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Revision Autor Zeilennr. Zeile
24 cortex 1
// Gameplay File
2
 
3
OBJECT base_damage		Defines
4
{
5
    float value		1
6
}
7
 
8
OBJECT Mode1		WeaponModes
9
{
10
    float firetype		1
11
    float ammotype		1
12
    float startammo		1
13
    float ammorequired		1
14
    float bulletrange		1
15
    float regenamount		1
16
    float regentime		1
17
    float meansofdeath		1
18
    float power		1
19
    float splashdamage		1
20
    float bulletdamage		1
21
    float bulletspread		1
22
    float maxchargetime		1
23
    float clipsize		1
24
    float ammoinclip		1
25
    float firetime		1
26
    float spread		1
27
}
28
 
29
OBJECT Mode2		WeaponModes
30
{
31
    float ammorequired		1
32
    float ammotype		1
33
    float bulletrange		1
34
    float firetype		1
35
    float meansofdeath		1
36
    float power		1
37
    float regenamount		1
38
    float regentime		1
39
    float splashdamage		1
40
    float startammo		1
41
}
42
 
43
OBJECT Mode1MP		WeaponModes
44
{
45
}
46
 
47
OBJECT Mode2MP		WeaponModes
48
{
49
}
50
 
51
OBJECT Batleth		Weapons
52
{
53
    OBJECT Mode1		WeaponModes
54
    {
55
        float power		10
56
        float bulletdamage		25
57
        string ammorequired		N/A
58
        string ammotype		N/A
59
        string firetype		Melee
60
        string meansofdeath		sword
61
        string bulletrange		N/A
62
        string regenamount		N/A
63
        string regentime		N/A
64
        string splashdamage		N/A
65
        string startammo		N/A
66
        string bulletspread		N/A
67
        string ammoinclip		N/A
68
        string maxchargetime		N/A
69
        string clipsize		N/A
70
        string firetime		N/A
71
    }
72
 
73
    OBJECT Mode2		WeaponModes
74
    {
75
        float power		10
76
        float bulletdamage		50
77
        string ammorequired		N/A
78
        string ammotype		N/A
79
        string firetype		Melee
80
        string bulletrange		N/A
81
        string meansofdeath		sword
82
        string regenamount		N/A
83
        string regentime		N/A
84
        string splashdamage		N/A
85
        string startammo		N/A
86
        string bulletspread		N/A
87
        string ammoinclip		N/A
88
        string maxchargetime		N/A
89
        string clipsize		N/A
90
        string firetime		N/A
91
    }
92
 
93
    float bulletdamage		1
94
    float power		1
95
    string Description1		BatlethDesc1
96
    string Description2		BatlethDesc2
97
    string Description3		BatlethDesc3
98
    string InteractiveType		Usable
99
    string RadarDescription		BatlethRadar
100
}
101
 
102
OBJECT AssaultRifle		Weapons
103
{
104
    OBJECT Mode1		WeaponModes
105
    {
106
        float ammorequired		1
107
        string ammotype		Plasma
108
        float bulletdamage		15
109
        float bulletrange		2500
110
        string firetype		Bullet
111
        string meansofdeath		assult_rifle
112
        float power		25
113
        string regenamount		N/A
114
        string regentime		N/A
115
        string splashdamage		N/A
116
        float bulletspread		83
117
        float startammo		100
118
        string ammoinclip		N/A
119
        string maxchargetime		N/A
120
        string clipsize		N/A
121
        string firetime		N/A
122
    }
123
 
124
    OBJECT Mode2		WeaponModes
125
    {
126
        string firetype		Projectile
127
        string bulletspread		N/A
128
        float ammorequired		15
129
        string ammotype		Plasma
130
        string bulletdamage		N/A
131
        float startammo		0
132
        float power		25
133
        float ammoinclip		1
134
        float maxchargetime		2
135
        float firetime		0.5
136
        float bulletrange		1
137
        string meansofdeath		N/A
138
        float regenamount		1
139
        float regentime		1
140
        float splashdamage		1
141
        float clipsize		1
142
    }
143
 
144
    string Description1		AssaultRifleDesc1
145
    string Description2		AssaultRifleDesc2
146
    string Description3		AssaultRifleDesc3
147
    string InteractiveType		Usable
148
    string RadarDescription		AssaultRifleRadar
149
}
150
 
151
OBJECT CompressionRifle		Weapons
152
{
153
    OBJECT Mode1		WeaponModes
154
    {
155
        string meansofdeath		comp_rifle
156
        string ammoinclip		N/A
157
        float ammorequired		1
158
        string ammotype		Plasma
159
        float bulletdamage		20
160
        float bulletrange		2500
161
        float bulletspread		33
162
        string clipsize		N/A
163
        string firetime		N/A
164
        string firetype		Bullet
165
        string maxchargetime		N/A
166
        float power		21
167
        string regenamount		N/A
168
        string regentime		N/A
169
        string splashdamage		N/A
170
        float startammo		100
171
    }
172
 
173
    OBJECT Mode2		WeaponModes
174
    {
175
        string meansofdeath		vaporize
176
        string ammoinclip		N/A
177
        float ammorequired		15
178
        string ammotype		Plasma
179
        float bulletdamage		50
180
        float bulletrange		2500
181
        float bulletspread		33
182
        string clipsize		N/A
183
        string firetime		N/A
184
        string firetype		Bullet
185
        string maxchargetime		N/A
186
        float power		21
187
        string regenamount		N/A
188
        string regentime		N/A
189
        string splashdamage		N/A
190
        float startammo		0
191
    }
192
 
193
}
194
 
195
OBJECT IMOD		Weapons
196
{
197
    OBJECT Mode1		WeaponModes
198
    {
199
        string ammoinclip		N/A
200
        float ammorequired		5
201
        string ammotype		Plasma
202
        float bulletdamage		25
203
        float bulletrange		2500
204
        float bulletspread		0
205
        string clipsize		N/A
206
        string firetime		N/A
207
        string firetype		Bullet
208
        string maxchargetime		N/A
209
        string meansofdeath		imod
210
        float power		10
211
        string regenamount		N/A
212
        string regentime		N/A
213
        string splashdamage		N/A
214
        float startammo		100
215
    }
216
 
217
    OBJECT Mode2		WeaponModes
218
    {
219
        string meansofdeath		imod
220
        float startammo		0
221
        string splashdamage		N/A
222
        string regentime		N/A
223
        string regenamount		N/A
224
        float power		10
225
        string maxchargetime		N/A
226
        string firetype		Bullet
227
        string firetime		N/A
228
        string clipsize		N/A
229
        float bulletspread		0
230
        float bulletrange		2500
231
        float bulletdamage		50
232
        string ammotype		Plasma
233
        float ammorequired		15
234
        string ammoinclip		N/A
235
    }
236
 
237
    string Description1		IMODDesc1
238
    string Description2		IMODDesc2
239
    string Description3		IMODDesc3
240
    string InteractiveType		Usable
241
    string RadarDescription		IMODRadar
242
}
243
 
244
OBJECT GrenadeLauncher		Weapons
245
{
246
    OBJECT Mode1		WeaponModes
247
    {
248
        string ammoinclip		N/A
249
        float ammorequired		1
250
        string ammotype		Plasma
251
        string bulletdamage		N/A
252
        string bulletrange		N/A
253
        string bulletspread		N/A
254
        string clipsize		N/A
255
        float firetime		0.5
256
        string firetype		Projectile
257
        string maxchargetime		N/A
258
        string meansofdeath		N/A
259
        float startammo		70
260
        string splashdamage		N/A
261
        float power		50
262
        string regenamount		N/A
263
        string regentime		N/A
264
    }
265
 
266
    OBJECT Mode2		WeaponModes
267
    {
268
        string ammoinclip		N/A
269
        string ammotype		Plasma
270
        string bulletdamage		N/A
271
        string bulletrange		N/A
272
        string bulletspread		N/A
273
        string clipsize		N/A
274
        float firetime		0.5
275
        string firetype		Projectile
276
        string maxchargetime		N/A
277
        string meansofdeath		N/A
278
        float power		50
279
        string regenamount		N/A
280
        string regentime		N/A
281
        string splashdamage		N/A
282
        float startammo		0
283
        float ammorequired		1
284
    }
285
 
286
    OBJECT GrenadeLauncherMode1		Projectiles
287
    {
288
    }
289
 
290
    OBJECT GrenadeLauncherMode2		Projectiles
291
    {
292
    }
293
 
294
    string Description1		GrenadeLauncherDesc1
295
    string Description2		GrenadeLauncherDesc2
296
    string Description3		GrenadeLauncherDesc3
297
    string InteractiveType		Usable
298
    string RadarDescription		GrenadeLauncherRadar
299
}
300
 
301
OBJECT PhotonBurst		Weapons
302
{
303
    OBJECT Mode1		WeaponModes
304
    {
305
        string ammoinclip		N/A
306
        float ammorequired		1
307
        string ammotype		Plasma
308
        string bulletdamage		N/A
309
        string bulletrange		N/A
310
        string bulletspread		N/A
311
        string clipsize		N/A
312
        float firetime		0.5
313
        string firetype		Projectile
314
        string maxchargetime		N/A
315
        string meansofdeath		N/A
316
        float power		60
317
        string regenamount		N/A
318
        string regentime		N/A
319
        string splashdamage		N/A
320
        float startammo		70
321
    }
322
 
323
    OBJECT Mode2		WeaponModes
324
    {
325
        string firetype		Projectile
326
        string ammotype		Plasma
327
        float ammorequired		3
328
        float firetime		0.5
329
        string maxchargetime		N/A
330
        string clipsize		N/A
331
        string bulletspread		N/A
332
        string bulletrange		N/A
333
        string bulletdamage		N/A
334
        string ammoinclip		N/A
335
        float startammo		0
336
        string splashdamage		N/A
337
        string regentime		N/A
338
        string regenamount		N/A
339
        float power		60
340
        string meansofdeath		N/A
341
    }
342
 
343
    OBJECT PhotonBurstMode1		Projectiles
344
    {
345
    }
346
 
347
    OBJECT PhotonBurstMode2		Projectiles
348
    {
349
    }
350
 
351
    string Description1		PhotonBurstDesc1
352
    string Description2		PhotonBurstDesc2
353
    string Description3		PhotonBurstDesc3
354
    string InteractiveType		Usable
355
    string RadarDescription		PhotonBurstRadar
356
}
357
 
358
OBJECT TetryonGGun		Weapons
359
{
360
    OBJECT Mode1		WeaponModes
361
    {
362
        string ammotype		Plasma
363
        float ammorequired		1
364
        string ammoinclip		N/A
365
        float bulletdamage		10
366
        float bulletrange		2500
367
        float bulletspread		100
368
        string clipsize		N/A
369
        string firetime		N/A
370
        string firetype		Bullet
371
        string maxchargetime		N/A
372
        string meansofdeath		phaser
373
        float power		65
374
        string regenamount		N/A
375
        string regentime		N/A
376
        string splashdamage		N/A
377
        float startammo		80
378
    }
379
 
380
    OBJECT Mode2		WeaponModes
381
    {
382
        string firetype		Bullet
383
        string ammotype		Plasma
384
        float startammo		0
385
        float ammorequired		1
386
        float bulletrange		2500
387
        float bulletdamage		20
388
        string ammoinclip		N/A
389
        float bulletspread		50
390
        string clipsize		N/A
391
        string firetime		N/A
392
        string meansofdeath		phaser
393
        string maxchargetime		N/A
394
        float power		65
395
        string regenamount		N/A
396
        string regentime		N/A
397
        string splashdamage		N/A
398
    }
399
 
400
    string Description1		TetGunDesc1
401
    string Description2		TetGunDesc2
402
    string Description3		TetGunDesc3
403
    string InteractiveType		Usable
404
    string RadarDescription		TetGunRadar
405
}
406
 
407
OBJECT RomulanDisruptor		Weapons
408
{
409
    OBJECT Mode1		WeaponModes
410
    {
411
        string ammoinclip		N/A
412
        float ammorequired		1
413
        string ammotype		Plasma
414
        string bulletdamage		N/A
415
        string bulletrange		N/A
416
        string bulletspread		N/A
417
        string clipsize		N/A
418
        float firetime		0.33
419
        string firetype		Projectile
420
        string maxchargetime		N/A
421
        string meansofdeath		N/A
422
    }
423
 
424
}
425
 
426
OBJECT AttrexianRifle		Weapons
427
{
428
    OBJECT Mode1		WeaponModes
429
    {
430
        string firetype		Bullet
431
        string ammotype		Phaser
432
        float startammo		500
433
        float ammorequired		1
434
        float bulletrange		500
435
        float bulletdamage		1
436
        float regenamount		5
437
        float regentime		0.25
438
        string meansofdeath		vaporize
439
        float bulletspread		0
440
        float power		24
441
        string maxchargetime		N/A
442
        string firetime		N/A
443
        string clipsize		N/A
444
        string ammoinclip		N/A
445
        string splashdamage		N/A
446
    }
447
 
448
    OBJECT Mode2		WeaponModes
449
    {
450
        string ammoinclip		N/A
451
        float ammorequired		1
452
        string ammotype		Plasma
453
        string bulletdamage		N/A
454
        string bulletrange		N/A
455
        string bulletspread		N/A
456
        string clipsize		N/A
457
        float firetime		0.25
458
        string firetype		Projectile
459
        string maxchargetime		N/A
460
        string meansofdeath		N/A
461
        float power		60
462
        string regentime		N/A
463
        string splashdamage		N/A
464
        string regenamount		N/A
465
        float startammo		100
466
    }
467
 
468
    OBJECT AttrexianRifleMode2		Projectiles
469
    {
470
    }
471
 
472
    string Description1		AttrexianRifleDesc1
473
    string Description2		AttrexianRifleDesc2
474
    string Description3		AttrexianRifleDesc3
475
    string InteractiveType		Usable
476
    string RadarDescription		AttrexianRifleRadar
477
}
478
 
479
OBJECT RomulanRadiationGun		Weapons
480
{
481
    OBJECT Mode1		WeaponModes
482
    {
483
        string firetype		Projectile
484
        string ammotype		Plasma
485
        float startammo		100
486
        float ammorequired		1
487
        string ammoinclip		N/A
488
        float firetime		2
489
    }
490
 
491
    OBJECT Mode2		WeaponModes
492
    {
493
    }
494
 
495
    string Description1		RomRadGunDesc1
496
    string Description2		RomRadGunDesc2
497
    string Description3		RomRadGunDesc3
498
    string InteractiveType		Usable
499
    string RadarDescription		RomRadGunRadar
500
}
501
 
502
OBJECT GrenadeLauncherMode1		Projectiles
503
{
504
}
505
 
506
OBJECT GrenadeLauncherMode2		Projectiles
507
{
508
}
509
 
510
OBJECT PhotonBurstMode1		Projectiles
511
{
512
}
513
 
514
OBJECT PhotonBurstMode2		Projectiles
515
{
516
}
517
 
518
OBJECT AttrexianRifleMode2		Projectiles
519
{
520
}
521
 
522
OBJECT RomulanRadiationGunMode1		Projectiles
523
{
524
}
525
 
526
OBJECT Infinite		Defines
527
{
528
    float value		1e+006
529
}
530
 
531
OBJECT Ridiculous		Defines
532
{
533
    float value		10
534
}
535
 
536
OBJECT Super		Defines
537
{
538
    float value		5
539
}
540
 
541
OBJECT High		Defines
542
{
543
    float value		2
544
}
545
 
546
OBJECT Average		Defines
547
{
548
    float value		1
549
}
550
 
551
OBJECT Medium		Defines
552
{
553
    float value		0.66
554
}
555
 
556
OBJECT Low		Defines
557
{
558
    float value		0.33
559
}
560
 
561
OBJECT One		Defines
562
{
563
    float value		0.1
564
}
565
 
566
OBJECT Instant		Defines
567
{
568
    string value		Special
569
}
570
 
571
OBJECT InstantGib		Defines
572
{
573
    string value		Special
574
}
575
 
576
OBJECT base_health		Defines
577
{
578
    float value		1
579
}
580
 
581
OBJECT BorgBoss		Enemy
582
{
583
    float health		1000
584
    float damage		1
585
    string Description1		BorgBossDesc1
586
    string InteractiveType		Enemy
587
    string Description2		BorgBossDesc2
588
    string Description3		BorgBossDesc3
589
    string RadarDescription		BorgBossRadar
590
}
591
 
592
OBJECT Type2Cruiser		Enemy
593
{
594
}
595
 
596
OBJECT RomulanHoloSoldiers		Enemy
597
{
598
}
599
 
600
OBJECT Type2CruiserTurret		Enemy
601
{
602
}
603
 
604
OBJECT Type3Quadraped		Enemy
605
{
606
}
607
 
608
OBJECT Type4Predator		Enemy
609
{
610
}
611
 
612
OBJECT Type5Commander		Enemy
613
{
614
}
615
 
616
OBJECT IdryllSoldiers		Enemy
617
{
618
}
619
 
620
OBJECT KlingonMercs		Enemy
621
{
622
}
623
 
624
OBJECT KlingonBoss		Enemy
625
{
626
}
627
 
628
OBJECT RenegadeRomulanSoldiers		Enemy
629
{
630
}
631
 
632
OBJECT RomulanInformantBoss		Enemy
633
{
634
    OBJECT PainChance		DamageType
635
    {
636
    }
637
 
638
    float Description1		1
639
    string Description2		RomulanInformantBossDesc2
640
    string Description3		RomulanInformantBossDesc3
641
    string InteractiveType		Enemy
642
    float PainChance		1
643
    string RadarDescription		RomulanInformantRadar
644
    float health		300
645
}
646
 
647
OBJECT MommaBug		Enemy
648
{
649
}
650
 
651
OBJECT Lurker_PackageLoneLurker		BehaviorPackageData
652
{
653
    float Chance_ChargeOnFirstAttack		0.5
654
    float Range_MeleeCombat		128
655
    float Range_Retreat		192
656
    float Range_MinChargeDistance		100
657
    float Range_Spar		256
658
    float Chance_Attack		0.35
659
    float Chance_AttackWhileInSparringRange		0.55
660
    float Chance_ApproachRunning		0.25
661
    float Chance_StrafeAfterBeingAttacked		0.8
662
    float Chance_StrafeWhileInConeOfFire		0.45
663
    float Chance_SidestepWhileInConeOfFire		0.75
664
    float Chance_DoSprayAttack		0.35
665
    float Chance_StrafeAfterPain		0.25
666
}
667
 
668
OBJECT BACK_PEDAL		StateData
669
{
670
}
671
 
672
OBJECT Chewer_PackageLoneChewer		BehaviorPackageData
673
{
674
    float Chance_ApproachRunning		0.25
675
    float Chance_Attack		0.35
676
    float Chance_AttackWhileInSparringRange		0.55
677
    float Chance_SidestepWhileInConeOfFire		0.75
678
    float Chance_StrafeAfterBeingAttacked		0.8
679
    float Chance_StrafeAfterPain		0.25
680
    float Chance_StrafeWhileInConeOfFire		0.45
681
    float Range_MeleeCombat		128
682
    float Range_Retreat		192
683
    float Range_Spar		256
684
    float Chance_ChargeOnFirstAttack		0.25
685
    float Chance_DoSprayAttack		0.6
686
    float Range_MinChargeDistance		100
687
}
688
 
689
OBJECT Lurker_PackageGroupLurker		BehaviorPackageData
690
{
691
    float Chance_ApproachRunning		0.25
692
    float Chance_Attack		0.35
693
    float Chance_AttackWhileInSparringRange		0.55
694
    float Chance_ChargeOnFirstAttack		0.25
695
    float Chance_DoSprayAttack		0.5
696
    float Chance_SidestepWhileInConeOfFire		0.75
697
    float Chance_StrafeAfterBeingAttacked		0.8
698
    float Chance_StrafeAfterPain		0.25
699
    float Chance_StrafeWhileInConeOfFire		0.45
700
    float Range_MeleeCombat		128
701
    float Range_MinChargeDistance		100
702
    float Range_Retreat		192
703
    float Range_Spar		256
704
}
705
 
706
OBJECT Chewer_PackageGroupChewer		BehaviorPackageData
707
{
708
    float Chance_ApproachRunning		0.25
709
    float Chance_Attack		0.8
710
    float Chance_AttackWhileInSparringRange		0.55
711
    float Chance_ChargeOnFirstAttack		0.25
712
    float Chance_DoSprayAttack		0.6
713
    float Chance_SidestepWhileInConeOfFire		0.75
714
    float Chance_StrafeAfterBeingAttacked		0.8
715
    float Chance_StrafeAfterPain		0.25
716
    float Chance_StrafeWhileInConeOfFire		0.45
717
    float Range_MeleeCombat		128
718
    float Range_MinChargeDistance		100
719
    float Range_Retreat		256
720
    float Range_Spar		512
721
}
722
 
723
OBJECT Basher_PackageLoneBasher		BehaviorPackageData
724
{
725
    float Chance_ApproachRunning		0.25
726
    float Chance_Attack		0.5
727
    float Chance_AttackWhileInSparringRange		0.55
728
    float Chance_ChargeOnFirstAttack		0.6
729
    float Chance_DoSprayAttack		0.6
730
    float Chance_SidestepWhileInConeOfFire		0.75
731
    float Chance_StrafeAfterBeingAttacked		0.8
732
    float Chance_StrafeAfterPain		0.25
733
    float Chance_StrafeWhileInConeOfFire		0.45
734
    float Range_MeleeCombat		128
735
    float Range_MinChargeDistance		100
736
    float Range_Retreat		192
737
    float Range_Spar		256
738
    float Range_SprayAttack		128
739
}
740
 
741
OBJECT HoldPhaser		Animations
742
{
743
    string Draw		phaser_draw
744
    string Idle		phaser_idle
745
    string Fire		phaser_fire
746
    string PutAway		phaser_putaway
747
    string PreFire		phaser_prefire
748
    string PostFire		phaser_postfire
749
    string Aim		phaser_aim
750
    string Melee		phaser_melee
751
    string CombatWalk		swat_walk
752
    string CombatRun		swat_run
753
    string CombatBackpedal		swat_backpedal
754
    string CombatLStrafe		swat_lstrafe
755
    string CombatRStrafe		swat_rstrafe
756
    string IdleWalk		walk
757
    string IdleRun		run
758
    string IdleBackpedal		backpedal
759
    string IdleLStrafe		strafe_left
760
    string IdleRStrafe		strafe_right
761
    string CombatLegIdle		swat_calm_idle
762
    string IdleLegIdle		idle
763
    string CombatGunIdle		phaser_tense_idle
764
    string IdleGunIdle		phaser_calm_idle
765
    float AimTimeMin		0.25
766
    float AimTimeMax		0.3
767
    float FireTimeMin		1
768
    float FireTimeMax		1.25
769
    float MaxTorsoYaw		80
770
    float MaxTorsoPitch		40
771
    float MaxTorsoTurnSpeed		15
772
    float spreadx		600
773
    float spready		600
774
}
775
 
776
OBJECT HoldCompRifle		Animations
777
{
778
    string Draw		compressionrifle_draw
779
    string Fire		compressionrifle_fire
780
    string Idle		compressionrifle_idle
781
    string PutAway		compressionrifle_putaway
782
    string PostFire		compressionrifle_postfire
783
    string PreFire		compressionrifle_prefire
784
    string Melee		compressionrifle_melee
785
    string Aim		compressionrifle_aim
786
    string CombatBackpedal		swat_backpedal
787
    string CombatGunIdle		compressionrifle_tense_idle
788
    string CombatLStrafe		swat_lstrafe
789
    string CombatLegIdle		swat_calm_idle
790
    string CombatRStrafe		swat_rstrafe
791
    string CombatRun		swat_run
792
    string CombatWalk		swat_walk
793
    string IdleBackpedal		backpedal
794
    string IdleGunIdle		compressionrifle_idle
795
    string IdleLStrafe		strafe_left
796
    string IdleLegIdle		idle
797
    string IdleRStrafe		strafe_right
798
    string IdleRun		run
799
    string IdleWalk		walk
800
    float MaxTorsoPitch		40
801
    float MaxTorsoTurnSpeed		15
802
    float MaxTorsoYaw		80
803
    float AimTimeMax		0.3
804
    float AimTimeMin		0.25
805
    float FireTimeMax		1.25
806
    float FireTimeMin		1
807
    float spreadx		10
808
    float spready		10
809
    string CombatGunTwitch		weapon-twitch
810
    string IdleGunTwitch		weapon-twitch
811
    float ShotCount		3
812
}
813
 
814
OBJECT HoldAssaultRifle		Animations
815
{
816
    string Draw		fieldassaultrifle_draw
817
    string Fire		fieldassaultrifle_fire
818
    string Idle		fieldassaultrifle_idle
819
    string PostFire		fieldassaultrifle_postfire
820
    string PreFire		fieldassaultrifle_prefire
821
    string PutAway		fieldassaultrifle_putaway
822
    string Melee		fieldassaultrifle_melee
823
    string Aim		fieldassaultrifle_aim
824
    string CombatGunIdle		fieldassaultrifle_tense_idle
825
    string IdleGunIdle		fieldassaultrifle_calm_idle
826
    string CombatBackpedal		swat_backpedal
827
    string CombatLStrafe		swat_lstrafe
828
    string CombatLegIdle		swat_calm_idle
829
    string CombatRStrafe		swat_rstrafe
830
    string CombatRun		swat_run
831
    string CombatWalk		swat_walk
832
    string IdleBackpedal		backpedal
833
    string IdleLStrafe		strafe_left
834
    string IdleLegIdle		idle
835
    string IdleRStrafe		strafe_right
836
    string IdleRun		run
837
    string IdleWalk		walk
838
    float MaxTorsoPitch		40
839
    float MaxTorsoTurnSpeed		15
840
    float MaxTorsoYaw		80
841
    float AimTimeMax		0.3
842
    float AimTimeMin		0.25
843
    float FireTimeMax		1.25
844
    float FireTimeMin		1
845
    float spreadx		100
846
    float spready		100
847
}
848
 
849
OBJECT HoldIMod		Animations
850
{
851
    string Draw		i-mod_draw
852
    string Fire		i-mod_fire
853
    string Idle		i-mod_idle
854
    string PostFire		i-mod_postfir
855
    string PreFire		i-mod_prefire
856
    string PutAway		i-mod_putaway
857
    string Aim		i-mod_aim
858
    string Melee		i-mod_melee
859
    string CombatGunIdle		i-mod_tense_idle
860
    string IdleGunIdle		i-mod_calm_idle
861
    string CombatBackpedal		swat_backpedal
862
    string CombatLStrafe		swat_lstrafe
863
    string CombatLegIdle		swat_calm_idle
864
    string CombatRStrafe		swat_rstrafe
865
    string CombatRun		swat_run
866
    string CombatWalk		swat_walk
867
    string IdleBackpedal		backpedal
868
    string IdleLStrafe		strafe_left
869
    string IdleLegIdle		idle
870
    string IdleRStrafe		strafe_right
871
    string IdleRun		run
872
    string IdleWalk		walk
873
    float MaxTorsoPitch		40
874
    float MaxTorsoTurnSpeed		15
875
    float MaxTorsoYaw		80
876
    float AimTimeMax		0.3
877
    float AimTimeMin		0.2
878
    float FireTimeMax		1.25
879
    float FireTimeMin		1
880
    float spreadx		10
881
    float spready		10
882
    float ShotCount		3
883
}
884
 
885
OBJECT AnimSet1		Animations
886
{
887
    string Idle		idle
888
    string IdleToWalk		idle
889
    string Run		idle
890
    string Walk		idle
891
    string WalkToIdle		idle
892
}
893
 
894
OBJECT AnimSet2		Animations
895
{
896
    string Idle		idle
897
    string IdleToWalk		idle
898
    string Run		idle
899
    string Walk		idle
900
    string WalkToIdle		idle
901
}
902
 
903
OBJECT HoldIdryllGauntletWithShield		Animations
904
{
905
    string Draw		gauntlet_shield_draw
906
    string Fire		gauntlet_shield_fire
907
    string Idle		gauntlet_shield_idle
908
    string PostFire		gauntlet_shield_postfire
909
    string PreFire		gauntlet_shield_prefire
910
    string PutAway		gauntlet_shield_putaway
911
    string Aim		gauntlet_shield_idle
912
    string CombatGunIdle		idle
913
    string IdleGunIdle		idle
914
    string CombatBackpedal		swat_backpedal
915
    string CombatLStrafe		swat_lstrafe
916
    string CombatLegIdle		swat_calm_idle
917
    string CombatRStrafe		swat_rstrafe
918
    string CombatRun		swat_run
919
    string CombatWalk		swat_walk
920
    string IdleBackpedal		backpedal
921
    string IdleLStrafe		strafe_left
922
    string IdleLegIdle		idle
923
    string IdleRStrafe		strafe_right
924
    string IdleRun		run
925
    string IdleWalk		walk
926
    float MaxTorsoPitch		40
927
    float MaxTorsoTurnSpeed		15
928
    float MaxTorsoYaw		80
929
    float AimTimeMax		-1
930
    float AimTimeMin		-1
931
    float FireTimeMax		-1
932
    float FireTimeMin		-1
933
    float spreadx		75
934
    float spready		75
935
    string Melee		MeleeCombo
936
}
937
 
938
OBJECT GOTO_COMBAT_NODE		StateData
939
{
940
    string MovementMode		RUN
941
}
942
 
943
OBJECT HoldIdryllGauntletNoShield		Animations
944
{
945
    string Draw		gauntlet_noshield_draw
946
    string Fire		gauntlet_noshield_fire
947
    string Idle		gauntlet_noshield_idle
948
    string PostFire		gauntlet_noshield_postfire
949
    string PreFire		gauntlet_noshield_prefire
950
    string PutAway		gauntlet_noshield_putaway
951
    string Aim		gauntlet_noshield_idle
952
    string CombatGunIdle		idle
953
    string IdleGunIdle		idle
954
    string CombatBackpedal		swat_backpedal
955
    string CombatLStrafe		swat_lstrafe
956
    string CombatLegIdle		swat_calm_idle
957
    string CombatRStrafe		swat_rstrafe
958
    string CombatRun		swat_run
959
    string CombatWalk		swat_walk
960
    string IdleBackpedal		backpedal
961
    string IdleLStrafe		strafe_left
962
    string IdleLegIdle		idle
963
    string IdleRStrafe		strafe_right
964
    string IdleRun		run
965
    string IdleWalk		walk
966
    float MaxTorsoPitch		40
967
    float MaxTorsoTurnSpeed		15
968
    float MaxTorsoYaw		80
969
    float AimTimeMax		-1
970
    float AimTimeMin		-1
971
    float FireTimeMax		-1
972
    float FireTimeMin		-1
973
    float spreadx		75
974
    float spready		75
975
    string Melee		melee_noshield-combo
976
}
977
 
978
OBJECT HoldIdryllMortar		Animations
979
{
980
    string Draw		gauntlet_mortar_draw
981
    string Fire		gauntlet_mortar_fire
982
    string Idle		gauntlet_mortar_idle
983
    string PostFire		gauntlet_mortar_postfire
984
    string PreFire		gauntlet_mortar_prefire
985
    string PutAway		gauntlet_mortar_putaway
986
    string CombatGunIdle		idle
987
    string IdleGunIdle		idle
988
    string CombatBackpedal		swat_backpedal
989
    string CombatLStrafe		swat_lstrafe
990
    string CombatLegIdle		swat_calm_idle
991
    string CombatRStrafe		swat_rstrafe
992
    string CombatRun		swat_run
993
    string CombatWalk		swat_walk
994
    string IdleBackpedal		backpedal
995
    string IdleLStrafe		strafe_left
996
    string IdleLegIdle		idle
997
    string IdleRStrafe		strafe_right
998
    string IdleRun		run
999
    string IdleWalk		walk
1000
    float MaxTorsoPitch		40
1001
    float MaxTorsoTurnSpeed		15
1002
    float MaxTorsoYaw		80
1003
    float AimTimeMax		-1
1004
    float AimTimeMin		-1
1005
    float FireTimeMax		-1
1006
    float FireTimeMin		-1
1007
    float spreadx		600
1008
    float spready		600
1009
    string Aim		gauntlet_mortar_aim
1010
}
1011
 
1012
OBJECT Merc		Enemy
1013
{
1014
    OBJECT HoldKlingonDisruptorRifle		Animations
1015
    {
1016
    }
1017
 
1018
}
1019
 
1020
OBJECT Enemy		InteractiveTypes
1021
{
1022
    float Blue		0
1023
    float Green		0
1024
    float Red		1
1025
    float ShowInRadar		1
1026
    float AlwaysShowReticle		0
1027
    float ShowInSimpleMode		1
1028
}
1029
 
1030
OBJECT Friendly		InteractiveTypes
1031
{
1032
    float Blue		0.5
1033
    float Red		0.5
1034
    float ShowInRadar		1
1035
    float Green		0.38
1036
    float AlwaysShowReticle		0
1037
    float ShowInSimpleMode		0
1038
}
1039
 
1040
OBJECT Teammate		InteractiveTypes
1041
{
1042
    float Blue		0
1043
    float Green		1
1044
    float Red		0
1045
    float ShowInRadar		1
1046
    float AlwaysShowReticle		0
1047
    float ShowInSimpleMode		0
1048
}
1049
 
1050
OBJECT Usable		InteractiveTypes
1051
{
1052
    float Blue		0.5
1053
    float Green		1
1054
    float Red		1
1055
    float ShowInRadar		1
1056
    float AlwaysShowReticle		1
1057
    float ShowInSimpleMode		0
1058
}
1059
 
1060
OBJECT TricorderUsable		InteractiveTypes
1061
{
1062
    float Blue		1
1063
    float Green		1
1064
    float Red		0
1065
    float ShowInRadar		1
1066
    float ShowInSimpleMode		0
1067
}
1068
 
1069
OBJECT Destructable		InteractiveTypes
1070
{
1071
    float Blue		0.25
1072
    float Green		0.5
1073
    float Red		1
1074
    float ShowInRadar		1
1075
    float ShowInSimpleMode		0
1076
}
1077
 
1078
OBJECT Location		InteractiveTypes
1079
{
1080
    float ShowInRadar		1
1081
    float Green		0
1082
    float Red		0
1083
    float Blue		1
1084
    float ShowInSimpleMode		0
1085
}
1086
 
1087
OBJECT MissionObjective		InteractiveTypes
1088
{
1089
    float Green		1
1090
    float Blue		1
1091
    float BlipShader		1
1092
    float SelectedBlipShader		1
1093
    float RadarDescription		1
1094
    float Red		1
1095
    float ShowInRadar		1
1096
    float ShowInSimpleMode		0
1097
}
1098
 
1099
OBJECT TransportOutFederation		DisplayEffects
1100
{
1101
    string ShaderName		transport
1102
    string SoundName		snd_bodytransportout
1103
    string EffectName		fx/fx-beamsparkle.tik
1104
    string AnimName		transport_out
1105
    string EffectPosName		centroid
1106
    float EffectTime		1.25
1107
    float TransportTime		1.25
1108
    float Immobilize		1
1109
    float AttachEffect		0
1110
    float HideFeatures		1
1111
}
1112
 
1113
OBJECT TransportInFederation		DisplayEffects
1114
{
1115
    string AnimName		transport_in
1116
    string EffectName		fx/fx-beamsparkle.tik
1117
    string EffectPosName		centroid
1118
    float EffectTime		1.25
1119
    float TransportTime		1.25
1120
    string ShaderName		transport
1121
    string SoundName		snd_bodytransportin
1122
    float Immobilize		1
1123
    float AttachEffect		0
1124
    float HideFeatures		1
1125
}
1126
 
1127
OBJECT TransportOutBorg		DisplayEffects
1128
{
1129
    string AnimName		transport_out
1130
    string EffectName		fx/fx-beamsparkle-borg-out.tik
1131
    string EffectPosName		Bip01
1132
    string SoundName		snd_bodytransportout
1133
    string ShaderName		transport-borg
1134
    float EffectTime		0.25
1135
    float TransportTime		0.75
1136
    float Immobilize		1
1137
    float AttachEffect		0
1138
    float HideFeatures		1
1139
}
1140
 
1141
OBJECT TransportInBorg		DisplayEffects
1142
{
1143
    string AnimName		transport_in
1144
    string EffectName		fx/fx-beamsparkle-borg-in.tik
1145
    string EffectPosName		centroid
1146
    string SoundName		snd_bodytransportin
1147
    string ShaderName		transport-borg
1148
    float EffectTime		0.75
1149
    float TransportTime		0.75
1150
    float Immobilize		1
1151
    float AttachEffect		0
1152
    float HideFeatures		1
1153
}
1154
 
1155
OBJECT TransportOutIdryll		DisplayEffects
1156
{
1157
    string AnimName		transport_out
1158
    string EffectName		fx/fx-beamsparkle-drull.tik
1159
    string EffectPosName		centroid
1160
    float EffectTime		0.75
1161
    string ShaderName		transport-idryll
1162
    string SoundName		snd_bodytransportout
1163
    float TransportTime		0.75
1164
    float Immobilize		1
1165
    float AttachEffect		0
1166
    float HideFeatures		1
1167
}
1168
 
1169
OBJECT TransportInIdryll		DisplayEffects
1170
{
1171
    string AnimName		transport_in
1172
    string EffectName		fx/fx-beamsparkle-drull.tik
1173
    string EffectPosName		centroid
1174
    float EffectTime		0.75
1175
    string ShaderName		transport-idryll
1176
    string SoundName		snd_bodytransportin
1177
    float TransportTime		0.75
1178
    float Immobilize		1
1179
    float AttachEffect		0
1180
    float HideFeatures		1
1181
}
1182
 
