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lars |
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//--------------------------------------------------------------------------------------
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//
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// A Gate Two Birds And The Beautiful Sky Level Script File
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//
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| 888 |
lars |
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// Level: map7
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// Script By: Patrick "Nemo" Weiser
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| 641 |
argyle |
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// Geometry By: TickNSwisted & Patrick "Nemo" Weiser & LTiefland
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| 888 |
lars |
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// Created on: 27.01.2004
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| 520 |
lars |
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//
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| 890 |
avenger |
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// Last Edited by: ltiefland
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// Last Edited on: 11/11/06
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lars |
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//
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//--------------------------------------------------------------------------------------
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void main();
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void init();
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void shoot_disrupter(entity weapon_parm, entity origin_parm, entity target_parm);
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void shoot_tal(entity weapon_parm, entity origin_parm, entity target_parm, string explosion_parm, entity other_entity);
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void moveWarbird();
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void intro();
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| 641 |
argyle |
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void finish_intro();
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| 520 |
lars |
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void firstShoot();
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void romulancommander();
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void attack_bridge();
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void decloak_warbird();
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void attack_outpost();
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void bridge_endcinematic();
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void loop_explosions_bridge();
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void disrupter0();
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void disrupter1();
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void disrupter2();
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void disrupter3();
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void activate_trigger_count();
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void collision_counter();
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//Energieumleitung
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void energyrouting_Used();
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void energyrouting_Failed();
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void energyrouting_Canceled();
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void energyrouting_Solved();
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void warbirds_boom();
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| 572 |
TickNSwist |
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void hall_collapse();
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| 549 |
TickNSwist |
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| 572 |
TickNSwist |
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| 520 |
lars |
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#include "maps/global_scripts/global_debugUtils.scr"
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_math.scr"
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| 888 |
lars |
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#include "maps/global_scripts/global_playerLoadout.scr"
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| 520 |
lars |
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#include "maps/global_scripts/global_acceleratedMovement.scr"
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#include "maps/global_scripts/global_cinematicFX.scr"
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#include "maps/global_scripts/global_tricorderBase.scr"
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#include "maps/global_scripts/global_tricorderRoute.scr"
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void main()
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{
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cam_fadeout( .1, 0, 0, 0, 1, 0 );
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// $player.notsolid();
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// $player.hide();
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letterbox( .1 );
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freezeplayer();
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cinematic();
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soundtrack( "music/warbird1.mus" );
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musicvolume( 0.75, .1 );
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allowMusicDucking( 0 );
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//--Kameras spawnen
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spawn( "Camera", "targetname", "cam1");
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spawn( "Camera", "targetname", "cam2");
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spawn( "Camera", "targetname", "cam3");
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spawn( "Camera", "targetname", "cam4");
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//--Cams laden
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/* cam.load( "map7_cam1" );
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cam.load( "map7_rom1" );
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cam.load( "map7_rom2" );
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cam.load( "map7_cam2" );
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cam.load( "map7_cam3" );
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cam.load( "map7_p_illia1" );
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cam.load( "map7_illia_cam1" );
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cam.load( "map7_outpost_cam1" );*/
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//--Energieumleitung
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$energyrouting.puzzleobject_itemtouse( "Tricorder" );
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$energyrouting.puzzleobject_itemusedthread( "energyrouting_Used" );
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$energyrouting.puzzleobject_solvedthread( "energyrouting_Solved" );
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$energyrouting.puzzleobject_failedthread( "energyrouting_Failed" );
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$energyrouting.puzzleobject_canceledthread( "energyrouting_Canceled" );
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//--Erlaubt Kamera-Shakes
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$world.canShakeCamera( 1 );
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| 641 |
argyle |
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init();
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| 520 |
lars |
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thread intro();
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}
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| 641 |
argyle |
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void finish_intro()
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{
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killthread("intro");
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$screen.hide();
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clearletterbox( .1 );
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noncinematic();
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releaseplayer();
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cueplayer();
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$illia.remove();
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wait(.1);
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| 888 |
lars |
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globalLoadout_GiveWeapon( WEAPON_TRICORDER_STX );
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globalLoadout_GiveWeapon( WEAPON_PHASER_STX );
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globalLoadout_GiveWeapon( WEAPON_ROMULAN_DISRUPTOR );
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globalLoadout_GiveWeapon( WEAPON_COMPRESSION_RIFLE );
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globalLoadout_GiveWeapon( WEAPON_BURST_RIFLE );
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globalLoadout_GiveWeapon( WEAPON_ASSAULT_SHOTGUN );
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| 890 |
avenger |
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//Chrissstrahl 2007.06.20 player isn't a actor!
