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Revision 14 | Details | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed

Revision Autor Zeilennr. Zeile
1 lars 1
{
2
WEAPONTYPE WP_NONE
3
}
4
 
5
// Phaser
6
{
7
weapontype       WP_PHASER
8
weaponclass      weapon_phaser
9
weaponmodel      models/weapons2/phaser/phaser.md3
10
weaponIcon       icons/w_icon_phaser
11
flashcolor       0 0 0
12
flashsound		 sound/weapons/phaser/phaserstart.wav
13
altflashsound	 sound/weapons/phaser/altphaserstart.wav
14
firingsound		 sound/weapons/phaser/phaserfiring.wav
15
altfiringsound	 sound/weapons/phaser/altphaserfiring.wav
16
stopsound		 sound/weapons/phaser/phaserstop.wav
17
ammotype         3
18
ammolowcount     5
19
energypershot    1
20
firetime         100
21
range            8192
22
altenergypershot 5
23
altfiretime      20
24
altrange         8192
25
}
26
 
27
 
28
// Phaser II
29
{
30
weapontype       WP_COMPRESSION_RIFLE
31
weaponclass      weapon_compression_rifle
32
weaponmodel      models/weapons2/prifle/prifle.md3
33
weaponIcon       icons/w_icon_rifle
34
flashcolor       0 0 0
35
flashsound		 sound/weapons/phaser/phaserstart.wav
36
altflashsound	 sound/weapons/phaser/altphaserstart.wav
37
firingsound		 sound/weapons/phaser/phaserfiring.wav
38
altfiringsound	 sound/weapons/phaser/altphaserfiring.wav
39
stopsound		 sound/weapons/phaser/phaserstop.wav
40
ammotype         3
41
ammolowcount     5
42
energypershot    1
43
firetime         35
44
range            8192
45
altenergypershot 20
46
altfiretime      100
47
altrange         8192
48
}
49
 
50
// Klingon Disruptor
51
{
52
weapontype       WP_TETRION_DISRUPTOR
53
weaponclass      weapon_tetrion_disruptor
54
weaponmodel      models/weapons2/tpd/tpd.md3
55
weaponIcon       icons/w_icon_tetrion
56
flashcolor       0.6  0.6   1
57
flashsound       sound/weapons/tetrion/fire.wav
58
altflashsound    sound/weapons/tetrion/alt_fire.wav
59
ammotype         2
60
ammolowcount     5
61
energypershot    1
62
firetime         300
63
range            8192
64
altenergypershot 1
65
altfiretime      300
66
altrange         8192
67
altmissileFuncName      tetrionfunc
68
//barrelcount      1
69
altmissileHitSound		sound/weapons/tetrion/alt_hit_wall.wav
70
}
71
 
72
// Argan Pistol
73
{
74
weapontype   	WP_PALADIN
75
weaponclass  	weapon_paladin
76
weaponmodel  	models/weapons2/tricorder/klingon_knife.md3
77
weaponIcon  	icons/w_paladin
78
flashcolor       1.0  0.6  0.6
79
ammotype     	1
80
ammolowcount 	5
81
energypershot   	1
82
altenergypershot   	1
83
flashsound      sound/weapons/crossbow/fire.wav
84
altflashsound      sound/weapons/crossbow/fire.wav
85
 
86
flashcolor      0 0 0
87
missilesound	sound/weapons/crossbow/fly.wav
88
missileHitSound sound/weapons/crossbow/hit.wav
89
missileFuncName	paladinfunc
90
firetime         100
91
altfiretime         100
92
range            8192
93
}
94
 
95
// Klingon Rifle
96
{
97
weapontype       WP_SCAVENGER_RIFLE
98
weaponclass      weapon_scavenger_rifle
99
weaponmodel      models/weapons2/scavenger/scavenger.md3
100
weaponIcon       icons/w_icon_scav
101
flashcolor       1.0  0.6  0.6
102
flashsound       sound/weapons/scavenger/fire.wav
103
altflashsound	 sound/weapons/scavenger/alt_fire.wav
104
ammotype         2
105
ammolowcount     5
106
energypershot    2
107
firetime         100
108
range            8192
109
altenergypershot 2
110
altfiretime      100
111
altrange         8192
112
missileFuncName		scavengerfunc
113
altmissileFuncName	altscavengerfunc
114
missileHitSound		sound/weapons/scavenger/hit_wall.wav
115
}
116
 