1183
OBJECT NonInteractive		InteractiveTypes
1184
{
1185
    float Red		0.85
1186
    float Blue		0.6
1187
    float Green		0.42
1188
    float ShowInRadar		0
1189
    float ShowInSimpleMode		0
1190
}
1191
 
1192
OBJECT Alcove		BorgEnvironment
1193
{
1194
    string InteractiveType		NonInteractive
1195
    float Description1		1
1196
    string Description2		BorgAlcoveDesc2
1197
    string Description3		BorgAlcoveDesc3
1198
}
1199
 
1200
OBJECT HealthTerminal		BorgEnvironment
1201
{
1202
    string InteractiveType		Usable
1203
    string RadarDescription		BorgHealthTerminalRadar
1204
    string Description2		BorgHealthTerminalDesc2
1205
    string Description1		BorgHealthTerminalDesc1
1206
    string Description3		BorgHealthTerminalDesc3
1207
}
1208
 
1209
OBJECT EnergyTerminal		BorgEnvironment
1210
{
1211
    string InteractiveType		Usable
1212
    string RadarDescription		BorgEnergyTerminalRadar
1213
    string Description1		BorgEnergyTerminalDesc1
1214
    string Description2		BorgEnergyTerminalDesc2
1215
    string Description3		BorgEnergyTerminalDesc3
1216
}
1217
 
1218
OBJECT PlasmaConduit		BorgEnvironment
1219
{
1220
    string InteractiveType		Destructable
1221
    string RadarDescription		BorgPlasmaConduitRadar
1222
    string Description1		BorgPlasmaConduitDesc1
1223
    string Description2		BorgPlasmaConduitDesc2
1224
    string Description3		BorgPlasmaConduitDesc3
1225
}
1226
 
1227
OBJECT PlasmaConduitDamaged		BorgEnvironment
1228
{
1229
    string InteractiveType		NonInteractive
1230
    string Description1		BorgPlasmaConduitDamagedDesc1
1231
    string Description2		BorgPlasmaConduitDamagedDesc2
1232
    string Description3		BorgPlasmaConduitDamagedDesc3
1233
}
1234
 
1235
OBJECT PowerCupling		BorgEnvironment
1236
{
1237
    string InteractiveType		Destructable
1238
    string RadarDescription		BorgPowerCouplingRadar
1239
    string Description1		BorgPowerCouplingDesc1
1240
    string Description2		BorgPowerCouplingDesc2
1241
    string Description3		BorgPowerCouplingDesc3
1242
}
1243
 
1244
OBJECT PowerCuplingDamaged		BorgEnvironment
1245
{
1246
    string InteractiveType		NonInteractive
1247
    string Description1		BorgPowerCouplingDamagedDesc1
1248
    string Description2		BorgPowerCouplingDamagedDesc2
1249
    string Description3		BorgPowerCouplingDamagedDesc3
1250
}
1251
 
1252
OBJECT ShieldPanel		BorgEnvironment
1253
{
1254
    string InteractiveType		TricorderUsable
1255
    string RadarDescription		BorgShieldPanelRadar
1256
    string Description1		BorgShieldPanelDesc1
1257
    string Description2		BorgShieldPanelDesc2
1258
    string Description3		BorgShieldPanelDesc3
1259
}
1260
 
1261
OBJECT DistributionNode		BorgEnvironment
1262
{
1263
    string InteractiveType		Destructable
1264
    string RadarDescription		BorgDistributionNodeRadar
1265
    string Description1		BorgDistributionNodeDesc1
1266
    string Description2		BorgDistributionNodeDesc2
1267
    string Description3		BorgDistributionNodeDesc3
1268
}
1269
 
1270
OBJECT DistributionNodeDamaged		BorgEnvironment
1271
{
1272
    string InteractiveType		NonInteractive
1273
    string Description1		BorgDistributionNodeDamagedDesc1
1274
    string Description2		BorgDistributionNodeDamagedDesc2
1275
    string Description3		BorgDistributionNodeDamagedDesc3
1276
}
1277
 
1278
OBJECT Panel		BorgEnvironment
1279
{
1280
    string Description1		BorgPanelDesc1
1281
    string Description2		BorgPanelDesc2
1282
    string Description3		BorgPanelDesc3
1283
    string InteractiveType		TricorderUsable
1284
    string RadarDescription		PanelRadar
1285
}
1286
 
1287
OBJECT FadeOutPhaser		DisplayEffects
1288
{
1289
    string ShaderName		phaser_death
1290
    float EffectTime		1.5
1291
    string SoundName		snd_phaserdeath
1292
    string EffectName		fx/fx-fadeout-phaser.tik
1293
    float FadeTime		2
1294
    string EffectPosName		randombone
1295
    float NumEffects		10
1296
    float Immobilize		1
1297
    float AnimName		1
1298
    float AttachEffect		1
1299
    float HideFeatures		0
1300
}
1301
 
1302
OBJECT FadeOutDisruptor		DisplayEffects
1303
{
1304
    string EffectName		fx/fx-fadeout-disruptor.tik
1305
    string EffectPosName		randombone
1306
    float EffectTime		1.5
1307
    float FadeTime		2
1308
    string ShaderName		disruptor_death
1309
    string SoundName		snd_phaserdeath
1310
    float NumEffects		12
1311
    float Immobilize		1
1312
    float AttachEffect		1
1313
    float HideFeatures		0
1314
}
1315
 
1316
OBJECT HoldIdryllGauntletMelee		Animations
1317
{
1318
    string Draw		gauntlet_melee_draw
1319
    string Fire		gauntlet_melee_fire
1320
    string Idle		gauntlet_melee_idle
1321
    string PostFire		gauntlet_melee_postfire
1322
    string PreFire		gauntlet_melee_prefire
1323
    string PutAway		gauntlet_melee_putaway
1324
    string Melee		MeleeCombo
1325
    string CombatGunIdle		idle
1326
    string IdleGunIdle		idle
1327
    string CombatBackpedal		swat_backpedal
1328
    string CombatLStrafe		swat_lstrafe
1329
    string CombatLegIdle		swat_calm_idle
1330
    string CombatRStrafe		swat_rstrafe
1331
    string CombatRun		swat_run
1332
    string CombatWalk		swat_walk
1333
    string IdleBackpedal		backpedal
1334
    string IdleLStrafe		strafe_left
1335
    string IdleLegIdle		idle
1336
    string IdleRStrafe		strafe_right
1337
    string IdleRun		run
1338
    string IdleWalk		walk
1339
    float MaxTorsoPitch		40
1340
    float MaxTorsoTurnSpeed		15
1341
    float MaxTorsoYaw		80
1342
    float AimTimeMax		-1
1343
    float AimTimeMin		-1
1344
    float FireTimeMax		-1
1345
    float FireTimeMin		-1
1346
    float spreadx		75
1347
    float spready		75
1348
}
1349
 
1350
OBJECT TeammateData		TeammateRoster
1351
{
1352
    string HealthyAnimation		idle
1353
    string HealthyShader		hud_mission_objective_monitor_healthy
1354
    string InjuredAnimation		idle
1355
    string InjuredShader		hud_mission_objective_monitor_injured
1356
    string CriticalAnimation		idle
1357
    string CriticalShader		hud_mission_objective_monitor_critical
1358
    string DefaultShader		EMPTY
1359
}
1360
 
1361
OBJECT Teammate1		TeammateRoster
1362
{
1363
    string StatusShader		EMPTY
1364
    string Archetype		EMPTY
1365
    float Archetype		1
1366
}
1367
 
1368
OBJECT Teammate2		TeammateRoster
1369
{
1370
    string Archetype		EMPTY
1371
    string StatusShader		EMPTY
1372
}
1373
 
1374
OBJECT Teammate3		TeammateRoster
1375
{
1376
    string StatusShader		EMPTY
1377
    string Archetype		EMPTY
1378
}
1379
 
1380
OBJECT Teammate4		TeammateRoster
1381
{
1382
    string StatusShader		EMPTY
1383
    string Archetype		EMPTY
1384
}
1385
 
1386
OBJECT RadarDialog		UI
1387
{
1388
    float RadarString		1
1389
}
1390
 
1391
OBJECT LoadSaveGame		UI
1392
{
1393
    string ScreenShotShader		EMPTY
1394
    float EnableLoadSaveButton		0
1395
    float EnableDeleteButton		0
1396
    string SaveGameList		EMPTY
1397
    float IsSaveList		0
1398
    string SaveGameName		EMPTY
1399
}
1400
 
1401
OBJECT ModelRendering		Rendering
1402
{
1403
    string animation		idle
1404
    float offset_x		1
1405
    float offset_y		1
1406
    float offset_z		1
1407
    float fov_h		90
1408
    float fov_v		60
1409
    float angles_yaw		1
1410
    float angles_pitch		1
1411
    float angles_roll		1
1412
}
1413
 
1414
OBJECT Leviathan_PackageLeviathan		BehaviorPackageData
1415
{
1416
    float Chance_ApproachRunning		0.25
1417
    float Chance_Attack		0.35
1418
    float Chance_AttackWhileInSparringRange		0.55
1419
    float Chance_ChargeOnFirstAttack		0.25
1420
    float Chance_SidestepWhileInConeOfFire		0.75
1421
    float Chance_StrafeAfterBeingAttacked		0.8
1422
    float Chance_StrafeAfterPain		0.25
1423
    float Chance_StrafeWhileInConeOfFire		0.45
1424
    float Range_MeleeCombat		128
1425
    float Range_MinChargeDistance		100
1426
    float Range_Retreat		192
1427
    float Range_Spar		256
1428
    float Chance_DoSprayAttack		1
1429
}
1430
 
1431
OBJECT Lurker		Aliens
1432
{
1433
    OBJECT PainChance		DamageType
1434
    {
1435
    }
1436
 
1437
    float fov		360
1438
    float health		60
1439
    float playerhatemodifier		1.5
1440
    float visiondistance		1200
1441
    float Description1		1
1442
    string Description2		LurkerDesc2
1443
    string Description3		LurkerDesc3
1444
    string InteractiveType		Enemy
1445
    string RadarDescription		LurkerRadar
1446
    float PainChance		1
1447
}
1448
 
1449
OBJECT Chewer		Aliens
1450
{
1451
    OBJECT PainChance		DamageType
1452
    {
1453
    }
1454
 
1455
    float Description1		1
1456
    string Description2		ChewerDesc2
1457
    string Description3		ChewerDesc3
1458
    string InteractiveType		Enemy
1459
    string RadarDescription		ChewerRadar
1460
    float fov		360
1461
    float health		220
1462
    float playerhatemodifier		1.5
1463
    float visiondistance		1200
1464
    float PainChance		1
1465
    float plasmashotgun		1
1466
    float phaser		1
1467
    float electric		1
1468
}
1469
 
1470
OBJECT Basher		Aliens
1471
{
1472
    OBJECT PainChance		DamageType
1473
    {
1474
    }
1475
 
1476
    string InteractiveType		Enemy
1477
    string RadarDescription		BasherRadar
1478
    float fov		360
1479
    float health		500
1480
    float playerhatemodifier		1.5
1481
    float visiondistance		1200
1482
    float Description1		1
1483
    string Description2		BasherDesc2
1484
    string Description3		BasherDesc3
1485
    float PainChance		1
1486
    float electric		1
1487
    float explosion		1
1488
    float phaser		1
1489
    float plasmashotgun		1
1490
    float small_explosion		1
1491
}
1492
 
1493
OBJECT Quadraped		Aliens
1494
{
1495
    OBJECT PainChance		DamageType
1496
    {
1497
        float comp_rifle		0.4
1498
        float disruptor		0.4
1499
        float electric		0.15
1500
    }
1501
 
1502
    float Description1		1
1503
    string Description2		QuadrapedDesc2
1504
    string Description3		QuadrapedDesc3
1505
    string InteractiveType		Enemy
1506
    string RadarDescription		QuadRadar
1507
    float fov		360
1508
    float health		1625
1509
    float playerhatemodifier		1.5
1510
    float visiondistance		1200
1511
    float PainChance		1
1512
}
1513
 
1514
OBJECT Predator		Aliens
1515
{
1516
    OBJECT PainChance		DamageType
1517
    {
1518
    }
1519
 
1520
    string InteractiveType		Enemy
1521
    float Description1		1
1522
    string Description2		StalkerDesc2
1523
    string Description3		StalkerDesc3
1524
    string RadarDescription		StalkerRadar
1525
    float fov		360
1526
    float health		1800
1527
    float playerhatemodifier		1.5
1528
    float visiondistance		1200
1529
    float PainChance		1
1530
}
1531
 
1532
OBJECT Commander		Aliens
1533
{
1534
    OBJECT PainChance		DamageType
1535
    {
1536
    }
1537
 
1538
    float Description1		1
1539
    string Description2		CommanderDesc2
1540
    string Description3		CommanderDesc3
1541
    string InteractiveType		Enemy
1542
    string RadarDescription		CommRadar
1543
    float fov		360
1544
    float health		2500
1545
    float playerhatemodifier		1.5
1546
    float visiondistance		1200
1547
    float PainChance		1
1548
}
1549
 
1550
OBJECT AndorianFemale		Humanoids
1551
{
1552
    OBJECT PainChance		DamageType
1553
    {
1554
    }
1555
 
1556
    float Description1		1
1557
    string Description2		AndorianFemaleDesc2
1558
    string Description3		AndorianFemaleDesc3
1559
    string InteractiveType		Enemy
1560
    float RadarDescription		1
1561
    float fov		360
1562
    float health		30
1563
    float playerhatemodifier		1.5
1564
    float visiondistance		2400
1565
    float PainChance		1
1566
}
1567
 
1568
OBJECT AndorianMale		Humanoids
1569
{
1570
    OBJECT PainChance		DamageType
1571
    {
1572
    }
1573
 
1574
    float Description1		1
1575
    string Description2		AndorianMaleDesc2
1576
    string Description3		AndorianMaleDesc3
1577
    string InteractiveType		Enemy
1578
    float RadarDescription		1
1579
    float fov		360
1580
    float health		30
1581
    float playerhatemodifier		1.5
1582
    float visiondistance		2400
1583
    float PainChance		1
1584
}
1585
 
1586
OBJECT AttrexianFemale		Humanoids
1587
{
1588
    OBJECT PainChance		DamageType
1589
    {
1590
    }
1591
 
1592
    float Description1		1
1593
    string Description2		AttrexianFemaleDesc2
1594
    string Description3		AttrexianFemaleDesc3
1595
    string InteractiveType		Friendly
1596
    string RadarDescription		AttrexianFemaleRadar
1597
    float fov		360
1598
    float health		100
1599
    float playerhatemodifier		1.5
1600
    float visiondistance		1200
1601
    float PainChance		1
1602
}
1603
 
1604
OBJECT AttrexianMale		Humanoids
1605
{
1606
    OBJECT PainChance		DamageType
1607
    {
1608
    }
1609
 
1610
    float Description1		1
1611
    string Description2		AttrexianMaleDesc2
1612
    string Description3		AttrexianMaleDesc3
1613
    string InteractiveType		Friendly
1614
    string RadarDescription		AttrexianMaleRadar
1615
    float fov		360
1616
    float health		100
1617
    float playerhatemodifier		1.5
1618
    float visiondistance		1200
1619
    float PainChance		1
1620
}
1621
 
1622
OBJECT BorgDroneFemale		Borg
1623
{
1624
    string Description1		BorgDroneFemaleDesc1
1625
    float visiondistance		1200
1626
    float playerhatemodifier		1.5
1627
    float health		80
1628
    float fov		360
1629
    string RadarDescription		BorgDroneFemaleRadar
1630
    string InteractiveType		Enemy
1631
    string Description3		BorgDroneFemaleDesc3
1632
    string Description2		BorgDroneFemaleDesc2
1633
    float PainChance		1
1634
}
1635
 
1636
OBJECT BorgDroneMale		Borg
1637
{
1638
    string InteractiveType		Enemy
1639
    float fov		360
1640
    float health		80
1641
    float playerhatemodifier		1.5
1642
    float visiondistance		1200
1643
    string RadarDescription		BorgDroneMaleRadar
1644
    string Description3		BorgDroneMaleDesc3
1645
    string Description2		BorgDroneMaleDesc2
1646
    string Description1		BorgDroneMaleDesc1
1647
    float PainChance		1
1648
}
1649
 
1650
OBJECT CruiserTurret		Aliens
1651
{
1652
    OBJECT PainChance		DamageType
1653
    {
1654
    }
1655
 
1656
    float Description1		1
1657
    string Description2		CruiserTurretDesc2
1658
    string Description3		CruiserTurretDesc3
1659
    string InteractiveType		Enemy
1660
    string RadarDescription		CruisRadar
1661
    float fov		360
1662
    float health		120
1663
    float playerhatemodifier		1.5
1664
    float visiondistance		5000
1665
    float PainChance		1
1666
}
1667
 
1668
OBJECT BugFemale		Bugs
1669
{
1670
    OBJECT PainChance		DamageType
1671
    {
1672
        float comp_rifle		1
1673
        float disruptor		1
1674
        float electric		1
1675
        float imod_primary		1
1676
        float vaporize_comp		1
1677
        float vaporize_disruptor		1
1678
    }
1679
 
1680
    string Description1		BugFemaleDesc1
1681
    string Description2		BugFemaleDesc2
1682
    string Description3		BugFemaleDesc3
1683
    string InteractiveType		Enemy
1684
    string RadarDescription		BugFemaleRadar
1685
    float fov		360
1686
    float health		200
1687
    float playerhatemodifier		1.5
1688
    float visiondistance		1200
1689
    float PainChance		1
1690
}
1691
 
1692
OBJECT BugFemaleNoSack		Bugs
1693
{
1694
    float Description1		1
1695
    float Description2		1
1696
    float Description3		1
1697
    string InteractiveType		Enemy
1698
    float RadarDescription		1
1699
    float fov		360
1700
    float health		25
1701
    float playerhatemodifier		1.5
1702
    float visiondistance		1200
1703
    float PainChance		1
1704
}
1705
 
1706
OBJECT BugMale		Bugs
1707
{
1708
    OBJECT PainChance		DamageType
1709
    {
1710
        float comp_rifle		1
1711
        float disruptor		1
1712
        float electric		1
1713
        float imod_primary		1
1714
        float vaporize_comp		1
1715
        float vaporize_disruptor		1
1716
    }
1717
 
1718
    string Description1		BugMaleDesc1
1719
    string Description2		BugMaleDesc2
1720
    string Description3		BugMaleDesc3
1721
    string InteractiveType		Enemy
1722
    string RadarDescription		BugMaleRadar
1723
    float fov		360
1724
    float health		140
1725
    float playerhatemodifier		1.5
1726
    float visiondistance		1200
1727
    float PainChance		1
1728
}
1729
 
1730
OBJECT BugQueen		Bugs
1731
{
1732
    OBJECT PainChance		DamageType
1733
    {
1734
        float comp_rifle		1
1735
        float disruptor		1
1736
        float electric		1
1737
        float imod_primary		1
1738
        float vaporize_comp		1
1739
        float vaporize_disruptor		1
1740
    }
1741
 
1742
    string Description1		BugQueenDesc1
1743
    string Description2		BugQueenDesc2
1744
    string Description3		BugQueenDesc3
1745
    string InteractiveType		Enemy
1746
    string RadarDescription		QueenRadar
1747
    float fov		360
1748
    float health		2000
1749
    float playerhatemodifier		1.5
1750
    float visiondistance		3000
1751
    float PainChance		1
1752
}
1753
 
1754
OBJECT BugSack		Bugs
1755
{
1756
    float Description1		1
1757
    float Description2		1
1758
    float Description3		1
1759
    string InteractiveType		Enemy
1760
    float RadarDescription		1
1761
    float fov		360
1762
    float health		20
1763
    float playerhatemodifier		1.5
1764
    float visiondistance		1200
1765
    float PainChance		1
1766
}
1767
 
1768
OBJECT BugSmall		Bugs
1769
{
1770
    string Description1		BugSmallDesc1
1771
    string Description2		BugSmallDesc2
1772
    string Description3		BugSmallDesc3
1773
    string InteractiveType		Enemy
1774
    string RadarDescription		BugSmallRadar
1775
    float fov		360
1776
    float health		5
1777
    float playerhatemodifier		1.5
1778
    float visiondistance		1200
1779
    float PainChance		1
1780
}
1781
 
1782
OBJECT BugSmallExplosive		Bugs
1783
{
1784
    string Description1		BugSmallExplosiveDesc1
1785
    string Description2		BugSmallExplosiveDesc2
1786
    string Description3		BugSmallExplosiveDesc3
1787
    string InteractiveType		Enemy
1788
    string RadarDescription		BugSmallExplosiveRadar
1789
    float fov		360
1790
    float health		5
1791
    float playerhatemodifier		1.5
1792
    float visiondistance		1200
1793
    float PainChance		1
1794
}
1795
 
1796
OBJECT DrullFemale		Humanoids
1797
{
1798
    OBJECT PainChance		DamageType
1799
    {
1800
    }
1801
 
1802
    float Description1		1
1803
    string Description2		DrullFemaleDesc2
1804
    string Description3		DrullFemaleDesc3
1805
    string InteractiveType		Friendly
1806
    string RadarDescription		DrullFemaleRadar
1807
    float fov		360
1808
    float health		100
1809
    float playerhatemodifier		1.5
1810
    float visiondistance		1200
1811
    float PainChance		1
1812
}
1813
 
1814
OBJECT DrullMale		Humanoids
1815
{
1816
    OBJECT PainChance		DamageType
1817
    {
1818
    }
1819
 
1820
    float Description1		1
1821
    string Description2		DrullMaleDesc2
1822
    string Description3		DrullMaleDesc3
1823
    string InteractiveType		Friendly
1824
    string RadarDescription		DrullMaleRadar
1825
    float fov		360
1826
    float health		100
1827
    float playerhatemodifier		1.5
1828
    float visiondistance		1200
1829
    float PainChance		1
1830
}
1831
 
1832
OBJECT Oolpax		NPC
1833
{
1834
    string Description1		OmagDesc1
1835
    string Description2		OmagDesc2
1836
    string Description3		OmagDesc3
1837
    string InteractiveType		Enemy
1838
    string RadarDescription		OmagRadar
1839
    float fov		360
1840
    float health		100
1841
    float playerhatemodifier		1.5
1842
    float visiondistance		1200
1843
    float PainChance		1
1844
}
1845
 
1846
OBJECT HazardTeamBaseFemale		HazardTeam
1847
{
1848
    float Description1		1
1849
    float Description2		1
1850
    float Description3		1
1851
    string InteractiveType		Teammate
1852
    float RadarDescription		1
1853
    float fov		360
1854
    float health		1000
1855
    float visiondistance		1200
1856
    float playerhatemodifier		0
1857
    float PainChance		1
1858
}
1859
 
1860
OBJECT HazardTeamBaseMale		HazardTeam
1861
{
1862
    float Description1		1
1863
    float Description2		1
1864
    float Description3		1
1865
    string InteractiveType		Teammate
1866
    float RadarDescription		1
1867
    float fov		360
1868
    float health		1000
1869
    float playerhatemodifier		0
1870
    float visiondistance		1200
1871
    float PainChance		1
1872
}
1873
 
1874
OBJECT HazardTeamChang		HazardTeam
1875
{
1876
    OBJECT ModelRendering		Rendering
1877
    {
1878
        float angles_yaw		180
1879
        float offset_x		28
1880
        float offset_y		0
1881
        float offset_z		-87
1882
        float fov_h		30
1883
        float fov_v		30
1884
    }
1885
 
1886
    string Description1		ChangDesc1
1887
    string Description2		ChangDesc2
1888
    string Description3		ChangDesc3
1889
    string InteractiveType		Teammate
1890
    string RadarDescription		ChangRadar
1891
    float fov		360
1892
    float health		1000
1893
    float playerhatemodifier		0
1894
    float visiondistance		1200
1895
    string Model		char/hazardteam_chang.tik
1896
    float PainChance		1
1897
}
1898
 
1899
OBJECT HazardTeamChell		HazardTeam
1900
{
1901
    OBJECT ModelRendering		Rendering
1902
    {
1903
        float offset_z		-87
1904
        float offset_y		0
1905
        float offset_x		28
1906
        float angles_yaw		180
1907
        float Description1		1
1908
        float angles_pitch		0
1909
        float angles_roll		0
1910
        float fov_h		30
1911
        float fov_v		30
1912
    }
1913
 
1914
    string Description1		ChellDesc1
1915
    string Description2		ChellDesc2
1916
    string Description3		ChellDesc3
1917
    string InteractiveType		Teammate
1918
    string RadarDescription		ChellRadar
1919
    float fov		360
1920
    float health		1000
1921
    float playerhatemodifier		0
1922
    float visiondistance		1200
1923
    string Model		char/hazardteam_chell.tik
1924
    float PainChance		1
1925
}
1926
 
1927
OBJECT HazardTeamFranklin		HazardTeam
1928
{
1929
    OBJECT ModelRendering		Rendering
1930
    {
1931
        float angles_pitch		0
1932
        float angles_roll		0
1933
        float angles_yaw		180
1934
        float offset_x		28
1935
        float offset_y		0
1936
        float offset_z		-87
1937
        float fov_h		30
1938
        float fov_v		30
1939
    }
1940
 
1941
    string Description1		FranklinDesc1
1942
    string Description2		FranklinDesc2
1943
    string Description3		FranklinDesc3
1944
    string InteractiveType		Teammate
1945
    string RadarDescription		FranklinRadar
1946
    float fov		360
1947
    float health		1000
1948
    float playerhatemodifier		0
1949
    float visiondistance		1200
1950
    string Model		char/hazardteam_franklin.tik
1951
    float PainChance		1
1952
}
1953
 
1954
OBJECT HazardTeamGonzales		HazardTeam
1955
{
1956
    OBJECT ModelRendering		Rendering
1957
    {
1958
        float angles_pitch		0
1959
        float angles_roll		0
1960
        float angles_yaw		180
1961
        float offset_x		28
1962
        float offset_y		0
1963
        float offset_z		-87
1964
        float fov_h		30
1965
        float fov_v		30
1966
    }
1967
 
1968
    string Description1		GonzalesDesc1
1969
    string Description2		GonzalesDesc2
1970
    string Description3		GonzalesDesc3
1971
    string InteractiveType		Teammate
1972
    string RadarDescription		GonzalesRadar
1973
    float fov		360
1974
    float health		1000
1975
    float playerhatemodifier		0
1976
    float visiondistance		1200
1977
    string Model		char/hazardteam_gonzales.tik
1978
    float PainChance		1
1979
}
1980
 
1981
OBJECT HazardTeamJurot		HazardTeam
1982
{
1983
    OBJECT ModelRendering		Rendering
1984
    {
1985
        float fov_h		30
1986
        float fov_v		30
1987
    }
1988
 
1989
    string Description1		JurotDesc1
1990
    string Description2		JurotDesc2
1991
    string Description3		JurotDesc3
1992
    string InteractiveType		Teammate
1993
    string RadarDescription		JurotRadar
1994
    float fov		360
1995
    float health		1000
1996
    float playerhatemodifier		0
1997
    float visiondistance		1200
1998
    string Model		char/hazardteam_jurot.tik
1999
    float PainChance		1
2000
}
2001
 
2002
OBJECT HazardTeamKourban		HazardTeam
2003
{
2004
    OBJECT ModelRendering		Rendering
2005
    {
2006
        float angles_pitch		0
2007
        float angles_roll		0
2008
        float angles_yaw		180
2009
        float offset_x		28
2010
        float offset_y		0
2011
        float offset_z		-85
2012
        float fov_h		30
2013
        float fov_v		30
2014
    }
2015
 
2016
    string Description1		KourbanDesc1
2017
    string Description2		KourbanDesc2
2018
    string Description3		KourbanDesc3
2019
    string InteractiveType		Teammate
2020
    string RadarDescription		KourbanRadar
2021
    float fov		360
2022
    float health		1000
2023
    float playerhatemodifier		0
2024
    float visiondistance		1200
2025
    string Model		char/hazardteam_kourban.tik
2026
    float PainChance		1
2027
}
2028
 
2029
OBJECT HazardTeamMunro		HazardTeam
2030
{
2031
    string Description1		MunroDesc1
2032
    string Description2		MunroDesc2
2033
    string Description3		MunroDesc3
2034
    string InteractiveType		Teammate
2035
    float RadarDescription		1
2036
    float fov		360
2037
    float health		1000
2038
    float playerhatemodifier		0
2039
    float visiondistance		1200
2040
    float PainChance		1
2041
}
2042
 
2043
OBJECT HazardTeamSydney		HazardTeam
2044
{
2045
    OBJECT ModelRendering		Rendering
2046
    {
2047
        float angles_pitch		0
2048
        float angles_roll		0
2049
        float angles_yaw		180
2050
        float offset_x		28
2051
        float offset_y		0
2052
        float offset_z		-85
2053
        float fov_h		30
2054
        float fov_v		30
2055
    }
2056
 
2057
    string Description1		SydneyDesc1
2058
    string Description2		SydneyDesc2
2059
    string Description3		SydneyDesc3
2060
    string InteractiveType		Teammate
2061
    string RadarDescription		SydneyRadar
2062
    float fov		360
2063
    float health		1000
2064
    float playerhatemodifier		0
2065
    float visiondistance		1200
2066
    string Model		char/hazardteam_sydney.tik
2067
    float PainChance		1
2068
}
2069
 
2070
OBJECT HazardTeamTelsia		HazardTeam
2071
{
2072
    OBJECT ModelRendering		Rendering
2073
    {
2074
        float angles_pitch		0
2075
        float angles_roll		0
2076
        float angles_yaw		180
2077
        float offset_x		28
2078
        float offset_y		0
2079
        float offset_z		-85
2080
        float fov_h		30
2081
        float fov_v		30
2082
    }
2083
 
2084
    string Description1		TelsiaDesc1
2085
    string Description2		TelsiaDesc2
2086
    string Description3		TelsiaDesc3
2087
    string InteractiveType		Teammate
2088
    string RadarDescription		TelsiaRadar
2089
    float fov		360
2090
    float health		1000
2091
    float playerhatemodifier		0
2092
    float visiondistance		1200
2093
    string Model		char/hazardteam_telsia.tik
2094
    float PainChance		1
2095
}
2096
 
2097
OBJECT HumanBaseFemale		Humanoids
2098
{
2099
    OBJECT PainChance		DamageType
2100
    {
2101
    }
2102
 
2103
    float Description1		1
2104
    float Description2		1
2105
    float Description3		1
2106
    string InteractiveType		Enemy
2107
    float RadarDescription		1
2108
    float fov		360
2109
    float health		30
2110
    float playerhatemodifier		1.5
2111
    float visiondistance		1200
2112
    float PainChance		1
2113
}
2114
 
2115
OBJECT HumanBaseMale		Humanoids
2116
{
2117
    OBJECT PainChance		DamageType
2118
    {
2119
    }
2120
 
2121
    float Description1		1
2122
    float Description2		1
2123
    float Description3		1
2124
    string InteractiveType		Enemy
2125
    float RadarDescription		1
2126
    float fov		360
2127
    float health		30
2128
    float playerhatemodifier		1.5
2129
    float visiondistance		2400
2130
    float PainChance		1
2131
}
2132
 
2133
OBJECT KlingonBaseFemale		Humanoids
2134
{
2135
    OBJECT PainChance		DamageType
2136
    {
2137
    }
2138
 
2139
    float Description1		1
2140
    float Description2		1
2141
    float Description3		1
2142
    string InteractiveType		Friendly
2143
    float RadarDescription		1
2144
    float fov		360
2145
    float health		30
2146
    float playerhatemodifier		1.5
2147
    float visiondistance		1200
2148
    float PainChance		1
2149
}
2150
 
2151
OBJECT KlingonBaseMale		Humanoids
2152
{
2153
    OBJECT PainChance		DamageType
2154
    {
2155
    }
2156
 
2157
    float Description1		1
2158
    float Description2		1
2159
    float Description3		1
2160
    string InteractiveType		Friendly
2161
    float RadarDescription		1
2162
    float fov		360
2163
    float health		30
2164
    float playerhatemodifier		1.5
2165
    float visiondistance		1200
2166
    float PainChance		1
2167
}
2168
 
2169
OBJECT KlingonBossCrane		Boss
2170
{
2171
    string Description1		KlingonBossCraneDesc1
2172
    string Description2		KlingonBossCraneDesc2
2173
    string Description3		KlingonBossCraneDesc3
2174
    string InteractiveType		Enemy
2175
    string RadarDescription		KlingonBossCraneRadar
2176
    float fov		360
2177
    float health		2400
2178
    float playerhatemodifier		1.5
2179
    float visiondistance		6000
2180
    float PainChance		1
2181
}
2182
 
2183
OBJECT Leviathan		Boss
2184
{
2185
    string Description1		LeviathanDesc1
2186
    string Description2		LeviathanDesc2
2187
    string Description3		LeviathanDesc3
2188
    string InteractiveType		Enemy
2189
    string RadarDescription		LeviathanRadar
2190
    float fov		360
2191
    float health		500
2192
    float playerhatemodifier		1.5
2193
    float visiondistance		1200
2194
    float PainChance		1
2195
}
2196
 
2197
OBJECT NausicaanBaseMale		Humanoids
2198
{
2199
    OBJECT PainChance		DamageType
2200
    {
2201
    }
2202
 
2203
    float Description1		1
2204
    string Description2		NausicaanMaleDesc2
2205
    string Description3		NausicaanMaleDesc3
2206
    string InteractiveType		Enemy
2207
    string RadarDescription		NausicaanRadar
2208
    float fov		360
2209
    float health		300
2210
    float playerhatemodifier		1.5
2211
    float visiondistance		1200
2212
    float PainChance		1
2213
}
2214
 
2215
OBJECT RomulanBaseFemale		Humanoids
2216
{
2217
    OBJECT PainChance		DamageType
2218
    {
2219
    }
2220
 
2221
    float Description1		1
2222
    string Description2		RomulanFemaleHoloDesc2
2223
    string Description3		RomulanFemaleHoloDesc3
2224
    string InteractiveType		Enemy
2225
    string RadarDescription		RomulanFemaleHoloRadar
2226
    float fov		360
2227
    float health		30
2228
    float playerhatemodifier		1.5
2229
    float visiondistance		1200
2230
    float PainChance		1
2231
}
2232
 
2233
OBJECT RomulanBaseMale		Humanoids
2234
{
2235
    OBJECT PainChance		DamageType
2236
    {
2237
        float comp_rifle		0.65
2238
        float disruptor		0.65
2239
        float electric		0.45
2240
        float explosion		1
2241
        float firesword		1
2242
        float gas		1
2243
        float imod_primary		0.85
2244
        float imod_secondary		1
2245
        float melee		1
2246
        float phaser		0.05
2247
        float plasmashotgun		1
2248
        float small_explosion		1
2249
        float sniper		1
2250
        float stasis		1
2251
        float tetryon		1
2252
        float vaporize		1
2253
        float vaporize_comp		0.65
2254
        float vaporize_disruptor		0.65
2255
        float vaporize_photon		1
2256
    }
2257
 
2258
    float Description1		1
2259
    string Description2		RomulanMaleHoloDesc2
2260
    string Description3		RomulanMaleHoloDesc3
2261
    string InteractiveType		Enemy
2262
    string RadarDescription		RomulanMaleHoloRadar
2263
    float fov		360
2264
    float health		30
2265
    float playerhatemodifier		1.5
2266
    float visiondistance		1200
2267
    float PainChance		1
2268
}
2269
 
2270
OBJECT RomulanInstallationGuardMale		Humanoids
2271
{
2272
    OBJECT PainChance		DamageType
2273
    {
2274
    }
2275
 
2276
    string InteractiveType		Enemy
2277
    float fov		110
2278
    float health		40
2279
    float visiondistance		512
2280
    string Description2		RomulanInstallationGuardMaleDesc2
2281
    string Description3		RomulanInstallationGuardMaleDesc3
2282
    string RadarDescription		RomulanInstallationGuardMaleRadar
2283
    float PainChance		1
2284
}
2285
 
2286
OBJECT RomulanInstallationGuardFemale		Humanoids
2287
{
2288
    OBJECT PainChance		DamageType
2289
    {
2290
    }
2291
 
2292
    string InteractiveType		Enemy
2293
    float fov		110
2294
    float health		40
2295
    float visiondistance		512
2296
    string Description2		RomulanInstallationGuardFemaleDesc2
2297
    string Description3		RomulanInstallationGuardFemaleDesc3
2298
    string RadarDescription		RomulanInstallationGuardFemaleRadar
2299
    float PainChance		1
2300
}
2301
 
2302
OBJECT RomulanInformant		Humanoids
2303
{
2304
    OBJECT PainChance		DamageType
2305
    {
2306
    }
2307
 
2308
    string Description1		RomulanInformantDesc1
2309
    string Description2		RomulanInformantDesc2
2310
    string Description3		RomulanInformantDesc3
2311
    string InteractiveType		Friendly
2312
    string RadarDescription		RomulanInformantRadar
2313
    float PainChance		1
2314
    float health		500
2315
}
2316
 
2317
OBJECT StarfleetBaseAdultFemale		Humanoids
2318
{
2319
    OBJECT PainChance		DamageType
2320
    {
2321
    }
2322
 
2323
    float Description1		1
2324
    float Description2		1
2325
    float Description3		1
2326
    string InteractiveType		Teammate
2327
    float RadarDescription		1
2328
    float fov		360
2329
    float health		100
2330
    float playerhatemodifier		1.5
2331
    float visiondistance		1200
2332
    float PainChance		1
2333
}
2334
 