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//$player.useActorWeapon( "TricorderSTX" );
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| 641 |
argyle |
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thread loop_explosions_bridge();
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thread collision_counter();
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//Make a new objective appear: get to the transporter and beam to the planet
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//Make the blip appear on your radar
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| 890 |
avenger |
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if(doesEntityExist($illias_transporter)){//Chrisstrahl 2007.06.20
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$illias_transporter_console.missionobjective( 1 );
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}
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| 641 |
argyle |
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//Make the mission objective appear
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$player.setobjectiveshow( "transportout", 1 );
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}
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| 520 |
lars |
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void init()
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{
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| 641 |
argyle |
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//--NPCs in game
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| 520 |
lars |
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$romulan.ai_off();
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$illia.ai_off();
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$illia.anim( "ent-library-seat-idle" );
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$illia.morph( "exp_Serious" );
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$illia.morph( "exp_Nervous" );
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$illia.removeactorweapon ( "CompressionRifle" );
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$illia_prisoner3.ai_off();
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$illia_prisoner3.removeactorweapon ( "CompressionRifle" );
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$illia_prisoner3.anim( "cin-m8_situp" );
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$chang.ai_off();
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| 890 |
avenger |
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if(doesEntityExist($guard1)){//Chrisstrahl 2007.06.20
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$guard1.ai_off();
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$guard1.hide();
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$guard1.notsolid();
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}
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if(doesEntityExist($guard2)){//Chrisstrahl 2007.06.20
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$guard2.ai_off();
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$guard2.hide();
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}
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$chang.ai_off();
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lars |
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$chang.hide();
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$chang.notsolid();
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$tebok2.ai_off();
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| 554 |
TickNSwist |
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//Added by TickNSwisted 29/08/2004
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$npcs_off.notsolid();
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$npcs_off.ai_off();
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| 520 |
lars |
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$beam_illia.ai_off();
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$beam_illia.morph( "exp_Relief" );
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$beam_illia.removeactorweapon ( "CompressionRifle" );
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$beam_illia.hide();
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$beam_illia.notsolid();
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$screen.show();
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$screen.solid();
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$screen.alpha( 1 );
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//Added by DrBob, 07/03/04
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$illia_plasmaleak.hide();
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$illia_flames.hide();
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//Add the objectives list
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$player.loadobjectives( "GBS7" );
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| 641 |
argyle |
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//--Load models
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| 520 |
lars |
180 |
spawn("script_object","targetname","fire1");wait(.1);
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$fire1.model( "models/projectile/projectile-photonball-voyager.tik" );
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$fire1.scale( .2 );
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$fire1.hide();
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spawn("script_object","targetname","fire2");wait(.1);
