| 367 |
lars |
1 |
// EF2 Level Script File
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| 98 |
lars |
2 |
//
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| 494 |
lars |
3 |
// Level: map2.bsp
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| 615 |
hmm_cantde |
4 |
// Script By: Nemo22, Argyle, LTiefland, DrBob, 7o'nine
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5 |
// Geometry By: Argyle, Alpharaptor, 7o'nine, Cortex
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| 494 |
lars |
6 |
// Created on: Unknown
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| 769 |
hmm_cantde |
7 |
// Last Edited on: 17/12/05
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| 615 |
hmm_cantde |
8 |
// Last Edited By: 7o'nine
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| 98 |
lars |
9 |
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10 |
#include "maps/global_scripts/global_common.scr"
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| 487 |
Nemo22 |
11 |
#include "maps/global_scripts/global_math.scr"
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12 |
#include "maps/global_scripts/global_acceleratedMovement.scr"
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| 615 |
hmm_cantde |
13 |
#include "maps/global_scripts/global_playerLoadout.scr"
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14 |
#include "maps/global_scripts/global_debugUtils.scr"
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15 |
#include "maps/global_scripts/global_tricorderBase.scr"
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16 |
#include "maps/global_scripts/global_tricorderKeypad.scr"
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| 98 |
lars |
17 |
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hmm_cantde |
18 |
// FUNCTIONS
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19 |
void puzzleUsed();
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20 |
void puzzleReset();
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21 |
void puzzleSolved();
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22 |
void closed_door_sound();
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23 |
void startWalker();
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hmm_cantde |
24 |
void trans_guy_onUse();
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hmm_cantde |
25 |
void cargoSecretReveal();
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lars |
26 |
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hmm_cantde |
27 |
// VARIABLES
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| 487 |
Nemo22 |
28 |
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| 98 |
lars |
29 |
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30 |
void hovercar()
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31 |
{
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32 |
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lars |
33 |
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lars |
34 |
$hovercar_crate1.bind($hovercar_origin);
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35 |
$hovercar_crate2.bind($hovercar_origin);
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36 |
$hovercar_crate3.bind($hovercar_origin);
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$hovercar_crate4.bind($hovercar_origin);
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38 |
$hovercar_crate5.bind($hovercar_origin);
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39 |
$hovercar_crate6.bind($hovercar_origin);
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lars |
40 |
$hovercar_sound.bind($hovercar_origin);
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lars |
41 |
$hovercar.bind($hovercar_origin);
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42 |
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43 |
wait(0.5);
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lars |
44 |
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lars |
45 |
$hovercar_origin.time(5);
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46 |
$hovercar_origin.moveto($hovercar_origin2);
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lars |
47 |
triggerentity($hovercar_sound);
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| 98 |
lars |
48 |
waitfor($hovercar_origin);
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49 |
$hovercar_origin.time(3);
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50 |
$hovercar_origin.rotateYdown(90);
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51 |
wait(3.5);
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| 143 |
lars |
52 |
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lars |
53 |
$hovercar_origin.time(5);
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54 |
$hovercar_origin.moveto($hovercar_origin3);
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55 |
wait(3);
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56 |
$remote_guy.anim("idle");
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57 |
$remote_guy.walkto("$remote_guy_1");
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lars |
58 |
waitfor($remote_guy);
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lars |
59 |
triggerentity($hovercar_sound);
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lars |
60 |
$remote_guy.anim( "ent-datapad-use" );
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lars |
61 |
$remote_guyr.doUse($hovercar_sound);
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lars |
62 |
}
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63 |
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hmm_cantde |
64 |
void closed_door_sound()
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{
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hmm_cantde |
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$player.playsound( "sound/ships/forever/for_doorbeep.wav", 3, 1.0);
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hmm_cantde |
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}
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lars |
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void remote_scene()
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{
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thread hovercar();
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}
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void moya_cin()
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{
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Nemo22 |
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argyle |
77 |
$moya.lookat( $player );
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$player.angle( 345 );
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lars |
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$moya.playdialog("localization/sound/dialog/map01/moya/youspend.mp3",1,10000,0);
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waitfordialog($moya);
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$moya.playdialog("localization/sound/dialog/map01/moya/prettyviolent.mp3",1,10000,0);
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waitfordialog($moya);
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$lounge_illia.playdialog("localization/sound/dialog/map01/illia/afterserved.mp3",1,10000,1);
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waitfordialog($lounge_illia);
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$lounge_illia.playdialog("localization/sound/dialog/map01/illia/whatcanidoforyou.mp3",1,10000,1);
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waitfordialog($lounge_illia);
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$moya.playdialog("localization/sound/dialog/map01/moya/captain.mp3",1,10000,0);
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waitfordialog($moya);
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$moya.playdialog("localization/sound/dialog/map01/moya/brandy.mp3",1,10000,0);
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waitfordialog($moya);
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$lounge_illia.playdialog("localization/sound/dialog/map01/illia/iwillsee.mp3",1,10000,1);
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waitfordialog($lounge_illia);
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wait(1.5);
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$lounge_illia.playdialog("localization/sound/dialog/map01/illia/anythingelse.mp3",1,10000,1);
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waitfordialog($lounge_illia);
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$moya.playdialog("localization/sound/dialog/map01/moya/no.mp3",1,10000,0);
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waitfordialog($moya);
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$player.immobilize( 0 );
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argyle |
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lars |
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$moya.strictlyfollowpath(1);
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lars |
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$moya.walkto("$moya_nav1");
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lars |
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waitfor($moya);
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lars |
103 |
$moya.walkto("$moya_nav2");
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lars |
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waitfor($moya);
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lars |
105 |
$moya.walkto("$moya_nav3");
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lars |
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waitfor($moya);
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lars |
107 |
$moya.walkto("$moya_nav_lift");
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waitfor($moya);
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hmm_cantde |
109 |
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wait(4);
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$moya.remove();
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lars |
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}
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void hazard_cin()
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{
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$munro.walkto("$nav_transroom1");
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$kourban.walkto("$nav_transroom2");
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hmm_cantde |
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wait(1);
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lars |
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$gonzales.walkto("$nav_transroom3");
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wait(3);
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waitfor($munro);
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lars |
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$mankell.lookat($munro);
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lars |
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$mankell.playdialog("localization/sound/dialog/map02/mankell/nicetohaveyou.mp3",1,10000,0);
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waitfordialog($mankell);
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$mankell.playdialog("localization/sound/dialog/map02/mankell/greet.mp3",1,10000,0);
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waitfordialog($mankell);
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$munro.playdialog("localization/sound/dialog/map02/munro/ayesir.mp3",1,10000,0);
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waitfordialog($munro);
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wait(2);
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lars |
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$munro.walkto("$nav_plat1");
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$kourban.walkto("$nav_plat2");
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$gonzales.walkto("$nav_plat3");
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waitfor($kourban);
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lars |
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wait(2);
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lars |
135 |
$kourban.displayEffect( "TransportOut", "Federation" );
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$gonzales.displayEffect( "TransportOut", "Federation" );
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$munro.displayEffect( "TransportOut", "Federation" );
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lars |
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wait(3);
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lars |
139 |
$kourban.notsolid();
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$gonzales.notsolid();
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$munro.notsolid();
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hmm_cantde |
142 |
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lars |
143 |
$mankell.walkto("$mankell_2");
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waitfor($mankell);
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$mankell.walkto("$mankell_4");
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waitfor($mankell);
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$mankell.walkto("$mankell_7");
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waitfor($mankell);
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lars |
149 |
$mankell.walkto("$mankell_8");
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waitfor($mankell);
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lars |
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$mankell.walkto("$mankell_9");
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waitfor($mankell);
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lars |
153 |
$mankell.walkto("$mankell_10");
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waitfor($mankell);
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hmm_cantde |
155 |
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wait(4);
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$mankell.remove();
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lars |
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}
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hmm_cantde |
160 |
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lars |
162 |
void main()
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{
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lars |
164 |
$player.immobilize( 1 );
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lars |
165 |
//Take away weapons from player!
