| 626 |
lars |
1 |
// EF2 Level Script File
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| 888 |
lars |
2 |
// Level map6.bsp
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// Script by: ltiefland, Chrissstrahl
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// Geometry by: TRon, Argyle, TickNSwisted,Chrissstrahl
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// Created on: 10.12.2004
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// Last Updated on: 03.03.2007
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// Last Updated by: Chrissstrahl
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| 626 |
lars |
8 |
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| 745 |
lars |
9 |
void door_k_open();
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float number_weapons_taken;
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void obstacle();
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void intro_cin();
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void skip_intro_cin();
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void setup_world();
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void final_cin();
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void skip_final_cin();
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void levelchange();
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| 840 |
Avenger |
18 |
void doorLocked0();
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void doorLocked1();
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void doorLocked2();
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void doorLocked3();
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| 626 |
lars |
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void main(); // needed by ALL scripts
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void main()
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{
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| 902 |
lars |
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setup_world();
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thread intro_cin();
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| 752 |
ticknswist |
29 |
//PLAYER WEAPON LOADOUT
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| 840 |
Avenger |
30 |
$player.give( "models/weapons/worldmodel-phaser-STX.tik" );
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$player.give( "models/weapons/worldmodel-compressionrifle.tik" );
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$mistvieh.ai_off();
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$mistvieh.model( "char/alien-type1a-lurker-autopsy.tik" );
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| 626 |
lars |
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}
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| 745 |
lars |
35 |
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void setup_world()
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{
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| 902 |
lars |
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cam_fadeOut( .1, 0, 0, 0, 1, 0 );
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| 745 |
lars |
39 |
$illia_prisoner.ai_off();
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$illia_prisoner.anim( "cin-m8_situp" );
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$illia_prisoner.removeactorweapon ( "CompressionRifle" );
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$illia_transporter.ai_off();
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$illia_transporter.hide();
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$illia_bridge.ai_off();
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$illia_bridge.hide();
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$illia_bridge2.ai_off();
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$illia_bridge2.hide();
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$illia_shuttle.ai_off();
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$illia_shuttle.hide();
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| 902 |
lars |
50 |
$karq.allowfall(1);
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| 745 |
lars |
51 |
$warbird.forcealpha( 1 );
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$warbird.alpha( 0 );
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$warbird.hide();
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$scan_beam1.hide();
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$scan_beam2.hide();
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| 840 |
Avenger |
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// $scan_beam3.hide(); #Does not exist Chrissstrahl@27.12.2006
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lars |
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$scan_beam4.hide();
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$scan2_beam1.hide();
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$scan2_beam2.hide();
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$scan2_beam3.hide();
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$scan2_beam4.hide();
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$screen_on.hide();
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$screen_off.show();
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number_weapons_taken = 0;
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$weapon1_steam.hide();
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$weapon2_steam.hide();
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$weapon3_steam.hide();
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lars |
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waitforplayer();
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lars |
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}
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void warbird_cin()
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{
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spawn ( "Camera" , "targetname" , "cam2" );
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lars |
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waitforplayer();
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lars |