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$fire2.model( "models/projectile/projectile-photonball-voyager.tik" );
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$fire2.hide();
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$fire2.scale( .2 );
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$warp.scale( 0.8 );
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$warp.modelname( "models/fx/fx-warpflash-federation.tik" );
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$warp.origin( $warbird1.getOrigin() );
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| 641 |
argyle |
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//--Binding ships, weapons etc
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| 520 |
lars |
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$fire_origin1.bind($warbird1_origin);
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$fire_origin2.bind($warbird1_origin);
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$warbird1.bind($warbird1_origin);
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$illia_plasmaleak.bind( $warbird1_origin );
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$illia_flames.bind( $warbird1_origin );
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$warbird1.hide();
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$warbird_talshiar.forcealpha( 1 );
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$warbird_talshiar.alpha( 0 );
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$warbird_talshiar.hide();
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| 641 |
argyle |
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//--Romulan outpost + torpedos
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| 520 |
lars |
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globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_0", '-872 1264 -8', 0 );
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globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_1", '-872 1264 -8', 0 );
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globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_2", '-872 1264 -8', 0 );
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globalCommon_SpawnScriptModel( "projectile/projectile-photonball-voyager.tik", "torp_3", '-872 1264 -8', 0 );
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$bigBang1.doexplosion( "fx/fx-explosion-crate-attrex-01.tik" );
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$bigBang3.doexplosion( "fx/fx-explosion-crate-romulan-01.tik" );
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$bigBang4.doexplosion( "fx/fx-explosion-crate-attrex-large.tik" );
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$bigBang5.doexplosion( "fx/fx-explosion-crate-romulan-03.tik" );
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$bigBang2.doexplosion( "fx/fx-explosion-crate-attrex-01.tik" );
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$bigBang6.doexplosion( "fx/fx-explosion-crate-romulan-03.tik" );
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$bigBang7.doexplosion( "fx/fx-explosion-crate-klingon-02.tik" );
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$bigBang8.doexplosion( "fx/fx-explosion-crate-klingon-03.tik" );
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$bigBang9.doexplosion( "fx/fx-explosion-crate-attrex-large.tik" );
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$bigBang10.doexplosion( "fx/fx-explosion-crate-romulan-01.tik" );
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$bigBang11.doexplosion( "fx/fx-explosion-crate-romulan-03.tik" );
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$bigBang12.doexplosion( "fx/fx-explosion-crate-klingon-03.tik" );
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$bigBang13.doexplosion( "fx/fx-explosion-crate-attrex-large.tik" );
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//--Collision-counter
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| 890 |
avenger |
229 |
if(doesEntityExist($stopCounter)){
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$stopCounter.nottriggerable();
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}
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| 520 |
lars |
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$chang.updatebosshealth( 1, 1 );
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$chang.health( 200 );
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$chang.maxhealth( 201 );
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$chang.maxbosshealth( 200 );
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//--Sonstiges
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$sparks.hide();
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$planet.hide();
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$cam1.follow($map7_cam1);
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$cam1.cut();
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wait( .1 );
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cuecamera($cam1);
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}
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void shoot_disrupter(entity weapon_parm, entity origin_parm, entity target_parm)
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{
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weapon_parm.origin(origin_parm.getorigin() );
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weapon_parm.show();
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weapon_parm.playsound("sound/weapons/radgun/rad_fire.wav");
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weapon_parm.time(3);