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//No tricorder in this map!
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$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );
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$player.take ( "models/weapons/worldmodel-fieldassaultrifle.tik" );
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$player.take ( "models/weapons/worldmodel-burstrifle.tik" );
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$player.take ( "models/weapons/worldmodel-attrex-rifle.tik" );
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$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );
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$player.take ( "models/weapons/worldmodel-phaser-STX.tik" );
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$player.take ( "models/weapons/worldmodel-tricorder-STX.tik" );
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lars |
175 |
//Setup people's use threads
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thread globalCommon_OnUse( $remote_guy , "remote_guy_onUse" );
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177 |
thread globalCommon_OnUse( $repair_lady, "repair_lady_onUse" );
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hmm_cantde |
178 |
thread globalCommon_OnUse( $trans_guy, "trans_guy_onUse" );
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| 487 |
Nemo22 |
179 |
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argyle |
180 |
//Enterprise before Casino hiden + binden
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Nemo22 |
181 |
$l_ent1.bind( $l_ent_origin );
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182 |
$l_ent2.bind( $l_ent_origin );
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183 |
$l_ent3.bind( $l_ent_origin );
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184 |
$l_ent_origin.hide();
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185 |
$l_ent1.notsolid();
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186 |
$l_ent2.notsolid();
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187 |
$l_ent3.notsolid();
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188 |
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189 |
$warp_ent1.bind( $warp_ent_origin );
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190 |
$warp_ent2.bind( $warp_ent_origin );
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191 |
$warp_ent3.bind( $warp_ent_origin );
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lars |
192 |
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lars |
193 |
//AI_OFF
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lars |
194 |
$munro.ai_off();
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195 |
$munro.pushable( 0 );
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lars |
196 |
$lounge_illia.ai_off();
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197 |
$lounge_illia.pushable( 0 );
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198 |
$lounge_stevens.ai_off();
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$lounge_stevens.pushable( 0 );
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lars |
200 |
$kourban.ai_off();
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201 |
$kourban.pushable( 0 );
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202 |
$gonzales.ai_off();
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203 |
$gonzales.pushable( 0 );
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204 |
$repair_lady.ai_off();
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205 |
$repair_lady.pushable( 0 );
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206 |
$remote_guy.ai_off();
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207 |
$remote_guy.pushable( 0 );
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208 |
$moya.ai_off();
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209 |
$moya.pushable( 0 );
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210 |
$mankell.ai_off();
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211 |
$mankell.pushable( 0 );
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| 121 |
lars |
212 |
$illia3.ai_off();
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213 |
$illia3.pushable( 0 );
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| 287 |
lars |
214 |
$illia_holo.ai_off();
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215 |
$illia_holo.pushable( 0 );
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| 121 |
lars |
216 |
$stevens.ai_off();
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217 |
$stevens.pushable( 0 );
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218 |
$illia_prisoner.ai_off();
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219 |
$illia_prisoner.pushable( 0 );
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220 |
$tebok.ai_off();
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221 |
$tebok.pushable( 0 );
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| 487 |
Nemo22 |
222 |
$warp_illia.ai_off();
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223 |
$warp_illia.pushable( 0 );
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224 |
$warp_illia.hide();
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| 769 |
hmm_cantde |
225 |
$trans_guy.ai_off();
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226 |
$trans_guy.pushable( 0 );
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lars |
227 |
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| 121 |
lars |
228 |
//Hide NPCs
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229 |
$lounge_illia.hide();
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230 |
$lounge_illia.notsolid();
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231 |
$lounge_stevens.hide();
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232 |
$lounge_stevens.notsolid();
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233 |
$illia3.hide();
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234 |
$illia3.notsolid();
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| 287 |
lars |
235 |
$illia_holo.hide();
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236 |
$illia_holo.notsolid();
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| 121 |
lars |
237 |
$illia_prisoner.hide();
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238 |
$illia_prisoner.notsolid();
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239 |
$tebok.hide();
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240 |
$tebok.notsolid();
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241 |
$stevens.hide();
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242 |
$stevens.notsolid();
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243 |
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hmm_cantde |
244 |
//Hide cargo bay golden ship
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245 |
$cargoSecret.hide();
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246 |
$cargoSecret.notsolid();
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247 |
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| 121 |
lars |
248 |
soundtrack( "m2l3-sfa.mus" );
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249 |
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250 |
wait(0.5);
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251 |
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| 98 |
lars |
252 |
//Anims
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253 |
$repair_lady.anim("cin-m3_hunch");
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254 |
$remote_guy.useactorweapon( "EnterpriseDatapad" );
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255 |
$remote_guy.anim( "ent-datapad-use" );
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256 |
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| 121 |
lars |
257 |
//Remove weapons
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| 98 |
lars |
258 |
$gonzales.removeactorweapon ( "CompressionRifle" );
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259 |
$munro.removeactorweapon ( "CompressionRifle" );
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| 559 |
argyle |
260 |
$kourban.removeactorweapon ( "fieldassaultrifle" );
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| 121 |
lars |
261 |
$illia3.removeactorweapon ( "CompressionRifle" );
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262 |
$illia3.removeactorweapon ( "AssaultRifle" );
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263 |
$illia3.removeactorweapon ( "CompressionRifleEnhanced" );
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264 |
$lounge_illia.removeactorweapon ( "CompressionRifle" );
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265 |
$lounge_illia.removeactorweapon ( "AssaultRifle" );
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266 |
$lounge_illia.removeactorweapon ( "CompressionRifleEnhanced" );
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267 |
$illia_prisoner.removeactorweapon ( "CompressionRifle" );
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268 |
$illia_prisoner.removeactorweapon ( "AssaultRifle" );
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|
269 |
$illia_prisoner.removeactorweapon ( "CompressionRifleEnhanced" );
|
| 487 |
Nemo22 |
270 |
$warp_illia.removeactorweapon ( "CompressionRifle" );
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271 |
$warp_illia.removeactorweapon ( "AssaultRifle" );
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|
272 |
$warp_illia.removeactorweapon ( "CompressionRifleEnhanced" );
|
| 121 |
lars |
273 |
|
| 670 |
hmm_cantde |
274 |
globalCommon_SpawnActor( "char/starfleet_crew-male.tik", "walker", '80 -688 -10', 0 );
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|
275 |
$walker.ai_off();
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|
276 |
$walker.removeactorweapon ( "CompressionRifle" );
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|
277 |
$walker.removeactorweapon ( "AssaultRifle" );
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|
278 |
$walker.removeactorweapon ( "CompressionRifleEnhanced" );
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|
279 |
|
| 98 |
lars |
280 |
wait(1);
|
| 121 |
lars |
281 |
|
| 143 |
lars |
282 |
$player.loadobjectives("GBS2");
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|
283 |
$player.setobjectiveshow("gettobar", 1);
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|
284 |
$player.setobjectiveshow("findbrandy", 1);
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|
285 |
$player.missionobjective(1);
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|
286 |
|
| 352 |
lars |
287 |
$cargo_door.lock();
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|
288 |
$locked_door1.lock();
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|
289 |
$locked_door2.lock();
|
| 670 |
hmm_cantde |
290 |
$secretRoomDoors.lock();
|
| 352 |
lars |
291 |
|
| 670 |
hmm_cantde |
292 |
//Dynamic light setup in maintenance room
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|
293 |
$world.light_lightstyle( "maintenanceLight", "ddgggggggggjjjhkkkkkkkzzzzzttmmmmmkkaaaaaaabbbfffffffff", 0);
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|
|
294 |
|
| 98 |
lars |
295 |
moya_cin();
|
|
|
296 |
}
|
|
|
297 |
|
| 125 |
lars |
298 |
void cell_cin()
|
|
|
299 |
{
|
|
|
300 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
301 |
// Illia in a cell.
