $chang.gethealth();
|
|
|
602 |
|
|
|
603 |
//Now, continue looping until chang is dead. If chang is saved
|
|
|
604 |
//before he dies, then killthread MUST be called on this thread
|
|
|
605 |
//to stop this counter, or should it be? mwuhahahahahahaaaa!
|
|
|
606 |
while( collision > 1.0 )
|
|
|
607 |
{
|
|
|
608 |
//Every iteration damage Chang
|
| 878 |
lars |
609 |
$chang.addhealth( -4.4 );
|
| 520 |
lars |
610 |
collision = $chang.gethealth();
|
|
|
611 |
//print ("end of cinematic thread life counter\n");
|
|
|
612 |
//Check if chang is 'dead". If he is, then fail the mission
|
| 826 |
lars |
613 |
if ( collision < 1.0 )
|
| 520 |
lars |
614 |
{
|
|
|
615 |
cam_fadeout( 3, 1, 1, 1, 1, 0 );
|
|
|
616 |
$player.earthquake( 2, 2 );
|
|
|
617 |
wait( 2 );
|
|
|
618 |
$player.earthquake( 5, 2 );
|
|
|
619 |
wait( 2 );
|
| 878 |
lars |
620 |
$player.kill();
|
| 520 |
lars |
621 |
}
|
|
|
622 |
//Wait a specified interval before damaging again
|
| 572 |
TickNSwist |
623 |
wait( 1.5 );
|
| 520 |
lars |
624 |
}
|
|
|
625 |
}
|
|
|
626 |
//Energieumleitung wird benutzt
|
|
|
627 |
void energyrouting_Used()
|
|
|
628 |
{
|
|
|
629 |
//print( "energyrouting_Used" );
|
|
|
630 |
entity puzzle;
|
|
|
631 |
puzzle = getcurrententity();
|
|
|
632 |
|
|
|
633 |
globalTricorderRoute_Reset();
|
|
|
634 |
globalTricorderRoute_SetSource1Row( 3 );
|
|
|
635 |
globalTricorderRoute_SetDestination1( 6, 3 );
|
|
|
636 |
|
|
|
637 |
//--- begin row definitions
|
|
|
638 |
globalTricorderRoute_BeginDef();
|
|
|
639 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
640 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 11, 32, 32, 32 );
|
|
|
641 |
globalTricorderRoute_SetNextRow( 1, 20, 32, 32, 32, 7, 32, 32, 32 );
|
|
|
642 |
globalTricorderRoute_SetNextRow( 32, 8, 32, 32, 32, 23, 32, 32, 32 );
|
|
|
643 |
globalTricorderRoute_SetNextRow( 32, 18, 6, 16, 6, 1, 32, 32, 32 );
|
|
|
644 |
globalTricorderRoute_SetNextRow( 32, 32, 9, 32, 4, 22, 0, 3, 7 );
|
|
|
645 |
globalTricorderRoute_SetNextRow( 32, 32, 17, 32, 32, 32, 32, 2, 6 );
|
|
|
646 |
globalTricorderRoute_SetNextRow( 32, 32, 11, 32, 32, 32, 32, 32, 32 );
|
|
|
647 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
648 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
649 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
650 |
|
|
|
651 |
//--- run the puzzle
|
|
|
652 |
globalTricorderRoute_Run( puzzle, 0 );
|
|
|
653 |
}
|
|
|
654 |
|
|
|
655 |
//Energieumleitung falsch
|
|
|
656 |
void energyrouting_Failed()
|
|
|
657 |
{
|
|
|
658 |
$energyrouting.puzzleobject_reset();
|
|
|
659 |
}
|
|
|
660 |
|
|
|
661 |
//Energieumleitung abgebrochen
|
|
|
662 |
void energyrouting_Canceled()
|
|
|
663 |
{
|
|
|
664 |
$energyrouting.puzzleobject_reset();
|
|
|
665 |
}
|
|
|
666 |
|
|
|
667 |
//Energieumleitung abgeschlossen
|
|
|
668 |
void energyrouting_Solved()
|
|
|
669 |
{
|
|
|
670 |
spawn( "Camera", "targetname", "illia_beamout_cam" );
|
|
|
671 |
wait( 0.5 );
|
|
|
672 |
$illia_beamout_cam.follow( $illia_beamout_path );
|
|
|
673 |
$illia_beamout_cam.cut();
|
|
|
674 |
wait( 0.5 );
|
|
|
675 |
|
|
|
676 |
killthread( "collision_counter" );
|
|
|
677 |
killthread( "loop_explosions_bridge" );
|
|
|
678 |
$chang.updatebosshealth( 0 );
|
|
|
679 |
//Make the objective complete
|
|
|
680 |