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weapon_parm.moveto(target_parm);
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wait(1);
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weapon_parm.scale(0.000000001);
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wait(2.1);
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weapon_parm.hide();
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}
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void shoot_tal(entity weapon_parm, entity origin_parm, entity target_parm, string explosion_parm, entity other_entity)
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{
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weapon_parm.origin(origin_parm.getorigin() );
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weapon_parm.show();
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weapon_parm.playsound("sound/weapons/radgun/rad_fire.wav");
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weapon_parm.time(1.5);
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weapon_parm.moveto(target_parm);
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wait(.5);
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weapon_parm.scale(0.00001);
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wait(1);
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trigger( explosion_parm);
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wait(.1);
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other_entity.show();
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weapon_parm.remove();
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}
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void moveWarbird()
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{
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triggerEntity( $warp );
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$bird1_origin1.followpath($bird1_path1);
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$cam1_origin1.playsound( "sound/ent_getoutof_warp.wav", 0, 4, 20000 );
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}
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282 |
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283 |
void intro()
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284 |
{
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| 641 |
argyle |
285 |
skipthread("finish_intro");
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| 520 |
lars |
286 |
cam_fadein( 4, 0, 0, 0, 1, 0 );
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wait(3);
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288 |
//Menu below modified by DrBob on 07/03/04 to hide mouse
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stuffcmd( "showmenu oberth_system\n" );
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wait(4);
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stuffcmd ( "popmenu 0\n" );
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wait( 2 );
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triggerEntity( $warp );
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$warbird1_origin.followpath($warbird_path1);
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//Modified on 07/03/04 by DrBob to add warpin sound.
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296 |
$warbird1_origin.playsound( "sound/ent_getoutof_warp.wav", 0, 4, 20000 );
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$warbird1.show();
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wait( 4 );
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$cam2.follow($introcam_1);
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$cam2.cut();
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wait(.1);
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302 |
cuecamera($cam2);
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wait( 4 );
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| 641 |
argyle |
304 |
romulancommander();
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| 520 |
lars |
305 |
}
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306 |
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307 |
void firstShoot()
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308 |
{
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309 |
$cam4.follow($map7_cam2);
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310 |
$cam4.cut();
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311 |
wait( .1 );
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312 |
cuecamera($cam4);
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313 |
wait(.5);
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314 |
thread shoot_disrupter($fire1, $fire_origin1, $fire);
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315 |
wait(1);
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316 |
thread shoot_disrupter($fire2, $fire_origin2, $fire);
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317 |
wait( 2 );
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| 641 |
argyle |
318 |
attack_outpost();
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| 520 |
lars |
319 |
}
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320 |
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321 |
void romulancommander()
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322 |
{
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323 |
$cam3.follow( $map7_rom1 );
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324 |
$cam3.cut();
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325 |
wait(.1);
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|