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|
|
302 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
303 |
|
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|
304 |
$illia_prisoner.show();
|
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|
305 |
$illia_prisoner.solid();
|
|
|
306 |
$illia_prisoner.anim("cin-m8_situp");
|
|
|
307 |
$cam9.follow($cell_cam);
|
|
|
308 |
$cam9.cut();
|
|
|
309 |
|
|
|
310 |
wait(1);
|
|
|
311 |
|
|
|
312 |
cuecamera($cam9);
|
|
|
313 |
|
|
|
314 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
315 |
|
|
|
316 |
$illia_prisoner.playdialog("localization/sound/dialog/map02/Illia/stevenswasgone.mp3",1,10000,0);
|
|
|
317 |
waitfordialog( $illia_prisoner );
|
|
|
318 |
$illia_prisoner.playdialog("localization/sound/dialog/map02/Illia/myplan.mp3",1,10000,0);
|
|
|
319 |
waitfordialog( $illia_prisoner );
|
|
|
320 |
$illia_prisoner.playdialog("localization/sound/dialog/map02/Illia/sabotage.mp3",1,10000,0);
|
|
|
321 |
waitfordialog( $illia_prisoner );
|
|
|
322 |
|
|
|
323 |
wait(1);
|
|
|
324 |
|
|
|
325 |
}
|
|
|
326 |
|
| 487 |
Nemo22 |
327 |
//--------------------------------------------------
|
|
|
328 |
// Enterprise geht auf Warp
|
|
|
329 |
//--------------------------------------------------
|
|
|
330 |
void ent_warp()
|
|
|
331 |
{
|
|
|
332 |
$warp_illia.show();
|
|
|
333 |
$warp_illia.displayEffect( "TransportIn", "FederationNoAnim" );
|
|
|
334 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
|
|
335 |
$cam1.follow( $warp_shot1 );
|
|
|
336 |
$cam1.cut();
|
|
|
337 |
$cam1.fov( 62 );
|
|
|
338 |
wait( .1 );
|
|
|
339 |
|
|
|
340 |
$cam2.follow( $warp_shot2 );
|
|
|
341 |
$cam2.cut();
|
|
|
342 |
$cam2.fov( 62 );
|
|
|
343 |
|
|
|
344 |
cuecamera( $cam1 );
|
|
|
345 |
$l_ent_origin.show();
|
|
|
346 |
$warp_illia.headWatchTarget( "l_ent_origin", 7 );
|
|
|
347 |
thread globalAccelMove( $l_ent_origin, '512 0 0', 5, "rampup", "" );
|
|
|
348 |
wait( 5 );
|
|
|
349 |
cuecamera( $cam2 );
|
|
|
350 |
wait( 11 );
|
|
|
351 |
$cam2.playsound( "sound/ships/enterprise/ent_enter_warp.wav", 0, 4, 20000 );
|
|
|
352 |
|
|
|
353 |
wait( 2.5 );
|
|
|
354 |
$spawnWarpFlash.scale( .6 );
|
|
|
355 |
$spawnWarpFlash.modelname( "models/fx/fx-warpflash-federation.tik" );
|
|
|
356 |
thread globalAccelMoveY( $warp_ent_origin, -3000, .8, "rampup", "");
|
|
|
357 |
wait( .8 );
|
|
|
358 |
$spawnWarpFlash.origin( $warp_ent_origin.getOrigin() );
|
|
|
359 |
triggerEntity( $spawnWarpFlash );
|
|
|
360 |
$warp_ent_origin.hide();
|
|
|
361 |
|
|
|
362 |
wait( 4 );
|
|
|
363 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
364 |
wait(1);
|
|
|
365 |
}
|
|
|
366 |
|
| 121 |
lars |
367 |
void recruit_cin()
|
|
|
368 |
{
|
|
|
369 |
|
|
|
370 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
371 |
// The sequence where you are on the Enterprise and talk to Stevens, who wants to recruit you once again for 31.