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freezeplayer();
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cinematic();
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//cam_fadein( 1, 0, 0, 0, 1, 0 );
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letterbox ( .1 );
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wait( .05 );
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$cam2.follow( $map6_warbird );
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$cam2.cut();
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lars |
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cam_fadein( 2, 0, 0, 0, 1, 0 );
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| 745 |
lars |
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wait( .5);
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cuecamera($cam2);
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wait(.5);
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$warbird.playsound( "sound/cloak.wav", 0, 4, 20000 );
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$warbird.fadein( 2, 1 );
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$warbird.show();
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wait(4);
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noncinematic();
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releaseplayer();
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cueplayer ();
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clearletterbox(.1);
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}
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void intro_cin()
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{
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spawn ( "Camera" , "targetname" , "cam1" );
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$illia_shuttle.show();
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$illia_shuttle.anim("cin-m7-end-sydney");
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lars |
101 |
waitforplayer();
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| 745 |
lars |
102 |
freezeplayer();
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cinematic();
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//cam_fadein( 1, 0, 0, 0, 1, 0 );
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letterbox ( .1 );
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skipthread("skip_intro_cin");
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wait( .05 );
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$cam1.follow( $map6_planet );
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$cam1.cut();
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wait( .5);
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cuecamera($cam1);
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lars |
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cam_fadein( .5, 0, 0, 0, 1, 0 );
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| 745 |
lars |
113 |
$shuttle.bind( $shuttle_origin );
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$shuttle_door.bind( $shuttle_origin );
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| 877 |
lars |
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$shuttle.playsound( "sound/vehicles/shuttlecraft/shuttle_decelerate.wav", 0, 4, 256 );
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| 840 |
Avenger |
116 |
$shuttle_origin.time(10);
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| 745 |
lars |
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wait(.1);
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$shuttle_origin.followpath( $shuttle_path, "normalangles" );
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wait(3);
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| 749 |
lars |
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stuffcmd( "showmenu antioch_system\n" );
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| 745 |
lars |
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wait(3);
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stuffcmd ( "popmenu 0\n" );
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wait(5);
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$cam1.follow($map6_prisoner);
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$cam1.cut();
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wait(.5);
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cuecamera($cam1);
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| 749 |
lars |
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$illia_prisoner.playdialog("localization/sound/dialog/map06/illia/uneventful.mp3",1,10000,0);
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waitfordialog($illia_prisoner);
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$illia_prisoner.playdialog("localization/sound/dialog/map06/illia/surprise.mp3",1,10000,0);
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waitfordialog($illia_prisoner);
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lars |
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$illia_prisoner.playdialog("localization/sound/dialog/map06/illia/notrace.mp3",1,10000,0);
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waitfordialog($illia_prisoner);
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$illia_prisoner.playdialog("localization/sound/dialog/map06/illia/ruins.mp3",1,10000,0);
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waitfordialog($illia_prisoner);
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$illia_prisoner.playdialog("localization/sound/dialog/map06/illia/begin.mp3",1,10000,0);
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waitfordialog($illia_prisoner);
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wait(2);
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$cam1.follow($antioch_cam3);
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$cam1.cut();
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wait(.5);
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cuecamera($cam1);
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$illia_shuttle.DisplayEffect( "TransportOut", "Federation" );
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wait(2);