2335
OBJECT StarfleetBaseAdultMale		Humanoids
2336
{
2337
    OBJECT PainChance		DamageType
2338
    {
2339
    }
2340
 
2341
    float Description1		1
2342
    float Description2		1
2343
    float Description3		1
2344
    string InteractiveType		Teammate
2345
    float RadarDescription		1
2346
    float fov		360
2347
    float health		100
2348
    float playerhatemodifier		1.5
2349
    float visiondistance		1200
2350
    float PainChance		1
2351
}
2352
 
2353
OBJECT StarfleetBaseFemale		Humanoids
2354
{
2355
    OBJECT PainChance		DamageType
2356
    {
2357
    }
2358
 
2359
    float Description1		1
2360
    float Description2		1
2361
    float Description3		1
2362
    string InteractiveType		Teammate
2363
    float RadarDescription		1
2364
    float fov		360
2365
    float health		100
2366
    float playerhatemodifier		1.5
2367
    float visiondistance		1200
2368
    float PainChance		1
2369
}
2370
 
2371
OBJECT StarfleetBaseMale		Humanoids
2372
{
2373
    OBJECT PainChance		DamageType
2374
    {
2375
    }
2376
 
2377
    float Description1		1
2378
    float Description2		1
2379
    float Description3		1
2380
    string InteractiveType		Teammate
2381
    float RadarDescription		1
2382
    float fov		360
2383
    float health		100
2384
    float playerhatemodifier		1.5
2385
    float visiondistance		1200
2386
    float PainChance		1
2387
}
2388
 
2389
OBJECT Functionary		NPC
2390
{
2391
    string Description1		FunctionaryDesc1
2392
    string Description2		FunctionaryDesc2
2393
    string Description3		FunctionaryDesc3
2394
    string InteractiveType		Friendly
2395
    string RadarDescription		FunctionaryRadar
2396
    float fov		360
2397
    float health		100
2398
    float playerhatemodifier		1.5
2399
    float visiondistance		1200
2400
    float PainChance		1
2401
}
2402
 
2403
OBJECT Katarina		NPC
2404
{
2405
    string Description1		KatarinaDesc1
2406
    string Description2		KatarinaDesc2
2407
    string Description3		KatarinaDesc3
2408
    string InteractiveType		Friendly
2409
    string RadarDescription		KatarinaRadar
2410
    float fov		360
2411
    float health		100
2412
    float playerhatemodifier		1.5
2413
    float visiondistance		1200
2414
    float PainChance		1
2415
}
2416
 
2417
OBJECT Picard		NPC
2418
{
2419
    string Description1		PicardDesc1
2420
    string Description2		PicardDesc2
2421
    string Description3		PicardDesc3
2422
    string InteractiveType		Friendly
2423
    string RadarDescription		PicardRadar
2424
    float fov		360
2425
    float health		100
2426
    float playerhatemodifier		1.5
2427
    float visiondistance		1200
2428
    float PainChance		1
2429
}
2430
 
2431
OBJECT Tuvok		NPC
2432
{
2433
    string Description1		TuvokDesc1
2434
    string Description2		TuvokDesc2
2435
    string Description3		TuvokDesc3
2436
    string InteractiveType		Friendly
2437
    string RadarDescription		TuvokRadar
2438
    float fov		360
2439
    float health		100
2440
    float playerhatemodifier		1.5
2441
    float visiondistance		1200
2442
    float PainChance		1
2443
}
2444
 
2445
OBJECT IdryllRebelFemale		IdryllRebel
2446
{
2447
    string Description1		IdryllRebelDesc1
2448
    string Description2		IdryllRebelDesc2
2449
    string Description3		IdryllRebelDesc3
2450
    string InteractiveType		Enemy
2451
    string RadarDescription		IdryllRebelRadar
2452
    float fov		120
2453
    float health		40
2454
    float playerhatemodifier		2.5
2455
    float visiondistance		3600
2456
    float PainChance		1
2457
}
2458
 
2459
OBJECT IdryllRebelMale		IdryllRebel
2460
{
2461
    string Description1		IdryllRebelDesc1
2462
    string Description2		IdryllRebelDesc2
2463
    string Description3		IdryllRebelDesc3
2464
    string InteractiveType		Enemy
2465
    string RadarDescription		IdryllRebelRadar
2466
    float fov		120
2467
    float health		40
2468
    float playerhatemodifier		1
2469
    float visiondistance		3600
2470
    float PainChance		1
2471
}
2472
 
2473
OBJECT IdryllFather		NPC
2474
{
2475
    string Description1		InigorDesc1
2476
    string Description2		InigorDesc2
2477
    string Description3		InigorDesc3
2478
    string InteractiveType		Friendly
2479
    string RadarDescription		InigorRadar
2480
    float fov		360
2481
    float health		100
2482
    float playerhatemodifier		1.5
2483
    float visiondistance		1200
2484
    float PainChance		1
2485
}
2486
 
2487
OBJECT IdryllGirlfriend		NPC
2488
{
2489
    string Description1		KleeyaDesc1
2490
    string Description2		KleeyaDesc2
2491
    string Description3		KleeyaDesc3
2492
    string InteractiveType		Friendly
2493
    string RadarDescription		KleeyaRadar
2494
    float fov		360
2495
    float health		100
2496
    float playerhatemodifier		1.5
2497
    float visiondistance		1200
2498
    float PainChance		1
2499
}
2500
 
2501
OBJECT IdryllSon		NPC
2502
{
2503
    string Description1		KrindoDesc1
2504
    string Description2		KrindoDesc2
2505
    string Description3		KrindoDesc3
2506
    string InteractiveType		Friendly
2507
    string RadarDescription		KrindoRadar
2508
    float fov		360
2509
    float health		100
2510
    float playerhatemodifier		1.5
2511
    float visiondistance		1200
2512
    float PainChance		1
2513
}
2514
 
2515
OBJECT HoldBatleth		Animations
2516
{
2517
    string Melee		batleth_combo
2518
    float spreadx		600
2519
    float spready		600
2520
    string Aim		batleth_idle
2521
    string CombatBackpedal		swat_backpedal
2522
    string CombatLStrafe		swat_lstrafe
2523
    string CombatLegIdle		swat_calm_idle
2524
    string CombatRStrafe		swat_rstrafe
2525
    string CombatRun		swat_run
2526
    string CombatWalk		swat_walk
2527
    string Draw		batleth_ready
2528
    string Fire		batleth_ready
2529
    string Idle		batleth_idle
2530
    string IdleBackpedal		backpedal
2531
    string IdleLStrafe		strafe_left
2532
    string IdleLegIdle		idle
2533
    string IdleRStrafe		strafe_right
2534
    string IdleRun		run
2535
    string IdleWalk		walk
2536
    string PostFire		batleth_idle
2537
    string PreFire		batleth_idle
2538
    string PutAway		batleth_idle
2539
}
2540
 
2541
OBJECT DallasCrate		FederationEnvironment
2542
{
2543
    string Description1		DallasCrateDesc1
2544
    string Description2		DallasCrateDesc2
2545
    string Description3		DallasCrateDesc3
2546
    string InteractiveType		NonInteractive
2547
    string RadarDescription		DallasCrateRadar
2548
}
2549
 
2550
OBJECT DallasBarrel		FederationEnvironment
2551
{
2552
    string Description2		DallasBarrelDesc2
2553
    string Description3		DallasBarrelDesc3
2554
    string InteractiveType		NonInteractive
2555
}
2556
 
2557
OBJECT DoorPanel		FederationEnvironment
2558
{
2559
    string Description1		DoorPanelDesc1
2560
    string Description2		DoorPanelDesc2
2561
    string Description3		DoorPanelDesc3
2562
    string InteractiveType		Usable
2563
    string RadarDescription		DoorPanelRadar
2564
}
2565
 
2566
OBJECT CaptainsChair		FederationEnvironment
2567
{
2568
    string Description2		CaptainsChairDesc2
2569
    string Description3		CaptainsChairDesc3
2570
    string InteractiveType		NonInteractive
2571
}
2572
 
2573
OBJECT BridgeChair		FederationEnvironment
2574
{
2575
    string Description2		BridgeChairDesc2
2576
    string Description3		BridgeChairDesc3
2577
    string InteractiveType		NonInteractive
2578
}
2579
 
2580
OBJECT BridgeChair2		FederationEnvironment
2581
{
2582
    string Description2		BridgeChair2Desc2
2583
    string Description3		BridgeChair3Desc3
2584
    string InteractiveType		NonInteractive
2585
}
2586
 
2587
OBJECT BridgeConsole1		FederationEnvironment
2588
{
2589
    string Description2		BridgeConsole1Desc2
2590
    string Description3		BridgeConsole1Desc3
2591
    string InteractiveType		NonInteractive
2592
}
2593
 
2594
OBJECT BridgeConsole3		FederationEnvironment
2595
{
2596
    string Description2		BridgeConsole3Desc2
2597
    string Description3		BridgeConsole3Desc3
2598
    string InteractiveType		NonInteractive
2599
}
2600
 
2601
OBJECT BridgeConsole4		FederationEnvironment
2602
{
2603
    string Description2		BridgeConsole4Desc2
2604
    string Description3		BridgeConsole4Desc3
2605
    string InteractiveType		NonInteractive
2606
}
2607
 
2608
OBJECT BridgeConsoleCompass		FederationEnvironment
2609
{
2610
    string Description2		BridgeConsoleCompassDesc2
2611
    string Description3		BridgeConsoleCompassDesc3
2612
    string InteractiveType		NonInteractive
2613
}
2614
 
2615
OBJECT BridgeConsoleFrontLeft		FederationEnvironment
2616
{
2617
    string Description2		BridgeConsoleFrontLeftDesc2
2618
    string Description3		BridgeConsoleFrontLeftDesc3
2619
    string InteractiveType		NonInteractive
2620
}
2621
 
2622
OBJECT BridgeConsoleFrontRight		FederationEnvironment
2623
{
2624
    string Description2		BridgeConsoleFrontRightDesc2
2625
    string Description3		BridgeConsoleFrontRightDesc3
2626
    string InteractiveType		NonInteractive
2627
}
2628
 
2629
OBJECT BridgeConsoleOuterLeft		FederationEnvironment
2630
{
2631
    string Description2		BridgeConsoleOuterLeftDesc2
2632
    string Description3		BridgeConsoleOuterLeftDesc3
2633
    string InteractiveType		NonInteractive
2634
}
2635
 
2636
OBJECT BridgeConsoleOuterRight		FederationEnvironment
2637
{
2638
    string Description2		BridgeConsoleOuterRightDesc2
2639
    string Description3		BridgeConsoleOuterRightDesc3
2640
    string InteractiveType		NonInteractive
2641
}
2642
 
2643
OBJECT BridgeConsoleRear		FederationEnvironment
2644
{
2645
    string Description2		BridgeConsoleRearDesc2
2646
    string Description3		BridgeConsoleRearDesc3
2647
    string InteractiveType		NonInteractive
2648
}
2649
 
2650
OBJECT EnterpriseContainer1		FederationEnvironment
2651
{
2652
    string Description2		EnterpriseContainer1Desc2
2653
    string Description3		EnterpriseContainer1Desc3
2654
    string InteractiveType		NonInteractive
2655
}
2656
 
2657
OBJECT EnterpriseContainer2		FederationEnvironment
2658
{
2659
    string Description2		EnterpriseContainer2Desc2
2660
    string Description3		EnterpriseContainer2Desc3
2661
    string InteractiveType		Destructable
2662
    string Description1		EnterpriseContainer2Desc1
2663
    string RadarDescription		EnterpriseContainer2Radar
2664
}
2665
 
2666
OBJECT EnterpriseContainer3		FederationEnvironment
2667
{
2668
    string Description2		EnterpriseContainer3Desc2
2669
    string Description3		EnterpriseContainer3Desc3
2670
    string InteractiveType		NonInteractive
2671
}
2672
 
2673
OBJECT EnterpriseContainer4		FederationEnvironment
2674
{
2675
    string Description2		EnterpriseContainer4Desc2
2676
    string Description3		EnterpriseContainer4Desc3
2677
    string InteractiveType		NonInteractive
2678
}
2679
 
2680
OBJECT EnterpriseCompTerminal		FederationEnvironment
2681
{
2682
    string Description2		EnterpriseCompTerminalDesc2
2683
    string Description3		EnterpriseCompTerminalDesc3
2684
    string InteractiveType		NonInteractive
2685
}
2686
 
2687
OBJECT EnterpriseCompStation		FederationEnvironment
2688
{
2689
    string Description2		EnterpriseCompStationDesc2
2690
    string Description3		EnterpriseCompStationDesc3
2691
    string InteractiveType		NonInteractive
2692
}
2693
 
2694
OBJECT EnterpriseDatapad		FederationEnvironment
2695
{
2696
    string Description2		EnterpriseDatapadDesc2
2697
    string Description3		EnterpriseDatapadDesc3
2698
    string InteractiveType		NonInteractive
2699
}
2700
 
2701
OBJECT EnterpriseReplicator		FederationEnvironment
2702
{
2703
    string Description2		EnterpriseReplicatorDesc2
2704
    string Description3		EnterpriseReplicatorDesc3
2705
    string InteractiveType		NonInteractive
2706
}
2707
 
2708
OBJECT EnterpriseLaptop		FederationEnvironment
2709
{
2710
    string Description2		EnterpriseLaptopDesc2
2711
    string Description3		EnterpriseLaptopDesc3
2712
    string InteractiveType		NonInteractive
2713
}
2714
 
2715
OBJECT ReadyRoomDesk		FederationEnvironment
2716
{
2717
    string Description2		ReadyRoomDeskDesc2
2718
    string Description3		ReadyRoomDeskDesc3
2719
    string InteractiveType		NonInteractive
2720
}
2721
 
2722
OBJECT ReadyRoomShell		FederationEnvironment
2723
{
2724
    string Description2		ReadyRoomShellDesc2
2725
    string Description3		ReadyRoomShellDesc3
2726
    string InteractiveType		NonInteractive
2727
}
2728
 
2729
OBJECT ReadyRoomVase		FederationEnvironment
2730
{
2731
    string Description2		ReadyRoomVaseDesc2
2732
    string Description3		ReadyRoomVaseDesc3
2733
    string InteractiveType		NonInteractive
2734
}
2735
 
2736
OBJECT ReadyRoomChair		FederationEnvironment
2737
{
2738
    string Description2		ReadyRoomChairDesc2
2739
    string Description3		ReadyRoomChairDesc3
2740
    string InteractiveType		NonInteractive
2741
}
2742
 
2743
OBJECT EnterpriseBed		FederationEnvironment
2744
{
2745
    string Description2		EnterpriseBedDesc2
2746
    string Description3		EnterpriseBedDesc3
2747
    string InteractiveType		NonInteractive
2748
}
2749
 
2750
OBJECT EnterpriseBench		FederationEnvironment
2751
{
2752
    string Description2		EnterpriseBenchDesc2
2753
    string Description3		EnterpriseBenchDesc3
2754
    string InteractiveType		NonInteractive
2755
}
2756
 
2757
OBJECT EnterpriseChair1		FederationEnvironment
2758
{
2759
    string Description2		EnterpriseChair1Desc2
2760
    string Description3		EnterpriseChair1Desc3
2761
    string InteractiveType		NonInteractive
2762
}
2763
 
2764
OBJECT EnterpriseChair2		FederationEnvironment
2765
{
2766
    string Description2		EnterpriseChair2Desc2
2767
    string Description3		EnterpriseChair2Desc3
2768
    string InteractiveType		NonInteractive
2769
}
2770
 
2771
OBJECT EnterpriseChair3		FederationEnvironment
2772
{
2773
    string Description2		EnterpriseChair3Desc2
2774
    string Description3		EnterpriseChair3Desc3
2775
    string InteractiveType		NonInteractive
2776
}
2777
 
2778
OBJECT EnterpriseOfficeChair		FederationEnvironment
2779
{
2780
    string Description2		EnterpriseOfficeChairDesc2
2781
    string Description3		EnterpriseOfficeChairDesc3
2782
    string InteractiveType		NonInteractive
2783
}
2784
 
2785
OBJECT EnterpriseStool		FederationEnvironment
2786
{
2787
    string Description2		EnterpriseStoolDesc2
2788
    string Description3		EnterpriseStoolDesc3
2789
    string InteractiveType		NonInteractive
2790
}
2791
 
2792
OBJECT ShuttleBayConsole		FederationEnvironment
2793
{
2794
    string Description2		EnterpriseShuttleBayConsoleDesc2
2795
    string Description3		EnterpriseShuttleBayConsoleDesc3
2796
    string InteractiveType		NonInteractive
2797
}
2798
 
2799
OBJECT SickbayCart		FederationEnvironment
2800
{
2801
    string Description2		SickbayCartDesc2
2802
    string Description3		SickbayCartDesc3
2803
    string InteractiveType		NonInteractive
2804
}
2805
 
2806
OBJECT SickbayTool1		FederationEnvironment
2807
{
2808
    string Description2		SickbayTool1Desc2
2809
    string Description3		SickbayTool1Desc3
2810
    string InteractiveType		NonInteractive
2811
}
2812
 
2813
OBJECT SickbayTool2		FederationEnvironment
2814
{
2815
    string Description2		SickbayTool2Desc2
2816
    string Description3		SickbayTool2Desc3
2817
    string InteractiveType		NonInteractive
2818
}
2819
 
2820
OBJECT SickbayBed		FederationEnvironment
2821
{
2822
    string Description2		SickbayBedDesc2
2823
    string Description3		SickbayBedDesc3
2824
    string InteractiveType		NonInteractive
2825
}
2826
 
2827
OBJECT EnterpriseTableShelf		FederationEnvironment
2828
{
2829
    string Description2		EnterpriseTableShelfDesc2
2830
    string Description3		EnterpriseTableShelfDesc3
2831
    string InteractiveType		NonInteractive
2832
}
2833
 
2834
OBJECT EnterpriseTable1		FederationEnvironment
2835
{
2836
    string Description2		EnterpriseTable1Desc2
2837
    string Description3		EnterpriseTable1Desc3
2838
    string InteractiveType		NonInteractive
2839
}
2840
 
2841
OBJECT EnterpriseTable2		FederationEnvironment
2842
{
2843
    string Description2		EnterpriseTable2Desc2
2844
    string Description3		EnterpriseTable2Desc3
2845
    string InteractiveType		NonInteractive
2846
}
2847
 
2848
OBJECT EnterpriseTable3		FederationEnvironment
2849
{
2850
    string Description2		EnterpriseTable3Desc2
2851
    string Description3		EnterpriseTable3Desc3
2852
    string InteractiveType		NonInteractive
2853
}
2854
 
2855
OBJECT EnterpriseTable4		FederationEnvironment
2856
{
2857
    string Description2		EnterpriseTable4Desc2
2858
    string Description3		EnterpriseTable4Desc3
2859
    string InteractiveType		NonInteractive
2860
}
2861
 
2862
OBJECT AcademyCup1		FederationEnvironment
2863
{
2864
    string Description2		AcademyCup1Desc2
2865
    string Description3		AcademyCup1Desc3
2866
    string InteractiveType		NonInteractive
2867
}
2868
 
2869
OBJECT AcademyLamp1		FederationEnvironment
2870
{
2871
    string Description2		AcademyLamp1Desc2
2872
    string Description3		AcademyLamp1Desc3
2873
    string InteractiveType		NonInteractive
2874
}
2875
 
2876
OBJECT AcademyPicture1		FederationEnvironment
2877
{
2878
    string Description2		AcademyPicture1Desc2
2879
    string Description3		AcademyPicture1Desc3
2880
    string InteractiveType		NonInteractive
2881
}
2882
 
2883
OBJECT AttrexianCart		AttrexianEnvironment
2884
{
2885
    string InteractiveType		NonInteractive
2886
    string Description1		AttrexianCartDesc1
2887
    string Description2		AttrexianCartDesc2
2888
    string Description3		AttrexianCartDesc3
2889
    string RadarDescription		AttrexianCartRadar
2890
}
2891
 
2892
OBJECT AttrexianLiftControl		AttrexianEnvironment
2893
{
2894
    string InteractiveType		Usable
2895
    string Description2		AttrexianLiftControlDesc2
2896
    string Description3		AttrexianLiftControlDesc3
2897
    string Description1		AttrexianLiftControlDesc1
2898
    string RadarDescription		AttrexianLiftControlRadar
2899
}
2900
 
2901
OBJECT AttrexianCartControl		AttrexianEnvironment
2902
{
2903
    string InteractiveType		Usable
2904
    string Description1		AttrexianCartControlDesc1
2905
    string Description2		AttrexianCartControlDesc2
2906
    string Description3		AttrexianCartControlDesc3
2907
    string RadarDescription		AttrexianCartControlRadar
2908
}
2909
 
2910
OBJECT AttrexianSecurityPanel		AttrexianEnvironment
2911
{
2912
    string InteractiveType		Usable
2913
    string Description1		AttrexianSecurityPanelDesc1
2914
    string Description2		AttrexianSecurityPanelDesc2
2915
    string Description3		AttrexianSecurityPanelDesc3
2916
    string RadarDescription		SecurityPanelRadar
2917
}
2918
 
2919
OBJECT AttrexianCrate		AttrexianEnvironment
2920
{
2921
    string Description2		AttrexianCrateDesc2
2922
    string Description3		AttrexianCrateDesc3
2923
    string InteractiveType		NonInteractive
2924
}
2925
 
2926
OBJECT AttrexianComputerPanel		AttrexianEnvironment
2927
{
2928
    string Description2		AttrexianComputerPanelDesc2
2929
    string Description3		AttrexianComputerPanelDesc3
2930
    string InteractiveType		NonInteractive
2931
}
2932
 
2933
OBJECT AttrexianDoorPanel		AttrexianEnvironment
2934
{
2935
    string Description1		AttrexianDoorPanelDesc1
2936
    string Description2		AttrexianDoorPanelDesc2
2937
    string Description3		AttrexianDoorPanelDesc3
2938
    string InteractiveType		Usable
2939
    string RadarDescription		AttrexianDoorPanelRadar
2940
}
2941
 
2942
OBJECT AttrexianChair		AttrexianEnvironment
2943
{
2944
    string Description2		AttrexianChairDesc2
2945
    string Description3		AttrexianChairDesc3
2946
    string InteractiveType		NonInteractive
2947
}
2948
 
2949
OBJECT IdryllLargeContainer		IdryllEnvironment
2950
{
2951
    string Description2		IdryllLargeContainerDesc2
2952
    string Description3		IdryllLargeContainerDesc3
2953
    string InteractiveType		NonInteractive
2954
    string Description1		IdryllLargeContainerDesc1
2955
    string RadarDescription		IdryllLargeContainerRadar
2956
}
2957
 
2958
OBJECT IdryllMedContainer		IdryllEnvironment
2959
{
2960
    string Description2		IdryllMedContainerDesc2
2961
    string Description3		IdryllMedContainerDesc3
2962
    string InteractiveType		NonInteractive
2963
    string RadarDescription		IdryllMedContainerRadar
2964
}
2965
 
2966
OBJECT IdryllSmallContainer		IdryllEnvironment
2967
{
2968
    string Description2		IdryllSmallContainerDesc2
2969
    string Description3		IdryllSmallContainerDesc3
2970
    string InteractiveType		NonInteractive
2971
    string RadarDescription		IdryllSmallContainerRadar
2972
}
2973
 
2974
OBJECT IdryllLamp		IdryllEnvironment
2975
{
2976
    string Description2		IdryllLampDesc2
2977
    string Description3		IdryllLampDesc3
2978
    string InteractiveType		NonInteractive
2979
}
2980
 
2981
OBJECT IdryllMoistVap		IdryllEnvironment
2982
{
2983
    string Description2		IdryllMoistVapDesc2
2984
    string Description3		IdryllMoistVapDesc3
2985
    string InteractiveType		NonInteractive
2986
}
2987
 
2988
OBJECT IdryllMoistVapLarge		IdryllEnvironment
2989
{
2990
    string Description2		IdryllMoistVapLargeDesc2
2991
    string Description3		IdryllMoistVapDesc3
2992
    string InteractiveType		NonInteractive
2993
}
2994
 
2995
OBJECT IdryllMoistVapMed		IdryllEnvironment
2996
{
2997
    string Description2		IdryllMoistVapMedDesc2
2998
    string Description3		IdryllMoistVapDescMedDesc3
2999
    string InteractiveType		NonInteractive
3000
}
3001
 
3002
OBJECT IdryllPlant1		IdryllEnvironment
3003
{
3004
    string Description2		IdryllPlant1Desc2
3005
    string Description3		IdryllPlant1Desc3
3006
    string InteractiveType		NonInteractive
3007
}
3008
 
3009
OBJECT IdryllPlant2		IdryllEnvironment
3010
{
3011
    string Description2		IdryllPlant2Desc2
3012
    string Description3		IdryllPlant2Desc3
3013
    string InteractiveType		NonInteractive
3014
}
3015
 
3016
OBJECT KlingonCrate1		KlingonEnvironment
3017
{
3018
    string Description2		KlingonCrate1Desc2
3019
    string Description3		KlingonCrate1Desc3
3020
    string InteractiveType		NonInteractive
3021
}
3022
 
3023
OBJECT KlingonCrate2		KlingonEnvironment
3024
{
3025
    string Description2		KlingonCrate2Desc2
3026
    string Description3		KlingonCrate2Desc3
3027
    string InteractiveType		Destructable
3028
    string Description1		KlingonCrate2Desc1
3029
}
3030
 
3031
OBJECT RomulanConsole		RomulanEnvironment
3032
{
3033
    string Description2		RomulanConsoleDesc2
3034
    string Description3		RomulanConsoleDesc3
3035
    string Description1		RomulanConsoleDesc1
3036
    string InteractiveType		TricorderUsable
3037
    string RadarDescription		RomulanConsoleRadar
3038
}
3039
 
3040
OBJECT HoldGatGun		Animations
3041
{
3042
    string Aim		tetryon_aim
3043
    string Draw		tetryon_draw
3044
    string Fire		tetryon_fire
3045
    string Idle		tetryon_idle
3046
    string Melee		tetryon_melee
3047
    string PostFire		tetryon_postfire
3048
    string PreFire		tetryon_prefire
3049
    string PutAway		tetryon_putaway
3050
    string CombatGunIdle		tetryon_tense_idle
3051
    string IdleGunIdle		tetryon_calm_idle
3052
    string CombatBackpedal		swat_backpedal
3053
    string CombatLStrafe		swat_lstrafe
3054
    string CombatLegIdle		swat_calm_idle
3055
    string CombatRStrafe		swat_rstrafe
3056
    string CombatRun		swat_run
3057
    string CombatWalk		swat_walk
3058
    string IdleBackpedal		backpedal
3059
    string IdleLStrafe		strafe_left
3060
    string IdleLegIdle		idle
3061
    string IdleRStrafe		strafe_right
3062
    string IdleRun		run
3063
    string IdleWalk		walk
3064
    float MaxTorsoPitch		40
3065
    float MaxTorsoTurnSpeed		15
3066
    float MaxTorsoYaw		80
3067
    float AimTimeMax		0.3
3068
    float AimTimeMin		0.25
3069
    float FireTimeMax		2.5
3070
    float FireTimeMin		2
3071
    float spreadx		300
3072
    float spready		300
3073
}
3074
 
3075
OBJECT KlingonMercBoss		Boss
3076
{
3077
    string InteractiveType		Enemy
3078
    float fov		360
3079
    float health		600
3080
    float playerhatemodifier		1
3081
    float visiondistance		4096
3082
    float PainChance		1
3083
    string Description1		KlingonMercBossDesc1
3084
    string Description2		KlingonMercBossDesc2
3085
    string Description3		KlingonMercBossDesc3
3086
    string RadarDescription		KlingonMercRadar
3087
}
3088
 
3089
OBJECT AttrexianLiftPower		AttrexianEnvironment
3090
{
3091
    string Description2		AttrexianLiftPowerDesc2
3092
    string Description3		AttrexianLiftPowerDesc3
3093
    string InteractiveType		Usable
3094
    string Description1		AttrexianLiftPowerDesc1
3095
    string RadarDescription		AttrexianLiftPowerRadar
3096
}
3097
 
3098
OBJECT AttrexianPodPanel		AttrexianEnvironment
3099
{
3100
    string Description2		AttrexianPodPanelDesc2
3101
    string Description3		AttrexianPodPanelDesc3
3102
    string InteractiveType		Usable
3103
    string Description1		AttrexianPodPanelDesc1
3104
    string RadarDescription		AttrexianPodPanelRadar
3105
}
3106
 
3107
OBJECT AttrexianCartPanel		AttrexianEnvironment
3108
{
3109
    string Description2		AttrexianCartPanelDesc2
3110
    string Description3		AttrexianCartPanelDesc3
3111
    string InteractiveType		Usable
3112
    string Description1		AttrexianCartPanelDesc1
3113
    string RadarDescription		AttrexianCartPanelRadar
3114
}
3115
 
3116
OBJECT AttrexianCartLever		AttrexianEnvironment
3117
{
3118
    string Description2		AttrexianCartLeverDesc2
3119
    string Description3		AttrexianCartLeverDesc3
3120
    string InteractiveType		TricorderUsable
3121
    string Description1		AttrexianCartLeverDesc1
3122
    string RadarDescription		AttrexianCartLeverRadar
3123
}
3124
 
3125
OBJECT KlingonDoorPanel		KlingonEnvironment
3126
{
3127
    string Description2		KlingonDoorPanelDesc2
3128
    string Description3		KlingonDoorPanelDesc3
3129
    string InteractiveType		Usable
3130
    string Description1		KlingonDoorPanelDesc1
3131
    string RadarDescription		KlingonDoorPanelRadar
3132
}
3133
 
3134
OBJECT BorgLiftPanel		BorgEnvironment
3135
{
3136
    string Description1		BorgLiftPanelDesc1
3137
    string Description2		BorgLiftPanelDesc2
3138
    string Description3		BorgLiftPanelDesc3
3139
    string InteractiveType		Usable
3140
    string RadarDescription		BorgLiftPanelRadar
3141
}
3142
 
3143
OBJECT DampeningField		BorgEnvironment
3144
{
3145
    string Description1		DampeningFieldDesc1
3146
    string Description2		DampeningFieldDesc2
3147
    string Description3		DampeningFieldDesc3
3148
    string InteractiveType		TricorderUsable
3149
    string RadarDescription		DampeningFieldRadar
3150
}
3151
 
3152
OBJECT RomulanDoorPanel		RomulanEnvironment
3153
{
3154
    string Description1		RomulanDoorPanelDesc1
3155
    string Description2		RomulanDoorPanelDesc2
3156
    string Description3		RomulanDoorPanelDesc3
3157
    string InteractiveType		Usable
3158
    string RadarDescription		RomulanDoorPanelRadar
3159
}
3160
 
3161
OBJECT RomulanCrate		RomulanEnvironment
3162
{
3163
    string Description2		RomulanCrateDesc2
3164
    string Description3		RomulanCrateDesc3
3165
    string InteractiveType		NonInteractive
3166
}
3167
 
3168
OBJECT AttrexianPowerPanel		AttrexianEnvironment
3169
{
3170
    string Description1		AttrexianPowerPanelDesc1
3171
    string Description2		AttrexianPowerPanelDesc2
3172
    string Description3		AttrexianPowerPanelDesc3
3173
    string InteractiveType		TricorderUsable
3174
    string RadarDescription		AttrexianPowerPanelRadar
3175
}
3176
 
3177
OBJECT SkillLevel-PlayerDamage		SkillLevel
3178
{
3179
    float Easy		0.5
3180
    float Normal		1
3181
    float Hard		3
3182
    float VeryHard		6
3183
}
3184
 
3185
OBJECT ExteriorTricorderPanel		FederationEnvironment
3186
{
3187
    string Description3		ExteriorTricorderPanelDesc3
3188
    string Description2		ExteriorTricorderPanelDesc2
3189
    string InteractiveType		Usable
3190
}
3191
 
3192
OBJECT HoldAndorianGrenadeLauncher		Animations
3193
{
3194
    string Aim		andoriangrenadelauncher_aim
3195
    string Draw		andoriangrenadelauncher_draw
3196
    string Fire		andoriangrenadelauncher_fire
3197
    string Idle		andoriangrenadelauncher_calm_idle
3198
    string Melee		andoriangrenadelauncher_melee
3199
    string PostFire		andoriangrenadelauncher_postfire
3200
    string PreFire		andoriangrenadelauncher_prefire
3201
    string PutAway		andoriangrenadelauncher_putaway
3202
    string CombatGunIdle		andoriangrenadelauncher_tense_idle
3203
    string IdleGunIdle		andoriangrenadelauncher_calm_idle
3204
    float CombatBackpedal		1
3205
    string CombatLStrafe		swat_lstrafe
3206
    string CombatLegIdle		swat_calm_idle
3207
    string CombatRStrafe		swat_rstrafe
3208
    string CombatRun		swat_run
3209
    string CombatWalk		swat_walk
3210
    string IdleBackpedal		backpedal
3211
    string IdleLStrafe		strafe_left
3212
    string IdleLegIdle		idle
3213
    string IdleRStrafe		strafe_right
3214
    string IdleRun		run
3215
    string IdleWalk		walk
3216
    float MaxTorsoPitch		40
3217
    float MaxTorsoTurnSpeed		15
3218
    float MaxTorsoYaw		80
3219
    float AimTimeMax		1.75
3220
    float AimTimeMin		1.25
3221
    float FireTimeMax		-1
3222
    float FireTimeMin		-1
3223
    float spreadx		0
3224
    float spready		0
3225
    float ShotCount		1
3226
}
3227
 
3228
OBJECT HoldAndorianPhotonBurst		Animations
3229
{
3230
    string Draw		andorianphotonburst_draw
3231
    string Aim		andorianphotonburst_aim
3232
    string Fire		andorianphotonburst_fire
3233
    string Idle		andorianphotonburst_calm_idle
3234
    string Melee		andorianphotonburst_melee
3235
    string PostFire		andorianphotonburst_postfire
3236
    string PreFire		andorianphotonburst_prefire
3237
    string PutAway		andorianphotonburst_putaway
3238
    string CombatGunIdle		andorianphotonburst_tense_idle
3239
    string IdleGunIdle		andorianphotonburst_calm_idle
3240
    string CombatBackpedal		swat_backpedal
3241
    string CombatLStrafe		swat_lstrafe
3242
    string CombatLegIdle		swat_calm_idle
3243
    string CombatRStrafe		swat_rstrafe
3244
    string CombatRun		swat_run
3245
    string CombatWalk		swat_walk
3246
    string IdleBackpedal		backpedal
3247
    string IdleLStrafe		strafe_left
3248
    string IdleLegIdle		idle
3249
    string IdleRStrafe		strafe_right
3250
    string IdleRun		run
3251
    string IdleWalk		walk
3252
    float MaxTorsoPitch		40
3253
    float MaxTorsoTurnSpeed		15
3254
    float MaxTorsoYaw		80
3255
    float AimTimeMax		-1
3256
    float AimTimeMin		-1
3257
    float FireTimeMax		-1
3258
    float FireTimeMin		-1
3259
    float spreadx		0
3260
    float spready		0
3261
}
3262
 
3263
OBJECT HoldAttrexianRifle		Animations
3264
{
3265
    string Aim		attrexrifle_aim
3266
    string Draw		attrexrifle_draw
3267
    string Fire		attrexrifle_fire
3268
    string Idle		attrexrifle_calm_idle1
3269
    string Melee		attrexrifle_melee
3270
    string PostFire		attrexrifle_postfire
3271
    string PreFire		attrexrifle_prefire
3272
    string PutAway		attrexrifle_putaway
3273
    string CombatGunIdle		attrexrifle_tense_idle
3274
    string IdleGunIdle		attrexrifle_calm_idle
3275
    string CombatBackpedal		swat_backpedal
3276
    string CombatLStrafe		swat_lstrafe
3277
    string CombatLegIdle		swat_calm_idle
3278
    string CombatRStrafe		swat_rstrafe
3279
    string CombatRun		swat_run
3280
    string CombatWalk		swat_walk
3281
    string IdleBackpedal		backpedal
3282
    string IdleLStrafe		strafe_left
3283
    string IdleLegIdle		idle
3284
    string IdleRStrafe		strafe_right
3285
    string IdleRun		run
3286
    string IdleWalk		walk
3287
    float MaxTorsoPitch		40
3288
    float MaxTorsoTurnSpeed		15
3289
    float MaxTorsoYaw		80
3290
    float AimTimeMax		0.3
3291
    float AimTimeMin		0.25
3292
    float FireTimeMax		1.25
3293
    float FireTimeMin		1
3294
    float spreadx		600
3295
    float spready		600
3296
    float ShotCount		50
3297
}
3298
 