|
|
|
372 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
373 |
|
| 286 |
nemo22 |
374 |
// Die Kameras einschalten
|
|
|
375 |
//--Kamera wenn Illia uns Steven sich reinbeamen
|
|
|
376 |
$cam1.follow( $map2_ent_beamin );
|
|
|
377 |
$cam1.cut();
|
|
|
378 |
//--Kamera hinter Illia
|
|
|
379 |
$cam2.follow( $map2_ent_behindillia );
|
|
|
380 |
$cam2.cut();
|
|
|
381 |
//--Kamera hinter Stevens
|
|
|
382 |
$cam3.follow( $map2_ent_behindstevens );
|
|
|
383 |
$cam3.cut();
|
|
|
384 |
//--Kamera direkt vor Stevens Gesicht
|
|
|
385 |
$cam5.follow( $map2_ent_fstevens );
|
|
|
386 |
$cam5.cut();
|
|
|
387 |
|
| 121 |
lars |
388 |
wait(0.5);
|
|
|
389 |
cam_fadein( 1, 0, 0, 0, 1, 0 );
|
| 286 |
nemo22 |
390 |
cuecamera($cam1);
|
| 121 |
lars |
391 |
|
| 286 |
nemo22 |
392 |
$illia3.show();
|
|
|
393 |
$illia3.displayEffect( "TransportIn", "FederationNoAnim" );
|
|
|
394 |
$stevens.show();
|
|
|
395 |
$stevens.displayEffect( "TransportIn", "FederationNoAnim" );
|
| 121 |
lars |
396 |
|
|
|
397 |
wait(2);
|
|
|
398 |
|
|
|
399 |
$illia3.show();
|
|
|
400 |
$illia3.solid();
|
|
|
401 |
$stevens.show();
|
|
|
402 |
$stevens.solid();
|
|
|
403 |
|
|
|
404 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/offertodrink.mp3",1,10000,0);
|
| 286 |
nemo22 |
405 |
$stevens.anim( "conv-handsweep" );
|
|
|
406 |
waitforanimation( $stevens, "conv-handsweep" );
|
|
|
407 |
$stevens.anim( "idle" );
|
| 121 |
lars |
408 |
waitfordialog($stevens);
|
|
|
409 |
|
| 286 |
nemo22 |
410 |
wait(2);
|
| 125 |
lars |
411 |
|
| 286 |
nemo22 |
412 |
$camb.follow($map3_win1);
|
|
|
413 |
$camb.cut();
|
| 121 |
lars |
414 |
wait(0.5);
|
| 286 |
nemo22 |
415 |
cuecamera($cam1);
|
| 121 |
lars |
416 |
|
| 125 |
lars |
417 |
$illia3.walkto("$illia_window");
|
|
|
418 |
waitfor($illia3);
|
|
|
419 |
$illia3.lookat($atlantic);
|
| 412 |
argyle |
420 |
$cama.follow($map2_at_to_quar);
|
|
|
421 |
$cama.cut();
|
| 121 |
lars |
422 |
wait(1);
|
|
|
423 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/enterprise.mp3",1,10000,0);
|
|
|
424 |
waitfordialog($illia3);
|
| 286 |
nemo22 |
425 |
$camc.follow( $map2_ent_to_at );
|
|
|
426 |
$camc.cut();
|
| 412 |
argyle |
427 |
wait(.1);
|
| 286 |
nemo22 |
428 |
cuecamera($camc);
|
| 412 |
argyle |
429 |
wait( 11 );
|
| 286 |
nemo22 |
430 |
|
|
|
431 |
wait(.01);
|
|
|
432 |
cuecamera($cama);
|
| 412 |
argyle |
433 |
wait( 9.2 );
|
| 286 |
nemo22 |
434 |
|
| 121 |
lars |
435 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/captainpicard.mp3",1,10000,0);
|
| 286 |
nemo22 |
436 |
$illia3.anim( "conv-scratchingchin-thinking" );
|
|
|
437 |
waitforanimation( $illia3, "conv-scratchingchin-thinking" );
|
|
|
438 |
$illia3.anim( "idle" );
|
| 121 |
lars |
439 |
waitfordialog($illia3);
|
| 286 |
nemo22 |
440 |
|
|
|
441 |
$illia3.headWatchTarget( "stevens", 10 );
|
|
|
442 |
$stevens.headWatchTarget( "illia3", 10 );
|
|
|
443 |
|
| 121 |
lars |
444 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/thirtyone.mp3",1,10000,0);
|
| 286 |
nemo22 |
445 |
$illia3.anim( "conv-shakehead" );
|
|
|
446 |
waitforanimation( $illia3, "conv-shakehead" );
|
|
|
447 |
$illia3.anim( "idle" );
|
| 121 |
lars |
448 |
waitfordialog($illia3);
|
|
|
449 |
|
|
|
450 |
wait(1);
|
|
|
451 |
|
| 286 |
nemo22 |
452 |
cuecamera($cam3);
|
| 121 |
lars |
453 |
|
| 125 |
lars |
454 |
$illia3.walkto("$illia6");
|
|
|
455 |
waitfor($illia3);
|
|
|
456 |
$illia3.walkto("$illia1");
|
|
|
457 |
waitfor($illia3);
|
|
|
458 |
$illia3.lookat($stevens);
|
|
|
459 |
$stevens.lookat($illia3);
|
|
|
460 |
wait(2);
|
|
|
461 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/picard.mp3",1,10000,0);
|
| 286 |
nemo22 |
462 |
$stevens.anim( "conv-gesture" );
|
|
|
463 |
waitforanimation( $stevens, "conv-gesture" );
|
|
|
464 |
$stevens.anim( "idle" );
|
| 125 |
lars |
465 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
466 |
|
|
|
467 |
cuecamera($cam2);
|
| 125 |
lars |
468 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/situation.mp3",1,10000,0);
|
| 286 |
nemo22 |
469 |
$stevens.anim( "conv-idle" );
|
|
|
470 |
waitforanimation( $stevens, "conv-idle" );
|
|
|
471 |
$stevens.anim( "idle" );
|
| 125 |
lars |
472 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
473 |
|
|
|
474 |
//--Kamera um Illia und Stevens
|
|
|
475 |
$cam4.follow( $map2_ent_isround );
|
|
|
476 |
$cam4.cut();
|
|
|
477 |
wait( .1 );
|
|
|
478 |
cuecamera( $cam4 );
|
|
|
479 |
|
| 125 |
lars |
480 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/member.mp3",1,10000,0);
|
| 286 |
nemo22 |
481 |
$stevens.anim( "conv-talk-handsonhips" );
|
|
|
482 |
waitforanimation( $stevens, "conv-talk-handsonhips" );
|
|
|
483 |
$stevens.anim( "idle" );
|
| 125 |
lars |
484 |
waitfordialog($stevens);
|
| 121 |
lars |
485 |
|
|
|
486 |
wait(0.5);
|
|
|
487 |
|
| 286 |
nemo22 |
488 |
cuecamera($cam2);
|
| 125 |
lars |
489 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/experience.mp3",1,10000,0);
|
| 286 |
nemo22 |
490 |
$illia3.anim( "conv-shrug" );
|
|
|
491 |
waitforanimation( $illia3, "conv-shrug" );
|
|
|
492 |
$illia3.anim( "idle" );
|
| 125 |
lars |
493 |
waitfordialog($illia3);
|
| 121 |
lars |
494 |
|
| 125 |
lars |
495 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/graveness.mp3",1,10000,0);
|
| 286 |
nemo22 |
496 |
$stevens.anim( "conv-talk1" );
|
| 125 |
lars |
497 |
waitfordialog($stevens);