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thread skip_intro_cin();
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}
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void skip_intro_cin()
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{
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cam_fadeout( .5, 0, 0, 0, 1, 0 );
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killthread ( "intro_cin" );
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wait ( .5 );
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noncinematic();
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releaseplayer();
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cueplayer ();
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| 890 |
avenger |
157 |
if(doesEntityExist($illia_prisoner)){//chrisstrahl remove useless char 2007.06.20
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$illia_prisoner.remove();
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}
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lars |
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clearletterbox(.1);
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cam_fadein( 1, 0, 0, 0, 1, 0 );
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| 902 |
lars |
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wait(.1);
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$player.use("compressionrifle");
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| 745 |
lars |
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}
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void final_cin()
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{
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Avenger |
168 |
freezeplayer();
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$player.hide();
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| 745 |
lars |
170 |
spawn ( "Camera" , "targetname" , "cam3" );
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spawn ( "Camera" , "targetname" , "cam4" );
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spawn ( "Camera" , "targetname" , "cam5" );
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cinematic();
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//cam_fadein( 1, 0, 0, 0, 1, 0 );
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letterbox ( .1 );
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skipthread("skip_final_cin");
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$illia_transporter.show();
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wait( .05 );
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$cam3.follow( $map6_transporter );
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$cam3.cut();
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$cam4.follow( $map6_bridge );
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$cam4.cut();
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wait( .5);
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cuecamera($cam3);
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wait(1);
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$illia_transporter.DisplayEffect( "TransportOut", "Federation" );
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wait(2);
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cuecamera($cam4);
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$illia_bridge.DisplayEffect( "TransportIn", "Federation" );
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wait(2);
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$illia_bridge.show();
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$illia_bridge.headWatchTarget( "illia_look_first", 7 );
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wait( 1 );
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$illia_bridge.headWatchTarget( "illia_look_second", 7 );
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| 840 |
Avenger |
199 |
wait( 2 );
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| 745 |
lars |
200 |
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$cam5.follow( $map6_prisoner );
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$illia_bridge.hide();
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$illia_bridge.notsolid();
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$cam5.cut();
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cuecamera($cam5);
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$illia_prisoner.playdialog("localization/sound/dialog/map06/illia/ihadmydoubts.mp3",1,10000,0);
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waitfordialog($illia_prisoner);
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wait(.5);
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209 |
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| 746 |
lars |
210 |
$cam4.follow($map7_illia_cam1);
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| 840 |
Avenger |
211 |
$cam4.cut();
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| 745 |
lars |
212 |
wait(.5);
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cuecamera($cam4);
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//wait(5);
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215 |
$illia_bridge2.show();
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$illia_bridge2.anim( "cin-m7-end-sydney" );
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$illia_bridge2.playdialog("localization/sound/dialog/map06/illia/proof.mp3",1,10000,0);
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waitfordialog($illia_bridge2);
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wait(3);
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220 |
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thread skip_final_cin();
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}
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void skip_final_cin()
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{
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killthread("final_cin");
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noncinematic();
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releaseplayer();
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229 |
cueplayer ();
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clearletterbox(.1);