326 |
cuecamera($cam3);
|
|
|
327 |
$screen.show();
|
|
|
328 |
$romulan.playdialog("localization/sound/dialog/map07/Tebok/approaching.mp3",1,10000,0);
|
|
|
329 |
waitfordialog($romulan);
|
|
|
330 |
$romulan.playdialog("localization/sound/dialog/map07/Tebok/military.mp3",1,10000,0);
|
|
|
331 |
waitfordialog($romulan);
|
|
|
332 |
$romulan.playdialog("localization/sound/dialog/map07/Tebok/turnyourship.mp3",1,10000,0);
|
|
|
333 |
waitfordialog($romulan);
|
|
|
334 |
$screen.hide();
|
|
|
335 |
wait( 1.5 );
|
|
|
336 |
$cam2.follow( $map7_illia_cam1 );
|
|
|
337 |
$cam2.cut();
|
|
|
338 |
wait(.1);
|
|
|
339 |
cuecamera($cam2);
|
|
|
340 |
wait( .4 );
|
|
|
341 |
$illia.morph( "exp_Surprise" );
|
|
|
342 |
$illia.playdialog("localization/sound/dialog/map07/illia/heisangry.mp3", 1, 10000, 0);
|
|
|
343 |
wait(1);
|
|
|
344 |
$illia.anim( "ent-frontchair-gesture1" );
|
|
|
345 |
wait( 1.5 );
|
|
|
346 |
$illia.unmorph( "exp_Surprise" );
|
| 641 |
argyle |
347 |
firstShoot();
|
| 520 |
lars |
348 |
}
|
|
|
349 |
|
|
|
350 |
void attack_bridge()
|
|
|
351 |
{
|
|
|
352 |
$cam4.follow( $map7_rom2 );
|
|
|
353 |
$cam4.cut();
|
|
|
354 |
wait(.1);
|
|
|
355 |
cuecamera($cam4);
|
|
|
356 |
cam_fadein( 1.5, 0, 0, 0, 1, 0 );
|
|
|
357 |
wait( .5 );
|
|
|
358 |
$player.earthquake( 2, 2 );
|
|
|
359 |
triggerentity( $exp_center );
|
|
|
360 |
$exp_center.playsound( "sound/impact/explosion/expl_distnode1.wav", 0, 4, 20000 );
|
|
|
361 |
$sparks.show();
|
|
|
362 |
triggerentity( $exp_behind );
|
|
|
363 |
wait( 1.5 );
|
|
|
364 |
triggerentity( $exp_behind );
|
|
|
365 |
wait( .2 );
|
|
|
366 |
triggerentity( $exp_screen2 );
|
|
|
367 |
$player.earthquake( 1, 3.5 );
|
|
|
368 |
wait( .7 );
|
|
|
369 |
$cam4.earthquake( 1, 1 );
|
|
|
370 |
wait( 1 );
|
|
|
371 |
triggerentity( $exp_screen2 );
|
|
|
372 |
triggerentity( $exp_screen1 );
|
| 572 |
TickNSwist |
373 |
wait( .5 );
|
| 520 |
lars |
374 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
| 572 |
TickNSwist |
375 |
wait( .2 );
|
| 520 |
lars |
376 |
triggerentity( $exp_2 );
|
| 572 |
TickNSwist |
377 |
wait( .2 );
|
| 520 |
lars |
378 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
| 572 |
TickNSwist |
379 |
triggerentity( $exp_screen_trans );
|
| 520 |
lars |
380 |
cuecamera($cam2);
|
|
|
381 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/warbirdof.mp3", 1, 10000, 0);
|
|
|
382 |
waitfordialog( $illia_prisoner3 );
|
|
|
383 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/collision.mp3", 1, 1000, 0);
|
|
|
384 |
waitfordialog( $illia_prisoner3 );
|
|
|
385 |
|
|
|
386 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
387 |
wait( 2 );
|
| 641 |
argyle |
388 |
bridge_endcinematic();
|
| 520 |
lars |
389 |
}
|
|
|
390 |
|
|
|
391 |
void decloak_warbird()
|
|
|
392 |
{
|
|
|
393 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
|
|
394 |
$cam2.fov( 85 );
|
|
|
395 |
$cam2.follow( $map7_p_illia1 );
|
|
|
396 |
$cam2.cut();
|
|
|
397 |
wait(.1);
|
|
|
398 |
cuecamera($cam2);
|
|
|
399 |
wait( 2.1 );
|
|
|
400 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/itwascleartome.mp3", 1, 10000, 0);
|
|
|
401 |
waitfordialog( $illia_prisoner3 );
|
|
|
402 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/minutesof.mp3", 1, 10000, 0);
|
|
|
403 |
waitfordialog( $illia_prisoner3 );
|
|
|
404 |
wait( 1.3 );
|
|
|
405 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/notgoingtoget.mp3", 1, 10000, 0);
|
|
|
406 |
waitfordialog( $illia_prisoner3 );
|
|
|
407 |
$torp_1.hide();
|
|
|
408 |
$torp_2.hide();
|
|
|
409 |
wait( .2 );
|
|
|
410 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
411 |
wait( 2 );
|
|
|
412 |
$cam3.follow( $introcam_2 );
|
|
|
413 |
$cam3.cut();
|
|
|
414 |
wait( .1 );
|
|
|
415 |
cuecamera($cam3);
|
|
|
416 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
417 |
wait( 1.7 );
|
|
|
418 |
|
|
|
419 |
//Decloak the ship
|
|
|
420 |
$warbird_talshiar.playsound( "sound/cloak.wav", 0, 4, 20000 );
|
|
|
421 |
$warbird_talshiar.fadein( 2, 1 );
|
|
|
422 |
$warbird_talshiar.show();
|
|
|
423 |
wait(2.5);
|
|
|
424 |
$cam1.follow( $map7_cam3 );
|
|
|
425 |
$cam1.cut();
|
|
|
426 |
wait( .1 );
|
|
|
427 |
cuecamera( $cam1 );
|
|
|
428 |
|
|
|
429 |
wait( .5 );
|
|
|
430 |
thread shoot_tal($torp_1, $weapon_tal_origin, $weapon_tal_origin1, "$explosion", $illia_plasmaleak );
|
|
|
431 |
wait( 1 );
|
|
|
432 |
thread shoot_tal($torp_2, $weapon_tal_origin, $weapon_tal_origin1, "$explosion2", $illia_flames);
|
|
|
433 |
wait( 3 );
|
|
|
434 |
|
|
|
435 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
|
|
436 |
wait( 2 );
|
|
|
437 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
|
|
438 |
|
|
|
439 |
cuecamera($cam2);
|
|
|
440 |
$illia_prisoner3.playdialog("localization/sound/dialog/map07/illia/shouldnot.mp3", 1, 10000, 0);
|
|
|
441 |
waitfordialog( $illia_prisoner3 );
|
|
|
442 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
443 |
wait( 1.5 );
|
| 641 |
argyle |
444 |
attack_bridge();
|
| 520 |
lars |
445 |
}
|
|
|
446 |
|
|
|
447 |
void attack_outpost()
|
|
|
448 |
{
|
|
|
449 |
$cam1.follow( $map7_outpost_cam1 );
|
|
|
450 |
$cam1.cut();
|
|
|
451 |
wait(.1);
|
|
|
452 |
|
|
|
453 |
cuecamera ($cam1);
|
|
|
454 |
wait(.7);
|
|
|
455 |
thread disrupter0();
|
|
|
456 |
wait(1);
|
|
|
457 |
thread disrupter1();
|
|
|
458 |
wait(1);
|
|
|
459 |
thread disrupter2();
|
|
|
460 |
wait(1);
|
|
|
461 |
thread disrupter3();
|
|
|
462 |
wait( 4 );
|
| 641 |
argyle |
463 |
decloak_warbird();
|
| 520 |
lars |
464 |
}
|
|
|
465 |
|
|
|
466 |
void bridge_endcinematic()
|
|
|
467 |
{
|
|
|
468 |
$cam4.follow( $map7_rom2 );
|
|
|
469 |
$cam4.cut();
|
|
|
470 |