|
|
|
498 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/important.mp3",1,10000,0);
|
| 286 |
nemo22 |
499 |
// waitforanimation( $stevens, "conv-talk1" );
|
| 125 |
lars |
500 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
501 |
$stevens.anim( "idle" );
|
|
|
502 |
cuecamera($cam4);
|
| 125 |
lars |
503 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/sigmacell.mp3",1,10000,0);
|
| 286 |
nemo22 |
504 |
$stevens.anim( "conv-talk3" );
|
| 125 |
lars |
505 |
waitfordialog($stevens);
|
|
|
506 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/agents.mp3",1,10000,0);
|
| 286 |
nemo22 |
507 |
// waitforanimation( $stevens, "conv-talk3" );
|
| 125 |
lars |
508 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
509 |
$stevens.anim( "idle" );
|
| 121 |
lars |
510 |
|
| 286 |
nemo22 |
511 |
cuecamera($cam3);
|
| 125 |
lars |
512 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/includingme.mp3",1,10000,0);
|
| 286 |
nemo22 |
513 |
$illia.anim( "conv-yes" );
|
|
|
514 |
waitforanimation( $illia3, "conv-yes" );
|
|
|
515 |
$illia3.anim( "idle" );
|
| 125 |
lars |
516 |
waitfordialog($illia3);
|
| 286 |
nemo22 |
517 |
|
|
|
518 |
cuecamera($cam2);
|
| 125 |
lars |
519 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/helpus.mp3",1,10000,0);
|
| 286 |
nemo22 |
520 |
$stevens.anim( "conv-idle" );
|
|
|
521 |
waitforanimation( $stevens, "conv-idle" );
|
|
|
522 |
$stevens.anim( "idle" );
|
| 125 |
lars |
523 |
waitfordialog($stevens);
|
|
|
524 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/sleepwell.mp3",1,10000,0);
|
| 286 |
nemo22 |
525 |
$stevens.anim( "conv-fingerup-warning" );
|
|
|
526 |
waitforanimation( $stevens, "conv-fingerup-warning" );
|
|
|
527 |
$stevens.anim( "conv-gesture" );
|
|
|
528 |
waitforanimation( $stevens, "conv-gesture" );
|
|
|
529 |
$stevens.anim( "idle" );
|
| 125 |
lars |
530 |
waitfordialog($stevens);
|
| 121 |
lars |
531 |
|
| 286 |
nemo22 |
532 |
cuecamera($cam4);
|
| 125 |
lars |
533 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/send.mp3",1,10000,0);
|
| 286 |
nemo22 |
534 |
$illia3.anim( "conv-fingerpoint-atyou" );
|
|
|
535 |
waitforanimation( $illia3, "conv-fingerpoint-atyou" );
|
|
|
536 |
$illia3.anim( "idle" );
|
| 125 |
lars |
537 |
waitfordialog($illia3);
|
|
|
538 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/notinshape.mp3",1,10000,0);
|
| 286 |
nemo22 |
539 |
$illia3.anim( "conv-gesture1" );
|
|
|
540 |
waitforanimation( $illia3, "conv-gesture1" );
|
|
|
541 |
$illia3.anim( "idle" );
|
| 125 |
lars |
542 |
waitfordialog($illia3);
|
| 286 |
nemo22 |
543 |
|
|
|
544 |
cuecamera($cam2);
|
| 125 |
lars |
545 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/manytried.mp3",1,10000,0);
|
| 286 |
nemo22 |
546 |
$stevens.anim( "conv-handsweep" );
|
|
|
547 |
waitforanimation( $stevens, "conv-handsweep" );
|
|
|
548 |
$stevens.anim( "idle" );
|
| 125 |
lars |
549 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
550 |
|
| 125 |
lars |
551 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/noonecameback.mp3",1,10000,0);
|
| 286 |
nemo22 |
552 |
$stevens.anim( "conv-handflick-hellno" );
|
|
|
553 |
waitforanimation( $stevens, "conv-handflick-hellno" );
|
|
|
554 |
$stevens.anim( "idle" );
|
| 125 |
lars |
555 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
556 |
|
| 125 |
lars |
557 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/lasthope.mp3",1,10000,0);
|
| 286 |
nemo22 |
558 |
$stevens.anim( "conv-talk-handsonhips" );
|
|
|
559 |
waitforanimation( $stevens, "conv-talk-handsonhips" );
|
|
|
560 |
$stevens.anim( "idle" );
|
| 125 |
lars |
561 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
562 |
cuecamera($cam2);
|
|
|
563 |
|
| 125 |
lars |
564 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/theplan.mp3",1,10000,0);
|
| 286 |
nemo22 |
565 |
$stevens.anim( "conv-talk1" );
|
|
|
566 |
waitforanimation( $stevens, "conv-talk1" );
|
|
|
567 |
$stevens.anim( "idle" );
|
| 125 |
lars |
568 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
569 |
|
| 125 |
lars |
570 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/neutralzone.mp3",1,10000,0);
|
| 286 |
nemo22 |
571 |
$stevens.anim( "conv-talk3" );
|
|
|
572 |
waitforanimation( $stevens, "conv-talk3" );
|
|
|
573 |
$stevens.anim( "idle" );
|
| 125 |
lars |
574 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
575 |
|
|
|
576 |
cuecamera($cam4);
|
| 125 |
lars |
577 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/theatlantic.mp3",1,10000,0);
|
| 286 |
nemo22 |
578 |
$illia3.anim( "conv-talk2" );
|
|
|
579 |
waitforanimation( $illia3, "conv-talk2" );
|
|
|
580 |
$illia3.anim( "idle" );
|
| 125 |
lars |
581 |
waitfordialog($illia3);
|
| 121 |
lars |
582 |
|
| 286 |
nemo22 |
583 |
cuecamera($cam3);
|
| 125 |
lars |
584 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/sabotage.mp3",1,10000,0);
|
| 286 |
nemo22 |
585 |
$stevens.anim( "conv-shrug" );
|
|
|
586 |
waitforanimation( $stevens, "conv-shrug" );
|
|
|
587 |
$stevens.anim( "idle" );
|
| 125 |
lars |
588 |
waitfordialog($stevens);
|
|
|
589 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/please.mp3",1,10000,0);
|
| 286 |
nemo22 |
590 |
$stevens.anim( "conv-shakehead" );
|
|
|
591 |
waitforanimation( $stevens, "conv-shakehead" );
|
|
|
592 |
$stevens.anim( "idle" );
|
| 125 |
lars |
593 |
waitfordialog($stevens);
|