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231 |
levelchange();
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| 840 |
Avenger |
232 |
$karq.ai_on();
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233 |
$karq.attack($player);
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| 745 |
lars |
234 |
}
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void transporter_platform()
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{
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thread final_cin();
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}
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void levelchange()
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{
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stuffcmd("map map7");
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}
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247 |
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void door_k_open()
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249 |
{
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| 840 |
Avenger |
250 |
$scan_beam2.playsound( "sound/weapons/romtricorder/tricord_scan.wav", 1 ,3 ,100 );
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| 745 |
lars |
251 |
$scan_beam1.show();
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$scan2_beam1.show();
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wait(.3);
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$scan_beam1.hide();
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$scan2_beam1.hide();
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256 |
$scan_beam2.show();
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257 |
$scan2_beam2.show();
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258 |
wait(.3);
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259 |
$scan_beam2.hide();
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260 |
$scan2_beam2.hide();
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| 840 |
Avenger |
261 |
//$scan_beam3.show();#Does not exist Chrissstrahl@27.12.2006
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| 745 |
lars |
262 |
$scan2_beam3.show();
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263 |
wait(.3);
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| 840 |
Avenger |
264 |
//$scan_beam3.hide();#Does not exist Chrissstrahl@27.12.2006
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| 745 |
lars |
265 |
$scan2_beam3.hide();
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266 |
$scan_beam4.show();
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267 |
$scan2_beam4.show();
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268 |
wait(.3);
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269 |
$scan_beam4.hide();
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270 |
$scan2_beam4.hide();
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271 |
wait(.3);
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| 877 |
lars |
272 |
$scan_beam2.remove();
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| 745 |
lars |
273 |
wait(1.5);
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274 |
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275 |
$door_k_top.time(1.5);
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276 |
$door_k_left.time(1.5);
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277 |
$door_k_right.time(1.5);
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278 |
$door_k_lower.time(1.5);
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279 |
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280 |
$door_k_top.moveUp( 72 );
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281 |
$door_k_left.moveWest( 50 );
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282 |
$door_k_right.moveEast( 50 );
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283 |
$door_k_lower.moveDown( 50 );
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| 840 |
Avenger |
284 |
$door_k_top.playsound( "sound/doors/kling_shipdoor.wav", 3 ,7 ,100 );
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| 745 |
lars |
285 |
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286 |
wait(4);
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287 |
$weapon1.time(2);
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288 |
$weapon2.time(2);
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289 |
$weapon3.time(2);
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290 |
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291 |
$weapon1.rotateZup( -100 );
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292 |
$weapon1_steam.show();
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293 |
$weapon1.playsound( "sound/environment/machine/lift2.wav");
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294 |
wait(.5);
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295 |
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296 |
$weapon1_steam.hide();
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297 |
$weapon2_steam.show();
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298 |
$weapon2.rotateZup( -100 );
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299 |
$weapon2.playsound( "sound/environment/machine/lift2.wav");
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300 |
wait(.5);
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301 |
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302 |
$weapon2_steam.hide();
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303 |
$weapon3_steam.show();
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304 |
$weapon3.rotateZup( -100 );
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305 |
$weapon3.playsound( "sound/environment/machine/lift2.wav");
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306 |
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307 |
wait(.5);
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308 |
$weapon3_steam.hide();
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309 |
}
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310 |
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311 |
void weapon_taken()
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312 |
{