wait(.1);
|
|
|
471 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
472 |
cuecamera($cam4);
|
|
|
473 |
|
|
|
474 |
wait( .5 );
|
|
|
475 |
$player.earthquake( 2, 2 );
|
|
|
476 |
triggerentity( $exp_screen2 );
|
|
|
477 |
wait( 1);
|
|
|
478 |
$player.earthquake( 2.2, 1 );
|
|
|
479 |
triggerentity( $exp_screen1 );
|
|
|
480 |
wait( .4 );
|
|
|
481 |
$player.earthquake( 1.5, 1 );
|
|
|
482 |
triggerentity( $exp_behind );
|
|
|
483 |
triggerentity( $exp_screen2 );
|
|
|
484 |
wait( .6 );
|
|
|
485 |
triggerentity( $exp_screen1 );
|
|
|
486 |
$player.earthquake( 1, .4 );
|
|
|
487 |
wait( .5 );
|
|
|
488 |
triggerentity( $exp_behind );
|
| 572 |
TickNSwist |
489 |
wait(.3);
|
|
|
490 |
triggerentity( $exp_screen_trans );
|
| 641 |
argyle |
491 |
thread finish_intro();
|
| 520 |
lars |
492 |
}
|
|
|
493 |
|
|
|
494 |
void loop_explosions_bridge()
|
|
|
495 |
{
|
|
|
496 |
triggerentity( $exp_center );
|
|
|
497 |
$exp_center.playsound( "sound/impact/explosion/expl_distnode1.wav", 0, 4, 20000 );
|
|
|
498 |
$player.earthquake( .5, 1 );
|
|
|
499 |
wait( 2 );
|
|
|
500 |
triggerentity( $exp_screen1 );
|
|
|
501 |
wait( 2.5 );
|
|
|
502 |
triggerentity( $exp_Screen2 );
|
|
|
503 |
triggerentity( $exp_behind );
|
|
|
504 |
wait( 2 );
|
|
|
505 |
$player.earthquake( .5, 1 );
|
|
|
506 |
triggerentity( $exp_screen1 );
|
|
|
507 |
wait( 2 );
|
|
|
508 |
triggerentity( $exp_behind );
|
|
|
509 |
wait( 1 );
|
|
|
510 |
triggerentity( $exp_screen2 );
|
|
|
511 |
triggerentity( $exp_center );
|
|
|
512 |
$exp_center.playsound( "sound/impact/explosion/expl_drullship.wav", 0, 4, 20000 );
|
|
|
513 |
$player.earthquake( 1, 2 );
|
|
|
514 |
wait( 2 );
|
|
|
515 |
triggerentity( $exp_behind );
|
|
|
516 |
wait( 1 );
|
|
|
517 |
thread loop_explosions_bridge();
|
|
|
518 |
}
|
|
|
519 |
|
|
|
520 |
void disrupter0()
|
|
|
521 |
{
|
|
|
522 |
$torp_0.followpath( $proj0_path);
|
|
|
523 |
wait(2);
|
|
|
524 |
|
|
|
525 |
trigger( "$bigBang11" );
|
|
|
526 |
$bigBang11.playsound( "sound/impact/explosion/explo_disruptor.wav", 0, 4, 20000 );
|
|
|
527 |
wait(.1);
|
|
|
528 |
trigger( "$bigBang12" );
|
|
|
529 |
wait(.1);
|
|
|
530 |
trigger( "$bigBang13" );
|
|
|
531 |
wait(.1);
|
|
|
532 |
}
|
|
|
533 |
|
|
|
534 |
void disrupter1()
|
|
|
535 |
{
|
|
|
536 |
$torp_1.followpath( $proj1_path);
|
|
|
537 |
wait(1.7);
|
|
|
538 |
$player.earthquake( 1, 0.3 );
|
|
|
539 |
trigger( "$bigBang1" );
|
|
|
540 |
$bigBang1.playsound( "sound/impact/explosion/expl_towerfall.wav", 0, 4, 20000 );
|
|
|
541 |
wait(.1);
|
|
|
542 |
trigger( "$bigBang3" );
|
|
|
543 |
wait(.1);
|
|
|
544 |
trigger( "$bigBang4" );
|
|
|
545 |
wait(.1);
|
|
|
546 |
trigger( "$bigBang5" );
|
|
|
547 |
$torp_1.trigger("debris");
|
|
|
548 |
wait(2);
|
|
|
549 |
$debris.hide();
|
|
|
550 |
}
|
|
|
551 |
|
|
|
552 |
void disrupter2()
|
|
|
553 |
{
|
|
|
554 |
$torp_2.followpath( $proj2_path);
|
|
|
555 |
|
|
|
556 |
wait(2);
|
|
|
557 |
$player.earthquake( 1, 0.5 );
|
|
|
558 |
trigger( "$bigBang2" );
|
|
|
559 |
$bigBang2.playsound( "sound/impact/explosion/explo_shuttleint.wav", 0, 4, 20000 );
|
|
|
560 |
wait(.1);
|
|
|
561 |
trigger( "$bigBang6" );
|
|
|
562 |
wait(.1);
|
|
|
563 |
trigger( "$bigBang7" );
|
|
|
564 |
//$proj1_origin.trigger("debris2");
|
|
|
565 |
trigger( "$debris2");
|
|
|
566 |
}
|
|
|
567 |
|
|
|
568 |
void disrupter3()
|
|
|
569 |
{
|
|
|
570 |
$torp_3.followpath( $proj3_path);
|
|
|
571 |
wait(2);
|
|
|
572 |
$player.earthquake( 1, 1 );
|
|
|
573 |
|
|
|
574 |
trigger( "$bigBang8" );
|
|
|
575 |
$bigBang8.playsound( "sound/impact/explosion/explo_wall1.wav", 0, 4, 20000 );
|
|
|
576 |
cam_fadeout( 1.5, 1, 1, 1, 1, 0 );
|
|
|
577 |
wait(.1);
|
|
|
578 |
trigger( "$bigBang9" );
|
|
|
579 |
wait(.1);
|
|
|
580 |
trigger( "$bigBang10" );
|
|
|
581 |
wait(.1);
|
|
|
582 |
trigger( "$bigBang8" );
|
|
|
583 |
wait(.1);
|
|
|
584 |
trigger( "$bigBang9" );
|
|
|
585 |
wait(.1);
|
|
|
586 |
trigger( "$bigBang10" );
|
|
|
587 |
}
|
|
|
588 |
|
|
|
589 |
void activate_trigger_count()
|
|
|
590 |
{
|
|
|
591 |
$stopCounter.triggerable();
|
|
|
592 |
}
|
|
|
593 |
|
|
|
594 |
void collision_counter()
|
|
|
595 |
{
|
|
|
596 |
///////////////////////////COLLSISION-COUNTER/////////////////////////////////////
|
| 641 |
argyle |
597 |
//////////////////////////Time to collsision:////////////////////////////////////
|
|
|
598 |
//////////////////////////////60 SECONDS/////////////////////////////////////////
|
| 520 |
lars |
599 |
//
|
|
|
600 |
//Note: Um den Timer zu verändern, kann man zwei Werte verändern.
|
|
|
601 |
// Der erste Wert ist dazu da, um festzulegen, wie wiel Schaden
|
|
|
602 |
// verursacht wird. Der zweite Wert ist dazu da, um festzulegen
|
|
|
603 |
// wann Chang wieder verletzt wird.
|
|
|
604 |
//
|
|
|
605 |
// To determine the overall amount of time available for
|
|
|
606 |
// the player to save Chang, increase the total amount of
|
|
|
607 |
// health chang has. -- This will likely be done in the same place
|
|
|
608 |
// that you call the updatebosshealth(). Keep in mind that health
|
|
|
609 |
// and maxboss health must be equal for the "lifebar" to be correct
|
|
|
610 |
//
|
| 572 |
TickNSwist |
611 |
|
|
|
612 |
// ADDED WAIT (1.5) end of thread to make countdown 60 secs -TickNSwisted
|
| 520 |
lars |
613 |
|
|
|
614 |
//First Get Initial Value of Chang's life
|
|
|
615 |
float collision;
|
|
|
616 |
collision = $chang.gethealth();
|
|
|
617 |
|
|
|
618 |
//Now, continue looping until chang is dead. If chang is saved
|
|
|
619 |
//before he dies, then killthread MUST be called on this thread
|
|
|
620 |
//to stop this counter, or should it be? mwuhahahahahahaaaa!