| 121 |
lars |
594 |
|
| 286 |
nemo22 |
595 |
cuecamera($cam2);
|
| 125 |
lars |
596 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/neutralzone.mp3",1,10000,0);
|
| 286 |
nemo22 |
597 |
$illia3.anim( "conv-scratchingchin-thinking" );
|
|
|
598 |
waitforanimation( $illia3, "conv-scratchingchin-thinking" );
|
|
|
599 |
$illia3.anim( "idle" );
|
| 125 |
lars |
600 |
waitfordialog($illia3);
|
|
|
601 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/romulanspace.mp3",1,10000,0);
|
| 286 |
nemo22 |
602 |
$illia3.anim( "conv-handsweep" );
|
|
|
603 |
waitforanimation( $illia3, "conv-handsweep" );
|
|
|
604 |
$illia3.anim( "idle" );
|
| 125 |
lars |
605 |
waitfordialog($illia3);
|
| 286 |
nemo22 |
606 |
|
|
|
607 |
//bis hier anims
|
|
|
608 |
//ab hier nur face morphs
|
|
|
609 |
cuecamera($cam5);
|
| 125 |
lars |
610 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/antioch.mp3",1,10000,0);
|
| 286 |
nemo22 |
611 |
$stevens.morph( "exp_Disgust" );
|
| 125 |
lars |
612 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
613 |
$stevens.unmorph( "exp_Disgust" );
|
|
|
614 |
|
|
|
615 |
//--Kamera direkt vor Illias Gesicht
|
|
|
616 |
$cam6.follow( $map2_ent_fillia );
|
|
|
617 |
$cam6.cut();
|
|
|
618 |
wait( .1 );
|
|
|
619 |
cuecamera( $cam6 );
|
| 125 |
lars |
620 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/vessel.mp3",1,10000,0);
|
|
|
621 |
waitfordialog($stevens);
|
|
|
622 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/oberth.mp3",1,10000,0);
|
|
|
623 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
624 |
cuecamera( $cam5 );
|
| 125 |
lars |
625 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/save.mp3",1,10000,0);
|
|
|
626 |
waitfordialog($stevens);
|
|
|
627 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/success.mp3",1,10000,0);
|
| 286 |
nemo22 |
628 |
$stevens.morph( "exp_brows_down" );
|
| 125 |
lars |
629 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
630 |
$stevens.unmorph( "exp_brows_down" );
|
|
|
631 |
cuecamera($cam6);
|
| 125 |
lars |
632 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/understand.mp3",1,10000,0);
|
|
|
633 |
waitfordialog($stevens);
|
| 286 |
nemo22 |
634 |
//ab hier wieder anims
|
| 125 |
lars |
635 |
$illia3.playdialog("localization/sound/dialog/map02/Illia/onlytowell.mp3",1,10000,0);
|
| 286 |
nemo22 |
636 |
$illia3.anim( "conv-affirmative" );
|
|
|
637 |
$illia3.morph( "exp_Skeptical" );
|
|
|
638 |
waitforanimation( $illia3, "conv-affirmative" );
|
|
|
639 |
$illia3.anim ( "idle" );
|
| 125 |
lars |
640 |
waitfordialog($illia3);
|
| 286 |
nemo22 |
641 |
$illia3.unmorph( "exp_Skeptical" );
|
|
|
642 |
cuecamera( $cam1 );
|
| 125 |
lars |
643 |
$stevens.playdialog("localization/sound/dialog/map02/Stevens/goodluck.mp3",1,10000,0);
|
| 286 |
nemo22 |
644 |
$stevens.anim( "conv-scratchingchin-thinking" );
|
|
|
645 |
waitforanimation( $stevens, "conv-scratchingchin-thinking" );
|
|
|
646 |
$stevens.anim( "idle" );
|
| 125 |
lars |
647 |
waitfordialog($stevens);
|
| 121 |
lars |
648 |
|
| 286 |
nemo22 |
649 |
wait(1);
|
| 121 |
lars |
650 |
|
| 286 |
nemo22 |
651 |
$illia3.displayEffect( "TransportOut", "FederationNoAnim" );
|
| 121 |
lars |
652 |
|
| 286 |
nemo22 |
653 |
wait(2);
|
| 121 |
lars |
654 |
|
|
|
655 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
|
|
656 |
|
|
|
657 |
wait(3);
|
|
|
658 |
}
|
|
|
659 |
|
| 125 |
lars |
660 |
void lounge_cin()
|
| 98 |
lars |
661 |
{
|
| 125 |
lars |
662 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
663 |
// Illia and Stevens meet on the atlantic.
|
|
|
664 |
//-------------------------------------------------------------------------------------------------------------------
|
| 121 |
lars |
665 |
|
|
|
666 |
$cam1.follow( $map2_lounge_cam1 );
|
|
|
667 |
$cam1.cut();
|
| 262 |
nemo22 |
668 |
wait(.1);
|
|
|
669 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
|
|
670 |
cuecamera($cam1);
|
|
|
671 |
|
| 121 |
lars |
672 |
$lounge_illia.show();
|
|
|
673 |
$lounge_illia.solid();
|
| 262 |
nemo22 |
674 |
|
| 121 |
lars |
675 |
$lounge_illia.walkto( "$lounge_illia_node_a", "walk" );
|
|
|
676 |
waitfor( $lounge_illia );
|
|
|
677 |
$lounge_illia.walkto( "$lounge_illia_node1", "walk" );
|
|
|
678 |
waitfor( $lounge_illia );
|
|
|
679 |
$lounge_illia.walkto( "$lounge_illia_node2", "walk" );
|
|
|
680 |
waitfor( $lounge_illia );
|
|
|
681 |
$lounge_illia.turntoangle( 90 );
|
|
|
682 |
waitfor( $lounge_illia );
|
| 262 |
nemo22 |
683 |
|
|
|
684 |
wait( 1 );
|
| 121 |
lars |
685 |
$cam2.follow( $bottle_cam );
|
|
|
686 |
$cam2.cut();
|
|
|
687 |
wait(.1);
|
| 262 |
nemo22 |
688 |
|
| 121 |
lars |
689 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/ahyes.mp3", 1, 10000, 0);
|
|
|
690 |
waitfordialog( $lounge_illia );
|
|
|
691 |
wait( .4 );
|
| 262 |
nemo22 |
692 |
cuecamera($cam2);
|
| 121 |
lars |
693 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/twobottles.mp3", 1, 10000, 0);
|
|
|
694 |
waitfordialog( $lounge_illia );
|
| 143 |
lars |
695 |
|
| 121 |
lars |
696 |
wait( 1.5 );
|
|
|
697 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/shouldbeenough.mp3", 1, 10000, 0);
|
|
|
698 |
waitfordialog( $lounge_illia );
|
| 262 |
nemo22 |
699 |
|
|
|
700 |
$lounge_stevens.walkto( "$lounge_stevens_node1", "walk" );
|
| 121 |
lars |
701 |
$lounge_stevens.show();
|
| 262 |
nemo22 |
702 |
wait( 2 );