$player.setobjectivecomplete( "transportout", 1 );
|
|
|
681 |
//Make the blip disappear on your radar
|
|
|
682 |
$illias_transporter_console.missionobjective( 0 );
|
|
|
683 |
|
|
|
684 |
freezeplayer();
|
|
|
685 |
$player.hide();
|
|
|
686 |
$player.notsolid();
|
|
|
687 |
cinematic();
|
|
|
688 |
letterbox( 0.1 );
|
|
|
689 |
|
|
|
690 |
$beam_illia.show();
|
|
|
691 |
|
|
|
692 |
cuecamera( $illia_beamout_cam );
|
|
|
693 |
wait( 2 );
|
|
|
694 |
|
|
|
695 |
$beam_illia.DisplayEffect( "TransportOut", "Romulan" );
|
|
|
696 |
wait( 2.7 );
|
|
|
697 |
|
|
|
698 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
|
|
699 |
|
|
|
700 |
musicvolume( 1.2, .1 );
|
|
|
701 |
music( "action" );
|
|
|
702 |
wait( .3 );
|
|
|
703 |
//thread warbirds_boom();
|
|
|
704 |
warbirds_boom();
|
|
|
705 |
}
|
|
|
706 |
|
|
|
707 |
void warbirds_boom()
|
|
|
708 |
{
|
|
|
709 |
$player.notsolid();
|
|
|
710 |
$player.hide();
|
|
|
711 |
//letterbox( .1 );
|
|
|
712 |
//cinematic();
|
|
|
713 |
//freezeplayer();
|
|
|
714 |
|
|
|
715 |
$planet.show();
|
|
|
716 |
|
|
|
717 |
$cam1.follow($collision_cam1, $warbird_collision_illia);
|
|
|
718 |
$cam1.cut();
|
|
|
719 |
wait( .1 );
|
|
|
720 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
721 |
cuecamera($cam1);
|
|
|
722 |
|
|
|
723 |
$warbird_collision_illia.time(12.2);
|
|
|
724 |
$warbird_collision_illia.moveto($collision_point);
|
|
|
725 |
wait( 4 );
|
|
|
726 |
|
|
|
727 |
$cam2.follow($collision_cam2);
|
|
|
728 |
$cam2.cut();
|
|
|
729 |
wait( .1 );
|
|
|
730 |
cuecamera($cam2);
|
|
|
731 |
wait( 4 );
|
|
|
732 |
|
|
|
733 |
$cam3.follow($collision_cam3);
|
|
|
734 |
$cam3.cut();
|
|
|
735 |
wait( .1 );
|
|
|
736 |
cuecamera($cam3);
|
|
|
737 |
|
|
|
738 |
wait( 3.2 );
|
|
|
739 |
triggerentity($exp_col1);
|
|
|
740 |
wait( .5 );
|
|
|
741 |
triggerentity($exp_col2);
|
|
|
742 |
wait( .1 );
|
|
|
743 |
triggerentity($exp_col3);
|
|
|
744 |
wait( .1 );
|
|
|
745 |
triggerentity($bigboom);
|
|
|
746 |
$warbird_collision_illia.hide();
|
|
|
747 |
$warbird_collision_tal.hide();
|
|
|
748 |
|
|
|
749 |
wait( 3 );
|
| 641 |
argyle |
750 |
stuffcmd("map map8 \n");
|
|
|
751 |
|
|
|
752 |
/*
|
| 520 |
lars |
753 |
$player.show();
|
|
|
754 |
$player.solid();
|
|
|
755 |
clearletterbox( .1 );
|
|
|
756 |
noncinematic();
|
|
|
757 |
releaseplayer();
|
|
|
758 |
cueplayer();
|
| 641 |
argyle |
759 |
*/
|
| 549 |
TickNSwist |
760 |
|
|
|
761 |
}
|
|
|
762 |
|
| 572 |
TickNSwist |
763 |
void hall_collapse()
|
|
|
764 |
{
|
|
|
765 |
triggerentity( $exp_hall_01 );
|
| 641 |
argyle |
766 |
$player.playsound ("sound/environment/metal/bigcreak.wav" );
|
|
|
767 |
//$hall_rotate.playsound ("sound/environment/metal/metal_creak2.wav" );
|
| 572 |
TickNSwist |
768 |
$player.earthquake( 3, 4 );
|
|
|
769 |
wait (.5);
|
|
|
770 |
triggerentity( $exp_hall_02 );
|
| 643 |
ticknswist |
771 |
triggerentity( $snd_hall_02 );
|
|
|
772 |
$hall_rotate.playsound ( "sound/environment/metal/metal_explo3.wav" );
|
|
|
773 |
|
| 572 |
TickNSwist |
774 |
$hall_rotate.time (1);
|
|
|
775 |
$hall_rotate.movedown (320);
|
|
|
776 |
wait (1);
|
| 643 |
ticknswist |
777 |
$player.playsound ("sound/explo_large_06.wav" );
|
| 572 |
TickNSwist |
778 |
}
|
| 549 |
TickNSwist |
779 |
|
|
|
780 |
|
|
|
781 |
|
|
|
782 |
|
|
|
783 |
|