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313 |
number_weapons_taken++;
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314 |
if (number_weapons_taken == 3)
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315 |
{
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316 |
wait(2);
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317 |
$transporter_door_left.time(1.5);
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318 |
$transporter_door_right.time(1.5);
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319 |
$transporter_door_left.moveWest(80);
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320 |
$transporter_door_right.moveEast(80);
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321 |
$transporter_door_right.playsound( "sound/doors/sfa_regdoor.wav");
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322 |
}
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323 |
}
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324 |
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325 |
void transporter_room_entered()
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326 |
{
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327 |
$screen_off.hide();
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328 |
$screen_on.show();
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329 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/goodday.mp3",1,10000,0);
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330 |
waitfordialog($stevens);
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331 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/recorded.mp3",1,10000,0);
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332 |
waitfordialog($stevens);
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333 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/ihope.mp3",1,10000,0);
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334 |
waitfordialog($stevens);
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335 |
warbird_cin();
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|
336 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/wehave.mp3",1,10000,0);
|
|
|
337 |
waitfordialog($stevens);
|
|
|
338 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/insteadof.mp3",1,10000,0);
|
|
|
339 |
waitfordialog($stevens);
|
|
|
340 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/enterprise.mp3",1,10000,0);
|
|
|
341 |
waitfordialog($stevens);
|
| 900 |
lars |
342 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/exomorphs.mp3",1,10000,0);
|
|
|
343 |
waitfordialog($stevens);
|
|
|
344 |
$stevens.playdialog("localization/sound/dialog/map06/stevens/iamsure.mp3",1,10000,0);
|
|
|
345 |
waitfordialog($stevens);
|
| 745 |
lars |
346 |
|
|
|
347 |
$screen_on.hide();
|
|
|
348 |
$screen_off.show();
|
|
|
349 |
|
|
|
350 |
wait(1);
|
|
|
351 |
obstacle();
|
|
|
352 |
}
|
|
|
353 |
|
|
|
354 |
void obstacle()
|
|
|
355 |
{
|
|
|
356 |
float move_val = 140;
|
|
|
357 |
float delay_val = .3;
|
|
|
358 |
|
|
|
359 |
$screen_off.show();
|
|
|
360 |
$screen_on.hide();
|
|
|
361 |
|
|
|
362 |
$obstacle1.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
363 |
$obstacle1.moveDown(move_val);
|
|
|
364 |
$down_obstacle1.moveUp(move_val);
|
|
|
365 |
wait(delay_val);
|
|
|
366 |
|
|
|
367 |
$obstacle2.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
368 |
$obstacle2.moveDown(move_val);
|
|
|
369 |
$down_obstacle2.moveUp(move_val);
|
|
|
370 |
wait(delay_val);
|
|
|
371 |
|
|
|
372 |
$obstacle3.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
373 |
$obstacle3.moveDown(move_val);
|
|
|
374 |
$down_obstacle3.moveUp(move_val);
|
|
|
375 |
wait(delay_val);
|
|
|
376 |
|
|
|
377 |
$obstacle4.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
378 |
$obstacle4.moveDown(move_val);
|
|
|
379 |
$down_obstacle4.moveUp(move_val);
|
|
|
380 |
wait(delay_val);
|
|
|
381 |
|
|
|
382 |
$obstacle5.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
383 |
$obstacle5.moveDown(move_val);
|
|
|
384 |
$down_obstacle5.moveUp(move_val);
|
|
|
385 |
wait(delay_val);
|
|
|
386 |
|
|
|
387 |
$obstacle6.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
388 |
$obstacle6.moveDown(move_val);
|
|
|
389 |
$down_obstacle6.moveUp(move_val);
|
|
|
390 |
wait(delay_val);
|
|
|
391 |
|
|
|
392 |
$obstacle7.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
393 |
$obstacle7.moveDown(move_val);
|
|
|
394 |
$down_obstacle7.moveUp(move_val);
|
|
|
395 |
wait(delay_val);
|
|
|
396 |
|
|
|
397 |
$obstacle8.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
398 |
$obstacle8.moveDown(move_val);
|
|
|
399 |
$down_obstacle8.moveUp(move_val);
|
|
|
400 |
wait(delay_val);
|
|
|
401 |
|
|
|
402 |
$obstacle9.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
403 |
$obstacle9.moveDown(move_val);
|
|
|
404 |
$down_obstacle9.moveUp(move_val);
|
|
|
405 |
wait(delay_val);
|
|
|
406 |
|
|
|
407 |
$obstacle10.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
408 |
$obstacle10.moveDown(move_val);
|
|
|
409 |
$down_obstacle10.moveUp(move_val);
|
|
|
410 |
wait(delay_val);
|
|
|
411 |
|
|
|
412 |
$obstacle11.playsound( "sound/environment/machine/mech_move1.wav");
|
|
|
413 |
$obstacle11.moveDown(move_val);
|
| 840 |
Avenger |
414 |
}
|
|
|
415 |
|
|
|
416 |
void doorLocked0()
|
|
|
417 |
{
|
|
|
418 |
$door0.nottriggerable();
|
|
|
419 |
$door0.playSound( "sound/doors/door_locked.wav", 3, 4, 50 );
|
|
|
420 |
waitForSound( "door_locked.wav", 0.2 );
|
|
|
421 |
$door0.triggerable();
|
|
|
422 |
}
|
|
|
423 |
void doorLocked1()
|
|
|
424 |
{
|
|
|
425 |
$door1.nottriggerable();
|
|
|
426 |
$door1.playSound( "sound/doors/door_locked.wav", 3, 4, 50 );
|
|
|
427 |
waitForSound( "door_locked.wav", 0.2 );
|
|
|
428 |
$door1.triggerable();
|
|
|
429 |
}
|
|
|
430 |
void doorLocked2()
|
|
|
431 |
{
|
|
|
432 |
$door2.nottriggerable();
|
|
|
433 |
$door2.playSound( "sound/doors/door_locked.wav", 3, 4, 50 );
|
|
|
434 |
waitForSound( "door_locked.wav", 0.2 );
|
|
|
435 |
$door2.triggerable();
|
|
|
436 |
}
|
|
|
437 |
void doorLocked3()
|
|
|
438 |
{
|
|
|
439 |
$door3.nottriggerable();
|
|
|
440 |
$door3.playSound( "sound/doors/door_locked.wav", 3, 4, 50 );
|
|
|
441 |
waitForSound( "door_locked.wav", 0.2 );
|
|
|
442 |
$door3.triggerable();
|
| 752 |
ticknswist |
443 |
}
|