3299
OBJECT HoldHumanShotgun		Animations
3300
{
3301
    string Aim		humanshotgun_aim
3302
    string Draw		humanshotgun_draw
3303
    string Fire		humanshotgun_fire
3304
    string Idle		humanshotgun_calm_idle
3305
    string Melee		humanshotgun_melee
3306
    string PostFire		humanshotgun_postfire
3307
    string PreFire		humanshotgun_prefire
3308
    string PutAway		humanshotgun_putaway
3309
    string CombatGunIdle		humanshotgun_tense_idle
3310
    string IdleGunIdle		humanshotgun_calm_idle
3311
    string CombatBackpedal		swat_backpedal
3312
    string CombatLStrafe		swat_lstrafe
3313
    string CombatLegIdle		swat_calm_idle
3314
    string CombatRStrafe		swat_rstrafe
3315
    string CombatRun		swat_run
3316
    string CombatWalk		swat_walk
3317
    string IdleBackpedal		backpedal
3318
    string IdleLStrafe		strafe_left
3319
    string IdleLegIdle		idle
3320
    string IdleRStrafe		strafe_right
3321
    string IdleRun		run
3322
    string IdleWalk		walk
3323
    float MaxTorsoPitch		40
3324
    float MaxTorsoTurnSpeed		15
3325
    float MaxTorsoYaw		80
3326
    float AimTimeMax		0.3
3327
    float AimTimeMin		0.25
3328
    float FireTimeMax		1.25
3329
    float FireTimeMin		1
3330
    float spreadx		600
3331
    float spready		600
3332
}
3333
 
3334
OBJECT HoldKlingonDisruptorRifle		Animations
3335
{
3336
    string Draw		klidisruptorrifle_draw
3337
    string Aim		klidisruptorrifle_aim
3338
    string Fire		klidisruptorrifle_fire
3339
    string Idle		klidisruptorrifle_calm_idle
3340
    string Melee		klidisruptorrifle_melee
3341
    string PostFire		klidisruptorrifle_postfire
3342
    string PreFire		klidisruptorrifle_prefire
3343
    string PutAway		klidisruptorrifle_putaway
3344
    string CombatGunIdle		klidisruptorrifle_tense_idle
3345
    string IdleGunIdle		klidisruptorrifle_calm_idle
3346
    string CombatBackpedal		swat_backpedal
3347
    string CombatLStrafe		swat_lstrafe
3348
    string CombatLegIdle		swat_calm_idle
3349
    string CombatRStrafe		swat_rstrafe
3350
    string CombatRun		swat_run
3351
    string CombatWalk		swat_walk
3352
    string IdleBackpedal		backpedal
3353
    string IdleLStrafe		strafe_left
3354
    string IdleLegIdle		idle
3355
    string IdleRStrafe		strafe_right
3356
    string IdleRun		run
3357
    string IdleWalk		walk
3358
    float MaxTorsoPitch		40
3359
    float MaxTorsoTurnSpeed		15
3360
    float MaxTorsoYaw		80
3361
    float AimTimeMax		0.35
3362
    float AimTimeMin		0.2
3363
    float FireTimeMax		-1
3364
    float FireTimeMin		-1
3365
    float spreadx		50
3366
    float spready		50
3367
    float ShotCount		5
3368
}
3369
 
3370
OBJECT HoldRomulanPhotonBurst		Animations
3371
{
3372
    string Aim		romulanphotonburst_aim
3373
    string Draw		romulanphotonburst_draw
3374
    string Fire		romulanphotonburst_fire
3375
    string Idle		romulanphotonburst_calm_idle1
3376
    string Melee		romulanphotonburst_melee
3377
    string PostFire		romulanphotonburst_postfire
3378
    string PreFire		romulanphotonburst_prefire
3379
    string PutAway		romulanphotonburst_putaway
3380
    string CombatGunIdle		romulanphotonburst_tense_idle
3381
    string IdleGunIdle		romulanphotonburst_calm_idle
3382
    string CombatBackpedal		swat_backpedal
3383
    string CombatLStrafe		swat_lstrafe
3384
    string CombatLegIdle		swat_calm_idle
3385
    string CombatRStrafe		swat_rstrafe
3386
    string CombatRun		swat_run
3387
    string CombatWalk		swat_walk
3388
    string IdleBackpedal		backpedal
3389
    string IdleLStrafe		strafe_left
3390
    string IdleLegIdle		idle
3391
    string IdleRStrafe		strafe_right
3392
    string IdleRun		run
3393
    string IdleWalk		walk
3394
    float MaxTorsoPitch		40
3395
    float MaxTorsoTurnSpeed		15
3396
    float MaxTorsoYaw		80
3397
    float AimTimeMax		-1
3398
    float AimTimeMin		-1
3399
    float FireTimeMax		-1
3400
    float FireTimeMin		-1
3401
    float spreadx		0
3402
    float spready		0
3403
}
3404
 
3405
OBJECT HoldRomulanGrenadeLauncher		Animations
3406
{
3407
    string Aim		romulangrenadelauncher_aim
3408
    string Draw		romulangrenadelauncher_draw
3409
    string Fire		romulangrenadelauncher_fire
3410
    string Idle		romulangrenadelauncher_calm_idle1
3411
    string Melee		romulangrenadelauncher_melee
3412
    string PostFire		romulangrenadelauncher_postfire
3413
    string PreFire		romulangrenadelauncher_prefire
3414
    string PutAway		romulangrenadelauncher_putaway
3415
    string CombatGunIdle		romulangrenadelauncher_tense_idle
3416
    string IdleGunIdle		romulangrenadelauncher_calm_idle
3417
    string CombatBackpedal		swat_backpedal
3418
    string CombatLStrafe		swat_lstrafe
3419
    string CombatLegIdle		swat_calm_idle
3420
    string CombatRStrafe		swat_rstrafe
3421
    string CombatRun		swat_run
3422
    string CombatWalk		swat_walk
3423
    string IdleBackpedal		backpedal
3424
    string IdleLStrafe		strafe_left
3425
    string IdleLegIdle		idle
3426
    string IdleRStrafe		strafe_right
3427
    string IdleRun		run
3428
    string IdleWalk		walk
3429
    float MaxTorsoPitch		40
3430
    float MaxTorsoTurnSpeed		15
3431
    float MaxTorsoYaw		80
3432
    float AimTimeMax		2
3433
    float AimTimeMin		1.25
3434
    float FireTimeMax		-1
3435
    float FireTimeMin		-1
3436
    float spreadx		0
3437
    float spready		0
3438
}
3439
 
3440
OBJECT HoldRomulanDisruptorRifle		Animations
3441
{
3442
    string Aim		romulandisruptorrifle_aim
3443
    string Draw		romulandisruptorrifle_draw
3444
    string Fire		romulandisruptorrifle_fire
3445
    string Idle		romulandisruptorrifle_calm_idle1
3446
    string Melee		romulandisruptorrifle_melee
3447
    string PostFire		romulandisruptorrifle_postfire
3448
    string PreFire		romulandisruptorrifle_prefire
3449
    string PutAway		romulandisruptorrifle_putaway
3450
    string CombatGunIdle		romulandisruptorrifle_tense_idle
3451
    string IdleGunIdle		romulandisruptorrifle_calm_idle
3452
    string CombatBackpedal		swat_backpedal
3453
    string CombatLStrafe		swat_lstrafe
3454
    string CombatLegIdle		swat_calm_idle
3455
    string CombatRStrafe		swat_rstrafe
3456
    string CombatRun		swat_run
3457
    string CombatWalk		swat_walk
3458
    string IdleBackpedal		backpedal
3459
    string IdleLStrafe		strafe_left
3460
    string IdleLegIdle		idle
3461
    string IdleRStrafe		strafe_right
3462
    string IdleRun		run
3463
    string IdleWalk		walk
3464
    float MaxTorsoPitch		40
3465
    float MaxTorsoTurnSpeed		15
3466
    float MaxTorsoYaw		80
3467
    float AimTimeMax		0.3
3468
    float AimTimeMin		0.25
3469
    float FireTimeMax		1
3470
    float FireTimeMin		0.75
3471
    float spreadx		50
3472
    float spready		50
3473
    float ShotCount		3
3474
}
3475
 
3476
OBJECT HoldRomulanSniperRifle		Animations
3477
{
3478
    string Aim		romsniperrifle_aim
3479
    string Draw		romsniperrifle_draw
3480
    string Fire		romsniperrifle_fire
3481
    string Idle		romsniperrifle_calm_idle
3482
    string Melee		romsniperrifle_melee
3483
    string PostFire		romsniperrifle_postfire
3484
    string PreFire		romsniperrifle_prefire
3485
    string PutAway		romsniperrifle_putaway
3486
    string CombatGunIdle		romsniperrifle_tense_idle
3487
    string IdleGunIdle		romsniperrifle_calm_idle
3488
    string CombatBackpedal		swat_backpedal
3489
    string CombatLStrafe		swat_lstrafe
3490
    string CombatLegIdle		swat_calm_idle
3491
    string CombatRStrafe		swat_rstrafe
3492
    string CombatRun		swat_run
3493
    string CombatWalk		swat_walk
3494
    string IdleBackpedal		backpedal
3495
    string IdleLStrafe		strafe_left
3496
    string IdleLegIdle		idle
3497
    string IdleRStrafe		strafe_right
3498
    string IdleRun		run
3499
    string IdleWalk		walk
3500
    float MaxTorsoPitch		40
3501
    float MaxTorsoTurnSpeed		15
3502
    float MaxTorsoYaw		80
3503
    float AimTimeMax		0.85
3504
    float AimTimeMin		0.65
3505
    float FireTimeMax		-1
3506
    float FireTimeMin		-1
3507
    float InitialSpreadX		3000
3508
    float InitialSpreadY		3000
3509
    float SpreadMultiplier		0.85
3510
    float spreadx		15
3511
    float spready		15
3512
}
3513
 
3514
OBJECT HoldKnife		Animations
3515
{
3516
    string Melee		knife_combo
3517
    float spreadx		600
3518
    float spready		600
3519
}
3520
 
3521
OBJECT HoldPhotonBurst		Animations
3522
{
3523
    string Aim		photonburst_aim
3524
    string Draw		photonburst_draw
3525
    string Fire		photonburst_fire
3526
    string Idle		photonburst_calm_idle
3527
    string Melee		photonburst_melee
3528
    string PostFire		photonburst_postfire
3529
    string PreFire		photonburst_prefire
3530
    string PutAway		photonburst_putaway
3531
    string CombatGunIdle		photonburst_tense_idle
3532
    string IdleGunIdle		photonburst_calm_idle
3533
    string CombatBackpedal		swat_backpedal
3534
    string CombatLStrafe		swat_lstrafe
3535
    string CombatLegIdle		swat_calm_idle
3536
    string CombatRStrafe		swat_rstrafe
3537
    string CombatRun		swat_run
3538
    string CombatWalk		swat_walk
3539
    string IdleBackpedal		backpedal
3540
    string IdleLStrafe		strafe_left
3541
    string IdleLegIdle		idle
3542
    string IdleRStrafe		strafe_right
3543
    string IdleRun		run
3544
    string IdleWalk		walk
3545
    float MaxTorsoPitch		40
3546
    float MaxTorsoTurnSpeed		15
3547
    float MaxTorsoYaw		80
3548
    float AimTimeMin		-1
3549
    float AimTimeMax		-1
3550
    float FireTimeMax		-1
3551
    float FireTimeMin		-1
3552
    float spreadx		0
3553
    float spready		0
3554
}
3555
 
3556
OBJECT HoldGrenadeLauncher		Animations
3557
{
3558
    string Aim		grenadelauncher_aim
3559
    string Draw		grenadelauncher_draw
3560
    string Fire		grenadelauncher_fire
3561
    string Idle		grenadelauncher_calm_idle
3562
    string Melee		grenadelauncher_melee
3563
    string PostFire		grenadelauncher_postfire
3564
    string PreFire		grenadelauncher_prefire
3565
    string PutAway		grenadelauncher_putaway
3566
    string CombatGunIdle		grenadelauncher_tense_idle
3567
    string IdleGunIdle		grenadelauncher_calm_idle
3568
    string CombatBackpedal		swat_backpedal
3569
    string CombatLStrafe		swat_lstrafe
3570
    string CombatLegIdle		swat_calm_idle
3571
    string CombatRStrafe		swat_rstrafe
3572
    string CombatRun		swat_run
3573
    string CombatWalk		swat_walk
3574
    string IdleBackpedal		backpedal
3575
    string IdleLStrafe		strafe_left
3576
    string IdleLegIdle		idle
3577
    string IdleRStrafe		strafe_right
3578
    float IdleRun		1
3579
    string IdleWalk		walk
3580
    float MaxTorsoPitch		40
3581
    float MaxTorsoTurnSpeed		15
3582
    float MaxTorsoYaw		80
3583
    float AimTimeMax		-1
3584
    float AimTimeMin		-1
3585
    float FireTimeMax		-1
3586
    float FireTimeMin		-1
3587
    float spreadx		0
3588
    float spready		0
3589
    float InitialSpreadX		1
3590
}
3591
 
3592
OBJECT HoldIdryllEliteGauntletWithShield		Animations
3593
{
3594
    string Aim		gauntlet_ffshield_idle
3595
    float AimTimeMax		-1
3596
    float AimTimeMin		-1
3597
    string CombatBackpedal		swat_backpedal
3598
    string CombatGunIdle		defensive_hold
3599
    string CombatLStrafe		swat_lstrafe
3600
    string CombatLegIdle		swat_calm_idle
3601
    string CombatRStrafe		swat_rstrafe
3602
    string CombatRun		swat_run
3603
    string CombatWalk		swat_walk
3604
    string Draw		gauntlet_ffshield_draw
3605
    string Fire		gauntlet_ffshield_fire
3606
    float FireTimeMax		-1
3607
    float FireTimeMin		1
3608
    string Idle		gauntlet_ffshield_idle
3609
    string IdleBackpedal		backpedal
3610
    string IdleGunIdle		idle
3611
    string IdleLStrafe		strafe_left
3612
    string IdleLegIdle		idle
3613
    string IdleRStrafe		strafe_right
3614
    string IdleRun		run
3615
    string IdleWalk		walk
3616
    float MaxTorsoPitch		40
3617
    float MaxTorsoTurnSpeed		15
3618
    float MaxTorsoYaw		80
3619
    string PostFire		gauntlet_ffshield_postfire
3620
    string PreFire		gauntlet_ffshield_prefire
3621
    string PutAway		gauntlet_ffshield_putaway
3622
    float spreadx		150
3623
    float spready		150
3624
    float InitialSpreadX		1
3625
    float InitialSpreadY		1
3626
    string Melee		meleecombo
3627
    float SpreadMultiplier		1
3628
}
3629
 
3630
OBJECT HoldIdryllEliteGauntletNoShield		Animations
3631
{
3632
    string Aim		gauntlet_noshield_idle
3633
    float AimTimeMax		-1
3634
    float AimTimeMin		-1
3635
    string CombatBackpedal		swat_backpedal
3636
    string CombatGunIdle		defensive_hold
3637
    string CombatLStrafe		swat_lstrafe
3638
    string CombatLegIdle		swat_calm_idle
3639
    string CombatRStrafe		swat_rstrafe
3640
    string CombatRun		swat_run
3641
    string CombatWalk		swat_walk
3642
    string Draw		gauntlet_noshield_draw
3643
    string Fire		gauntlet_noshield_fire
3644
    float FireTimeMax		-1
3645
    float FireTimeMin		-1
3646
    string Idle		gauntlet_noshield_idle
3647
    string IdleBackpedal		backpedal
3648
    string IdleGunIdle		idle
3649
    string IdleLStrafe		strafe_left
3650
    string IdleLegIdle		idle
3651
    string IdleRStrafe		strafe_right
3652
    string IdleRun		run
3653
    float IdleWalk		1
3654
    float MaxTorsoPitch		40
3655
    float MaxTorsoTurnSpeed		15
3656
    float MaxTorsoYaw		80
3657
    string PostFire		gauntlet_shield_postfire
3658
    string PreFire		gauntlet_shield_prefire
3659
    string PutAway		gauntlet_shield_putaway
3660
    float spreadx		75
3661
    float spready		75
3662
}
3663
 
3664
OBJECT PainChance		DamageType
3665
{
3666
    float phaser		0.02
3667
    float vaporize		1
3668
    float comp_rifle		0.65
3669
    float vaporize_comp		0.65
3670
    float imod_primary		0.85
3671
    float imod_secondary		1
3672
    float plasmashotgun		1
3673
    float small_explosion		1
3674
    float electric		0.45
3675
    float gas		1
3676
    float stasis		1
3677
    float explosion		1
3678
    float tetryon		1
3679
    float disruptor		0.65
3680
    float vaporize_disruptor		0.65
3681
    float firesword		1
3682
    float sniper		1
3683
    float melee		1
3684
    float vaporize_photon		1
3685
}
3686
 
3687
OBJECT FadeOutPhoton		DisplayEffects
3688
{
3689
    string EffectName		fx/fx-fadeout-photon.tik
3690
    string EffectPosName		randombone
3691
    float EffectTime		1.5
3692
    float FadeTime		2
3693
    float NumEffects		11
3694
    string ShaderName		photon_death
3695
    string SoundName		snd_phaserdeath
3696
    float Immobilize		1
3697
    float AttachEffect		1
3698
    float HideFeatures		0
3699
}
3700
 
3701
OBJECT ReflectionModel-phaser		ModelAliases
3702
{
3703
    string ModelName		models/fx/fx-shieldimpact-idryll-phaser.tik
3704
}
3705
 
3706
OBJECT ReflectionModel-default		ModelAliases
3707
{
3708
    string ModelName		models/fx/fx-shieldimpact-idryll-default.tik
3709
}
3710
 
3711
OBJECT HoldIdryllGauntletSniper		Animations
3712
{
3713
    float AimTimeMax		2.5
3714
    float AimTimeMin		2
3715
    string CombatBackpedal		swat_backpedal
3716
    string CombatGunIdle		idle
3717
    string CombatLStrafe		swat_lstrafe
3718
    string CombatLegIdle		swat_calm_idle
3719
    string CombatRStrafe		swat_rstrafe
3720
    string CombatRun		swat_run
3721
    string CombatWalk		swat_walk
3722
    string Draw		gauntlet_sniper_draw
3723
    string Fire		gauntlet_sniper_fire
3724
    float FireTimeMax		-1
3725
    float FireTimeMin		-1
3726
    string Idle		gauntlet_sniper_aim
3727
    string IdleBackpedal		backpedal
3728
    string IdleGunIdle		gauntlet_sniper_aim
3729
    string IdleLStrafe		strafe_left
3730
    string IdleLegIdle		idle
3731
    string IdleRStrafe		strafe_right
3732
    string IdleRun		run
3733
    string IdleWalk		walk
3734
    float MaxTorsoPitch		40
3735
    float MaxTorsoTurnSpeed		15
3736
    float MaxTorsoYaw		80
3737
    string Melee		MeleeCombo
3738
    string PostFire		gauntlet_sniper_postfire
3739
    float PreFire		1
3740
    string PutAway		gauntlet_sniper_putaway
3741
    float SpreadMultiplier		0.85
3742
    string Aim		gauntlet_sniper_aim
3743
    float spreadx		0
3744
    float spready		0
3745
}
3746
 
3747
OBJECT IdryllBridgeSwitch		IdryllEnvironment
3748
{
3749
    string Description2		IdryllBridgeSwitchDesc2
3750
    string Description3		IdryllBridgeSwitchDesc3
3751
    string InteractiveType		Usable
3752
    string Description1		IdryllBridgeSwitchDesc1
3753
    string RadarDescription		BridgeSwitchRadar
3754
}
3755
 
3756
OBJECT IdryllPowerRegulator		IdryllEnvironment
3757
{
3758
    string Description1		IdryllPowerRegulatorDesc1
3759
    string Description2		IdryllPowerRegulatorDesc2
3760
    string Description3		IdryllPowerRegulatorDesc3
3761
    string InteractiveType		TricorderUsable
3762
    string RadarDescription		IdryllPowerRegulatorRadar
3763
}
3764
 
3765
OBJECT Multiplayer		UI
3766
{
3767
    string MapScreenShot		EMPTY
3768
    string MapList		EMPTY
3769
    string BotList		EMTPY
3770
    string MapName		EMPTY
3771
    string MapAward		EMPTY
3772
    float EnableAddFavoritesButton		0
3773
    float EnableDelFavoritesButton		0
3774
}
3775
 
3776
OBJECT KlingonDoorJunction		KlingonEnvironment
3777
{
3778
    string Description1		KlingonDoorJunctionDesc1
3779
    string Description2		KlingonDoorJunctionDesc2
3780
    string Description3		KlingonDoorJunctionDesc3
3781
    string InteractiveType		TricorderUsable
3782
}
3783
 
3784
OBJECT KlingonConduit		KlingonEnvironment
3785
{
3786
    string InteractiveType		Destructable
3787
    string Description1		KlingonConduitDesc1
3788
    string Description2		KlingonConduitDesc2
3789
    string Description3		KlingonConduitDesc3
3790
}
3791
 
3792
OBJECT KlingonCrate3		KlingonEnvironment
3793
{
3794
    string Description1		KlingonCrate3Desc1
3795
    string Description2		KlingonCrate3Desc2
3796
    string Description3		KlingonCrate3Desc3
3797
    string InteractiveType		Destructable
3798
}
3799
 
3800
OBJECT HoldIdryllFFGauntletWithShield		Animations
3801
{
3802
    string Aim		gauntlet_ffshield_idle
3803
    float AimTimeMax		-1
3804
    float AimTimeMin		-1
3805
    string CombatBackpedal		swat_backpedal
3806
    string CombatGunIdle		defensive_hold
3807
    string CombatLStrafe		swat_lstrafe
3808
    string CombatLegIdle		swat_calm_idle
3809
    string CombatRStrafe		swat_rstrafe
3810
    string CombatRun		swat_run
3811
    string CombatWalk		swat_walk
3812
    string Draw		gauntlet_ffshield_draw
3813
    string Fire		gauntlet_ffshield_fire
3814
    float FireTimeMax		-1
3815
    float FireTimeMin		-1
3816
    string Idle		gauntlet_ffshield_idle
3817
    string IdleBackpedal		backpedal
3818
    string IdleGunIdle		idle
3819
    string IdleLStrafe		strafe_left
3820
    string IdleLegIdle		idle
3821
    string IdleRStrafe		strafe_right
3822
    string IdleRun		run
3823
    string IdleWalk		walk
3824
    float MaxTorsoPitch		40
3825
    float MaxTorsoTurnSpeed		15
3826
    float MaxTorsoYaw		80
3827
    string PostFire		gauntlet_ffshield_postfire
3828
    string PreFire		gauntlet_ffshield_prefire
3829
    string PutAway		gauntlet_ffshield_putaway
3830
    float spreadx		200
3831
    float spready		200
3832
    float InitialSpreadX		1
3833
    float InitialSpreadY		1
3834
    string Melee		meleecombo
3835
    float SpreadMultiplier		1
3836
}
3837
 
3838
OBJECT HoldIdryllFFGauntletNoShield		Animations
3839
{
3840
    string Aim		gauntlet_ffnoshield_idle
3841
    float AimTimeMax		-1
3842
    float AimTimeMin		-1
3843
    string CombatBackpedal		swat_backpedal
3844
    string CombatGunIdle		defensive_hold
3845
    string CombatLStrafe		swat_lstrafe
3846
    string CombatLegIdle		swat_calm_idle
3847
    string CombatRStrafe		swat_rstrafe
3848
    string CombatRun		swat_run
3849
    string CombatWalk		swat_walk
3850
    string Draw		gauntlet_ffnoshield_draw
3851
    string Fire		gauntlet_ffnoshield_fire
3852
    float FireTimeMax		-1
3853
    float FireTimeMin		-1
3854
    string Idle		gauntlet_ffnoshield_idle
3855
    string IdleBackpedal		backpedal
3856
    string IdleGunIdle		idle
3857
    string IdleLStrafe		strafe_left
3858
    string IdleLegIdle		idle
3859
    string IdleRStrafe		strafe_right
3860
    string IdleRun		run
3861
    string IdleWalk		walk
3862
    float MaxTorsoPitch		40
3863
    float MaxTorsoTurnSpeed		15
3864
    float MaxTorsoYaw		80
3865
    float PostFire		1
3866
    string PreFire		gauntlet_ffnoshield_prefire
3867
    string PutAway		gauntlet_ffnoshield_putaway
3868
    float spreadx		200
3869
    float spready		200
3870
    float InitialSpreadX		1
3871
    float InitialSpreadY		1
3872
    string Melee		melee_noshield-combo
3873
    float SpreadMultiplier		1
3874
}
3875
 
3876
OBJECT KlingonHealthTerminal		KlingonEnvironment
3877
{
3878
    string Description1		KlingonHealthTerminalDesc1
3879
    string Description2		KlingonHealthTerminalDesc2
3880
    string Description3		KlingonHealthTerminalDesc3
3881
    string InteractiveType		Usable
3882
    string RadarDescription		HealthTerminalRadar
3883
}
3884
 
3885
OBJECT KlingonEnergyTerminal		KlingonEnvironment
3886
{
3887
    string Description1		KlingonEnergyTerminalDesc1
3888
    string Description2		KlingonEnergyTerminalDesc2
3889
    string Description3		KlingonEnergyTerminalDesc3
3890
    string InteractiveType		Usable
3891
    string RadarDescription		EnergyTerminalRadar
3892
}
3893
 
3894
OBJECT AttrexianEnergyTerminal		AttrexianEnvironment
3895
{
3896
    string Description1		AttrexianEnergyTerminalDesc1
3897
    string Description2		AttrexianEnergyTerminalDesc2
3898
    string Description3		AttrexianEnergyTerminalDesc3
3899
    string InteractiveType		Usable
3900
    string RadarDescription		EnergyTerminalRadar
3901
}
3902
 
3903
OBJECT AttrexianHealthTerminal		AttrexianEnvironment
3904
{
3905
    string Description1		AttrexianHealthTerminalDesc1
3906
    string Description2		AttrexianHealthTerminalDesc2
3907
    string Description3		AttrexianHealthTerminalDesc3
3908
    string InteractiveType		Usable
3909
    string RadarDescription		HealthTerminalRadar
3910
}
3911
 
3912
OBJECT RomulanEnergyTerminal		RomulanEnvironment
3913
{
3914
    string Description1		RomulanEnergyTerminalDesc1
3915
    string Description2		RomulanEnergyTerminalDesc2
3916
    string Description3		RomulanEnergyTerminalDesc3
3917
    string InteractiveType		Usable
3918
    string RadarDescription		EnergyTerminalRadar
3919
}
3920
 
3921
OBJECT IdryllDoorPanel		IdryllEnvironment
3922
{
3923
    string Description1		IdryllDoorPanelDesc1
3924
    string Description2		IdryllDoorPanelDesc2
3925
    string Description3		IdryllDoorPanelDesc3
3926
    string InteractiveType		Usable
3927
    string RadarDescription		IdryllDoorPanelRadar
3928
}
3929
 
3930
OBJECT IdryllSecurityPanel		IdryllEnvironment
3931
{
3932
    string Description1		IdryllSecurityPanelDesc1
3933
    string Description2		IdryllSecurityPanelDesc2
3934
    string Description3		IdryllSecurityPanelDesc3
3935
    string InteractiveType		Usable
3936
    string RadarDescription		SecurityPanelRadar
3937
}
3938
 
3939
OBJECT IdryllLiftPanel		IdryllEnvironment
3940
{
3941
    string Description1		IdryllLiftPanelDesc1
3942
    string Description2		IdryllLiftPanelDesc2
3943
    string Description3		IdryllLiftPanelDesc3
3944
    string InteractiveType		Usable
3945
    string RadarDescription		LiftPanelRadar
3946
}
3947
 
3948
OBJECT IdryllComputerPanel		IdryllEnvironment
3949
{
3950
    string Description1		IdryllComputerPanelDesc1
3951
    string Description2		IdryllComputerPanelDesc2
3952
    string Description3		IdryllComputerPanelDesc3
3953
    string InteractiveType		Usable
3954
    string RadarDescription		ComputerPanelRadar
3955
}
3956
 
3957
OBJECT IdryllPowerPanel		IdryllEnvironment
3958
{
3959
    string Description1		IdryllPowerPanelDesc1
3960
    string Description2		IdryllPowerPanelDesc2
3961
    string Description3		IdryllPowerPanelDesc3
3962
    string InteractiveType		TricorderUsable
3963
    string RadarDescription		PowerPanelRadar
3964
}
3965
 
3966
OBJECT IdryllTurret		IdryllEnvironment
3967
{
3968
    string Description1		IdryllTurretDesc1
3969
    string Description2		IdryllTurretDesc2
3970
    string Description3		IdryllTurretDesc3
3971
    string InteractiveType		Destructable
3972
    string RadarDescription		IdryllTurretRadar
3973
}
3974
 
3975
OBJECT PhaseConverter		FederationEnvironment
3976
{
3977
    string Description1		PhaseConverterDesc1
3978
    string Description2		PhaseConverterDesc2
3979
    string Description3		PhaseConverterDesc3
3980
    string InteractiveType		Usable
3981
    string RadarDescription		PhaseConverterRadar
3982
}
3983
 
3984
OBJECT HoldIdryllFFEliGauntletNoShield		Animations
3985
{
3986
    string Aim		gauntlet_ffnoshield_idle
3987
    float AimTimeMax		-1
3988
    float AimTimeMin		-1
3989
    string CombatBackpedal		swat_backpedal
3990
    string CombatGunIdle		defensive_hold
3991
    string CombatLStrafe		swat_lstrafe
3992
    string CombatLegIdle		swat_calm_idle
3993
    string CombatRStrafe		swat_rstrafe
3994
    string CombatRun		swat_run
3995
    string CombatWalk		swat_walk
3996
    string Draw		gauntlet_ffnoshield_draw
3997
    string Fire		gauntlet_ffnoshield_fire
3998
    float FireTimeMax		-1
3999
    float FireTimeMin		-1
4000
    string Idle		gauntlet_ffnoshield_idle
4001
    string IdleBackpedal		backpedal
4002
    string IdleGunIdle		idle
4003
    string IdleLStrafe		strafe_left
4004
    string IdleLegIdle		idle
4005
    string IdleRStrafe		strafe_right
4006
    string IdleRun		run
4007
    string IdleWalk		walk
4008
    float InitialSpreadX		1
4009
    float InitialSpreadY		1
4010
    float MaxTorsoPitch		40
4011
    float MaxTorsoTurnSpeed		15
4012
    float MaxTorsoYaw		80
4013
    float Melee		1
4014
    string PostFire		gauntlet_ffnoshield_postfire
4015
    string PreFire		gauntlet_ffnoshield_prefire
4016
    string PutAway		gauntlet_ffnoshield_putaway
4017
    float SpreadMultiplier		1
4018
    float spreadx		0
4019
    float spready		0
4020
}
4021
 
4022
OBJECT HoldIdryllFFEliGauntletWithShield		Animations
4023
{
4024
    string Aim		gauntlet_ffshield_idle
4025
    float AimTimeMax		-1
4026
    float AimTimeMin		-1
4027
    string CombatBackpedal		swat_backpedal
4028
    string CombatGunIdle		defensive_hold
4029
    string CombatLStrafe		swat_lstrafe
4030
    string CombatLegIdle		swat_calm_idle
4031
    string CombatRStrafe		swat_rstrafe
4032
    string CombatRun		swat_run
4033
    string CombatWalk		swat_walk
4034
    string Draw		gauntlet_ffshield_draw
4035
    string Fire		gauntlet_ffshield_fire
4036
    float FireTimeMax		-1
4037
    float FireTimeMin		-1
4038
    string Idle		gauntlet_ffshield_idle
4039
    string IdleBackpedal		backpedal
4040
    string IdleGunIdle		idle
4041
    string IdleLStrafe		strafe_left
4042
    string IdleLegIdle		idle
4043
    string IdleRStrafe		strafe_right
4044
    string IdleRun		run
4045
    string IdleWalk		walk
4046
    float InitialSpreadX		1
4047
    float InitialSpreadY		1
4048
    float MaxTorsoPitch		40
4049
    float MaxTorsoTurnSpeed		15
4050
    float MaxTorsoYaw		80
4051
    string Melee		meleecombo
4052
    string PostFire		gauntlet_ffshield_postfire
4053
    string PreFire		gauntlet_ffshield_prefire
4054
    string PutAway		gauntlet_ffshield_putaway
4055
    float SpreadMultiplier		1
4056
    float spreadx		0
4057
    float spready		0
4058
}
4059
 
4060
OBJECT RomulanHealthTerminal		RomulanEnvironment
4061
{
4062
    string Description1		RomulanHealthTerminalDesc1
4063
    string Description2		RomulanHealthTerminalDesc2
4064
    string Description3		RomulanHealthTerminalDesc3
4065
    string InteractiveType		Usable
4066
    string RadarDescription		HealthTerminalRadar
4067
}
4068
 
4069
OBJECT RomulanRebelMale		Humanoids
4070
{
4071
    float Description1		1
4072
    float Description2		1
4073
    float Description3		1
4074
    string InteractiveType		Enemy
4075
    float PainChance		1
4076
    float RadarDescription		1
4077
    float fov		360
4078
    float health		50
4079
    float playerhatemodifier		1.5
4080
    float visiondistance		1200
4081
}
4082
 
4083
OBJECT RomulanRebelFemale		Humanoids
4084
{
4085
    float Description1		1
4086
    float Description2		1
4087
    float Description3		1
4088
    string InteractiveType		Enemy
4089
    float PainChance		1
4090
    float RadarDescription		1
4091
    float fov		360
4092
    float health		50
4093
    float playerhatemodifier		1.5
4094
    float visiondistance		1200
4095
}
4096
 
4097
OBJECT TransportInRomulan		DisplayEffects
4098
{
4099
    string EffectName		fx/fx-beamsparkle-romulan.tik
4100
    string EffectPosName		centroid
4101
    float EffectTime		1
4102
    float FadeTime		2
4103
    string ShaderName		transport-romulan
4104
    string SoundName		snd_bodytransportout
4105
    float TransportTime		0.75
4106
    float Immobilize		1
4107
    float AttachEffect		0
4108
    float HideFeatures		1
4109
}
4110
 
4111
OBJECT RomulanSecuritySign		RomulanEnvironment
4112
{
4113
    string Description2		RomulanSecuritySignDesc2
4114
    float Description3		1
4115
    string InteractiveType		TricorderUsable
4116
    string Description1		RomulanSecuritySignDesc1
4117
}
4118
 
4119
OBJECT RomulanCommStationSign		RomulanEnvironment
4120
{
4121
    string Description2		RomulanCommStationSignDesc2
4122
    float Description3		1
4123
    string InteractiveType		TricorderUsable
4124
    string Description1		RomulanCommStationSignDesc1
4125
}
4126
 
4127
OBJECT RomulanCommandSign		RomulanEnvironment
4128
{
4129
    string Description2		RomulanCommandSignDesc2
4130
    float Description3		1
4131
    string InteractiveType		TricorderUsable
4132
    string Description1		RomulanCommandSignDesc1
4133
}
4134
 
4135
OBJECT RomulanSecurityConsole		RomulanEnvironment
4136
{
4137
    string Description2		RomulanSecurityConsoleDesc2
4138
    string Description3		RomulanSecurityConsoleDesc3
4139
    string Description1		RomulanSecurityConsoleDesc1
4140
    string InteractiveType		TricorderUsable
4141
    string RadarDescription		SecurityConsoleRadar
4142
}
4143
 
4144
OBJECT RomulanEntranceSign		RomulanEnvironment
4145
{
4146
    string Description2		RomulanEntranceSignDesc2
4147
    float Description3		1
4148
    string InteractiveType		TricorderUsable
4149
    string Description1		RomulanEntranceSignDesc1
4150
}
4151
 
4152
OBJECT RomulanStorageSign		RomulanEnvironment
4153
{
4154
    string Description2		RomulanStorageSignDesc2
4155
    float Description3		1
4156
    string InteractiveType		TricorderUsable
4157
    string Description1		RomulanStorageSignDesc1
4158
}
4159
 
4160
OBJECT TransportOutFederationNoAnim		DisplayEffects
4161
{
4162
    string EffectName		fx/fx-beamsparkle.tik
4163
    string EffectPosName		centroid
4164
    float EffectTime		1.25
4165
    string ShaderName		transport
4166
    float TransportTime		1.25
4167
    string SoundName		snd_bodytransportout
4168
    float Immobilize		1
4169
    float AttachEffect		0
4170
    float HideFeatures		1
4171
}
4172
 
4173
OBJECT TransportInFederationNoAnim		DisplayEffects
4174
{
4175
    string EffectName		fx/fx-beamsparkle.tik
4176
    string EffectPosName		centroid
4177
    float EffectTime		1.25
4178
    string ShaderName		transport
4179
    float TransportTime		1.25
4180
    string SoundName		snd_bodytransportin
4181
    float Immobilize		1
4182
    float AttachEffect		0
4183
    float HideFeatures		1
4184
}
4185
 
4186
OBJECT RomulanAlarmPanel		RomulanEnvironment
4187
{
4188
    string Description2		RomulanAlarmPanelDesc2
4189
    string Description3		RomulanAlarmPanelDesc3
4190
    string Description1		RomulanAlarmPanelDesc1
4191
    string InteractiveType		Usable
4192
    string RadarDescription		AlarmPanelRadar
4193
}
4194
 
4195
OBJECT PulsePhaseInverter		FederationEnvironment
4196
{
4197
    string Description1		PulsePhaseInverterDesc1
4198
    string Description2		PulsePhaseInverterDesc2
4199
    string Description3		PulsePhaseInverterDesc3
4200
    string InteractiveType		Usable
4201
    string RadarDescription		PulsePhaseInverterRadar
4202
}
4203
 
4204
OBJECT AttrexianSteamPanel		AttrexianEnvironment
4205
{
4206
    string Description2		AttrexianSteamPanelDesc2
4207
    string Description3		AttrexianSteamPanelDesc3
4208
    string InteractiveType		TricorderUsable
4209
    string Description1		AttrexianSteamPanelDesc1
4210
    string RadarDescription		AttrexianSteamPanelRadar
4211
}
4212
 