|
|
|
621 |
while( collision > 1.0 )
|
|
|
622 |
{
|
|
|
623 |
//Every iteration damage Chang
|
| 878 |
lars |
624 |
$chang.addhealth( -4.4 );
|
| 520 |
lars |
625 |
collision = $chang.gethealth();
|
|
|
626 |
//print ("end of cinematic thread life counter\n");
|
|
|
627 |
//Check if chang is 'dead". If he is, then fail the mission
|
| 826 |
lars |
628 |
if ( collision < 1.0 )
|
| 520 |
lars |
629 |
{
|
|
|
630 |
cam_fadeout( 3, 1, 1, 1, 1, 0 );
|
|
|
631 |
$player.earthquake( 2, 2 );
|
|
|
632 |
wait( 2 );
|
|
|
633 |
$player.earthquake( 5, 2 );
|
|
|
634 |
wait( 2 );
|
| 878 |
lars |
635 |
$player.kill();
|
| 520 |
lars |
636 |
}
|
|
|
637 |
//Wait a specified interval before damaging again
|
| 572 |
TickNSwist |
638 |
wait( 1.5 );
|
| 520 |
lars |
639 |
}
|
|
|
640 |
}
|
|
|
641 |
//Energieumleitung wird benutzt
|
|
|
642 |
void energyrouting_Used()
|
|
|
643 |
{
|
|
|
644 |
//print( "energyrouting_Used" );
|
|
|
645 |
entity puzzle;
|
|
|
646 |
puzzle = getcurrententity();
|
|
|
647 |
|
|
|
648 |
globalTricorderRoute_Reset();
|
|
|
649 |
globalTricorderRoute_SetSource1Row( 3 );
|
|
|
650 |
globalTricorderRoute_SetDestination1( 6, 3 );
|
|
|
651 |
|
|
|
652 |
//--- begin row definitions
|
|
|
653 |
globalTricorderRoute_BeginDef();
|
|
|
654 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
655 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 11, 32, 32, 32 );
|
|
|
656 |
globalTricorderRoute_SetNextRow( 1, 20, 32, 32, 32, 7, 32, 32, 32 );
|
|
|
657 |
globalTricorderRoute_SetNextRow( 32, 8, 32, 32, 32, 23, 32, 32, 32 );
|
|
|
658 |
globalTricorderRoute_SetNextRow( 32, 18, 6, 16, 6, 1, 32, 32, 32 );
|
|
|
659 |
globalTricorderRoute_SetNextRow( 32, 32, 9, 32, 4, 22, 0, 3, 7 );
|
|
|
660 |
globalTricorderRoute_SetNextRow( 32, 32, 17, 32, 32, 32, 32, 2, 6 );
|
|
|
661 |
globalTricorderRoute_SetNextRow( 32, 32, 11, 32, 32, 32, 32, 32, 32 );
|
|
|
662 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
663 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
664 |
globalTricorderRoute_SetNextRow( 32, 32, 32, 32, 32, 32, 32, 32, 32 );
|
|
|
665 |
|
|
|
666 |
//--- run the puzzle
|
|
|
667 |
globalTricorderRoute_Run( puzzle, 0 );
|
|
|
668 |
}
|
|
|
669 |
|
|
|
670 |
//Energieumleitung falsch
|
|
|
671 |
void energyrouting_Failed()
|
|
|
672 |
{
|
|
|
673 |
$energyrouting.puzzleobject_reset();
|
|
|
674 |
}
|
|
|
675 |
|
|
|
676 |
//Energieumleitung abgebrochen
|
|
|
677 |
void energyrouting_Canceled()
|
|
|
678 |
{
|
|
|
679 |
$energyrouting.puzzleobject_reset();
|
|
|
680 |
}
|
|
|
681 |
|
|
|
682 |
//Energieumleitung abgeschlossen
|
|
|
683 |
void energyrouting_Solved()
|
|
|
684 |
{
|
|
|
685 |
spawn( "Camera", "targetname", "illia_beamout_cam" );
|
|
|
686 |
wait( 0.5 );
|
|
|
687 |
$illia_beamout_cam.follow( $illia_beamout_path );
|
|
|
688 |
$illia_beamout_cam.cut();
|
|
|
689 |
wait( 0.5 );
|
|
|
690 |
|
|
|
691 |
killthread( "collision_counter" );
|
|
|
692 |
killthread( "loop_explosions_bridge" );
|
|
|
693 |
$chang.updatebosshealth( 0 );
|
|
|
694 |
//Make the objective complete
|
|
|
695 |
$player.setobjectivecomplete( "transportout", 1 );
|
|
|
696 |
//Make the blip disappear on your radar
|
| 890 |
avenger |
697 |
if(doesEntityExist($illias_transporter_console)){
