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TickNSwist |
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// EF2 Level Script File
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//
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// Level: gbs_dojo.bsp
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// Script By: TickNSwisted
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// Geometry By: TickNSwisted
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// Created on: 02/10/2004
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// Last Edited on: 02/10/2004
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// Last Edited By: TickNSwisted
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//INCLUDES
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_playerLoadout.scr"
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#include "maps/global_scripts/global_debugUtils.scr"
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#include "maps/global_scripts/global_tricorderBase.scr"
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#include "maps/global_scripts/global_tricorderKeypad.scr"
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//FUNCTIONS
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void main();
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//VARIABLE DECLARATIONS
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float HaHa_Me_So_funny = 0;
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////////////////////////
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/////////SCRIPT/////////
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////////////////////////
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void main()
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{
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globalLoadout_GiveWeapon( WEAPON_TRICORDER_STX );
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globalLoadout_GiveWeapon( WEAPON_ROMULAN_DISRUPTOR );
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globalLoadout_GiveWeapon( WEAPON_PHASER_STX );
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globalLoadout_GiveWeapon( WEAPON_ASSAULT_SHOTGUN );
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globalLoadout_GiveWeapon( WEAPON_GRENADE_LAUNCHER );
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$player.give( "models/weapons/worldmodel-rom-disruptor-rifle.tik" );
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//$world.weather( "rain", 200 );
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//$world.entity_fade_dist( 3000 );
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}
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