4213
OBJECT AttrexianShutterPanel		AttrexianEnvironment
4214
{
4215
    string Description1		AttrexianShutterPanelDesc1
4216
    string Description2		AttrexianShutterPanelDesc2
4217
    string Description3		AttrexianShutterPanelDesc3
4218
    string InteractiveType		Usable
4219
    string RadarDescription		AttrexianShutterPanelRadar
4220
}
4221
 
4222
OBJECT TransportOutLurker		DisplayEffects
4223
{
4224
    string AnimName		transport_out
4225
    string EffectPosName		"Bip01 Spine1"
4226
    float EffectTime		3
4227
    string ShaderName		fadeout-lurker
4228
    float SoundName		1
4229
    float TransportTime		2
4230
    string EffectName		fx/fx-fadeeffect-lurker.tik
4231
    float Immobilize		1
4232
    float AttachEffect		0
4233
    float HideFeatures		0
4234
}
4235
 
4236
OBJECT TransportOutChewer		DisplayEffects
4237
{
4238
    string AnimName		transport_out
4239
    string EffectName		fx/fx-fadeeffect-chewer.tik
4240
    string EffectPosName		"Bip01 Spine1"
4241
    float EffectTime		3
4242
    string ShaderName		fadeout-chewer
4243
    float TransportTime		2
4244
    float SoundName		1
4245
    float Immobilize		1
4246
    float AttachEffect		0
4247
    float HideFeatures		0
4248
}
4249
 
4250
OBJECT TransportOutQuad		DisplayEffects
4251
{
4252
    string AnimName		transport_out
4253
    string EffectName		fx/fx-fadeeffect-quad.tik
4254
    string EffectPosName		"Bip01 Spine1"
4255
    float EffectTime		4
4256
    string ShaderName		fadeout-quad
4257
    float SoundName		1
4258
    float TransportTime		2
4259
    float Immobilize		1
4260
    float AttachEffect		0
4261
    float HideFeatures		0
4262
}
4263
 
4264
OBJECT TransportOutBasher		DisplayEffects
4265
{
4266
    string AnimName		transport_out
4267
    string EffectName		fx/fx-fadeeffect-basher.tik
4268
    string EffectPosName		"Bip01 Spine1"
4269
    float EffectTime		4
4270
    string ShaderName		fadeout-basher
4271
    float SoundName		1
4272
    float TransportTime		2
4273
    float Immobilize		1
4274
    float AttachEffect		0
4275
    float HideFeatures		0
4276
}
4277
 
4278
OBJECT KlingonLiftPanel		KlingonEnvironment
4279
{
4280
    string Description1		KlingonLiftPanelDesc1
4281
    string Description2		KlingonLiftPanelDesc2
4282
    string Description3		KlingonLiftPanelDesc3
4283
    string InteractiveType		Usable
4284
    string RadarDescription		KlingonLiftPanelRadar
4285
}
4286
 
4287
OBJECT TrainingCrystalFormation		FederationEnvironment
4288
{
4289
    string Description2		TrainingCrystalFormationDesc2
4290
    string Description3		TrainingCrystalFormationDesc3
4291
    string InteractiveType		NonInteractiveNoReticule
4292
    string RadarDescription		CrystalRadar
4293
    string Description1		TrainingCrystalFormationDesc1
4294
}
4295
 
4296
OBJECT TrainingPanel		FederationEnvironment
4297
{
4298
    string Description2		TrainingPanelDesc2
4299
    string Description3		TrainingPanelDesc3
4300
    string Description1		TrainingPanelDesc1
4301
    string InteractiveType		Usable
4302
    string RadarDescription		TrainingPanelRadar
4303
}
4304
 
4305
OBJECT ShuttleBayLift		FederationEnvironment
4306
{
4307
    string Description1		ShuttleBayLiftDesc1
4308
    string Description2		ShuttleBayLiftDesc2
4309
    string Description3		ShuttleBayLiftDesc3
4310
    string InteractiveType		Usable
4311
}
4312
 
4313
OBJECT ShuttleComputerPanel		FederationEnvironment
4314
{
4315
    string Description1		ShuttleComputerPanelDesc1
4316
    string Description2		ShuttleComputerPanelDesc2
4317
    string Description3		ShuttleComputerPanelDesc3
4318
    string InteractiveType		TricorderUsable
4319
}
4320
 
4321
OBJECT RomulanSniperTower		RomulanEnvironment
4322
{
4323
    string Description1		RomulanSniperTowerDesc1
4324
    string Description2		RomulanSniperTowerDesc2
4325
    string Description3		RomulanSniperTowerDesc3
4326
    string InteractiveType		Destructable
4327
}
4328
 
4329
OBJECT ShuttleBayDoors		FederationEnvironment
4330
{
4331
    string Description1		ShuttleBayDoorsDesc1
4332
    string Description2		ShuttleBayDoorsDesc2
4333
    string Description3		ShuttleBayDoorsDesc3
4334
    string InteractiveType		Usable
4335
    string RadarDescription		ShuttleBayDoorsRadar
4336
}
4337
 
4338
OBJECT RomulanBossMachinery		RomulanEnvironment
4339
{
4340
    string Description1		RomulanBossMachineryDesc1
4341
    string Description2		RomulanBossMachineryDesc2
4342
    string Description3		RomulanBossMachineryDesc3
4343
    string InteractiveType		Destructable
4344
}
4345
 
4346
OBJECT TrainingElevatorSwitch		FederationEnvironment
4347
{
4348
    string Description2		TrainingElevatorSwitchDesc2
4349
    string Description3		TrainingElevatorSwitchDesc3
4350
    string Description1		TrainingElevatorSwitchDesc1
4351
    string InteractiveType		Usable
4352
    string RadarDescription		TrainingElevatorRadar
4353
}
4354
 
4355
OBJECT TrainingPowerPanel		FederationEnvironment
4356
{
4357
    string Description1		TrainingPowerPanelDesc1
4358
    string Description2		TrainingPowerPanelDesc2
4359
    string Description3		TrainingPowerPanelDesc3
4360
    string InteractiveType		Usable
4361
    string RadarDescription		TrainingPowerPanelRadar
4362
}
4363
 
4364
OBJECT BugPlant		IdryllEnvironment
4365
{
4366
    string Description2		BugPlantDesc2
4367
    string Description3		BugPlantDesc3
4368
    string InteractiveType		NonInteractive
4369
}
4370
 
4371
OBJECT IdryllExplodableCrate		IdryllEnvironment
4372
{
4373
    string Description1		IdryllExplodableCrateDesc1
4374
    string Description2		IdryllExplodableCrateDesc2
4375
    string Description3		IdryllExplodableCrateDesc3
4376
    string InteractiveType		Destructable
4377
    string RadarDescription		IdryllExplodableCrateRadar
4378
}
4379
 
4380
OBJECT ExplodableCrate		AttrexianEnvironment
4381
{
4382
    string Description1		ExplodableCrateDesc1
4383
    string Description2		ExplodableCrateDesc2
4384
    string Description3		ExplodableCrateDesc3
4385
    string InteractiveType		Destructable
4386
    string RadarDescription		ExplodableCrateRadar
4387
}
4388
 
4389
OBJECT KorbanDoorPanel		KlingonEnvironment
4390
{
4391
    float Description1		1
4392
    string Description2		KorbanDoorPanelDesc2
4393
    string Description3		KorbanDoorPanelDesc3
4394
    string InteractiveType		NonInteractive
4395
}
4396
 
4397
OBJECT BrokenPhaseConverter		FederationEnvironment
4398
{
4399
    float Description1		1
4400
    string Description2		BrokenPhaseConverterDesc2
4401
    string Description3		BrokenPhaseConverterDesc3
4402
    string InteractiveType		NonInteractive
4403
}
4404
 
4405
OBJECT RomGuardMaleGood		Humanoids
4406
{
4407
    string Description2		RomGuardMaleGoodDesc2
4408
    string Description3		RomGuardMaleGoodDesc3
4409
    string InteractiveType		Friendly
4410
    float PainChance		1
4411
    string RadarDescription		RomulanInstallationGuardMaleRadar
4412
    float fov		110
4413
    float health		40
4414
    float visiondistance		512
4415
}
4416
 
4417
OBJECT RomGuardFemaleGood		Humanoids
4418
{
4419
    string Description2		RomGuardFemaleGoodDesc2
4420
    string Description3		RomGuardFemaleGoodDesc3
4421
    string InteractiveType		Friendly
4422
    float fov		110
4423
    float health		40
4424
    float visiondistance		512
4425
    string RadarDescription		RomulanInstallationGuardFemaleRadar
4426
}
4427
 
4428
OBJECT RomulanCommEquipment		RomulanEnvironment
4429
{
4430
    string Description1		RomulanCommEquipmentDesc1
4431
    string Description2		RomulanCommEquipmentDesc2
4432
    string Description3		RomulanCommEquipmentDesc3
4433
    string InteractiveType		Destructable
4434
    string RadarDescription		CommEquipmentRadar
4435
}
4436
 
4437
OBJECT Waypoint		GlobalEnvironments
4438
{
4439
    string InteractiveType		Location
4440
}
4441
 
4442
OBJECT RomulanVent		RomulanEnvironment
4443
{
4444
    string InteractiveType		Usable
4445
    string Description3		RomulanVentDesc3
4446
    string Description2		RomulanVentDesc2
4447
    string Description1		RomulanVentDesc1
4448
}
4449
 
4450
OBJECT AttrexianFemaleTeammate		Humanoids
4451
{
4452
    string Description2		AttrexianM7PistolDesc2
4453
    string Description3		AttrexianM7PistolDesc3
4454
    string InteractiveType		Teammate
4455
    string RadarDescription		AttrexianRadar
4456
    float Description1		1
4457
}
4458
 
4459
OBJECT AttrexianMaleTeammate		Humanoids
4460
{
4461
    string Description2		AttrexianMaleTeammateDesc2
4462
    string Description3		AttrexianMaleTeammateDesc3
4463
    string InteractiveType		Teammate
4464
    string RadarDescription		AttrexianMaleTeammateRadar
4465
}
4466
 
4467
OBJECT TrilithiumResin		KlingonEnvironment
4468
{
4469
    string Description1		TrilithiumResinDesc1
4470
    string Description2		TrilithiumResinDesc2
4471
    string Description3		TrilithiumResinDesc3
4472
    string InteractiveType		Destructable
4473
    string RadarDescription		TrilithiumResinRadar
4474
}
4475
 
4476
OBJECT MaintenancePanel		KlingonEnvironment
4477
{
4478
    string Description1		MaintenancePanelDesc1
4479
    string Description2		MaintenancePanelDesc2
4480
    string Description3		MaintenancePanelDesc3
4481
    string InteractiveType		Usable
4482
}
4483
 
4484
OBJECT AndorianMaleGood		Humanoids
4485
{
4486
    string Description2		AndorianMaleGoodDesc2
4487
    string Description3		AndorianMaleGoodDesc3
4488
    string InteractiveType		Friendly
4489
}
4490
 
4491
OBJECT KlingonMaleMercGood		Humanoids
4492
{
4493
    string Description2		KlingonMaleMercGoodDesc2
4494
    string Description3		KlingonMaleMercGoodDesc3
4495
    string InteractiveType		Friendly
4496
}
4497
 
4498
OBJECT KlingonFemaleMercGood		Humanoids
4499
{
4500
    string Description2		KlingonFemaleMercGoodDesc2
4501
    string Description3		KlingonFemaleMercGoodDesc3
4502
    string InteractiveType		Friendly
4503
}
4504
 
4505
OBJECT HumanMaleMercGood		Humanoids
4506
{
4507
    string Description2		HumanMaleMercGoodDesc2
4508
    string Description3		HumanMaleMercGoodDesc3
4509
    string InteractiveType		Friendly
4510
}
4511
 
4512
OBJECT HumanFemaleMercGood		Humanoids
4513
{
4514
    string Description2		HumanFemaleMercGoodDesc2
4515
    string Description3		HumanFemaleMercGoodDesc3
4516
    string InteractiveType		Friendly
4517
}
4518
 
4519
OBJECT TurboLiftRepairPanel		FederationEnvironment
4520
{
4521
    string Description1		TurboLiftRepairPanelDesc1
4522
    string Description2		TurboLiftRepairPanelDesc2
4523
    string Description3		TurboLiftRepairPanelDesc3
4524
    string InteractiveType		Usable
4525
}
4526
 
4527
OBJECT Belt		FederationEnvironment
4528
{
4529
    float Description1		1
4530
    string Description2		BeltDesc2
4531
    string Description3		BeltDesc3
4532
}
4533
 
4534
OBJECT BootsSloppy		FederationEnvironment
4535
{
4536
    string Description2		BootsSloppyDesc2
4537
    string Description3		BootsSloppyDesc3
4538
}
4539
 
4540
OBJECT PantsFolded		FederationEnvironment
4541
{
4542
    string Description2		PantsFoldedDesc2
4543
    string Description3		PantsFoldedDesc3
4544
}
4545
 
4546
OBJECT PantsHung		FederationEnvironment
4547
{
4548
    string Description2		PantsHungDesc2
4549
    string Description3		PantsHungDesc3
4550
}
4551
 
4552
OBJECT ShirtFolded		FederationEnvironment
4553
{
4554
    string Description2		ShirtFoldedDesc2
4555
    string Description3		ShirtFoldedDesc3
4556
}
4557
 
4558
OBJECT ShirtHung		FederationEnvironment
4559
{
4560
    string Description2		ShirtHungDesc2
4561
    string Description3		ShirtHungDesc3
4562
}
4563
 
4564
OBJECT WristGear		FederationEnvironment
4565
{
4566
    string Description2		WristGearDesc2
4567
    string Description3		WristGearDesc3
4568
}
4569
 
4570
OBJECT TransportOutFederationWeapons		DisplayEffects
4571
{
4572
    float EffectTime		0.3
4573
    string ShaderName		transport
4574
    float TransportTime		0.3
4575
    float Immobilize		1
4576
    float AttachEffect		0
4577
    float HideFeatures		0
4578
}
4579
 
4580
OBJECT TransportInFederationWeapons		DisplayEffects
4581
{
4582
    float EffectTime		0.3
4583
    string ShaderName		transport
4584
    float TransportTime		0.3
4585
    float Immobilize		1
4586
    float AttachEffect		0
4587
    float HideFeatures		0
4588
}
4589
 
4590
OBJECT RomulanExplosiveCrate		RomulanEnvironment
4591
{
4592
    string Description2		RomulanExplosiveCrateDesc2
4593
    string Description3		RomulanExplosiveCrateDesc3
4594
    string InteractiveType		Destructable
4595
    string Description1		RomulanExplosiveCrateDesc1
4596
}
4597
 
4598
OBJECT OmagGood		NPC
4599
{
4600
    string Description2		OmagGoodDesc2
4601
    string Description3		OmagGoodDesc3
4602
    string InteractiveType		Friendly
4603
    string RadarDescription		OmagRadar
4604
    string Description1		OmagGoodDesc1
4605
}
4606
 
4607
OBJECT PhotonControls		FederationEnvironment
4608
{
4609
    string Description1		PhotonControlsDesc1
4610
    string Description2		PhotonControlsDesc2
4611
    string Description3		PhotonControlsDesc3
4612
    string InteractiveType		TricorderUsable
4613
}
4614
 
4615
OBJECT EnterpriseHatch		FederationEnvironment
4616
{
4617
    string Description1		EnterpriseHatchDesc1
4618
    string Description2		EnterpriseHatchDesc2
4619
    string Description3		EnterpriseHatchDesc3
4620
    string InteractiveType		Usable
4621
}
4622
 
4623
OBJECT DallasForcefieldControl		DallasEnvironment
4624
{
4625
    string Description1		DallasForcefieldControlDesc1
4626
    string Description2		DallasForcefieldControlDesc2
4627
    string Description3		DallasForcefieldControlDesc3
4628
    string InteractiveType		Usable
4629
    string RadarDescription		ForcefieldControlRadar
4630
}
4631
 
4632
OBJECT GravityControls		DallasEnvironment
4633
{
4634
    string Description1		GravityControlsDesc1
4635
    string Description2		GravityControlsDesc2
4636
    string Description3		GravityControlsDesc3
4637
    string InteractiveType		TricorderUsable
4638
    string RadarDescription		GravityControlsRadar
4639
}
4640
 
4641
OBJECT ManualDoorRelease		DallasEnvironment
4642
{
4643
    string Description1		ManualDoorReleaseDesc1
4644
    string Description2		ManualDoorReleaseDesc2
4645
    string Description3		ManualDoorReleaseDesc3
4646
    string InteractiveType		Usable
4647
    string RadarDescription		ManualDoorRadar
4648
}
4649
 
4650
OBJECT ShuttleDoorControl		DallasEnvironment
4651
{
4652
    string Description1		ShuttleDoorControlDesc1
4653
    string Description2		ShuttleDoorControlDesc2
4654
    string Description3		ShuttleDoorControlDesc3
4655
    string InteractiveType		TricorderUsable
4656
    string RadarDescription		ShuttleDoorControlsRadar
4657
}
4658
 
4659
OBJECT EngineeringControls		DallasEnvironment
4660
{
4661
    string Description1		EngineeringControlsDesc1
4662
    string Description2		EngineeringControlsDesc2
4663
    string Description3		EngineeringControlsDesc3
4664
    string InteractiveType		TricorderUsable
4665
    string RadarDescription		EngineeringControlsRadar
4666
}
4667
 
4668
OBJECT CargoDoorControl		DallasEnvironment
4669
{
4670
    string Description1		CargoDoorControlDesc1
4671
    string Description2		CargoDoorControlDesc2
4672
    string Description3		CargoDoorControlDesc3
4673
    string InteractiveType		TricorderUsable
4674
    string RadarDescription		CargoDoorControlsRadar
4675
}
4676
 
4677
OBJECT TurboLiftControls		DallasEnvironment
4678
{
4679
    string Description1		TurboLiftControlsDesc1
4680
    string Description2		TurboLiftControlsDesc2
4681
    string Description3		TurboLiftControlsDesc3
4682
    string InteractiveType		Usable
4683
    string RadarDescription		TurboLiftControlsRadar
4684
}
4685
 
4686
OBJECT EnterpriseEnergyTerminal		FederationEnvironment
4687
{
4688
    string Description1		EnterpriseEnergyTerminalDesc1
4689
    string Description2		EnterpriseEnergyTerminalDesc2
4690
    string Description3		EnterpriseEnergyTerminalDesc3
4691
    string InteractiveType		Usable
4692
    string RadarDescription		EnergyTerminalRadar
4693
}
4694
 
4695
OBJECT EnterpriseHealthTerminal		FederationEnvironment
4696
{
4697
    string Description1		EnterpriseHealthTerminalDesc1
4698
    string Description2		EnterpriseHealthTerminalDesc3
4699
    string Description3		EnterpriseHealthTerminalDesc3
4700
    string InteractiveType		Usable
4701
    string RadarDescription		HealthTerminalRadar
4702
}
4703
 
4704
OBJECT TurboLiftControlGrid		DallasEnvironment
4705
{
4706
    string Description1		TurboLiftControlGridDesc1
4707
    string Description2		TurboLiftControlGridDesc2
4708
    string Description3		TurboLiftControlGridDesc3
4709
    string InteractiveType		TricorderUsable
4710
    string RadarDescription		TurboLiftControlGridRadar
4711
}
4712
 
4713
OBJECT HoldInfoRifle		Animations
4714
{
4715
    string Aim		romsniperrifle_aim
4716
    float AimTimeMax		0.45
4717
    float AimTimeMin		0.25
4718
    string CombatBackpedal		swat_backpedal
4719
    string CombatGunIdle		romsniperrifle_tense_idle
4720
    string CombatLStrafe		swat_lstrafe
4721
    string CombatLegIdle		swat_calm_idle
4722
    string CombatRStrafe		swat_rstrafe
4723
    string CombatRun		swat_run
4724
    string CombatWalk		swat_walk
4725
    string Draw		romsniperrifle_draw
4726
    string Fire		romsniperrifle_fire
4727
    float FireTimeMax		-1
4728
    float FireTimeMin		-1
4729
    string Idle		romsniperrifle_calm_idle
4730
    string IdleBackpedal		backpedal
4731
    string IdleGunIdle		romsniperrifle_calm_idle
4732
    string IdleLStrafe		strafe_left
4733
    string IdleLegIdle		idle
4734
    string IdleRStrafe		strafe_right
4735
    string IdleRun		run
4736
    string IdleWalk		walk
4737
    float InitialSpreadX		3000
4738
    float InitialSpreadY		3000
4739
    float MaxTorsoPitch		40
4740
    float MaxTorsoTurnSpeed		15
4741
    float MaxTorsoYaw		80
4742
    string Melee		romsniperrifle_melee
4743
    string PostFire		romsniperrifle_postfire
4744
    string PreFire		romsniperrifle_prefire
4745
    string PutAway		romsniperrifle_putaway
4746
    float SpreadMultiplier		0.85
4747
    float spreadx		50
4748
    float spready		50
4749
}
4750
 
4751
OBJECT IdryllRebelEliteMale		IdryllRebel
4752
{
4753
    string Description1		IdryllRebelDesc1
4754
    string Description2		IdryllRebelDesc2
4755
    string Description3		IdryllRebelDesc3
4756
    string InteractiveType		Enemy
4757
    float PainChance		1
4758
    string RadarDescription		IdryllRebelRadar
4759
    float fov		120
4760
    float health		40
4761
    float playerhatemodifier		2.5
4762
    float visiondistance		3600
4763
}
4764
 
4765
OBJECT IdryllRebelHumanoidMale		Humanoids
4766
{
4767
    string Description2		IdryllRebelMaleDesc2
4768
    string Description3		IdryllRebelMaleDesc3
4769
    string InteractiveType		Enemy
4770
}
4771
 
4772
OBJECT IdryllRebelHumanoidFemale		Humanoids
4773
{
4774
    string Description2		IdryllRebelFemaleDesc2
4775
    string Description3		IdryllRebelFemaleDesc3
4776
    string InteractiveType		Enemy
4777
}
4778
 
4779
OBJECT KlingonFireVentControl		KlingonEnvironment
4780
{
4781
    string Description1		KlingonFireVentControlDesc1
4782
    string Description2		KlingonFireVentControlDesc2
4783
    string Description3		KlingonFireVentControlDesc3
4784
    string InteractiveType		Usable
4785
    string RadarDescription		FireVentRadar
4786
}
4787
 
4788
OBJECT KlingonCraneManualOverride		KlingonEnvironment
4789
{
4790
    string Description1		KlingonCraneManualOverrideDesc1
4791
    string Description2		KlingonCraneManualOverrideDesc2
4792
    string Description3		KlingonCraneManualOverrideDesc3
4793
    string InteractiveType		Usable
4794
    string RadarDescription		CraneOverrideRadar
4795
}
4796
 
4797
OBJECT RomulanCommEquipmentDamaged		RomulanEnvironment
4798
{
4799
    string Description2		RomulanCommEquipmentDamagedDesc2
4800
    string Description3		RomulanCommEquipmentDamagedDesc3
4801
    string InteractiveType		NonInteractive
4802
    string Description1		RomulanCommEquipmentDamagedDesc1
4803
    string RadarDescription		CommEquipmentRadar
4804
}
4805
 
4806
OBJECT FadeOutSniper		DisplayEffects
4807
{
4808
    string EffectName		fx/fx-fadeout-sniper.tik
4809
    string EffectPosName		randombone
4810
    float EffectTime		1.5
4811
    float FadeTime		2
4812
    float NumEffects		14
4813
    string ShaderName		sniper_death
4814
    string SoundName		snd_phaserdeath
4815
    float Immobilize		1
4816
    float AttachEffect		1
4817
    float HideFeatures		0
4818
}
4819
 
4820
OBJECT HoldAttrexianPistol		Animations
4821
{
4822
    string Aim		attrexpistol_aim
4823
    float AimTimeMax		0.3
4824
    float AimTimeMin		0.25
4825
    string CombatBackpedal		swat_backpedal
4826
    string CombatGunIdle		attrexpistol_tense_idle
4827
    string CombatLStrafe		swat_lstrafe
4828
    string CombatLegIdle		swat_calm_idle
4829
    string CombatRStrafe		swat_rstrafe
4830
    string CombatRun		swat_run
4831
    string CombatWalk		swat_walk
4832
    string Draw		attrexpistol_draw
4833
    string Fire		attrexpistol_fire
4834
    float FireTimeMax		1.25
4835
    float FireTimeMin		1
4836
    string Idle		attrexpistol_idle
4837
    string IdleBackpedal		backpedal
4838
    string IdleGunIdle		attrexpistol_calm_idle
4839
    string IdleLStrafe		strafe_left
4840
    string IdleLegIdle		idle
4841
    string IdleRStrafe		strafe_right
4842
    string IdleRun		run
4843
    string IdleWalk		walk
4844
    float MaxTorsoPitch		40
4845
    float MaxTorsoTurnSpeed		15
4846
    float MaxTorsoYaw		80
4847
    string Melee		attrexpistol_melee
4848
    string PostFire		attrexpistol_postfire
4849
    string PreFire		attrexpistol_prefire
4850
    string PutAway		attrexpistol_putaway
4851
    float spreadx		10
4852
    float spready		10
4853
    float ShotCount		3
4854
}
4855
 
4856
OBJECT HoldAttrexianSecurityPistol		Animations
4857
{
4858
    string Aim		attrexsecpistol_aim
4859
    float AimTimeMax		0.3
4860
    float AimTimeMin		0.25
4861
    string CombatBackpedal		swat_backpedal
4862
    string CombatGunIdle		attrexsecpistol_tense_idle
4863
    string CombatLStrafe		swat_lstrafe
4864
    string CombatLegIdle		swat_calm_idle
4865
    string CombatRStrafe		swat_rstrafe
4866
    string CombatRun		swat_run
4867
    string CombatWalk		swat_walk
4868
    string Draw		attrexsecpistol_draw
4869
    string Fire		attrexsecpistol_fire
4870
    float FireTimeMax		1.25
4871
    float FireTimeMin		1
4872
    string Idle		attrexsecpistol_idle
4873
    string IdleBackpedal		backpedal
4874
    string IdleGunIdle		attrexsecpistol_calm_idle
4875
    string IdleLStrafe		strafe_left
4876
    string IdleLegIdle		idle
4877
    string IdleRStrafe		strafe_right
4878
    string IdleRun		run
4879
    string IdleWalk		walk
4880
    float MaxTorsoPitch		40
4881
    float MaxTorsoTurnSpeed		15
4882
    float MaxTorsoYaw		80
4883
    string Melee		attrexsecpistol_melee
4884
    string PostFire		attrexsecpistol_postfire
4885
    string PreFire		attrexsecpistol_prefire
4886
    string PutAway		attrexsecpistol_putaway
4887
    float spreadx		10
4888
    float spready		10
4889
    float ShotCount		3
4890
}
4891
 
4892
OBJECT HoldMercPistol		Animations
4893
{
4894
    string Aim		mercpistol_aim
4895
    float AimTimeMax		0.3
4896
    float AimTimeMin		0.25
4897
    string CombatBackpedal		swat_backpedal
4898
    string CombatGunIdle		mercpistol_tense_idle
4899
    string CombatLStrafe		swat_lstrafe
4900
    string CombatLegIdle		swat_calm_idle
4901
    string CombatRStrafe		swat_rstrafe
4902
    string CombatRun		swat_run
4903
    string CombatWalk		swat_walk
4904
    string Draw		mercpistol_draw
4905
    string Fire		mercpistol_fire
4906
    float FireTimeMax		-1
4907
    float FireTimeMin		-1
4908
    string Idle		mercpistol_idle
4909
    string IdleBackpedal		backpedal
4910
    string IdleGunIdle		mercpistol_calm_idle
4911
    string IdleLStrafe		strafe_left
4912
    string IdleLegIdle		idle
4913
    string IdleRStrafe		strafe_right
4914
    string IdleRun		run
4915
    string IdleWalk		walk
4916
    float MaxTorsoPitch		40
4917
    float MaxTorsoTurnSpeed		15
4918
    float MaxTorsoYaw		80
4919
    string Melee		mercpistol_melee
4920
    string PostFire		mercpistol_postfire
4921
    string PreFire		mercpistol_prefire
4922
    string PutAway		mercpistol_putaway
4923
    float spreadx		100
4924
    float spready		100
4925
    float ShotCount		3
4926
}
4927
 
4928
OBJECT HoldMercShotgun		Animations
4929
{
4930
    string Aim		mercshotgun_aim
4931
    float AimTimeMax		0.3
4932
    float AimTimeMin		0.25
4933
    string CombatBackpedal		swat_backpedal
4934
    string CombatGunIdle		mercshotgun_tense_idle
4935
    string CombatLStrafe		swat_lstrafe
4936
    string CombatLegIdle		swat_calm_idle
4937
    string CombatRStrafe		swat_rstrafe
4938
    string CombatRun		swat_run
4939
    string CombatWalk		swat_walk
4940
    string Draw		mercshotgun_draw
4941
    string Fire		mercshotgun_fire
4942
    float FireTimeMax		1.25
4943
    float FireTimeMin		1
4944
    string Idle		mercshotgun_idle
4945
    string IdleBackpedal		backpedal
4946
    string IdleGunIdle		mercshotgun_calm_idle
4947
    string IdleLStrafe		strafe_left
4948
    string IdleLegIdle		idle
4949
    string IdleRStrafe		strafe_right
4950
    string IdleRun		run
4951
    string IdleWalk		walk
4952
    float MaxTorsoPitch		40
4953
    float MaxTorsoTurnSpeed		15
4954
    float MaxTorsoYaw		80
4955
    string Melee		mercshotgun_melee
4956
    string PostFire		mercshotgun_postfire
4957
    string PreFire		mercshotgun_prefire
4958
    string PutAway		mercshotgun_putaway
4959
    float spreadx		300
4960
    float spready		300
4961
}
4962
 
4963
OBJECT HoldRomulanDisruptor		Animations
4964
{
4965
    string Aim		romdisruptor_aim
4966
    float AimTimeMax		0.3
4967
    float AimTimeMin		0.25
4968
    string CombatBackpedal		swat_backpedal
4969
    string CombatGunIdle		romdisruptor_tense_idle
4970
    string CombatLStrafe		swat_lstrafe
4971
    string CombatLegIdle		swat_calm_idle
4972
    string CombatRStrafe		swat_rstrafe
4973
    string CombatRun		swat_run
4974
    string CombatWalk		swat_walk
4975
    string Draw		romdisruptor_draw
4976
    string Fire		romdisruptor_fire
4977
    float FireTimeMax		1.25
4978
    float FireTimeMin		1
4979
    string Idle		romdisruptor_idle
4980
    string IdleBackpedal		backpedal
4981
    string IdleGunIdle		romdisruptor_calm_idle
4982
    string IdleLStrafe		strafe_left
4983
    string IdleLegIdle		idle
4984
    string IdleRStrafe		strafe_right
4985
    string IdleRun		run
4986
    string IdleWalk		walk
4987
    float MaxTorsoPitch		40
4988
    float MaxTorsoTurnSpeed		15
4989
    float MaxTorsoYaw		80
4990
    string Melee		romdisruptor_melee
4991
    string PostFire		romdisruptor_postfire
4992
    string PreFire		romdisruptor_prefire
4993
    string PutAway		romdisruptor_putaway
4994
    float spreadx		10
4995
    float spready		10
4996
    float ShotCount		5
4997
}
4998
 
4999
OBJECT HoldCompRifleEnhanced		Animations
5000
{
5001
    string Aim		compressionrifleenhanced_aim
5002
    float AimTimeMax		0.3
5003
    float AimTimeMin		0.25
5004
    string CombatBackpedal		swat_backpedal
5005
    string CombatGunIdle		compressionrifleenhanced_tense_idle
5006
    string CombatLStrafe		swat_lstrafe
5007
    string CombatLegIdle		swat_calm_idle
5008
    string CombatRStrafe		swat_rstrafe
5009
    string CombatRun		swat_run
5010
    string CombatWalk		swat_walk
5011
    string Draw		compressionrifleenhanced_draw
5012
    string Fire		compressionrifleenhanced_fire
5013
    float FireTimeMax		1.25
5014
    float FireTimeMin		1
5015
    string Idle		compressionrifleenhanced_idle
5016
    string IdleBackpedal		backpedal
5017
    string IdleGunIdle		compressionrifleenhanced_idle
5018
    string IdleLStrafe		strafe_left
5019
    string IdleLegIdle		idle
5020
    string IdleRStrafe		strafe_right
5021
    string IdleRun		run
5022
    string IdleWalk		walk
5023
    float MaxTorsoPitch		40
5024
    float MaxTorsoTurnSpeed		15
5025
    float MaxTorsoYaw		80
5026
    string Melee		compressionrifleenhanced_melee
5027
    string PostFire		compressionrifleenhanced_postfire
5028
    string PreFire		compressionrifleenhanced_prefire
5029
    string PutAway		compressionrifleenhanced_putaway
5030
    float spreadx		10
5031
    float spready		10
5032
    float ShotCount		5
5033
    string CombatGunTwitch		weapon-twitch
5034
    string IdleGunTwitch		weapon-twitch
5035
}
5036
 
5037
OBJECT IdryllRebelMortarMale		IdryllRebel
5038
{
5039
    OBJECT PainChance		DamageType
5040
    {
5041
        float comp_rifle		0.85
5042
        float disruptor		0.85
5043
        float electric		0.45
5044
    }
5045
 
5046
    string Description1		IdryllRebelDesc1
5047
    string Description2		IdryllRebelDesc2
5048
    string Description3		IdryllRebelDesc3
5049
    string InteractiveType		Enemy
5050
    float PainChance		1
5051
    string RadarDescription		IdryllRebelRadar
5052
    float fov		160
5053
    float health		40
5054
    float playerhatemodifier		2.5
5055
    float visiondistance		5000
5056
}
5057
 
5058
OBJECT HoldIdryllRebelGauntletWithShield		Animations
5059
{
5060
    string Aim		gauntlet_ffshield_idle
5061
    float AimTimeMax		-1
5062
    float AimTimeMin		-1
5063
    string CombatBackpedal		swat_backpedal
5064
    string CombatGunIdle		defensive_hold
5065
    string CombatLStrafe		swat_lstrafe
5066
    string CombatLegIdle		swat_calm_idle
5067
    string CombatRStrafe		swat_rstrafe
5068
    string CombatRun		swat_run
5069
    string CombatWalk		swat_walk
5070
    string Draw		gauntlet_ffshield_draw
5071
    string Fire		gauntlet_ffshield_fire
5072
    float FireTimeMax		-1
5073
    float FireTimeMin		-1
5074
    string Idle		gauntlet_ffshield_idle
5075
    string IdleBackpedal		backpedal
5076
    string IdleGunIdle		idle
5077
    string IdleLStrafe		strafe_left
5078
    string IdleLegIdle		idle
5079
    string IdleRStrafe		strafe_right
5080
    string IdleRun		run
5081
    string IdleWalk		walk
5082
    float InitialSpreadX		1
5083
    float InitialSpreadY		1
5084
    float MaxTorsoPitch		40
5085
    float MaxTorsoTurnSpeed		15
5086
    float MaxTorsoYaw		80
5087
    string Melee		melee_noshield-combo
5088
    string PostFire		gauntlet_ffshield_postfire
5089
    string PreFire		gauntlet_ffshield_prefire
5090
    string PutAway		gauntlet_ffshield_putaway
5091
    float SpreadMultiplier		1
5092
    float spreadx		200
5093
    float spready		200
5094
}
5095
 
5096
OBJECT IdryllRebelMaleShield		IdryllRebel
5097
{
5098
    OBJECT PainChance		DamageType
5099
    {
5100
    }
5101
 
5102
    string Description1		IdryllRebelDesc1
5103
    string Description2		IdryllRebelDesc2
5104
    string Description3		IdryllRebelDesc3
5105
    string InteractiveType		Enemy
5106
    float PainChance		1
5107
    string RadarDescription		IdryllRebelRadar
5108
    float fov		160
5109
    float health		75
5110
    float playerhatemodifier		2.5
5111
    float visiondistance		3600
5112
}
5113
 
5114
OBJECT IdryllEliteMaleShield		IdryllRebel
5115
{
5116
    OBJECT PainChance		DamageType
5117
    {
5118
    }
5119
 
5120
    string Description1		IdryllRebelDesc1
5121
    string Description2		IdryllRebelDesc2
5122
    string Description3		IdryllRebelDesc3
5123
    string InteractiveType		Enemy
5124
    float PainChance		1
5125
    string RadarDescription		IdryllRebelRadar
5126
    float fov		160
5127
    float health		75
5128
    float playerhatemodifier		2.5
5129
    float visiondistance		3600
5130
}
5131
 
5132
OBJECT RomulanRebelM11Pistol		Humanoids
5133
{
5134
    OBJECT PainChance		DamageType
5135
    {
5136
        float comp_rifle		0.85
5137
        float disruptor		0.85
5138
        float electric		0.45
5139
        float gas		0.02
5140
    }
5141
 
5142
    string Description1		RomRebelM11PistolDesc1
5143
    string Description2		RomRebelM11PistolDesc2
5144
    string Description3		RomRebelM11PistolDesc3
5145
    string InteractiveType		Enemy
5146
    float PainChance		1
5147
    string RadarDescription		RomRebelM11RadarDesc
5148
    float fov		120
5149
    float health		75
5150
    float playerhatemodifier		1.5
5151
    float visiondistance		1200
5152
}
5153
 