|
|
|
703 |
|
| 121 |
lars |
704 |
$cam1.follow( $map2_illia_stevens_cam1 );
|
|
|
705 |
$cam1.cut();
|
|
|
706 |
$cam3.fov( 60 );
|
| 262 |
nemo22 |
707 |
|
| 121 |
lars |
708 |
$cam3.follow( $behindillia_cam );
|
|
|
709 |
$cam3.cut();
|
|
|
710 |
wait(.1);
|
|
|
711 |
cuecamera( $cam3 );
|
| 262 |
nemo22 |
712 |
|
| 121 |
lars |
713 |
waitfor( $lounge_stevens );
|
|
|
714 |
$lounge_illia.anim( "idle" );
|
| 262 |
nemo22 |
715 |
$lounge_stevens.turntoangle( 170 );
|
|
|
716 |
$lounge_illia.turntoangle( 350 );
|
| 121 |
lars |
717 |
$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/msericsson.mp3",1,10000,0);
|
| 262 |
nemo22 |
718 |
$lounge_stevens.anim( "conv-scratchingchin-thinking" );
|
|
|
719 |
waitforanimation( $lounge_stevens, "conv-scratchingchin-thinking" );
|
|
|
720 |
$lounge_stevens.anim( "idle" );
|
|
|
721 |
wait( 1.5 );
|
|
|
722 |
|
|
|
723 |
$lounge_illia.anim( "conv-talk-handsonhips" );
|
| 121 |
lars |
724 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/doinghere.mp3", 1, 10000, 0);
|
|
|
725 |
waitfordialog( $lounge_illia );
|
| 262 |
nemo22 |
726 |
wait( .2 );
|
|
|
727 |
cuecamera( $cam1 );
|
|
|
728 |
$lounge_illia.anim( "idle" );
|
| 121 |
lars |
729 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/notinformed.mp3", 1, 10000, 0);
|
| 262 |
nemo22 |
730 |
$lounge_illia.anim( "conv-gesture1" );
|
|
|
731 |
waitforanimation( $lounge_illia, "conv-gesture1" );
|
|
|
732 |
$lounge_illia.anim( "idle" );
|
|
|
733 |
|
| 121 |
lars |
734 |
waitfordialog( $lounge_illia );
|
| 262 |
nemo22 |
735 |
|
| 121 |
lars |
736 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/donotbelong.mp3", 1, 10000, 0);
|
| 262 |
nemo22 |
737 |
$illia_lounge.anim( "conv-handsweep" );
|
|
|
738 |
waitforanimation( $lounge_illia, "handsweep" );
|
| 121 |
lars |
739 |
waitfordialog( $lounge_illia );
|
| 262 |
nemo22 |
740 |
|
|
|
741 |
cuecamera( $cam3 );
|
|
|
742 |
|
| 287 |
lars |
743 |
$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/membership.mp3",1,10000,0);
|
|
|
744 |
waitfordialog($lounge_stevens);
|
| 121 |
lars |
745 |
$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/terminate.mp3",1,10000,0);
|
| 262 |
nemo22 |
746 |
$lounge_stevens.anim( "conv-talk3" );
|
| 121 |
lars |
747 |
waitforanimation( $lounge_stevens, "conv-talk3" );
|
|
|
748 |
waitfordialog($lounge_stevens);
|
| 262 |
nemo22 |
749 |
$lounge_stevens.anim( "idle" );
|
|
|
750 |
|
| 121 |
lars |
751 |
cuecamera( $cam3 );
|
| 262 |
nemo22 |
752 |
|
|
|
753 |
$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/hetlek.mp3",1,10000,0); $lounge_stevens.anim( "conv-talk2" );
|
| 121 |
lars |
754 |
waitforanimation( $lounge_stevens, "conv-talk2" );
|
| 262 |
nemo22 |
755 |
$lounge_stevens.anim( "idle" );
|
| 121 |
lars |
756 |
wait( 2 );
|
|
|
757 |
cuecamera( $cam1 );
|
| 262 |
nemo22 |
758 |
|
|
|
759 |
$lounge_illia.anim( "conv-crossarms" );
|
| 121 |
lars |
760 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/unrealistic.mp3", 1, 10000, 0);
|
| 262 |
nemo22 |
761 |
waitforanimation( $lounge_illia, "conv_crossarms" );
|
|
|
762 |
$lounge_illia.anim( "idle" );
|
| 121 |
lars |
763 |
waitfordialog( $lounge_illia );
|
| 262 |
nemo22 |
764 |
|
| 121 |
lars |
765 |
$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/thirtyone.mp3",1,10000,0);
|
| 262 |
nemo22 |
766 |
$lounge_stevens.anim( "conv-idle-look" );
|
|
|
767 |
waitforanimation( $lounge_stevens, "conv-idle-look" );
|
|
|
768 |
$lounge_stevens.anim( "idle" );
|
| 121 |
lars |
769 |
waitfordialog($lounge_stevens);
|
|
|
770 |
wait( 4 );
|
|
|
771 |
$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/job.mp3",1,10000,0);
|
| 262 |
nemo22 |
772 |
$lounge_stevens.anim( "conv-gestureL" );
|
|
|
773 |
waitforanimation( $lounge_stevens, "conv-gestureL" );
|
|
|
774 |
$lounge_stevens.anim( "idle" );
|
| 121 |
lars |
775 |
waitfordialog($lounge_stevens);
|
| 262 |
nemo22 |
776 |
|
|
|
777 |
cuecamera( $cam1 );
|
| 121 |
lars |
778 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/paranoia.mp3", 1, 10000, 0);
|
| 262 |
nemo22 |
779 |
$lounge_illia.anim( "conv-wtf" );
|
|
|
780 |
waitforanimation( $lounge_illia, "conv-wtf" );
|
| 121 |
lars |
781 |
waitfordialog( $lounge_illia );
|
| 262 |
nemo22 |
782 |
|
| 121 |
lars |
783 |
$lounge_illia.playdialog("localization/sound/dialog/map02/illia/nomissions.mp3", 1, 10000, 0);
|
|
|
784 |
wait( .2 );
|
| 262 |
nemo22 |
785 |
cuecamera( $cam3 );
|
| 121 |
lars |
786 |
// $lounge_illia.anim( "conv-gestureL" );
|
| 262 |
nemo22 |
787 |
// waitforanimation( $lounge_illia, "conv-gestureL" );
|
|
|
788 |
$lounge_illia.anim( "conv-handflick-hellno" );
|
| 121 |
lars |
789 |
waitforanimation( $lounge_illia, "conv-handflick-hellno" );
|
| 262 |
nemo22 |
790 |
$lounge_illia.anim( "idle" );
|
| 121 |
lars |
791 |
wait( .5 );
|
| 262 |
nemo22 |
792 |
cuecamera( $cam1 );
|
| 121 |
lars |
793 |
$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/nochoice.mp3",1,10000,0);
|
| 262 |
nemo22 |
794 |
$lounge_stevens.anim( "conv-poundfist" );
|
|
|
795 |
waitforanimation( $lounge_stevens, "conv-poundfist" );
|
| 121 |
lars |
796 |
waitfordialog($lounge_stevens);
|
| 262 |
nemo22 |
797 |
|
| 121 |
lars |
798 |
$lounge_stevens.anim( "communicator" );
|
|
|
799 |
waitforanimation( $lounge_stevens, "communicator" );
|
|
|
800 |
$lounge_stevens.anim( "idle" );
|
|
|
801 |
wait( .2 );