|
|
|
698 |
$illias_transporter_console.missionobjective( 0 );
|
|
|
699 |
}
|
| 520 |
lars |
700 |
|
|
|
701 |
freezeplayer();
|
|
|
702 |
$player.hide();
|
|
|
703 |
$player.notsolid();
|
|
|
704 |
cinematic();
|
|
|
705 |
letterbox( 0.1 );
|
|
|
706 |
|
|
|
707 |
$beam_illia.show();
|
|
|
708 |
|
|
|
709 |
cuecamera( $illia_beamout_cam );
|
|
|
710 |
wait( 2 );
|
|
|
711 |
|
|
|
712 |
$beam_illia.DisplayEffect( "TransportOut", "Romulan" );
|
|
|
713 |
wait( 2.7 );
|
|
|
714 |
|
|
|
715 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
|
|
716 |
|
|
|
717 |
musicvolume( 1.2, .1 );
|
|
|
718 |
music( "action" );
|
|
|
719 |
wait( .3 );
|
|
|
720 |
//thread warbirds_boom();
|
|
|
721 |
warbirds_boom();
|
|
|
722 |
}
|
|
|
723 |
|
|
|
724 |
void warbirds_boom()
|
|
|
725 |
{
|
|
|
726 |
$player.notsolid();
|
|
|
727 |
$player.hide();
|
|
|
728 |
//letterbox( .1 );
|
|
|
729 |
//cinematic();
|
|
|
730 |
//freezeplayer();
|
|
|
731 |
|
|
|
732 |
$planet.show();
|
|
|
733 |
|
|
|
734 |
$cam1.follow($collision_cam1, $warbird_collision_illia);
|
|
|
735 |
$cam1.cut();
|
|
|
736 |
wait( .1 );
|
|
|
737 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
738 |
cuecamera($cam1);
|
|
|
739 |
|
|
|
740 |
$warbird_collision_illia.time(12.2);
|
|
|
741 |
$warbird_collision_illia.moveto($collision_point);
|
|
|
742 |
wait( 4 );
|
|
|
743 |
|
|
|
744 |
$cam2.follow($collision_cam2);
|
|
|
745 |
$cam2.cut();
|
|
|
746 |
wait( .1 );
|
|
|
747 |
cuecamera($cam2);
|
|
|
748 |
wait( 4 );
|
|
|
749 |
|
|
|
750 |
$cam3.follow($collision_cam3);
|
|
|
751 |
$cam3.cut();
|
|
|
752 |
wait( .1 );
|
|
|
753 |
cuecamera($cam3);
|
|
|
754 |
|
|
|
755 |
wait( 3.2 );
|
|
|
756 |
triggerentity($exp_col1);
|
|
|
757 |
wait( .5 );
|
|
|
758 |
triggerentity($exp_col2);
|
|
|
759 |
wait( .1 );
|
|
|
760 |
triggerentity($exp_col3);
|
|
|
761 |
wait( .1 );
|
|
|
762 |
triggerentity($bigboom);
|
|
|
763 |
$warbird_collision_illia.hide();
|
|
|
764 |
$warbird_collision_tal.hide();
|
|
|
765 |
|
|
|
766 |
wait( 3 );
|
| 641 |
argyle |
767 |
stuffcmd("map map8 \n");
|
|
|
768 |
|
|
|
769 |
/*
|
| 520 |
lars |
770 |
$player.show();
|
|
|
771 |
$player.solid();
|
|
|
772 |
clearletterbox( .1 );
|
|
|
773 |
noncinematic();
|
|
|
774 |
releaseplayer();
|
|
|
775 |
cueplayer();
|
| 641 |
argyle |
776 |
*/
|
| 549 |
TickNSwist |
777 |
|
|
|
778 |
}
|
|
|
779 |
|
| 572 |
TickNSwist |
780 |
void hall_collapse()
|
|
|
781 |
{
|
|
|
782 |
triggerentity( $exp_hall_01 );
|
| 641 |
argyle |
783 |
$player.playsound ("sound/environment/metal/bigcreak.wav" );
|
|
|
784 |
//$hall_rotate.playsound ("sound/environment/metal/metal_creak2.wav" );
|
| 572 |
TickNSwist |
785 |
$player.earthquake( 3, 4 );
|
|
|
786 |
wait (.5);
|
|
|
787 |
triggerentity( $exp_hall_02 );
|
| 643 |
ticknswist |
788 |
triggerentity( $snd_hall_02 );
|
|
|
789 |
$hall_rotate.playsound ( "sound/environment/metal/metal_explo3.wav" );
|
|
|
790 |
|
| 572 |
TickNSwist |
791 |
$hall_rotate.time (1);
|
|
|
792 |
$hall_rotate.movedown (320);
|
|
|
793 |
wait (1);
|
| 643 |
ticknswist |
794 |
$player.playsound ("sound/explo_large_06.wav" );
|
| 572 |
TickNSwist |
795 |
}
|
| 549 |
TickNSwist |
796 |
|
|
|
797 |
|
|
|
798 |
|
|
|
799 |
|
|
|
800 |
|