5154
OBJECT KlingonMercBatlethMale		Humanoids
5155
{
5156
    OBJECT PainChance		DamageType
5157
    {
5158
    }
5159
 
5160
    string InteractiveType		Enemy
5161
    string Description3		KlingonMercBatlethMaleDesc3
5162
    string Description2		KlingonMercBatlethMaleDesc2
5163
    float Description1		1
5164
    float PainChance		1
5165
    float RadarDescription		1
5166
    float fov		120
5167
    float health		80
5168
    float playerhatemodifier		1.5
5169
    float visiondistance		1200
5170
}
5171
 
5172
OBJECT KlingonMercBatlethFemale		Humanoids
5173
{
5174
    OBJECT PainChance		DamageType
5175
    {
5176
    }
5177
 
5178
    string InteractiveType		Enemy
5179
    string Description3		KlingonMercBatlethFemaleDesc3
5180
    string Description2		KlingonMercBatlethFemaleDesc2
5181
    float Description1		1
5182
    float PainChance		1
5183
    float RadarDescription		1
5184
    float fov		120
5185
    float health		80
5186
    float playerhatemodifier		1.5
5187
    float visiondistance		1200
5188
}
5189
 
5190
OBJECT KlingonMercKnifeMale		Humanoids
5191
{
5192
    OBJECT PainChance		DamageType
5193
    {
5194
    }
5195
 
5196
    string InteractiveType		Enemy
5197
    string Description3		KlingonMercKnifeMaleDesc3
5198
    string Description2		KlingonMercKnifeMaleDesc2
5199
    float Description1		1
5200
    float PainChance		1
5201
    float RadarDescription		1
5202
    float fov		120
5203
    float health		80
5204
    float playerhatemodifier		1.5
5205
    float visiondistance		1200
5206
}
5207
 
5208
OBJECT KlingonMercKnifeFemale		Humanoids
5209
{
5210
    OBJECT PainChance		DamageType
5211
    {
5212
    }
5213
 
5214
    string InteractiveType		Enemy
5215
    string Description3		KlingonMercKnifeFemaleDesc3
5216
    string Description2		KlingonMercKnifeFemaleDesc2
5217
    float Description1		1
5218
    float PainChance		1
5219
    float RadarDescription		1
5220
    float fov		120
5221
    float health		80
5222
    float playerhatemodifier		1.5
5223
    float visiondistance		1200
5224
}
5225
 
5226
OBJECT KlingonMercDisruptorMale		Humanoids
5227
{
5228
    OBJECT PainChance		DamageType
5229
    {
5230
    }
5231
 
5232
    string InteractiveType		Enemy
5233
    string Description3		KlingonMercDisruptorMaleDesc3
5234
    string Description2		KlingonMercDisruptorMaleDesc2
5235
    float Description1		1
5236
    float PainChance		1
5237
    float RadarDescription		1
5238
    float fov		120
5239
    float health		80
5240
    float playerhatemodifier		1.5
5241
    float visiondistance		1200
5242
}
5243
 
5244
OBJECT KlingonMercDisruptorFemale		Humanoids
5245
{
5246
    OBJECT PainChance		DamageType
5247
    {
5248
    }
5249
 
5250
    string InteractiveType		Enemy
5251
    string Description3		KlingonMercDisruptorFemaleDesc3
5252
    string Description2		KlingonMercDisruptorFemaleDesc2
5253
    float Description1		1
5254
    float PainChance		1
5255
    float RadarDescription		1
5256
    float fov		120
5257
    float health		80
5258
    float playerhatemodifier		1.5
5259
    float visiondistance		1200
5260
}
5261
 
5262
OBJECT RomulanRebelM11Rifle		Humanoids
5263
{
5264
    OBJECT PainChance		DamageType
5265
    {
5266
        float gas		0.02
5267
    }
5268
 
5269
    float Description1		1
5270
    string Description2		RomulanRebelM11RifleDesc2
5271
    string Description3		RomulanRebelM11RifleDesc3
5272
    string InteractiveType		Enemy
5273
    float PainChance		1
5274
    float RadarDescription		1
5275
    float fov		120
5276
    float health		70
5277
    float playerhatemodifier		1.5
5278
    float visiondistance		1200
5279
}
5280
 
5281
OBJECT RomulanRebelM11Photon		Humanoids
5282
{
5283
    OBJECT PainChance		DamageType
5284
    {
5285
        float gas		0.02
5286
    }
5287
 
5288
    float Description1		1
5289
    string Description2		RomulanRebelM11PhotonDesc2
5290
    string Description3		RomulanRebelM11PhotonDesc3
5291
    string InteractiveType		Enemy
5292
    float PainChance		1
5293
    float RadarDescription		1
5294
    float fov		120
5295
    float playerhatemodifier		1.5
5296
    float visiondistance		1200
5297
    float health		150
5298
}
5299
 
5300
OBJECT RomulanRebelM11Grenade		Humanoids
5301
{
5302
    OBJECT PainChance		DamageType
5303
    {
5304
        float gas		0.02
5305
    }
5306
 
5307
    float Description1		1
5308
    string Description2		RomulanRebelM11GrenadeDesc2
5309
    string Description3		RomulanRebelM11GrenadeDesc3
5310
    string InteractiveType		Enemy
5311
    float PainChance		1
5312
    float RadarDescription		1
5313
    float fov		360
5314
    float health		100
5315
    float playerhatemodifier		1.5
5316
    float visiondistance		3000
5317
}
5318
 
5319
OBJECT HoldRomulanHandgrenade		Animations
5320
{
5321
    string Aim		grenade_idle
5322
    float AimTimeMax		1
5323
    float AimTimeMin		1
5324
    string CombatBackpedal		swat_backpedal
5325
    string CombatGunIdle		grenade_idle
5326
    string Draw		grenade_idle
5327
    string Fire		grenade_idle
5328
    string Idle		grenade_idle
5329
    string IdleGunIdle		grenade_idle
5330
    string Melee		grenade_idle
5331
    string PostFire		grenade_idle
5332
    string PreFire		grenade_idle
5333
    string PutAway		grenade_idle
5334
    float spreadx		1
5335
    float spready		1
5336
    string CombatLStrafe		swat_lstrafe
5337
    string CombatLegIdle		swat_calm_idle
5338
    string CombatRStrafe		swat_rstrafe
5339
    string CombatRun		swat_run
5340
    string CombatWalk		swat_walk
5341
    float FireTimeMax		1
5342
    float FireTimeMin		1
5343
    string IdleBackpedal		backpedal
5344
    string IdleLStrafe		strafe_left
5345
    string IdleLegIdle		idle
5346
    float IdleRStrafe		1
5347
    string IdleRun		run
5348
    string IdleWalk		walk
5349
    float MaxTorsoPitch		1
5350
    float MaxTorsoTurnSpeed		15
5351
    float MaxTorsoYaw		80
5352
}
5353
 
5354
OBJECT RomulanRebelM2Pistol		Humanoids
5355
{
5356
    OBJECT PainChance		DamageType
5357
    {
5358
    }
5359
 
5360
    float Description1		1
5361
    string Description2		RomulanRebelM2PistolDesc2
5362
    string Description3		RomulanRebelM2PistolDesc3
5363
    string InteractiveType		Enemy
5364
    float PainChance		1
5365
    string RadarDescription		RomulanRebelM2PistolRadar
5366
    float fov		120
5367
    float health		40
5368
    float playerhatemodifier		1.5
5369
    float visiondistance		1200
5370
}
5371
 
5372
OBJECT RomulanRebelM2Rifle		Humanoids
5373
{
5374
    OBJECT PainChance		DamageType
5375
    {
5376
    }
5377
 
5378
    float Description1		1
5379
    string Description2		RomulanRebelM2RifleDesc2
5380
    string Description3		RomulanRebelM2RifleDesc3
5381
    string InteractiveType		Enemy
5382
    float PainChance		1
5383
    string RadarDescription		RomulanRebelM2RifleRadar
5384
    float fov		120
5385
    float health		50
5386
    float playerhatemodifier		1.5
5387
    float visiondistance		1200
5388
}
5389
 
5390
OBJECT IdryllRebelMortarFemale		IdryllRebel
5391
{
5392
    OBJECT PainChance		DamageType
5393
    {
5394
    }
5395
 
5396
    string Description1		IdryllRebelDesc1
5397
    string Description2		IdryllRebelDesc2
5398
    string Description3		IdryllRebelDesc3
5399
    string InteractiveType		Enemy
5400
    float PainChance		1
5401
    string RadarDescription		IdryllRebelRadar
5402
    float fov		160
5403
    float health		40
5404
    float playerhatemodifier		2.5
5405
}
5406
 
5407
OBJECT IdryllRebelFemaleShield		IdryllRebel
5408
{
5409
    OBJECT PainChance		DamageType
5410
    {
5411
    }
5412
 
5413
    string Description1		IdryllRebelDesc1
5414
    string Description2		IdryllRebelDesc2
5415
    string Description3		IdryllRebelDesc3
5416
    string InteractiveType		Enemy
5417
    float PainChance		1
5418
    string RadarDescription		IdryllRebelRadar
5419
    float fov		160
5420
    float health		75
5421
    float playerhatemodifier		2.5
5422
}
5423
 
5424
OBJECT IdryllEliteFemaleShield		IdryllRebel
5425
{
5426
    OBJECT PainChance		DamageType
5427
    {
5428
    }
5429
 
5430
    string Description1		IdryllRebelDesc1
5431
    string Description2		IdryllRebelDesc2
5432
    string Description3		IdryllRebelDesc3
5433
    string InteractiveType		Enemy
5434
    float PainChance		1
5435
    string RadarDescription		IdryllRebelRadar
5436
    float fov		160
5437
    float health		75
5438
    float playerhatemodifier		2.5
5439
}
5440
 
5441
OBJECT RomulanRebelM11Sniper		Humanoids
5442
{
5443
    OBJECT PainChance		DamageType
5444
    {
5445
    }
5446
 
5447
    float Description1		1
5448
    string Description2		RomulanRebelM11SniperDesc2
5449
    string Description3		RomulanRebelM11SniperDesc3
5450
    string InteractiveType		Enemy
5451
    float PainChance		1
5452
    float RadarDescription		1
5453
    float fov		270
5454
    float health		100
5455
    float playerhatemodifier		1.5
5456
    float visiondistance		3600
5457
}
5458
 
5459
OBJECT RomulanSoldierM10Rifle		Humanoids
5460
{
5461
    OBJECT PainChance		DamageType
5462
    {
5463
    }
5464
 
5465
    float Description1		1
5466
    string Description2		RomulanSoldierM10RifleDesc2
5467
    string Description3		RomulanSoldierM10RifleDesc3
5468
    string InteractiveType		Enemy
5469
    float PainChance		1
5470
    string RadarDescription		RomulanSoldierRadar
5471
    float fov		75
5472
    float health		25
5473
    float playerhatemodifier		1.5
5474
    float visiondistance		2048
5475
}
5476
 
5477
OBJECT RomulanSoldierM10Pistol		Humanoids
5478
{
5479
    OBJECT PainChance		DamageType
5480
    {
5481
    }
5482
 
5483
    float Description1		1
5484
    string Description2		RomulanSoldierM10PistolDesc2
5485
    string Description3		RomulanSoldierM10PistolDesc3
5486
    string InteractiveType		Enemy
5487
    float PainChance		1
5488
    string RadarDescription		RomulanSoldierRadar
5489
    float fov		75
5490
    float health		25
5491
    float playerhatemodifier		1.5
5492
    float visiondistance		2048
5493
}
5494
 
5495
OBJECT RomulanSnowGuardM10Rifle		Humanoids
5496
{
5497
    OBJECT PainChance		DamageType
5498
    {
5499
    }
5500
 
5501
    float Description1		1
5502
    string Description2		RomulanSnowGuardM10RifleDesc2
5503
    string Description3		RomulanSnowGuardM10RifleDesc3
5504
    string InteractiveType		Enemy
5505
    float PainChance		1
5506
    string RadarDescription		RomulanSoldierRadar
5507
    float fov		120
5508
    float health		25
5509
    float playerhatemodifier		1.5
5510
    float visiondistance		1200
5511
}
5512
 
5513
OBJECT RomulanInstGuardM10Pistol		Humanoids
5514
{
5515
    OBJECT PainChance		DamageType
5516
    {
5517
    }
5518
 
5519
    float Description1		1
5520
    string Description2		RomulanInstGuardM10PistolDesc2
5521
    string Description3		RomulanInstGuardM10PistolDesc3
5522
    string InteractiveType		Enemy
5523
    float PainChance		1
5524
    string RadarDescription		RomulanSoldierRadar
5525
    float fov		120
5526
    float health		25
5527
    float playerhatemodifier		1.5
5528
    float visiondistance		1200
5529
}
5530
 
5531
OBJECT RomulanCommanderM10Pistol		Humanoids
5532
{
5533
    OBJECT PainChance		DamageType
5534
    {
5535
    }
5536
 
5537
    string Description1		RomulanCommanderM10PistolDesc1
5538
    string Description2		RomulanCommanderM10PistolDesc2
5539
    string Description3		RomulanCommanderM10PistolDesc3
5540
    string InteractiveType		Enemy
5541
    float PainChance		1
5542
    string RadarDescription		RomulanCommanderRadar
5543
    float fov		120
5544
    float health		25
5545
    float playerhatemodifier		1.5
5546
    float visiondistance		1200
5547
}
5548
 
5549
OBJECT AttrexianM4NoWeapon		Humanoids
5550
{
5551
    OBJECT PainChance		DamageType
5552
    {
5553
    }
5554
 
5555
    float Description1		1
5556
    string Description2		AttrexianM4NoWeaponDesc2
5557
    string Description3		AttrexianM4NoWeaponDesc3
5558
    string InteractiveType		Friendly
5559
    float PainChance		1
5560
    string RadarDescription		Attrexian1Radar
5561
    float fov		120
5562
    float health		50
5563
    float playerhatemodifier		1.5
5564
    float visiondistance		1200
5565
}
5566
 
5567
OBJECT AttrexianM4Pistol		Humanoids
5568
{
5569
    OBJECT PainChance		DamageType
5570
    {
5571
    }
5572
 
5573
    float Description1		1
5574
    string Description2		AttrexianM4PistolDesc2
5575
    string Description3		AttrexianM4PistolDesc3
5576
    string InteractiveType		Friendly
5577
    float PainChance		1
5578
    string RadarDescription		Attrexian2Radar
5579
    float fov		120
5580
    float health		50
5581
    float playerhatemodifier		1.5
5582
    float visiondistance		1200
5583
}
5584
 
5585
OBJECT AttrexianM4Rifle		Humanoids
5586
{
5587
    OBJECT PainChance		DamageType
5588
    {
5589
    }
5590
 
5591
    float Description1		1
5592
    string Description2		AttrexianM4RifleDesc2
5593
    string Description3		AttrexianM4RifleDesc3
5594
    string InteractiveType		Friendly
5595
    float PainChance		1
5596
    string RadarDescription		Attrexian3Radar
5597
    float fov		120
5598
    float health		50
5599
    float playerhatemodifier		1.5
5600
    float visiondistance		1200
5601
}
5602
 
5603
OBJECT AttrexianM4SecurityPistol		Humanoids
5604
{
5605
    OBJECT PainChance		DamageType
5606
    {
5607
    }
5608
 
5609
    float Description1		1
5610
    string Description2		AttrexianM4SecurityPistolDesc2
5611
    string Description3		AttrexianM4SecurityPistolDesc3
5612
    string InteractiveType		Friendly
5613
    float PainChance		1
5614
    string RadarDescription		Attrexian4Radar
5615
    float fov		120
5616
    float health		50
5617
    float playerhatemodifier		1.5
5618
    float visiondistance		1200
5619
}
5620
 
5621
OBJECT AttrexianM7NoWeapon		Humanoids
5622
{
5623
    OBJECT PainChance		DamageType
5624
    {
5625
    }
5626
 
5627
    float Description1		1
5628
    string Description2		AttrexianM7NoWeaponDesc2
5629
    string Description3		AttrexianM7NoWeaponDesc3
5630
    string InteractiveType		Friendly
5631
    float PainChance		1
5632
    string RadarDescription		AttrexianRadar
5633
    float fov		120
5634
    float health		25
5635
    float playerhatemodifier		1.5
5636
    float visiondistance		1200
5637
}
5638
 
5639
OBJECT AttrexianM7Pistol		Humanoids
5640
{
5641
    OBJECT PainChance		DamageType
5642
    {
5643
    }
5644
 
5645
    float Description1		1
5646
    string Description2		AttrexianM7PistolDesc2
5647
    string Description3		AttrexianM7PistolDesc3
5648
    string InteractiveType		Friendly
5649
    float PainChance		1
5650
    string RadarDescription		Attrexian6Radar
5651
    float fov		120
5652
    float health		25
5653
    float playerhatemodifier		1.5
5654
    float visiondistance		1200
5655
}
5656
 
5657
OBJECT AttrexianM7Rifle		Humanoids
5658
{
5659
    OBJECT PainChance		DamageType
5660
    {
5661
    }
5662
 
5663
    float Description1		1
5664
    string Description2		AttrexianM7RifleDesc2
5665
    string Description3		AttrexianM7RifleDesc3
5666
    string InteractiveType		Friendly
5667
    float PainChance		1
5668
    string RadarDescription		Attrexian7Radar
5669
    float fov		120
5670
    float health		25
5671
    float playerhatemodifier		1.5
5672
    float visiondistance		1200
5673
}
5674
 
5675
OBJECT AttrexianM7SecurityPistol		Humanoids
5676
{
5677
    OBJECT PainChance		DamageType
5678
    {
5679
    }
5680
 
5681
    float Description1		1
5682
    string Description2		AttrexianM7SecurityPistolDesc2
5683
    string Description3		AttrexianM7SecurityPistolDesc3
5684
    string InteractiveType		Friendly
5685
    float PainChance		1
5686
    string RadarDescription		Attrexian8Radar
5687
    float fov		120
5688
    float health		25
5689
    float playerhatemodifier		1
5690
    float visiondistance		1200
5691
}
5692
 
5693
OBJECT TransportOutFederationAttach		DisplayEffects
5694
{
5695
    string EffectName		fx/fx-beamsparkle.tik
5696
    string EffectPosName		"Bip01 Pelvis"
5697
    float EffectTime		1.25
5698
    string ShaderName		transport
5699
    string SoundName		snd_bodytransportout
5700
    float TransportTime		1.25
5701
    float Immobilize		1
5702
    float AttachEffect		0
5703
    float HideFeatures		1
5704
}
5705
 
5706
OBJECT Medic		Multiplayer
5707
{
5708
    string Description1		MedicDesc1
5709
    string Description2		MedicDesc1
5710
    string Description3		MedicDesc1
5711
    string InteractiveType		Usable
5712
}
5713
 
5714
OBJECT MODelectric		MOD
5715
{
5716
    string PainShaderName		electriclines
5717
}
5718
 
5719
OBJECT MODdefault		MOD
5720
{
5721
    string PainShaderName		mod_default
5722
    float DoPainSound		1
5723
}
5724
 
5725
OBJECT HoldIdryllSaboteurGauntlet		Animations
5726
{
5727
    string Aim		gauntlet_ffshield_idle
5728
    float AimTimeMax		-1
5729
    float AimTimeMin		-1
5730
    string CombatBackpedal		swat_backpedal
5731
    string CombatGunIdle		defensive_hold
5732
    string CombatLStrafe		swat_lstrafe
5733
    string CombatLegIdle		swat_calm_idle
5734
    string CombatRStrafe		swat_rstrafe
5735
    string CombatRun		swat_run
5736
    string CombatWalk		swat_walk
5737
    string Draw		gauntlet_ffshield_draw
5738
    string Fire		gauntlet_ffshield_fire
5739
    float FireTimeMax		-1
5740
    float FireTimeMin		-1
5741
    string Idle		gauntlet_ffshield_idle
5742
    string IdleBackpedal		backpedal
5743
    string IdleGunIdle		idle
5744
    string IdleLStrafe		strafe_left
5745
    string IdleLegIdle		idle
5746
    string IdleRStrafe		strafe_right
5747
    string IdleRun		run
5748
    string IdleWalk		walk
5749
    float MaxTorsoPitch		40
5750
    float MaxTorsoTurnSpeed		15
5751
    float MaxTorsoYaw		80
5752
    string PostFire		gauntlet_ffshield_postfire
5753
    string PreFire		gauntlet_ffshield_prefire
5754
    string PutAway		gauntlet_ffshield_putaway
5755
    float spreadx		30
5756
    float spready		30
5757
    float InitialSpreadX		1
5758
    float InitialSpreadY		1
5759
    string Melee		gauntlet_shield_meleecombo
5760
    float SpreadMultiplier		1
5761
    float ShotCount		4
5762
}
5763
 
5764
OBJECT IdryllM6SaboteurGauntlet		Humanoids
5765
{
5766
    OBJECT PainChance		DamageType
5767
    {
5768
    }
5769
 
5770
    string Description2		IdryllRebelMaleDesc2
5771
    string Description3		IdryllRebelMaleDesc3
5772
    string InteractiveType		Enemy
5773
    float fov		360
5774
    float health		120
5775
    float playerhatemodifier		1.5
5776
    float visiondistance		2000
5777
    float Description1		1
5778
    string RadarDescription		IdryllRebel1Radar
5779
}
5780
 
5781
OBJECT TransportOutMultiplayer		DisplayEffects
5782
{
5783
    string EffectName		fx/fx-beamsparkle.tik
5784
    string EffectPosName		Bip01
5785
    float EffectTime		1.25
5786
    string ShaderName		transport
5787
    string SoundName		snd_bodytransportout
5788
    float TransportTime		1.25
5789
    float Immobilize		0
5790
    float AttachEffect		0
5791
    float HideFeatures		1
5792
}
5793
 
5794
OBJECT TransportInMultiplayer		DisplayEffects
5795
{
5796
    string EffectName		fx/fx-beamsparkle.tik
5797
    string EffectPosName		Bip01
5798
    float EffectTime		0.75
5799
    float ShaderName		1
5800
    string SoundName		snd_bodytransportin
5801
    float TransportTime		0.75
5802
    float Immobilize		0
5803
    float AttachEffect		0
5804
    float HideFeatures		1
5805
}
5806
 
5807
OBJECT HoldKlingonBossTetryon		Animations
5808
{
5809
    string Aim		tetryon_aim
5810
    float AimTimeMax		0.3
5811
    float AimTimeMin		0.25
5812
    string CombatBackpedal		swat_backpedal
5813
    string CombatGunIdle		tetryon_tense_idle
5814
    string CombatLStrafe		swat_lstrafe
5815
    string CombatLegIdle		swat_calm_idle
5816
    string CombatRStrafe		swat_rstrafe
5817
    string CombatRun		swat_run
5818
    string CombatWalk		swat_walk
5819
    string Draw		tetryon_draw
5820
    string Fire		tetryon_fire
5821
    float FireTimeMax		2.5
5822
    float FireTimeMin		2
5823
    float Idle		1
5824
    string IdleBackpedal		backpedal
5825
    string IdleGunIdle		tetryon_calm_idle
5826
    string IdleLStrafe		strafe_left
5827
    string IdleLegIdle		idle
5828
    string IdleRStrafe		strafe_right
5829
    string IdleRun		run
5830
    string IdleWalk		walk
5831
    float MaxTorsoPitch		40
5832
    float MaxTorsoTurnSpeed		15
5833
    float MaxTorsoYaw		80
5834
    string Melee		tetryon_melee1
5835
    string PostFire		tetryon_postfire
5836
    string PreFire		tetryon_prefire
5837
    string PutAway		tetryon_putaway
5838
    float spreadx		100
5839
    float spready		100
5840
    float ShotCount		50
5841
}
5842
 
5843
OBJECT MODdeathQuad		MOD
5844
{
5845
    string PainShaderName		mod_default
5846
    float DoPainSound		0
5847
}
5848
 
5849
OBJECT MODon_fire		MOD
5850
{
5851
    string PainShaderName		mod_default
5852
    float DoPainSound		0
5853
}
5854
 
5855
OBJECT Technician		Multiplayer
5856
{
5857
    string InteractiveType		Usable
5858
    string Description1		TechnicianDesc1
5859
    string Description2		TechnicianDesc1
5860
    string Description3		TechnicianDesc1
5861
}
5862
 
5863
OBJECT Demolitionist		Multiplayer
5864
{
5865
    string InteractiveType		Usable
5866
    string Description1		DemolitionistDesc1
5867
    string Description2		DemolitionistDesc1
5868
    string Description3		DemolitionistDesc1
5869
}
5870
 
5871
OBJECT Sniper		Multiplayer
5872
{
5873
    string InteractiveType		Usable
5874
    string Description1		SniperDesc1
5875
    string Description2		SniperDesc1
5876
    string Description3		SniperDesc1
5877
}
5878
 
5879
OBJECT HeavyWeapons		Multiplayer
5880
{
5881
    string InteractiveType		Usable
5882
    string Description1		HeavyWeaponsDesc1
5883
    string Description2		HeavyWeaponsDesc1
5884
    string Description3		HeavyWeaponsDesc1
5885
}
5886
 
5887
OBJECT Infiltrator		Multiplayer
5888
{
5889
    string InteractiveType		Usable
5890
    string Description1		InfiltratorDesc1
5891
    string Description2		InfiltratorDesc1
5892
    string Description3		InfiltratorDesc1
5893
}
5894
 
5895
OBJECT BombPlaceRed		Multiplayer
5896
{
5897
    string Description1		BombPlaceRedDesc1
5898
    string InteractiveType		TricorderUsable
5899
    string Description2		BombPlaceRedDesc1
5900
    float Description3		1
5901
}
5902
 
5903
OBJECT BombPlaceBlue		Multiplayer
5904
{
5905
    string Description1		BombPlaceBlueDesc1
5906
    string InteractiveType		TricorderUsable
5907
    string Description2		BombPlaceBlueDesc1
5908
    float Description3		1
5909
}
5910
 
5911
OBJECT SingularityRed		Multiplayer
5912
{
5913
    string Description1		SingularityRedDesc1
5914
    string InteractiveType		TricorderUsable
5915
    string Description2		SingularityRedDesc1
5916
    float Description3		1
5917
}
5918
 
5919
OBJECT SingularityBlue		Multiplayer
5920
{
5921
    string Description1		SingularityBlueDesc1
5922
    string InteractiveType		TricorderUsable
5923
    string Description2		SingularityBlueDesc1
5924
    float Description3		1
5925
}
5926
 
5927
OBJECT IdryllExplodableCrate2		IdryllEnvironment
5928
{
5929
    string Description1		IdryllExplodableCrate2Desc1
5930
    string Description2		IdryllExplodableCrate2Desc2
5931
    string Description3		IdryllExplodableCrate2Desc3
5932
    string InteractiveType		Destructable
5933
    string RadarDescription		IdryllExplodableCrate2Radar
5934
}
5935
 
5936
OBJECT IdryllExplodableCrate3		IdryllEnvironment
5937
{
5938
    string Description1		IdryllExplodableCrate3Desc1
5939
    string Description2		IdryllExplodableCrate3Desc2
5940
    string Description3		IdryllExplodableCrate3Desc3
5941
    string InteractiveType		Destructable
5942
    string RadarDescription		IdryllExplodableCrate3Radar
5943
}
5944
 
5945
OBJECT HoldIdryllM6RebelRifleShield		Animations
5946
{
5947
    string Aim		gauntlet_ffshield_idle
5948
    float AimTimeMax		-1
5949
    float AimTimeMin		-1
5950
    string CombatBackpedal		swat_backpedal
5951
    string CombatGunIdle		shield_idle
5952
    string CombatLStrafe		swat_lstrafe
5953
    string CombatLegIdle		shield_idle
5954
    string CombatRStrafe		swat_rstrafe
5955
    string CombatRun		swat_run
5956
    string CombatWalk		swat_walk
5957
    string Draw		gauntlet_ffshield_draw
5958
    string Fire		gauntlet_ffshield_fire
5959
    float FireTimeMax		-1
5960
    float FireTimeMin		-1
5961
    string Idle		gauntlet_ffshield_idle
5962
    string IdleBackpedal		backpedal
5963
    string IdleGunIdle		shield_idle
5964
    string IdleLStrafe		strafe_left
5965
    string IdleLegIdle		shield_idle
5966
    string IdleRStrafe		strafe_right
5967
    string IdleRun		run
5968
    string IdleWalk		walk
5969
    float InitialSpreadX		1
5970
    float InitialSpreadY		1
5971
    float MaxTorsoPitch		40
5972
    float MaxTorsoTurnSpeed		15
5973
    float MaxTorsoYaw		80
5974
    string Melee		gauntlet_shield_meleecombo
5975
    string PostFire		gauntlet_ffshield_postfire
5976
    string PreFire		gauntlet_ffshield_prefire
5977
    string PutAway		gauntlet_ffshield_putaway
5978
    float SpreadMultiplier		1
5979
    float spreadx		150
5980
    float spready		150
5981
    float ShotCount		5
5982
}
5983
 
5984
OBJECT HoldIdryllM6RebelPistolShield		Animations
5985
{
5986
    string Aim		gauntlet_ffshield_idle
5987
    float AimTimeMax		-1
5988
    float AimTimeMin		-1
5989
    string CombatBackpedal		swat_backpedal
5990
    string CombatGunIdle		shield_idle
5991
    string CombatLStrafe		swat_lstrafe
5992
    string CombatLegIdle		shield_idle
5993
    string CombatRStrafe		swat_rstrafe
5994
    string CombatRun		swat_run
5995
    string CombatWalk		swat_walk
5996
    string Draw		gauntlet_ffshield_draw
5997
    string Fire		gauntlet_ffshield_fire
5998
    float FireTimeMax		-1
5999
    float FireTimeMin		-1
6000
    string Idle		gauntlet_ffshield_idle
6001
    string IdleBackpedal		backpedal
6002
    string IdleGunIdle		shield_idle
6003
    string IdleLStrafe		strafe_left
6004
    string IdleLegIdle		shield_idle
6005
    string IdleRStrafe		strafe_right
6006
    string IdleRun		run
6007
    string IdleWalk		walk
6008
    float InitialSpreadX		1
6009
    float InitialSpreadY		1
6010
    float MaxTorsoPitch		40
6011
    float MaxTorsoTurnSpeed		15
6012
    float MaxTorsoYaw		80
6013
    string Melee		gauntlet_shield_meleecombo
6014
    string PostFire		gauntlet_ffshield_postfire
6015
    string PreFire		gauntlet_ffshield_prefire
6016
    string PutAway		gauntlet_ffshield_putaway
6017
    float spreadx		170
6018
    float spready		170
6019
    float SpreadMultiplier		1
6020
    float ShotCount		4
6021
}
6022
 
6023
OBJECT HoldIdryllM6RebelRifle		Animations
6024
{
6025
    string Aim		gauntlet_ffnoshield_idle
6026
    float AimTimeMax		-1
6027
    float AimTimeMin		-1
6028
    string CombatBackpedal		swat_backpedal
6029
    string CombatGunIdle		give_order
6030
    string CombatLStrafe		knife_strafeL
6031
    string CombatLegIdle		idle_weapon_legs
6032
    string CombatRStrafe		knife_strafeR
6033
    string CombatRun		swat_run
6034
    string CombatWalk		swat_walk
6035
    string Draw		gauntlet_ffnoshield_draw
6036
    string Fire		gauntlet_ffnoshield_fire
6037
    float FireTimeMax		-1
6038
    float FireTimeMin		-1
6039
    string Idle		gauntlet_ffnoshield_idle
6040
    string IdleBackpedal		backpedal
6041
    string IdleGunIdle		shield_idle
6042
    string IdleLStrafe		strafe_left
6043
    string IdleLegIdle		idle
6044
    string IdleRStrafe		strafe_right
6045
    string IdleRun		run
6046
    string IdleWalk		walk
6047
    float InitialSpreadX		1
6048
    float InitialSpreadY		1
6049
    float MaxTorsoPitch		40
6050
    float MaxTorsoTurnSpeed		15
6051
    float MaxTorsoYaw		80
6052
    string Melee		melee_noshield-combo
6053
    string PostFire		gauntlet_ffnoshield_postfire
6054
    string PreFire		gauntlet_ffnoshield_prefire
6055
    string PutAway		gauntlet_ffnoshield_putaway
6056
    float SpreadMultiplier		1
6057
    float spreadx		0
6058
    float spready		0
6059
    float ShotCount		3
6060
}
6061
 
6062
OBJECT IdryllHealthTerminal		IdryllEnvironment
6063
{
6064
    string Description1		IdryllHealthTerminalDesc1
6065
    string Description2		IdryllHealthTerminalDesc2
6066
    string Description3		IdryllHealthTerminalDesc3
6067
    string InteractiveType		Usable
6068
    string RadarDescription		HealthTerminalRadar
6069
}
6070
 
6071
OBJECT IdryllEnergyTerminal		IdryllEnvironment
6072
{
6073
    string Description1		IdryllEnergyTerminalDesc1
6074
    string Description2		IdryllEnergyTerminalDesc2
6075
    string Description3		IdryllEnergyTerminalDesc3
6076
    string InteractiveType		Usable
6077
    string RadarDescription		EnergyTerminalRadar
6078
}
6079
 
6080
OBJECT HoldIdryllM6EliteRifleShield		Animations
6081
{
6082
    string Aim		gauntlet_ffshield_idle
6083
    float AimTimeMax		-1
6084
    float AimTimeMin		-1
6085
    string CombatBackpedal		swat_backpedal
6086
    string CombatGunIdle		shield_idle
6087
    string CombatLStrafe		swat_lstrafe
6088
    string CombatLegIdle		shield_idle
6089
    string CombatRStrafe		swat_rstrafe
6090
    string CombatRun		swat_run
6091
    string CombatWalk		swat_walk
6092
    string Draw		gauntlet_ffshield_draw
6093
    string Fire		gauntlet_ffshield_fire
6094
    float FireTimeMax		-1
6095
    float FireTimeMin		-1
6096
    string Idle		gauntlet_ffshield_idle
6097
    string IdleBackpedal		backpedal
6098
    string IdleGunIdle		shield_idle
6099
    string IdleLStrafe		strafe_left
6100
    string IdleLegIdle		shield_idle
6101
    string IdleRStrafe		strafe_right
6102
    string IdleRun		run
6103
    string IdleWalk		walk
6104
    float InitialSpreadX		1
6105
    float InitialSpreadY		1
6106
    float MaxTorsoPitch		40
6107
    float MaxTorsoTurnSpeed		15
6108
    float MaxTorsoYaw		80
6109
    string Melee		gauntlet_shield_meleecombo
6110
    string PostFire		gauntlet_ffshield_postfire
6111
    string PreFire		gauntlet_ffshield_prefire
6112
    string PutAway		gauntlet_ffshield_putaway
6113
    float ShotCount		2
6114
    float SpreadMultiplier		1
6115
    float spreadx		2
6116
    float spready		2
6117
}
6118
 
6119
OBJECT IdryllSabotageDevice		IdryllEnvironment
6120
{
6121
    string Description1		IdryllSabotageDeviceDesc1
6122
    string Description2		IdryllSabotageDeviceDesc2
6123
    string Description3		IdryllSabotageDeviceDesc3
6124
    string RadarDescription		IdryllSabotageDeviceRadar
6125
    string InteractiveType		TricorderUsable
6126
}
6127
 
6128
OBJECT ShuttleDoorControlUsed		DallasEnvironment
6129
{
6130
    string Description1		ShuttleDoorControlUsedDesc1
6131
    string Description2		ShuttleDoorControlUsedDesc2
6132
    string Description3		ShuttleDoorControlUsedDesc3
6133
    string InteractiveType		NonInteractive
6134
    string RadarDescription		ShuttleDoorControlsRadar
6135
}
6136
 
6137
OBJECT CargoDoorControlUsed		DallasEnvironment
6138
{
6139
    string Description1		CargoDoorControlUsedDesc1
6140
    string Description2		CargoDoorControlUsedDesc2
6141
    string Description3		CargoDoorControlUsedDesc3
6142
    string InteractiveType		NonInteractive
6143
    string RadarDescription		CargoDoorControlsRadar
6144
}
6145
 
6146
OBJECT EngineeringControlsUsed		DallasEnvironment
6147
{
6148
    string Description1		EngineeringControlsUsedDesc1
6149
    string Description2		EngineeringControlsUsedDesc2
6150
    string Description3		EngineeringControlsUsedDesc3
6151
    string InteractiveType		NonInteractive
6152
    string RadarDescription		EngineeringControlsRadar
6153
}
6154
 
6155
OBJECT IdryllGasControl		IdryllEnvironment
6156
{
6157
    string Description1		IdryllGasControlDesc1
6158
    string Description2		IdryllGasControlDesc2
6159
    string Description3		IdryllGasControlDesc3
6160
    string InteractiveType		TricorderUsable
6161
    string RadarDescription		IdryllGasControlRadar
6162
}
6163
 
6164
OBJECT GravityControlsUsed		DallasEnvironment
6165
{
6166
    string Description1		GravityControlsUsedDesc1
6167
    string Description2		GravityControlsUsedDesc2
6168
    string Description3		GravityControlsUsedDesc3
6169
    string InteractiveType		NonInteractive
6170
    string RadarDescription		GravityControlsRadar
6171
}
6172
 
6173
OBJECT TransporterControls		DallasEnvironment
6174
{
6175
    string Description1		TransporterControlsDesc1
6176
    string Description2		TransporterControlsDesc2
6177
    string Description3		TransporterControlsDesc3
6178
    string InteractiveType		Usable
6179
    string RadarDescription		TransporterControlsRadar
6180
}
6181
 