|
|
|
802 |
$lounge_illia.displayEffect( "TransportOut", "FederationNoAnim" );
|
|
|
803 |
wait( 1 );
|
|
|
804 |
cuecamera( $cam3 );
|
|
|
805 |
$lounge_stevens.displayEffect( "TransportOut", "FederationNoAnim" );
|
| 143 |
lars |
806 |
|
| 121 |
lars |
807 |
wait( 1 );
|
|
|
808 |
cam_fadeout( 2, 0, 0, 0, 1, 0 );
|
|
|
809 |
wait( 2 );
|
|
|
810 |
}
|
|
|
811 |
|
| 125 |
lars |
812 |
void surprise()
|
|
|
813 |
{
|
| 286 |
nemo22 |
814 |
spawn("camera","targetname","cam1");
|
|
|
815 |
spawn("camera","targetname","cam2");
|
|
|
816 |
spawn("camera","targetname","cam3");
|
|
|
817 |
spawn("camera","targetname","cam4");
|
|
|
818 |
spawn("camera","targetname","cam5");
|
|
|
819 |
spawn("camera","targetname","cam6");
|
|
|
820 |
spawn("camera","targetname","cam7");
|
|
|
821 |
spawn("camera","targetname","cam8");
|
|
|
822 |
spawn("camera","targetname","cam9");
|
|
|
823 |
spawn("camera","targetname","cama");
|
|
|
824 |
spawn("camera","targetname","camb");
|
|
|
825 |
spawn("camera","targetname","camc");
|
| 356 |
lars |
826 |
|
| 125 |
lars |
827 |
cam_fadeout( 1, 0, 0, 0, 1, 0 );
|
|
|
828 |
wait(1);
|
|
|
829 |
|
|
|
830 |
letterbox( .1 );
|
|
|
831 |
freezeplayer();
|
|
|
832 |
cinematic();
|
| 289 |
lars |
833 |
lounge_cin();
|
|
|
834 |
recruit_cin();
|
| 487 |
Nemo22 |
835 |
ent_warp();
|
| 289 |
lars |
836 |
cell_cin();
|
| 125 |
lars |
837 |
cam_fadein( 2, 0, 0, 0, 1, 0 );
|
| 143 |
lars |
838 |
$player.setobjectivecomplete("gettobar", 1);
|
|
|
839 |
$player.setobjectivecomplete("findbrandy", 1);
|
|
|
840 |
$player.setobjectiveshow("gettoengineering", 1);
|
|
|
841 |
$player.missionobjective(1);
|
| 546 |
lars |
842 |
stuffcmd("map map3 \n");
|
| 559 |
argyle |
843 |
/*
|
|
|
844 |
noncinematic();
|
|
|
845 |
clearletterbox(.1);
|
|
|
846 |
releaseplayer();
|
|
|
847 |
cueplayer();
|
|
|
848 |
*/
|
|
|
849 |
|
| 367 |
lars |
850 |
}
|
| 615 |
hmm_cantde |
851 |
|
| 670 |
hmm_cantde |
852 |
void cargoSecretReveal()
|
|
|
853 |
{
|
|
|
854 |
$cargoSecret.displayeffect( "TransportIn", "Federation" );
|
|
|
855 |
$cargoSecret.show();
|
|
|
856 |
$cargoSecret.solid();
|
|
|
857 |
}
|
|
|
858 |
|
| 615 |
hmm_cantde |
859 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
860 |
// NPC INTERACTIONS
|
|
|
861 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
862 |
void startWalker()
|
|
|
863 |
{
|
| 670 |
hmm_cantde |
864 |
$walker.alias( "walkerTalker", "localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 128, 0); // Counsellor/holodeck
|
| 615 |
hmm_cantde |
865 |
$walker.dialog( "walkerTalker" );
|
| 670 |
hmm_cantde |
866 |
$walker.pushable( 0 );
|
| 615 |
hmm_cantde |
867 |
|
| 670 |
hmm_cantde |
868 |
|
| 615 |
hmm_cantde |
869 |
float i = 1;
|
|
|
870 |
while (i < 19)
|
|
|
871 |
{
|
| 670 |
hmm_cantde |
872 |
$walker.walkto( "$walker"+i , "walk" );
|
| 615 |
hmm_cantde |
873 |
waitfor( $walker );
|
| 670 |
hmm_cantde |
874 |
i++;
|
| 615 |
hmm_cantde |
875 |
}
|
| 670 |
hmm_cantde |
876 |
|
| 735 |
lars |
877 |
wait(2);
|
| 670 |
hmm_cantde |
878 |
$walker.lookat( $repair_lady );
|
| 735 |
lars |
879 |
$walker.giveactorweapon( "Tricorder" );
|
|
|
880 |
$walker.useactorweapon( "Tricorder" );
|
| 670 |
hmm_cantde |
881 |
$walker.anim( "tricorder_fire" );
|
| 615 |
hmm_cantde |
882 |
|
|
|
883 |
}
|
|
|
884 |
|
|
|
885 |
void remote_guy_onUse()
|
|
|
886 |
{
|
|
|
887 |
//You are trying to talk to the remote guy, so make him give you a rude retort ;)
|
|
|
888 |
$remote_guy.playdialog("localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 256, 0);
|
|
|
889 |
waitfordialog( $remote_guy );
|
|
|
890 |
}
|
|
|
891 |
|
| 769 |
hmm_cantde |
892 |
void trans_guy_onUse()
|
|
|
893 |
{
|
|
|
894 |
//You are trying to talk to the transporter control guy, so make him give you a rude retort ;)
|
|
|
895 |
$trans_guy.playdialog("localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 256, 0);
|
|
|
896 |
waitfordialog( $trans_guy );
|
|
|
897 |
}
|
|
|
898 |
|
| 615 |
hmm_cantde |
899 |
void repair_lady_onUse()
|
|
|
900 |
{
|
|
|
901 |
//You are trying to talk to the repair lady, so make her give you a rude retort ;)
|
|
|
902 |
$repair_lady.playdialog("localization/sound/dialog/m2l1/teacherf2_time.mp3", 1, 256, 0);
|
|
|
903 |
waitfordialog( $repair_lady );
|
|
|
904 |
}
|
|
|
905 |
|
|
|
906 |
|
|
|
907 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
908 |
// PUZZLE STUFF
|
|
|
909 |
//-------------------------------------------------------------------------------------------------------------------
|
|
|
910 |
void puzzleUsed()
|
|
|
911 |
{
|
|
|
912 |
globalTricorderKeypad_SetType( "Starfleet" );
|
|
|
913 |
globalTricorderKeypad_SetScannedCodeFlag( 0 );
|
|
|
914 |
globalTricorderKeypad_SetSecretCode( 4, 1, 5, 7, 2, 6, 3, 0, 0 ); //7 digit code
|
|
|
915 |
globalTricorderKeypad_Run( $secretRoomPuzzle, 100, 3);
|
|
|
916 |
}
|
|
|
917 |
|
|
|
918 |
void puzzleReset()
|
|
|
919 |
{
|
|
|
920 |
$secretRoomPuzzle.puzzleobject_reset();
|
|
|
921 |
}
|
|
|
922 |
|
|
|
923 |
void puzzleSolved()
|
|
|
924 |
{
|
|
|
925 |
$secretRoomPuzzle.playsound( "sound/ships/romulan/rom_beep_yes.wav", 0, 1 );
|
|
|
926 |
$secretRoomDoors.unlock();
|
| 670 |
hmm_cantde |
927 |
trigger( "$secretRoomDoors" );
|
| 615 |
hmm_cantde |
928 |
$secretRoomPuzzle.remove(); //so that player doesn't have to keep re-entering the puzzle code
|
|
|
929 |
}
|