6182
OBJECT TurboliftControlGridUsed		DallasEnvironment
6183
{
6184
    string Description1		TurboliftControlGridUsedDesc1
6185
    string Description2		TurboliftControlGridUsedDesc2
6186
    string Description3		TurboliftControlGridUsedDesc3
6187
    string InteractiveType		NonInteractive
6188
    string RadarDescription		TurboLiftControlGridRadar
6189
}
6190
 
6191
OBJECT TransporterControlsUsed		DallasEnvironment
6192
{
6193
    string Description1		TransporterControlsUsedDesc1
6194
    string Description2		TransporterControlsUsedDesc2
6195
    string Description3		TransporterControlsUsedDesc3
6196
    string InteractiveType		NonInteractive
6197
    string RadarDescription		TransporterControlsRadar
6198
}
6199
 
6200
OBJECT Snake		Aliens
6201
{
6202
    OBJECT PainChance		DamageType
6203
    {
6204
    }
6205
 
6206
    float Description1		1
6207
    string Description2		SnakeDesc2
6208
    string Description3		SnakeDesc3
6209
    string InteractiveType		Enemy
6210
    float PainChance		1
6211
    string RadarDescription		SnakeRadar
6212
    float fov		360
6213
    float health		3500
6214
    float playerhatemodifier		1.5
6215
    float visiondistance		65535
6216
}
6217
 
6218
OBJECT Crab		Aliens
6219
{
6220
    OBJECT PainChance		DamageType
6221
    {
6222
    }
6223
 
6224
    float Description1		1
6225
    string Description2		CrabDesc2
6226
    string Description3		CrabDesc3
6227
    string InteractiveType		Enemy
6228
    float PainChance		1
6229
    string RadarDescription		CrabRadar
6230
    float fov		360
6231
    float health		60
6232
    float playerhatemodifier		1.5
6233
    float visiondistance		65535
6234
}
6235
 
6236
OBJECT CrabBoss		Aliens
6237
{
6238
    OBJECT PainChance		DamageType
6239
    {
6240
    }
6241
 
6242
    float Description1		1
6243
    string Description2		CrabBossDesc2
6244
    string Description3		CrabBossDesc3
6245
    string InteractiveType		Enemy
6246
    float PainChance		1
6247
    string RadarDescription		CrabBossRadar
6248
    float fov		360
6249
    float health		1000
6250
    float playerhatemodifier		1.5
6251
    float visiondistance		65535
6252
}
6253
 
6254
OBJECT Suldock		NPC
6255
{
6256
    float Description2		1
6257
    float Description3		1
6258
    string InteractiveType		Enemy
6259
    float health		1000
6260
}
6261
 
6262
OBJECT IdryllBridgePower		IdryllEnvironment
6263
{
6264
    string InteractiveType		Usable
6265
    string Description1		IdryllBridgePowerDesc1
6266
    string Description2		IdryllBridgePowerDesc2
6267
    string Description3		IdryllBridgePowerDesc3
6268
    string RadarDescription		IdryllBridgePowerRadar
6269
}
6270
 
6271
OBJECT Waypoint		IdryllEnvironment
6272
{
6273
    string InteractiveType		Location
6274
}
6275
 
6276
OBJECT HoldTricorder		Animations
6277
{
6278
    string Aim		tricorder_aim
6279
    string CombatBackpedal		swat_backpedal
6280
    string CombatGunIdle		tricorder_tense_idle
6281
    float CombatGunTwitch		1
6282
    string CombatLStrafe		swat_lstrafe
6283
    string CombatLegIdle		swat_calm_idle
6284
    string CombatRStrafe		swat_rstrafe
6285
    string CombatRun		swat_run
6286
    string CombatWalk		swat_walk
6287
    string Draw		tricorder_draw
6288
    string Fire		tricorder_use
6289
    float FireTimeMax		1
6290
    float FireTimeMin		1
6291
    string Idle		tricorder_calm_idle
6292
    string IdleBackpedal		backpedal
6293
    string IdleGunIdle		tricorder_calm_idle
6294
    float IdleGunTwitch		1
6295
    string IdleLStrafe		strafe_left
6296
    string IdleLegIdle		idle
6297
    string IdleRStrafe		strafe_right
6298
    string IdleRun		run
6299
    string IdleWalk		walk
6300
    float MaxTorsoPitch		40
6301
    float MaxTorsoTurnSpeed		15
6302
    float MaxTorsoYaw		80
6303
    string Melee		tricorder_melee
6304
    string PostFire		tricorder_postfire
6305
    string PreFire		tricoder_prefire
6306
    string PutAway		tricorder_putaway
6307
    float ShotCount		0
6308
    float spreadx		1
6309
    float spready		1
6310
}
6311
 
6312
OBJECT GravityPanel		DallasEnvironment
6313
{
6314
    string Description1		GravityPanelDesc1
6315
    string Description2		GravityPanelDesc2
6316
    string Description3		GravityPanelDesc3
6317
    string InteractiveType		Usable
6318
    string RadarDescription		GravityPanelRadar
6319
}
6320
 
6321
OBJECT TurboliftPanel		DallasEnvironment
6322
{
6323
    string Description1		TurboliftPanelDesc1
6324
    string Description2		TurboliftPanelDesc2
6325
    string Description3		TurboliftPanelDesc3
6326
    string InteractiveType		Usable
6327
    string RadarDescription		TurboliftPanelRadar
6328
}
6329
 
6330
OBJECT IdryllM6RebelMaleShield		Humanoids
6331
{
6332
    OBJECT PainChance		DamageType
6333
    {
6334
    }
6335
 
6336
    string Description2		IdryllRebelMaleDesc2
6337
    string Description3		IdryllRebelMaleDesc3
6338
    float Description1		1
6339
    string InteractiveType		Enemy
6340
    float fov		360
6341
    float health		80
6342
    float playerhatemodifier		1.5
6343
    float visiondistance		2048
6344
    string RadarDescription		IdryllRebel1Radar
6345
}
6346
 
6347
OBJECT IdryllM6RebelFemaleShield		Humanoids
6348
{
6349
    OBJECT PainChance		DamageType
6350
    {
6351
    }
6352
 
6353
    string Description2		IdryllRebelFemaleDesc2
6354
    string Description3		IdryllRebelFemaleDesc3
6355
    float Description1		1
6356
    string InteractiveType		Enemy
6357
    float fov		360
6358
    float health		80
6359
    float playerhatemodifier		1.5
6360
    float visiondistance		2048
6361
    string RadarDescription		IdryllRebel2Radar
6362
}
6363
 
6364
OBJECT IdryllM6EliteFemaleShield		Humanoids
6365
{
6366
    OBJECT PainChance		DamageType
6367
    {
6368
    }
6369
 
6370
    string Description3		IdryllRebelFemaleDesc3
6371
    string Description2		IdryllRebelFemaleDesc2
6372
    float Description1		1
6373
    string InteractiveType		Enemy
6374
    float fov		360
6375
    float health		90
6376
    float playerhatemodifier		1.5
6377
    float visiondistance		2048
6378
    string RadarDescription		IdryllRebel2Radar
6379
}
6380
 
6381
OBJECT IdryllM6EliteMaleShield		Humanoids
6382
{
6383
    OBJECT PainChance		DamageType
6384
    {
6385
    }
6386
 
6387
    string Description3		IdryllRebelMaleDesc3
6388
    string Description2		IdryllRebelMaleDesc2
6389
    float Description1		1
6390
    string InteractiveType		Enemy
6391
    float fov		360
6392
    float health		90
6393
    float playerhatemodifier		1.5
6394
    float visiondistance		2048
6395
    string RadarDescription		IdryllRebel1Radar
6396
}
6397
 
6398
OBJECT IdryllEnergyTerminal2		IdryllEnvironment
6399
{
6400
    string Description1		IdryllEnergyTerminal2Desc1
6401
    string Description2		IdryllEnergyTerminal2Desc2
6402
    string Description3		IdryllEnergyTerminal2Desc3
6403
    string InteractiveType		Usable
6404
    string RadarDescription		IdryllEnergyTerminal2Radar
6405
}
6406
 
6407
OBJECT AndorianMerc		Humanoids
6408
{
6409
    OBJECT PainChance		DamageType
6410
    {
6411
    }
6412
 
6413
    float Description1		1
6414
    string Description2		AndorianMercDesc2
6415
    string Description3		AndorianMercDesc3
6416
    string InteractiveType		Enemy
6417
    float fov		360
6418
    float health		80
6419
    float playerhatemodifier		1.5
6420
    float visiondistance		2048
6421
}
6422
 
6423
OBJECT HumanMercMale		Humanoids
6424
{
6425
    OBJECT PainChance		DamageType
6426
    {
6427
    }
6428
 
6429
    float Description1		1
6430
    string Description2		HumanMercMaleDesc2
6431
    string Description3		HumanMercMaleDesc3
6432
    string InteractiveType		Enemy
6433
    float fov		360
6434
    float health		30
6435
    float playerhatemodifier		1.5
6436
    float visiondistance		2048
6437
}
6438
 
6439
OBJECT HumanMercFemale		Humanoids
6440
{
6441
    OBJECT PainChance		DamageType
6442
    {
6443
    }
6444
 
6445
    float Description1		1
6446
    string Description2		HumanMercFemaleDesc2
6447
    string Description3		HumanMercFemaleDesc3
6448
    string InteractiveType		Enemy
6449
    float fov		360
6450
    float health		30
6451
    float playerhatemodifier		1.5
6452
    float visiondistance		2048
6453
}
6454
 
6455
OBJECT CustomShaderTest		CustomShaders
6456
{
6457
    string ShaderName		powerup_strength
6458
    string SoundName		sound/environment/electric/fritz5.wav
6459
}
6460
 
6461
OBJECT PicardM6Bridge		NPC
6462
{
6463
    string Description2		PicardDesc2
6464
    string Description1		PicardDesc1
6465
    string Description3		PicardDesc3
6466
    string InteractiveType		Friendly
6467
    float PainChance		0
6468
    string RadarDescription		PicardRadar
6469
    float fov		360
6470
    float health		400
6471
    float playerhatemodifier		1
6472
    float visiondistance		3600
6473
}
6474
 
6475
OBJECT RomulanTricorderDoor		RomulanEnvironment
6476
{
6477
    string Description1		RomulanTricorderDoorDesc1
6478
    string Description2		RomulanTricorderDoorDesc2
6479
    string Description3		RomulanTricorderDoorDesc3
6480
    string InteractiveType		TricorderUsable
6481
}
6482
 
6483
OBJECT StarfleetMale		NPC
6484
{
6485
    float fov		360
6486
    float visiondistance		1200
6487
    float health		1000
6488
    string Description1		StarfleetMaleDesc1
6489
    string Description2		StarfleetMaleDesc2
6490
    string Description3		StarfleetMaleDesc3
6491
    string InteractiveType		Friendly
6492
    string RadarDescription		StarfleetMaleRadar
6493
}
6494
 
6495
OBJECT StarfleetMale2		NPC
6496
{
6497
    float fov		360
6498
    float visiondistance		1200
6499
    float health		1000
6500
    string Description1		StarfleetMale2Desc1
6501
    string Description2		StarfleetMale2Desc2
6502
    string Description3		StarfleetMale2Desc3
6503
    string InteractiveType		Friendly
6504
    string RadarDescription		StarfleetMale2Radar
6505
}
6506
 
6507
OBJECT StarfleetMale3		NPC
6508
{
6509
    float fov		360
6510
    float visiondistance		1200
6511
    float health		1000
6512
    string Description1		StarfleetMale3Desc1
6513
    string Description2		StarfleetMale3Desc2
6514
    string Description3		StarfleetMale3Desc3
6515
    string InteractiveType		Friendly
6516
    string RadarDescription		StarfleetMale3Radar
6517
}
6518
 
6519
OBJECT StarfleetMale4		NPC
6520
{
6521
    float fov		360
6522
    float visiondistance		1200
6523
    float health		1000
6524
    string InteractiveType		Friendly
6525
    string Description1		StarfleetMale4Desc1
6526
    string Description2		StarfleetMale4Desc2
6527
    string Description3		StarfleetMale4Desc3
6528
    string RadarDescription		StarfleetMale4Radar
6529
}
6530
 
6531
OBJECT StarfleetMale5		NPC
6532
{
6533
    float fov		360
6534
    float visiondistance		1200
6535
    float health		1000
6536
    string InteractiveType		Friendly
6537
    string Description1		StarfleetMale5Desc1
6538
    string Description2		StarfleetMale5Desc2
6539
    string Description3		StarfleetMale5Desc3
6540
    string RadarDescription		StarfleetMale5Radar
6541
}
6542
 
6543
OBJECT StarfleetMale6		NPC
6544
{
6545
    string InteractiveType		Friendly
6546
    float fov		360
6547
    float health		1000
6548
    string Description1		StarfleetMale6Desc1
6549
    string Description2		StarfleetMale6Desc2
6550
    string Description3		StarfleetMale6Desc3
6551
    float visiondistance		1200
6552
    string RadarDescription		StarfleetMale6Radar
6553
}
6554
 
6555
OBJECT StarfleetFemale		NPC
6556
{
6557
    float visiondistance		1200
6558
    string Description1		StarfleetFemaleDesc1
6559
    string Description2		StarfleetFemaleDesc2
6560
    string Description3		StarfleetFemaleDesc3
6561
    string InteractiveType		Friendly
6562
    float fov		360
6563
    float health		1000
6564
    string RadarDescription		StarfleetFemaleRadar
6565
}
6566
 
6567
OBJECT StarfleetFemale2		NPC
6568
{
6569
    float visiondistance		1200
6570
    float health		1000
6571
    float fov		360
6572
    string InteractiveType		Friendly
6573
    string Description1		StarfleetFemale2Desc1
6574
    string Description2		StarfleetFemale2Desc2
6575
    string Description3		StarfleetFemale2Desc3
6576
    string RadarDescription		StarfleetFemale2Radar
6577
}
6578
 
6579
OBJECT StarfleetFemale3		NPC
6580
{
6581
    float visiondistance		1200
6582
    float fov		360
6583
    float health		1000
6584
    string InteractiveType		Friendly
6585
    string Description1		StarfleetFemale3Desc1
6586
    string Description2		StarfleetFemale3Desc2
6587
    string Description3		StarfleetFemale3Desc3
6588
    string RadarDescription		StarfleetFemale3Radar
6589
}
6590
 
6591
OBJECT StarfleetFemale4		NPC
6592
{
6593
    float visiondistance		1200
6594
    float fov		360
6595
    float health		1000
6596
    string InteractiveType		Friendly
6597
    string Description1		StarfleetFemale4Desc1
6598
    string Description2		StarfleetFemale4Desc2
6599
    string Description3		StarfleetFemale4Desc3
6600
    string RadarDescription		StarfleetFemale4Radar
6601
}
6602
 
6603
OBJECT StarfleetFemale5		NPC
6604
{
6605
    float visiondistance		1200
6606
    float fov		360
6607
    float health		1000
6608
    string InteractiveType		Friendly
6609
    string Description1		StarfleetFemale5Desc1
6610
    string Description2		StarfleetFemale5Desc2
6611
    string Description3		StarfleetFemale5Desc3
6612
    string RadarDescription		StarfleetFemale5Radar
6613
}
6614
 
6615
OBJECT StarfleetFemale6		NPC
6616
{
6617
    float visiondistance		1200
6618
    float fov		360
6619
    float health		1000
6620
    string InteractiveType		Friendly
6621
    string Description1		StarfleetFemale6Desc1
6622
    string Description2		StarfleetFemale6Desc2
6623
    string Description3		StarfleetFemale6Desc3
6624
    string RadarDescription		StarfleetFemale6Radar
6625
}
6626
 
6627
OBJECT StarfleetDeadCaptain		NPC
6628
{
6629
    string Description1		StarfleetDeadCaptainDesc1
6630
    string Description2		StarfleetDeadCaptainDesc2
6631
    string Description3		StarfleetDeadCaptainDesc3
6632
    string InteractiveType		Friendly
6633
    float fov		360
6634
    float health		1000
6635
    float visiondistance		1200
6636
    float PainChance		0
6637
}
6638
 
6639
OBJECT IdryllGasControlUsed		IdryllEnvironment
6640
{
6641
    string Description1		IdryllGasControlUsedDesc1
6642
    string Description2		IdryllGasControlUsedDesc2
6643
    string Description3		IdryllGasControlUsedDesc3
6644
    string InteractiveType		NonInteractive
6645
    string RadarDescription		IdryllGasControlRadar
6646
}
6647
 
6648
OBJECT IdryllPowerRegulatorUsed		IdryllEnvironment
6649
{
6650
    string Description1		IdryllPowerRegulatorUsedDesc1
6651
    string Description2		IdryllPowerRegulatorUsedDesc2
6652
    string Description3		IdryllPowerRegulatorUsedDesc3
6653
    string InteractiveType		NonInteractive
6654
    string RadarDescription		IdryllPowerRegulatorRadar
6655
}
6656
 
6657
OBJECT IdryllPowerPanelUsed		IdryllEnvironment
6658
{
6659
    string Description1		IdryllPowerPanelUsedDesc1
6660
    string Description2		IdryllPowerPanelUsedDesc2
6661
    string Description3		IdryllPowerPanelUsedDesc3
6662
    string InteractiveType		NonInteractive
6663
    string RadarDescription		PowerPanelRadar
6664
}
6665
 
6666
OBJECT StarfleetCadetMale		NPC
6667
{
6668
    string Description1		StarfleetCadetMaleDesc1
6669
    string Description2		StarfleetCadetMaleDesc2
6670
    string Description3		StarfleetCadetMaleDesc3
6671
    string InteractiveType		Friendly
6672
    float visiondistance		1200
6673
    float health		1000
6674
    float fov		360
6675
    string RadarDescription		StarfleetCadetMaleRadar
6676
}
6677
 
6678
OBJECT StarfleetCadetMale2		NPC
6679
{
6680
    string Description1		StarfleetCadetMale2Desc1
6681
    string Description2		StarfleetCadetMale2Desc2
6682
    string Description3		StarfleetCadetMale2Desc3
6683
    string InteractiveType		Friendly
6684
    float fov		360
6685
    float health		1000
6686
    float visiondistance		1200
6687
    string RadarDescription		StarfleetCadetMale2Radar
6688
}
6689
 
6690
OBJECT StarfleetCadetMale3		NPC
6691
{
6692
    string Description1		StarfleetCadetMale3Desc1
6693
    string Description2		StarfleetCadetMale3Desc2
6694
    string Description3		StarfleetCadetMale3Desc3
6695
    string InteractiveType		Friendly
6696
    float fov		360
6697
    float health		1000
6698
    float visiondistance		1200
6699
    string RadarDescription		StarfleetCadetMale3Radar
6700
}
6701
 
6702
OBJECT StarfleetCadetFemale		NPC
6703
{
6704
    string Description1		StarfleetCadetFemaleDesc1
6705
    string Description2		StarfleetCadetFemaleDesc2
6706
    string Description3		StarfleetCadetFemaleDesc3
6707
    string InteractiveType		Friendly
6708
    float fov		360
6709
    float health		1000
6710
    float visiondistance		1200
6711
    string RadarDescription		StarfleetCadetFemaleRadar
6712
}
6713
 
6714
OBJECT StarfleetCadetFemale2		NPC
6715
{
6716
    float visiondistance		1200
6717
    float health		1000
6718
    float fov		360
6719
    string InteractiveType		Friendly
6720
    string Description1		StarfleetCadetFemale2Desc1
6721
    string Description2		StarfleetCadetFemale2Desc2
6722
    string Description3		StarfleetCadetFemale2Desc3
6723
    string RadarDescription		StarfleetCadetFemale2Radar
6724
}
6725
 
6726
OBJECT StarfleetCadetFemale3		NPC
6727
{
6728
    float visiondistance		1200
6729
    float health		1000
6730
    float fov		360
6731
    string InteractiveType		Friendly
6732
    string Description1		StarfleetCadetFemale3Desc1
6733
    string Description2		StarfleetCadetFemale3Desc2
6734
    string Description3		StarfleetCadetFemale3Desc3
6735
    string RadarDescription		StarfleetCadetFemale3Radar
6736
}
6737
 
6738
OBJECT StarfleetOfficialFemale		NPC
6739
{
6740
    float visiondistance		1200
6741
    float health		1000
6742
    float fov		360
6743
    string InteractiveType		Friendly
6744
    string Description1		StarfleetOfficialFemaleDesc1
6745
    string Description2		StarfleetOfficialFemaleDesc2
6746
    string Description3		StarfleetOfficialFemaleDesc3
6747
    string RadarDescription		StarfleetOfficialFemaleRadar
6748
}
6749
 
6750
OBJECT StarfleetOfficialFemale2		NPC
6751
{
6752
    float visiondistance		1200
6753
    float health		1000
6754
    float fov		360
6755
    string InteractiveType		Friendly
6756
    string Description1		StarfleetOfficialFemale2Desc1
6757
    string Description2		StarfleetOfficialFemale2Desc2
6758
    string Description3		StarfleetOfficialFemale2Desc3
6759
    string RadarDescription		StarfleetOfficialFemale2Radar
6760
}
6761
 
6762
OBJECT StarfleetOfficialFemale3		NPC
6763
{
6764
    float visiondistance		1200
6765
    float health		1000
6766
    float fov		360
6767
    string InteractiveType		Friendly
6768
    string Description1		StarfleetOfficialFemale3Desc1
6769
    string Description2		StarfleetOfficialFemale3Desc2
6770
    string Description3		StarfleetOfficialFemale3Desc3
6771
    string RadarDescription		StarfleetOfficialFemale3Radar
6772
}
6773
 
6774
OBJECT StarfleetOfficialMale		NPC
6775
{
6776
    float visiondistance		1200
6777
    float health		1000
6778
    float fov		360
6779
    string InteractiveType		Friendly
6780
    string Description1		StarfleetOfficialMaleDesc1
6781
    string Description2		StarfleetOfficialMaleDesc2
6782
    string Description3		StarfleetOfficialMaleDesc3
6783
    string RadarDescription		StarfleetOfficialMaleRadar
6784
}
6785
 
6786
OBJECT StarfleetOfficialMale2		NPC
6787
{
6788
    float visiondistance		1200
6789
    float health		1000
6790
    float fov		360
6791
    string InteractiveType		Friendly
6792
    string Description1		StarfleetOfficialMale2Desc1
6793
    string Description2		StarfleetOfficialMale2Desc2
6794
    string Description3		StarfleetOfficialMale2Desc3
6795
    string RadarDescription		StarfleetOfficialMale2Radar
6796
}
6797
 
6798
OBJECT StarfleetTeacherMale		NPC
6799
{
6800
    string Description1		StarfleetTeacherMaleDesc1
6801
    string Description2		StarfleetTeacherMaleDesc2
6802
    string Description3		StarfleetTeacherMaleDesc3
6803
    string InteractiveType		Friendly
6804
    float fov		360
6805
    float health		1000
6806
    float visiondistance		1200
6807
    string RadarDescription		StarfleetTeacherMaleRadar
6808
}
6809
 
6810
OBJECT StarfleetTeacherMale2		NPC
6811
{
6812
    float visiondistance		1200
6813
    float health		1000
6814
    float fov		360
6815
    string InteractiveType		Friendly
6816
    string Description1		StarfleetTeacherMale2Desc1
6817
    string Description2		StarfleetTeacherMale2Desc2
6818
    string Description3		StarfleetTeacherMale2Desc3
6819
    string RadarDescription		StarfleetTeacherMale2Radar
6820
}
6821
 
6822
OBJECT StarfleetTeacherMale3		NPC
6823
{
6824
    float visiondistance		1200
6825
    float health		1000
6826
    float fov		360
6827
    string InteractiveType		Friendly
6828
    string Description1		StarfleetTeacherMale3Desc1
6829
    string Description2		StarfleetTeacherMale3Desc2
6830
    string Description3		StarfleetTeacherMale3Desc3
6831
    string RadarDescription		StarfleetTeacherMale3Radar
6832
}
6833
 
6834
OBJECT StarfleetTeacherFemale		NPC
6835
{
6836
    float visiondistance		1200
6837
    float health		1000
6838
    float fov		360
6839
    string InteractiveType		Friendly
6840
    string Description1		StarfleetTeacherFemaleDesc1
6841
    string Description2		StarfleetTeacherFemaleDesc2
6842
    string Description3		StarfleetTeacherFemaleDesc3
6843
    string RadarDescription		StarfleetTeacherFemaleRadar
6844
}
6845
 
6846
OBJECT StarfleetTeacherFemale2		NPC
6847
{
6848
    float visiondistance		1200
6849
    float health		1000
6850
    float fov		360
6851
    string InteractiveType		Friendly
6852
    string Description1		StarfleetTeacherFemale2Desc1
6853
    string Description2		StarfleetTeacherFemale2Desc2
6854
    string Description3		StarfleetTeacherFemale2Desc3
6855
    string RadarDescription		StarfleetTeacherFemale2Radar
6856
}
6857
 
6858
OBJECT StarfleetTeacherFemale3		NPC
6859
{
6860
    float visiondistance		1200
6861
    float health		1000
6862
    float fov		360
6863
    string InteractiveType		Friendly
6864
    string Description1		StarfleetTeacherFemale3Desc1
6865
    string Description2		StarfleetTeacherFemale3Desc2
6866
    string Description3		StarfleetTeacherFemale3Desc3
6867
    string RadarDescription		StarfleetTeacherFemale3Radar
6868
}
6869
 
6870
OBJECT ContainmentPanel		FederationEnvironment
6871
{
6872
    string Description1		ContainmentPanelDesc1
6873
    string Description2		ContainmentPanelDesc2
6874
    string Description3		ContainmentPanelDesc3
6875
    string InteractiveType		TricorderUsable
6876
    string RadarDescription		ContainmentPanelRadar
6877
}
6878
 
6879
OBJECT IdryllRebelBomber		Humanoids
6880
{
6881
    OBJECT PainChance		DamageType
6882
    {
6883
    }
6884
 
6885
    float Description1		1
6886
    string Description2		IdryllRebelDesc2
6887
    string Description3		IdryllRebelDesc3
6888
    string InteractiveType		Enemy
6889
    string RadarDescription		IdryllRebelRadar
6890
    float fov		360
6891
    float health		5
6892
    float playerhatemodifier		1.5
6893
    float visiondistance		2048
6894
}
6895
 
6896
OBJECT IdryllEliteDefender		Humanoids
6897
{
6898
    OBJECT PainChance		DamageType
6899
    {
6900
    }
6901
 
6902
    float Description1		1
6903
    string Description2		IdryllRebelDesc2
6904
    string Description3		IdryllRebelDesc3
6905
    string InteractiveType		Enemy
6906
    string RadarDescription		IdryllRebelRadar
6907
    float fov		360
6908
    float health		75
6909
    float playerhatemodifier		1.5
6910
    float visiondistance		2048
6911
}
6912
 
6913
OBJECT WarpCoreBleed		FederationEnvironment
6914
{
6915
    string Description1		WarpCoreBleedDesc1
6916
    string Description2		WarpCoreBleedDesc2
6917
    string Description3		WarpCoreBleedDesc3
6918
    string InteractiveType		TricorderUsable
6919
    string RadarDescription		WarpCoreBleedRadar
6920
}
6921
 
6922
OBJECT WarpCoreEject		FederationEnvironment
6923
{
6924
    string Description1		WarpCoreEjectDesc1
6925
    string Description2		WarpCoreEjectDesc2
6926
    string Description3		WarpCoreEjectDesc3
6927
    string InteractiveType		TricorderUsable
6928
    string RadarDescription		WarpCoreEjectRadar
6929
}
6930
 
6931
OBJECT HoldIdryllMGun		Animations
6932
{
6933
    string Aim		gauntlet_mortar_aim
6934
    float AimTimeMax		-1
6935
    float AimTimeMin		-1
6936
    string CombatBackpedal		swat_backpedal
6937
    string CombatGunIdle		idle
6938
    string CombatLStrafe		swat_lstrafe
6939
    string CombatLegIdle		swat_calm_idle
6940
    string CombatRStrafe		swat_rstrafe
6941
    string CombatRun		swat_run
6942
    string CombatWalk		swat_walk
6943
    string Draw		gauntlet_mortar_draw
6944
    string Fire		gauntlet_mortar_fire
6945
    float FireTimeMax		-1
6946
    float FireTimeMin		-1
6947
    string Idle		gauntlet_mortar_idle
6948
    string IdleBackpedal		backpedal
6949
    string IdleGunIdle		idle
6950
    string IdleLStrafe		strafe_left
6951
    string IdleLegIdle		idle
6952
    string IdleRStrafe		strafe_right
6953
    string IdleRun		run
6954
    string IdleWalk		walk
6955
    float MaxTorsoPitch		40
6956
    float MaxTorsoTurnSpeed		15
6957
    float MaxTorsoYaw		80
6958
    string PostFire		gauntlet_mortar_postfire
6959
    string PreFire		gauntlet_mortar_prefire
6960
    string PutAway		gauntlet_mortar_putaway
6961
    float spreadx		25
6962
    float spready		25
6963
    float ShotCount		8
6964
}
6965
 
6966
OBJECT IdryllRebelGunnerFemale		Humanoids
6967
{
6968
    OBJECT PainChance		DamageType
6969
    {
6970
    }
6971
 
6972
    float Description1		1
6973
    string Description2		IdryllRebelDesc2
6974
    string Description3		IdryllRebelDesc3
6975
    string InteractiveType		Enemy
6976
    string RadarDescription		IdryllRebelRadar
6977
    float fov		360
6978
    float health		75
6979
    float playerhatemodifier		1.5
6980
    float visiondistance		5000
6981
}
6982
 
6983
OBJECT IdryllRebelGunnerMale		Humanoids
6984
{
6985
    OBJECT PainChance		DamageType
6986
    {
6987
    }
6988
 
6989
    float Description1		1
6990
    string Description2		IdryllRebelDesc2
6991
    string Description3		IdryllRebelDesc3
6992
    string InteractiveType		Enemy
6993
    string RadarDescription		IdryllRebelRadar
6994
    float fov		360
6995
    float health		75
6996
    float playerhatemodifier		1.5
6997
    float visiondistance		5000
6998
}
6999
 
7000
OBJECT HoldEnterpriseDatapad		Animations
7001
{
7002
    string Aim		ent-datapad-idle
7003
    string CombatBackpedal		swat_backpedal
7004
    string CombatGunIdle		ent-datapad-idle
7005
    string CombatLStrafe		swat_lstrafe
7006
    string CombatLegIdle		swat_calm_idle
7007
    string CombatRStrafe		swat_rstrafe
7008
    string CombatRun		swat_run
7009
    string CombatWalk		swat_walk
7010
    string Draw		ent-datapad-raise
7011
    string Fire		ent-datapad-use
7012
    string Idle		ent-datapad-idle
7013
    string IdleGunIdle		ent-datapad-idle
7014
    string IdleBackpedal		backpedal
7015
    string IdleLStrafe		strafe_left
7016
    string IdleLegIdle		idle
7017
    string IdleRStrafe		strafe_right
7018
    string IdleRun		run
7019
    string IdleWalk		walk
7020
    float MaxTorsoPitch		40
7021
    float MaxTorsoTurnSpeed		15
7022
    float MaxTorsoYaw		80
7023
    string PutAway		ent-datapad-putaway
7024
    float ShotCount		0
7025
    float spreadx		1
7026
    float spready		1
7027
}
7028
 
7029
OBJECT AttrexianTriDoorPanel		AttrexianEnvironment
7030
{
7031
    string Description1		AttrexianTriDoorPanelDesc1
7032
    string Description2		AttrexianTriDoorPanelDesc2
7033
    string Description3		AttrexianTriDoorPanelDesc3
7034
    string InteractiveType		TricorderUsable
7035
    string RadarDescription		AttrexianTriDoorPanelRadar
7036
}
7037
 
7038
OBJECT RomulanBossGuardM10Rifle		Humanoids
7039
{
7040
    OBJECT PainChance		DamageType
7041
    {
7042
    }
7043
 
7044
    string Description2		RomulanSnowGuardM10RifleDesc2
7045
    float Description1		1
7046
    string Description3		RomulanSnowGuardM10RifleDesc3
7047
    string InteractiveType		Enemy
7048
    float PainChance		1
7049
    float RadarDescription		1
7050
    float fov		360
7051
    float health		25
7052
    float playerhatemodifier		1.5
7053
    float visiondistance		1200
7054
}
7055
 
7056
OBJECT RomulanLiftControl		RomulanEnvironment
7057
{
7058
    string Description1		RomulanLiftControlDesc1
7059
    string Description2		RomulanLiftControlDesc2
7060
    string Description3		RomulanLiftControlDesc3
7061
    string InteractiveType		Usable
7062
    string RadarDescription		RomulanLiftControlRadar
7063
}
7064
 
7065
OBJECT RomulanKeypad		RomulanEnvironment
7066
{
7067
    string Description1		RomulanKeypadDesc1
7068
    string Description2		RomulanKeypadDesc2
7069
    string Description3		RomulanKeypadDesc3
7070
    string InteractiveType		TricorderUsable
7071
    string RadarDescription		RomulanKeypadRadar
7072
}
7073
 
7074
OBJECT Barclay		NPC
7075
{
7076
    string Description1		BarclayDesc1
7077
    string Description2		BarclayDesc2
7078
    string Description3		BarclayDesc3
7079
    string InteractiveType		Friendly
7080
    float fov		360
7081
    float health		1000
7082
    float visiondistance		1200
7083
    string RadarDescription		BarclayRadar
7084
}
7085
 
7086
OBJECT Redshirt		NPC
7087
{
7088
    string Description1		RedshirtDesc1
7089
    string Description2		RedshirtDesc2
7090
    string Description3		RedshirtDesc3
7091
    string InteractiveType		Friendly
7092
    float fov		360
7093
    float health		1000
7094
    float visiondistance		1200
7095
    string RadarDescription		RedshirtRadar
7096
}
7097
 
7098
OBJECT Redshirt2		NPC
7099
{
7100
    string Description1		Redshirt2Desc1
7101
    string Description2		Redshirt2Desc2
7102
    string Description3		Redshirt2Desc3
7103
    string InteractiveType		Friendly
7104
    float fov		360
7105
    float health		1000
7106
    float visiondistance		1200
7107
    string RadarDescription		Redshirt2Radar
7108
}
7109
 
7110
OBJECT Redshirt3		NPC
7111
{
7112
    string Description1		Redshirt3Desc1
7113
    string Description2		Redshirt3Desc2
7114
    string Description3		Redshirt3Desc3
7115
    string InteractiveType		Friendly
7116
    float fov		360
7117
    float health		1000
7118
    float visiondistance		1200
7119
    string RadarDescription		Redshirt3Radar
7120
}
7121
 
7122
OBJECT Redshirt4		NPC
7123
{
7124
    string Description1		Redshirt4Desc1
7125
    string Description2		Redshirt4Desc2
7126
    string Description3		Redshirt4Desc3
7127
    string InteractiveType		Friendly
7128
    float fov		360
7129
    float health		1000
7130
    float visiondistance		1200
7131
    string RadarDescription		Redshirt4Radar
7132
}
7133
 
7134
OBJECT Redshirt5		NPC
7135
{
7136
    string Description1		Redshirt5Desc1
7137
    string Description2		Redshirt5Desc2
7138
    string Description3		Redshirt5Desc3
7139
    string InteractiveType		Friendly
7140
    float fov		360
7141
    float health		1000
7142
    float visiondistance		1200
7143
    string RadarDescription		Redshirt5Radar
7144
}
7145
 
7146
OBJECT Redshirt6		NPC
7147
{
7148
    string Description1		Redshirt6Desc1
7149
    string Description2		Redshirt6Desc2
7150
    string Description3		Redshirt6Desc3
7151
    string InteractiveType		Friendly
7152
    float fov		360
7153
    float health		1000
7154
    float visiondistance		1200
7155
    string RadarDescription		Redshirt6Radar
7156
}
7157
 
7158
OBJECT HazardLocker		FederationEnvironment
7159
{
7160
    string Description1		HazardLockerDesc1
7161
    string Description2		HazardLockerDesc2
7162
    string Description3		HazardLockerDesc3
7163
    string InteractiveType		TricorderUsable
7164
    string RadarDescription		HazardLockerRadar
7165
}
7166
 
7167
OBJECT AttrexianDoorOverride		AttrexianEnvironment
7168
{
7169
    string Description1		AttrexianDoorOverrideDesc1
7170
    string Description2		AttrexianDoorOverrideDesc2
7171
    string Description3		AttrexianDoorOverrideDesc3
7172
    string InteractiveType		TricorderUsable
7173
    string RadarDescription		AttrexianDoorOverrideRadar
7174
}
7175
 
7176
OBJECT RomulanInformantBoss		Humanoids
7177
{
7178
}
7179
 
7180
OBJECT RomulanKeypadNoninteractive		RomulanEnvironment
7181
{
7182
    string Description1		RomulanKeypadNoninteractiveDesc1
7183
    string Description2		RomulanKeypadNoninteractiveDesc2
7184
    string Description3		RomulanKeypadNoninteractiveDesc3
7185
    string InteractiveType		NonInteractive
7186
    string RadarDescription		RomulanKeypadRadar
7187
}
7188
 
7189
OBJECT CredentialPanel		RomulanEnvironment
7190
{
7191
    string Description1		CredentialPanelDesc1
7192
    string Description2		CredentialPanelDesc2
7193
    string Description3		CredentialPanelDesc3
7194
    string InteractiveType		TricorderUsable
7195
    string RadarDescription		CredentialPanelRadar
7196
}
7197
 
7198
OBJECT CredentialPanelNoninteractive		RomulanEnvironment
7199
{
7200
    string Description1		CredentialPanelNoninteractiveDesc1
7201
    string Description2		CredentialPanelNoninteractiveDesc2
7202
    string Description3		CredentialPanelNoninteractiveDesc3
7203
    string InteractiveType		NonInteractive
7204
    string RadarDescription		CredentialPanelRadar
7205
}
7206
 
7207
OBJECT RomulanSecurityGrid		RomulanEnvironment
7208
{
7209
    string Description1		RomulanSecurityGridDesc1
7210
    string Description2		RomulanSecurityGridDesc2
7211
    string Description3		RomulanSecurityGridDesc3
7212
    string InteractiveType		TricorderUsable
7213
    string RadarDescription		SecurityGridRadar
7214
}
7215
 
7216
OBJECT RomulanSecurityGridNoninteractive		RomulanEnvironment
7217
{
7218
    string Description1		RomulanSecurityGridNoninteractiveDesc1
7219
    string Description2		RomulanSecurityGridNoninteractiveDesc2
7220
    string Description3		RomulanSecurityGridNoninteractiveDesc3
7221
    string InteractiveType		NonInteractive
7222
    string RadarDescription		SecurityGridRadar
7223
}
7224
 
7225
OBJECT RomulanSecurityConsoleNoninteractive		RomulanEnvironment
7226
{
7227
    string Description1		RomulanSecurityConsoleNoninteractiveDesc1
7228
    string Description2		RomulanSecurityConsoleNoninteractiveDesc1
7229
    string Description3		RomulanSecurityConsoleNoninteractiveDesc1
7230
    string InteractiveType		NonInteractive
7231
    string RadarDescription		SecurityConsoleRadar
7232
}
7233
 
7234
OBJECT RomulanConsoleUsed		RomulanEnvironment
7235
{
7236
    string Description1		RomulanConsoleUsedDesc1
7237
    string Description2		RomulanConsoleUsedDesc2
7238
    string Description3		RomulanConsoleUsedDesc3
7239
    string InteractiveType		NonInteractive
7240
    string RadarDescription		RomulanConsoleRadar
7241
}
7242
 
7243
OBJECT LadderReleaseSwitch		AttrexianEnvironment
7244
{
7245
    string Description1		LadderReleaseSwitchDesc1
7246
    string Description2		LadderReleaseSwitchDesc2
7247
    string Description3		LadderReleaseSwitchDesc3
7248
    string InteractiveType		TricorderUsable
7249
    string RadarDescription		LadderReleaseRadar
7250
}
7251
 
7252
OBJECT LadderReleaseSwitchUsed		AttrexianEnvironment
7253
{
7254
    string Description1		LadderReleaseSwitchUsedDesc1
7255
    string Description2		LadderReleaseSwitchUsedDesc2
7256
    string Description3		LadderReleaseSwitchUsedDesc3
7257
    string InteractiveType		NonInteractive
7258
    string RadarDescription		LadderReleaseRadar
7259
}
7260
 
7261
OBJECT AttrexianCartPanelUsed		AttrexianEnvironment
7262
{
7263
    string Description1		AttrexianCartPanelUsedDesc1
7264
    string Description2		AttrexianCartPanelUsedDesc2
7265
    string Description3		AttrexianCartPanelUsedDesc3
7266
    string InteractiveType		NonInteractive
7267
    string RadarDescription		AttrexianCartPanelRadar
7268
}
7269
 
7270
OBJECT AttrexianCartLeverUsed		AttrexianEnvironment
7271
{
7272
    string Description1		AttrexianCartLeverUsedDesc1
7273
    string Description2		AttrexianCartLeverUsedDesc2
7274
    string Description3		AttrexianCartLeverUsedDesc3
7275
    string InteractiveType		NonInteractive
7276
    string RadarDescription		AttrexianCartLeverRadar
7277
}
7278
 
7279
OBJECT AttrexianPowerPanelUsed		AttrexianEnvironment
7280
{
7281
    string Description1		AttrexianPowerPanelUsedDesc1
7282
    string Description2		AttrexianPowerPanelUsedDesc2
7283
    string Description3		AttrexianPowerPanelUsedDesc3
7284
    string InteractiveType		NonInteractive
7285
    string RadarDescription		AttrexianPowerPanelRadar
7286
}
7287
 
7288
OBJECT AttrexianSteamPanelUsed		AttrexianEnvironment
7289
{
7290
    string Description1		AttrexianSteamPanelUsedDesc1
7291
    string Description2		AttrexianSteamPanelUsedDesc2
7292
    string Description3		AttrexianSteamPanelUsedDesc3
7293
    string InteractiveType		NonInteractive
7294
    string RadarDescription		AttrexianSteamPanelRadar
7295
}
7296
 
7297
OBJECT AttrexianDoorOverrideUsed		AttrexianEnvironment
7298
{
7299
    string Description1		AttrexianDoorOverrideUsedDesc1
7300
    string Description2		AttrexianDoorOverrideUsedDesc2
7301
    string Description3		AttrexianDoorOverrideUsedDesc3
7302
    string InteractiveType		NonInteractive
7303
    string RadarDescription		AttrexianDoorOverrideRadar
7304
}
7305
 
7306
OBJECT AttrexianTriDoorPanelUsed		AttrexianEnvironment
7307
{
7308
    string Description1		AttrexianTriDoorPanelUsedDesc1
7309
    string Description2		AttrexianTriDoorPanelUsedDesc2
7310
    string Description3		AttrexianTriDoorPanelUsedDesc3
7311
    string InteractiveType		NonInteractive
7312
    string RadarDescription		AttrexianTriDoorPanelRadar
7313
}
7314
 
7315
OBJECT AttrexianPistonPanel		AttrexianEnvironment
7316
{
7317
    string Description1		AttrexianPistonPanelDesc1
7318
    string Description2		AttrexianPistonPanelDesc2
7319
    string Description3		AttrexianPistonPanelDesc3
7320
    string InteractiveType		Usable
7321
    string RadarDescription		AttrexianPistonPanelRadar
7322
}
7323
 
7324
OBJECT TrainingTuvok		NPC
7325
{
7326
    string Description1		TrainingTuvokDesc1
7327
    string Description2		TrainingTuvokDesc2
7328
    string Description3		TrainingTuvokDesc3
7329
    string InteractiveType		Teammate
7330
    string RadarDescription		TuvokRadar
7331
    float fov		360
7332
    float health		100
7333
    float playerhatemodifier		1.5
7334
    float visiondistance		1200
7335
}
7336
 
7337
OBJECT RomulanTricorderDoorNoninteractive		RomulanEnvironment
7338
{
7339
    string Description1		RomulanTricorderDoorNoninteractiveDesc1
7340
    string Description2		RomulanTricorderDoorNoninteractiveDesc2
7341
    string Description3		RomulanTricorderDoorNoninteractiveDesc3
7342
    string InteractiveType		NonInteractive
7343
}
7344
 
7345
OBJECT IdryllTriLiftPanel		IdryllEnvironment
7346
{
7347
    string Description1		IdryllTriLiftPanelDesc1
7348
    string Description2		IdryllTriLiftPanelDesc2
7349
    string Description3		IdryllTriLiftPanelDesc3
7350
    string InteractiveType		TricorderUsable
7351
    string RadarDescription		TriLiftPanelRadar
7352
}
7353
 
7354
OBJECT RomulanGenericConsole		RomulanEnvironment
7355
{
7356
    string Description1		RomulanGenericConsoleDesc1
7357
    string Description2		RomulanGenericConsoleDesc2
7358
    string Description3		RomulanGenericConsoleDesc3
7359
    string InteractiveType		TricorderUsable
7360
    string RadarDescription		RomulanGenericConsoleRadar
7361
}
7362
 
7363
OBJECT HoldRomulanDisruptorM2		Animations
7364
{
7365
    string Aim		romdisruptor_aim
7366
    float AimTimeMax		0.3
7367
    float AimTimeMin		0.25
7368
    string CombatBackpedal		swat_backpedal
7369
    string CombatGunIdle		romdisruptor_tense_idle
7370
    string CombatLStrafe		swat_lstrafe
7371
    string CombatLegIdle		swat_calm_idle
7372
    string CombatRStrafe		swat_rstrafe
7373
    string CombatRun		swat_run
7374
    string CombatWalk		swat_walk
7375
    string Draw		romdisruptor_draw
7376
    string Fire		romdisruptor_fire
7377
    float FireTimeMax		1.25
7378
    float FireTimeMin		1
7379
    string Idle		romdisruptor_idle
7380
    string IdleBackpedal		backpedal
7381
    string IdleGunIdle		romdisruptor_calm_idle
7382
    string IdleLStrafe		strafe_left
7383
    string IdleLegIdle		idle
7384
    string IdleRStrafe		strafe_right
7385
    string IdleRun		run
7386
    string IdleWalk		walk
7387
    float MaxTorsoPitch		40
7388
    float MaxTorsoTurnSpeed		15
7389
    float MaxTorsoYaw		80
7390
    string Melee		romdisruptor_melee
7391
    string PostFire		romdisruptor_postfire
7392
    string PreFire		romdisruptor_prefire
7393
    string PutAway		romdisruptor_putaway
7394
    float ShotCount		3
7395
    float spreadx		20
7396
    float spready		20
7397
}
7398
 
7399
OBJECT LibraryTerminal		FederationEnvironment
7400
{
7401
    string Description1		LibraryTerminalDesc1
7402
    string Description2		LibraryTerminalDesc2
7403
    string Description3		LibraryTerminalDesc3
7404
    string InteractiveType		Usable
7405
    string RadarDescription		LibraryTerminalRadar
7406
}
7407
 
7408
OBJECT PredatorNoRadar		Aliens
7409
{
7410
    float Description1		1
7411
    string Description2		StalkerDesc2
7412
    string Description3		StalkerDesc3
7413
    string InteractiveType		NonInteractive
7414
    float PainChance		1
7415
    string RadarDescription		StalkerRadar
7416
    float fov		360
7417
    float health		1500
7418
    float playerhatemodifier		1.5
7419
    float visiondistance		1200
7420
}
7421
 
7422
OBJECT TriTrainingPowerPanel		FederationEnvironment
7423
{
7424
    string Description1		TriTrainingPowerPanelDesc1
7425
    string Description2		TriTrainingPowerPanelDesc2
7426
    string Description3		TriTrainingPowerPanelDesc3
7427
    string InteractiveType		TricorderUsable
7428
    string RadarDescription		TriTrainingPowerPanelRadar
7429
}
7430
 
7431
OBJECT DrullLiftControl		IdryllEnvironment
7432
{
7433
    string Description1		DrullLiftControlDesc1
7434
    string Description2		DrullLiftControlDesc2
7435
    string Description3		DrullLiftControlDesc3
7436
    string InteractiveType		Usable
7437
    string RadarDescription		DrullLiftControlRadar
7438
}
7439
 
7440
OBJECT TriDrullLiftControl		IdryllEnvironment
7441
{
7442
    string Description1		TriDrullLiftControlDesc1
7443
    string Description2		TriDrullLiftControlDesc2
7444
    string Description3		TriDrullLiftControlDesc3
7445
    string InteractiveType		TricorderUsable
7446
    string RadarDescription		TriDrullLiftControlRadar
7447
}
7448
 
7449
OBJECT StarfleetCadetFemale4		NPC
7450
{
7451
    string Description1		StarfleetCadetFemale4Desc1
7452
    string Description2		StarfleetCadetFemale4Desc2
7453
    string Description3		StarfleetCadetFemale4Desc3
7454
    string InteractiveType		Friendly
7455
    string RadarDescription		StarfleetCadetFemale4Radar
7456
}
7457
 
7458
OBJECT StarfleetCadetFemale5		NPC
7459
{
7460
    string Description1		StarfleetCadetFemale5Desc1
7461
    string Description2		StarfleetCadetFemale5Desc2
7462
    string Description3		StarfleetCadetFemale5Desc3
7463
    string InteractiveType		Friendly
7464
    string RadarDescription		StarfleetCadetFemale5Radar
7465
}
7466
 
7467
OBJECT Harry		NPC
7468
{
7469
    string Description1		HarryDesc1
7470
    string Description2		HarryDesc2
7471
    string Description3		HarryDesc3
7472
    string InteractiveType		Friendly
7473
    string RadarDescription		HarryRadar
7474
    float health		1000
7475
    float fov		360
7476
}
7477
 
7478
OBJECT TransportOutBorgNoAnim		DisplayEffects
7479
{
7480
    float AttachEffect		0
7481
    string EffectName		fx/fx-beamsparkle-borg-out.tik
7482
    string EffectPosName		Bip01
7483
    float EffectTime		0.25
7484
    string ShaderName		transport-borg
7485
    string SoundName		snd_bodytransportout
7486
    float TransportTime		0.75
7487
    float HideFeatures		1
7488
}
7489
 
7490
OBJECT TransportInBorgNoAnim		DisplayEffects
7491
{
7492
    float AttachEffect		0
7493
    string EffectName		fx/fx-beamsparkle-borg-in.tik
7494
    string EffectPosName		centroid
7495
    float EffectTime		0.75
7496
    float Immobilize		1
7497
    string ShaderName		transport-borg
7498
    string SoundName		snd_bodytransportin
7499
    float TransportTime		0.75
7500
    float HideFeatures		1
7501
}
7502
 
7503
OBJECT RomulanTSectorSign		RomulanEnvironment
7504
{
7505
    string Description1		RomulanTSectorSignDesc1
7506
    string Description2		RomulanTSectorSignDesc2
7507
    string InteractiveType		TricorderUsable
7508
}
7509
 
7510
OBJECT TrainingPanel2		FederationEnvironment
7511
{
7512
    string Description1		TrainingPanelDesc1
7513
    string Description2		TrainingPanelDesc2
7514
    string Description3		TrainingPanelDesc3
7515
    string InteractiveType		TricorderUsable
7516
    string RadarDescription		TrainingPanelRadar
7517
}
7518
 
7519
OBJECT NonInteractiveNoReticule		InteractiveTypes
7520
{
7521
    float AlwaysShowReticle		0
7522
    float BlipShader		1
7523
    float Blue		0.6
7524
    float Green		0.42
7525
    float Red		0.85
7526
    float ShowInRadar		0
7527
    float ShowInSimpleMode		0
7528
}
7529
 
7530
OBJECT Vorchov		NPC
7531
{
7532
    string Description1		VorchovDesc1
7533
    string Description2		VorchovDesc2
7534
    string Description3		VorchovDesc3
7535
    string InteractiveType		Friendly
7536
    string RadarDescription		VorchovRadar
7537
}
7538
 
7539
OBJECT koi1		FederationEnvironment
7540
{
7541
    string Description2		koi1Desc2
7542
    string Description3		koi1Desc3
7543
    string InteractiveType		NonInteractive
7544
    string RadarDescription		koi1Radar
7545
}
7546
 
7547
OBJECT koi2		FederationEnvironment
7548
{
7549
    string Description2		koi2Desc2
7550
    string Description3		koi2Desc3
7551
    string InteractiveType		NonInteractive
7552
    string RadarDescription		koi2Radar
7553
}
7554
 
7555
OBJECT koi3		FederationEnvironment
7556
{
7557
    string InteractiveType		NonInteractive
7558
    string RadarDescription		koi3Radar
7559
    string Description2		koi3Desc2
7560
    string Description3		koi3Desc3
7561
}
7562
 
7563
OBJECT koi4		FederationEnvironment
7564
{
7565
    string InteractiveType		NonInteractive
7566
    string RadarDescription		koi4Radar
7567
    string Description2		koi4Desc2
7568
    string Description3		koi4Desc3
7569
}
7570
 
7571
OBJECT koi5		FederationEnvironment
7572
{
7573
    string InteractiveType		NonInteractive
7574
    string RadarDescription		koi5Radar
7575
    string Description2		koi5Desc2
7576
    string Description3		koi5Desc3
7577
}
7578
 
7579
OBJECT koi6		FederationEnvironment
7580
{
7581
    string InteractiveType		NonInteractive
7582
    string RadarDescription		koi6Radar
7583
    string Description2		koi6Desc2
7584
    string Description3		koi6Desc3
7585
}
7586
 
7587
OBJECT koi7		FederationEnvironment
7588
{
7589
    string InteractiveType		NonInteractive
7590
    string RadarDescription		koi7Radar
7591
    string Description2		koi7Desc2
7592
    string Description3		koi7Desc3
7593
}
7594
 
7595
OBJECT FadeOutSimple		DisplayEffects
7596
{
7597
    float AttachEffect		0
7598
    float EffectTime		0
7599
    float FadeTime		0.5
7600
    float Immobilize		0
7601
    float NumEffects		0
7602
}
7603
 
7604
OBJECT FadeInSimple		DisplayEffects
7605
{
7606
    float AttachEffect		0
7607
    float EffectTime		0
7608
    float FadeTime		0.5
7609
    float Immobilize		0
7610
    float NumEffects		0
7611
}
7612
 
7613
OBJECT AttrexianRifleSecretPic		Secret
7614
{
7615
    string InteractiveType		NonInteractive
7616
    string Description1		AttrexianRifleSecretPicDesc1
7617
    string Description2		AttrexianRifleSecretPicDesc2
7618
    string Description3		AttrexianRifleSecretPicDesc3
7619
    string RadarDescription		AttrexianRifleSecretPicRadar
7620
}
7621
 
7622
OBJECT AttrexianColonySecretPic		Secret
7623
{
7624
    string InteractiveType		NonInteractive
7625
    string Description1		AttrexianColonySecretPicDesc1
7626
    string Description2		AttrexianColonySecretPicDesc2
7627
    string Description3		AttrexianColonySecretPicDesc3
7628
    string RadarDescription		AttrexianColonySecretPicRadar
7629
}
7630
 
7631
OBJECT AttrexianStationSecretPic		Secret
7632
{
7633
    string InteractiveType		NonInteractive
7634
    string Description1		AttrexianStationSecretPicDesc1
7635
    string Description2		AttrexianStationSecretPicDesc2
7636
    string Description3		AttrexianStationSecretPicDesc3
7637
    string RadarDescription		AttrexianStationSecretPicRadar
7638
}
7639
 
7640
OBJECT StalkerSecretPic		Secret
7641
{
7642
    string InteractiveType		NonInteractive
7643
    string Description1		StalkerSecretPicDesc1
7644
    string Description2		StalkerSecretPicDesc2
7645
    string Description3		StalkerSecretPicDesc3
7646
    string RadarDescription		StalkerSecretPicRadar
7647
}
7648
 
7649
OBJECT IdryllRuins2SecretPic		Secret
7650
{
7651
    string InteractiveType		NonInteractive
7652
    string Description1		IdryllRuins2SecretPicDesc1
7653
    string Description2		IdryllRuins2SecretPicDesc2
7654
    string Description3		IdryllRuins2SecretPicDesc3
7655
    string RadarDescription		IdryllRuins2SecretPicRadar
7656
}
7657
 
7658
OBJECT AttrexianFemaleSecretPic		Secret
7659
{
7660
    string InteractiveType		NonInteractive
7661
    string Description1		AttrexianFemaleSecretPicDesc1
7662
    string Description2		AttrexianFemaleSecretPicDesc2
7663
    string Description3		AttrexianFemaleSecretPicDesc3
7664
    string RadarDescription		AttrexianFemaleSecretPicRadar
7665
}
7666
 
7667
OBJECT CommanderSecretPic		Secret
7668
{
7669
    string InteractiveType		NonInteractive
7670
    string Description1		CommanderSecretPicDesc1
7671
    string Description2		CommanderSecretPicDesc2
7672
    string Description3		CommanderSecretPicDesc3
7673
    string RadarDescription		CommanderSecretPicRadar
7674
}
7675
 
7676
OBJECT QuadrapedSecretPic		Secret
7677
{
7678
    string InteractiveType		NonInteractive
7679
    string Description1		QuadrapedSecretPicDesc1
7680
    string Description2		QuadrapedSecretPicDesc2
7681
    string Description3		QuadrapedSecretPicDesc3
7682
    string RadarDescription		QuadrapedSecretPicRadar
7683
}
7684
 
7685
OBJECT AttrexianStationSecretPic2		Secret
7686
{
7687
    string InteractiveType		NonInteractive
7688
    string Description1		AttrexianStationSecretPic2Desc1
7689
    string Description2		AttrexianStationSecretPic2Desc2
7690
    string Description3		AttrexianStationSecretPic2Desc3
7691
    string RadarDescription		AttrexianStationSecretPic2Radar
7692
}
7693
 
7694
OBJECT IdryllRuins1SecretPic		Secret
7695
{
7696
    string InteractiveType		NonInteractive
7697
    string Description1		IdryllRuins1SecretPicDesc1
7698
    string Description2		IdryllRuins1SecretPicDesc2
7699
    string Description3		IdryllRuins1SecretPicDesc3
7700
    string RadarDescription		IdryllRuins1SecretPicRadar
7701
}
7702
 
7703
OBJECT AttrexianMaleSecretPic		Secret
7704
{
7705
    string InteractiveType		NonInteractive
7706
    string Description1		AttrexianMaleSecretPicDesc1
7707
    string Description2		AttrexianMaleSecretPicDesc2
7708
    string Description3		AttrexianMaleSecretPicDesc3
7709
    string RadarDescription		AttrexianMaleSecretPicRadar
7710
}
7711
 
7712
OBJECT Archeopendrapic		Secret
7713
{
7714
    string InteractiveType		NonInteractive
7715
    string Description1		ArcheopendraPicDesc1
7716
    string Description2		ArcheopendraPicDesc2
7717
    string Description3		ArcheopendraPicDesc3
7718
    string RadarDescription		ArcheopendraPicRadar
7719
}
7720
 
7721
OBJECT IMODpic		Secret
7722
{
7723
    string InteractiveType		NonInteractive
7724
    string Description1		ImodPicDesc1
7725
    string Description2		ImodPicDesc2
7726
    string Description3		ImodPicDesc3
7727
    string RadarDescription		ImodPicRadar
7728
}
7729
 
7730
OBJECT FedRiflepic		Secret
7731
{
7732
    string InteractiveType		NonInteractive
7733
    string Description1		FedRiflePicDesc1
7734
    string Description2		FedRiflePicDesc2
7735
    string Description3		FedRiflePicDesc3
7736
    string RadarDescription		FedRiflePicRadar
7737
}
7738
 
7739
OBJECT FadeOutSlow		DisplayEffects
7740
{
7741
    float AttachEffect		0
7742
    float EffectTime		0
7743
    float Immobilize		0
7744
    float NumEffects		0
7745
    float FadeTime		2.5
7746
}
7747
 
7748
OBJECT FadeInSlow		DisplayEffects
7749
{
7750
    float AttachEffect		0
7751
    float EffectTime		0
7752
    float Immobilize		0
7753
    float NumEffects		0
7754
    float FadeTime		2.5
7755
}
7756
 
7757
OBJECT StarfleetCadetMaleB		NPC
7758
{
7759
    string Description1		StarfleetCadetMaleBDesc1
7760
    string Description2		StarfleetCadetMaleBDesc2
7761
    string Description3		StarfleetCadetMaleBDesc3
7762
    string InteractiveType		Friendly
7763
    string RadarDescription		StarfleetCadetMaleBRadar
7764
}
7765
 
7766
OBJECT StarfleetCadetMaleC		NPC
7767
{
7768
    string Description1		StarfleetCadetMaleCDesc1
7769
    string Description2		StarfleetCadetMaleCDesc2
7770
    string Description3		StarfleetCadetMaleCDesc3
7771
    string InteractiveType		Friendly
7772
    string RadarDescription		StarfleetCadetMaleCRadar
7773
}
7774
 
7775
OBJECT StarfleetCadetMale2B		NPC
7776
{
7777
    string Description1		StarfleetCadetMale2BDesc1
7778
    string Description2		StarfleetCadetMale2BDesc2
7779
    string Description3		StarfleetCadetMale2BDesc3
7780
    string InteractiveType		Friendly
7781
    string RadarDescription		StarfleetCadetMale2BRadar
7782
}
7783
 
7784
OBJECT StarfleetCadetMale4		NPC
7785
{
7786
    string Description1		StarfleetCadetMale4Desc1
7787
    string Description2		StarfleetCadetMale4Desc2
7788
    string Description3		StarfleetCadetMale4Desc3
7789
    string InteractiveType		Friendly
7790
    string RadarDescription		StarfleetCadetMale4Radar
7791
}
7792
 
7793
OBJECT StarfleetCadetMale5		NPC
7794
{
7795
    string Description1		StarfleetCadetMale5Desc1
7796
    string Description2		StarfleetCadetMale5Desc2
7797
    string Description3		StarfleetCadetMale5Desc3
7798
    string InteractiveType		Friendly
7799
    string RadarDescription		StarfleetCadetMale5Radar
7800
}
7801
 
7802
OBJECT StarfleetCadetMale3B		NPC
7803
{
7804
    string Description1		StarfleetCadetMale3BDesc1
7805
    string Description2		StarfleetCadetMale3BDesc2
7806
    string Description3		StarfleetCadetMale3BDesc3
7807
    string InteractiveType		Friendly
7808
    string RadarDescription		StarfleetCadetMale3BRadar
7809
}
7810
 
7811
OBJECT StarfleetCadetFemale2B		NPC
7812
{
7813
    string Description1		StarfleetCadetFemale2BDesc1
7814
    string Description2		StarfleetCadetFemale2BDesc2
7815
    string Description3		StarfleetCadetFemale2BDesc3
7816
    string InteractiveType		Friendly
7817
    string RadarDescription		StarfleetCadetFemale2BRadar
7818
}
7819
 
7820
OBJECT StarfleetCadetFemale2C		NPC
7821
{
7822
    string Description1		StarfleetCadetFemale2CDesc1
7823
    string Description2		StarfleetCadetFemale2CDesc2
7824
    string Description3		StarfleetCadetFemale2CDesc3
7825
    string InteractiveType		Friendly
7826
    string RadarDescription		StarfleetCadetFemale2CRadar
7827
}
7828
 
7829
OBJECT StarfleetCadetFemale3B		NPC
7830
{
7831
    string Description1		StarfleetCadetFemale3BDesc1
7832
    string Description2		StarfleetCadetFemale3BDesc2
7833
    string Description3		StarfleetCadetFemale3BDesc3
7834
    string InteractiveType		Friendly
7835
    string RadarDescription		StarfleetCadetFemale3BRadar
7836
}
7837
 
7838
OBJECT StarfleetCadetFemale4		NPC
7839
{
7840
}
7841
 
7842
OBJECT StarfleetCadetFemale5		NPC
7843
{
7844
}
7845
 
7846
OBJECT StarfleetCadetFemaleB		NPC
7847
{
7848
    string Description1		StarfleetCadetFemaleBDesc1
7849
    string Description2		StarfleetCadetFemaleBDesc2
7850
    string Description3		StarfleetCadetFemaleBDesc3
7851
    string InteractiveType		Friendly
7852
    string RadarDescription		StarfleetCadetFemaleBRadar
7853
}
7854
 
7855
OBJECT StarfleetMale2Dallas		NPC
7856
{
7857
    string Description1		StarfleetMale2DallasDesc1
7858
    string Description2		StarfleetMale2DallasDesc2
7859
    string Description3		StarfleetMale2DallasDesc3
7860
    string InteractiveType		Friendly
7861
    string RadarDescription		StarfleetMale2DallasRadar
7862
}
7863
 
7864
OBJECT IMOD		Weapons
7865
{
7866
}
7867
 
7868
OBJECT Tricorder		Weapons
7869
{
7870
    string Description1		TricorderDesc1
7871
    string Description2		TricorderDesc2
7872
    string Description3		TricorderDesc3
7873
    string InteractiveType		Usable
7874
    string RadarDescription		TricorderRadar
7875
}
7876
 
7877
OBJECT IdryllStaff		Weapons
7878
{
7879
    string Description1		IdryllStaffDesc1
7880
    string Description2		IdryllStaffDesc2
7881
    string Description3		IdryllStaffDesc3
7882
    string InteractiveType		Usable
7883
    string RadarDescription		IdryllStaffRadar
7884
}
7885
 
7886
OBJECT TransportOutRomulan		DisplayEffects
7887
{
7888
    float AnimName		1
7889
    string EffectName		fx/fx-beamsparkle-romulan.tik
7890
    string EffectPosName		centroid
7891
    float EffectTime		1.25
7892
    string ShaderName		transport-romulan
7893
    string SoundName		snd_bodytransportout
7894
    float TransportTime		1.25
7895
}
7896
 
7897
OBJECT RomulanGenericUsableConsole		RomulanEnvironment
7898
{
7899
    string Description1		RomulanGenericUsableConsoleDesc1
7900
    string Description2		RomulanGenericUsableConsoleDesc2
7901
    string Description3		RomulanGenericUsableConsoleDesc3
7902
    string InteractiveType		Usable
7903
}
7904
 
7905
OBJECT StarfleetMale7		NPC
7906
{
7907
    string Description1		StarfleetMale7Desc1
7908
    string Description2		StarfleetMale7Desc2
7909
    string Description3		StarfleetMale7Desc3
7910
    string InteractiveType		Friendly
7911
    float visiondistance		1200
7912
    float health		1000
7913
    float fov		360
7914
    string RadarDescription		StarfleetMale7Radar
7915
}
7916
 
7917
OBJECT StarfleetFemale7		NPC
7918
{
7919
    string Description1		StarfleetFemale7Desc1
7920
    string Description2		StarfleetFemale7Desc2
7921
    string Description3		StarfleetFemaleDesc3
7922
    string InteractiveType		Friendly
7923
    string RadarDescription		StarfleetFemale7Radar
7924
    float fov		360
7925
    float health		1000
7926
    float visiondistance		1200
7927
}
7928
 
7929
OBJECT Background		UI
7930
{
7931
    float ShowShip		1
7932
}
7933
 
7934
OBJECT TransportOutRomulanCinematic		DisplayEffects
7935
{
7936
    float AnimName		1
7937
    string EffectName		fx/fx-beamsparkle-romulan.tik
7938
    string EffectPosName		centroid
7939
    float EffectTime		1.25
7940
    string ShaderName		transport-romulan
7941
    float SoundName		1
7942
    float TransportTime		1.25
7943
}
7944
 
7945
OBJECT enviroc		Noninteractive
7946
{
7947
    string Description1		enviro1
7948
    string Description2		enviro2
7949
    string Description3		enviro3
7950
    string Description4		enviro4
7951
    string InteractiveType		TricorderUsable
7952
    string RadarDescription		enviroR
7953
}
7954
 
7955
OBJECT compc		Noninteractive
7956
{
7957
    string Description1		comp1
7958
    string Description2		comp2
7959
    string Description3		comp3
7960
    string Description4		comp4
7961
    string InteractiveType		TricorderUsable
7962
    string RadarDescription		compR
7963
}
7964
 
7965
OBJECT tubedoorc		Noninteractive
7966
{
7967
    string Description1		td1
7968
    string Description2		td2
7969
    string Description3		td3
7970
    string Description4		td4
7971
    string InteractiveType		TricorderUsable
7972
    string RadarDescription		tdR
7973
}
7974
 
7975
OBJECT compa		Noninteractive
7976
{
7977
    string Description1		compa1
7978
    string Description2		compa2
7979
    string Description3		compa3
7980
    string Description4		compa4
7981
    string InteractiveType		NonInteractive
7982
    string RadarDescription		compaR
7983
}
7984
 
7985
OBJECT compb		Noninteractive
7986
{
7987
    string Description1		compb1
7988
    string Description2		compb2
7989
    string Description3		compb3
7990
    string Description4		compb4
7991
    string InteractiveType		NonInteractive
7992
    string RadarDescription		compbR
7993
}
7994
 
7995
OBJECT armlock		Noninteractive
7996
{
7997
    string Description1		ar1
7998
    string Description2		ar2
7999
    string Description3		ar3
8000
    string Description4		ar4
8001
    string InteractiveType		TricorderUsable
8002
    string RadarDescription		arR
8003
}
8004
 
8005
OBJECT tubed	Noninteractive
8006
{
8007
    string Description1		tub1
8008
    string Description2		tub2
8009
    string Description3		tub3
8010
    string Description4		tub4
8011
    string InteractiveType		TricorderUsable
8012
    string RadarDescription		tubR
8013
}
8014
 
8015
OBJECT shutc		Noninteractive
8016
{
8017
    string Description1		sc1
8018
    string Description2		sc2
8019
    string Description3		sc3
8020
    string InteractiveType		TricorderUsable
8021
    string RadarDescription		scR
8022
}
8023
 
8024
OBJECT shutopen		Noninteractive
8025
{
8026
    string Description1		so1
8027
    string Description2		so2
8028
    string Description3		so3
8029
    string InteractiveType		TricorderUsable
8030
    string RadarDescription		soR
8031
}
8032
 
8033
OBJECT baydoor		Noninteractive
8034
{
8035
    string Description1		bd1
8036
    string Description2		bd2
8037
    string Description3		bd3
8038
    string InteractiveType		TricorderUsable
8039
    string RadarDescription		bdR
234 drbob 8040
}
8041
 
756 hmm_cantde 8042
OBJECT exp		Noninteractive
8043
{
8044
    string Description1		exp1
8045
    string Description2		exp2
8046
    string Description3		exp3
8047
    string InteractiveType		TricorderUsable
8048
    string RadarDescription		expR
8049
}
8050
 
8051
OBJECT beama		Noninteractive
8052
{
8053
    string Description1		beam1
8054
    string Description2		beam2
8055
    string Description3		beam3
764 lars 8056
    string InteractiveType		Usable
756 hmm_cantde 8057
    string RadarDescription		beamR
8058
}
8059
 
764 lars 8060
OBJECT hint_lever		Noninteractive
8061
{
8062
    string Description1		hint_lever1
8063
    string Description2		hint_lever2
8064
    string Description3		hint_lever3
8065
    string InteractiveType		Usable
8066
    string RadarDescription		hint_leverR
8067
}
8068
 
8069
OBJECT mdoor		Noninteractive
8070
{
8071
    string Description1		mdoor1
8072
    string Description2		mdoor2
8073
    string Description3		mdoor3
8074
    string InteractiveType		TricorderUsable
8075
    string RadarDescription		mdoorR
8076
}
8077
 
8078
OBJECT sdoor		Noninteractive
8079
{
8080
    string Description1		sdoor1
8081
    string Description2		sdoor2
8082
    string Description3		sdoor3
8083
    string InteractiveType		Usable
8084
    string RadarDescription		sdoorR
8085
}
8086
 
8087
OBJECT shuttle		Noninteractive
8088
{
8089
    string Description1		sc1
8090
    string Description2		sc2
8091
    string Description3		sc3
8092
    string InteractiveType		NonInteractive
8093
    string RadarDescription		scR
8094
}
8095
 
8096
 
8097
// Persons
472 cortex 8098
OBJECT bails		Noninteractive
8099
{
8100
    string Description1		bailsDesc1
8101
    string Description2		bailsDesc2
8102
    string Description3		bailsDesc3
8103
    string InteractiveType		NonInteractive
8104
    string RadarDescription		bailsRadar
8105
}
8106
 
8107
OBJECT jones		Noninteractive
8108
{
8109
    string Description1		JonesDesc1
8110
    string Description2		JonesDesc2
8111
    string Description3		JonesDesc3
8112
    string InteractiveType		NonInteractive
8113
    string RadarDescription		JonesRadar
8114
}
8115
 
8116
OBJECT shaun		Noninteractive
8117
{
8118
    string Description1		ShaunDesc1
8119
    string Description2		ShaunDesc2
8120
    string Description3		ShaunDesc3
8121
    string InteractiveType		NonInteractive
8122
    string RadarDescription		ShaunRadar
8123
}
8124
 
8125
OBJECT jenks		Noninteractive
8126
{
8127
    string Description1		JenksDesc1
8128
    string Description2		JenksDesc2
8129
    string Description3		JenksDesc3
8130
    string InteractiveType		NonInteractive
8131
    string RadarDescription		JenksRadar
8132
}
8133
 
8134
OBJECT eddie		Noninteractive
8135
{
8136
    string Description1		EddieDesc1
8137
    string Description2		EddieDesc2
8138
    string Description3		EddieDesc3
8139
    string InteractiveType		NonInteractive
8140
    string RadarDescription		EddieRadar
8141
}
8142
 
8143
OBJECT catrin		Noninteractive
8144
{
8145
    string Description1		CatrinDesc1
8146
    string Description2		CatrinDesc2
8147
    string Description3		CatrinDesc3
8148
    string InteractiveType		NonInteractive
8149
    string RadarDescription		CatrinRadar
8150
}
8151
 
234 drbob 8152
OBJECT Stammheim		HazardTeam
8153
{
8154
    OBJECT ModelRendering		Rendering
8155
    {
8156
        float angles_yaw		180
8157
        float offset_x		28
8158
        float offset_y		0
8159
        float offset_z		-87
8160
        float fov_h		30
8161
        float fov_v		30
8162
    }
8163
 
8164
    string Description1		StammheimDesc1
8165
    string Description2		StammheimDesc2
8166
    string Description3		StammheimDesc3
8167
    string InteractiveType		Teammate
8168
    string RadarDescription		StammheimRadar
8169
    float fov		360
8170
    float health		1000
8171
    float playerhatemodifier		0
8172
    float visiondistance		1200
8173
    string Model		char/human-m9-merc-shotgun-m1-neutral.tik
8174
    float PainChance		1
764 lars 8175
}