117
// Argan Rifle
118
{
119
weapontype       WP_IMOD
120
weaponclass      weapon_imod
121
weaponmodel      models/weapons2/imod/imod2.md3
122
weaponIcon       icons/w_icon_imod
123
flashcolor       0.6  0.6   1
124
flashsound       sound/weapons/IMOD/fire.wav
125
altflashsound    sound/weapons/IMOD/alt_fire.wav
126
ammotype         1
127
ammolowcount     5
128
energypershot    1
129
firetime         80
130
range            8192
131
altenergypershot 1
132
altfiretime      80
133
altrange         8192
134
barrelcount      0
135
}
136
 
137
 
138
 
139
// WP_STASIS
140
{
141
weapontype       WP_STASIS
142
weaponclass      weapon_stasis
143
weaponmodel      models/weapons2/stasis/stasis.md3
144
weaponIcon       icons/w_icon_stasis
14 Chief_Arms 145
flashcolor       0  0   0
146
//flashsound       sound/weapons/stasis/fire.wav
147
//altflashsound    sound/weapons/stasis/alt_fire.wav
148
ammotype         0
1 lars 149
ammolowcount     5
150
energypershot    6
151
firetime         750
152
range            8192
153
altenergypershot 10
154
altfiretime      900
155
altrange         8192
156
missileFuncName  stasisfunc
157
missileHitSound  sound/weapons/stasis/hit_wall.wav
158
barrelcount      1
159
}
160
 
161
 
162
// WP_GRENADE_LAUNCHER
163
{
164
weapontype       WP_GRENADE_LAUNCHER
165
weaponclass      weapon_grenade_launcher
166
weaponmodel      models/weapons2/launcher/launcher.md3
167
weaponIcon       icons/w_icon_grenade
168
flashcolor       0.6  0.6   1
169
flashsound       sound/weapons/glauncher/fire.wav
170
altflashsound    sound/weapons/glauncher/alt_fire.wav
171
ammotype         1
172
ammolowcount     5
173
energypershot    10
174
firetime         800
175
range            8192
176
altenergypershot 5
177
altfiretime      400
178
altrange         8192
179
missileLight     25
180
missileLightColor 0.5 0.75 1.0
181
missileModel	 models/weapons2/launcher/projectile3.md3
182
altmissileModel  models/weapons2/launcher/projectile2.md3
183
missileFuncName         grenadefunc
184
altmissileFuncName      altgrenadefunc
185
barrelcount      2
186
}
187
 
188
 
189
 
190
// WP_DREADNOUGHT
191
{
192
weapontype       WP_DREADNOUGHT
193
weaponclass      weapon_dreadnought
14 Chief_Arms 194
weaponmodel  	models/weapons2/hypo/hypo_red.md3
195
weaponIcon  	icons/w_icon_hypo_red
196
flashcolor       0  0   0
197
 
198
flashsound       sound/items/jetpuffmed.wav
199
altflashsound       sound/items/jetpuffmed.wav
1 lars 200
ammotype         2
14 Chief_Arms 201
ammolowcount     0
202
energypershot    0
203
firetime         1500
204
altenergypershot 0
205
altfiretime      1500
1 lars 206
}
207
 
208
 
209
// WP_QUANTUM_BURST
210
{
211
weapontype       WP_QUANTUM_BURST
212
weaponclass      weapon_quantum_burst
213
weaponmodel      models/weapons2/q_burst/q_burst.md3
214
ammotype         1
215
ammolowcount     5
216
flashcolor       0.6  0.6   1
217
flashsound       sound/weapons/quantum/fire.wav
218
altflashsound    sound/weapons/quantum/alt_fire.wav
219
firetime         600
220
energypershot    20
221
range            8192
222
weaponIcon       icons/w_icon_quantum
223
altenergypershot 25
224
altfiretime      800
225
altrange         8192
226
missileLight     125
227
missileLightColor 1.0 1.0 0.5
228
missileFuncName		quantumfunc
229
altmissileFuncName	quantumaltfunc
230
missileHitSound		sound/weapons/quantum/hit_wall.wav
231
altmissileHitSound	sound/weapons/quantum/alt_hit_wall.wav
232
barrelcount      1
233
}
234
 
235
 
236
// WP_BORG_WEAPON
237
{
238
weapontype		WP_BORG_WEAPON
239
weaponclass		weapon_borg_weapon
240
weaponmodel		models/weapons2/borg/claw-1.md3
241
ammotype		1
242
ammolowcount	5
243
flashcolor		0.6  0.6   1
244
flashsound		sound/weapons/borg/borgshoot.wav
245
firetime		500
246
range			8192
247
missileLight	75
248
missileLightColor 0.5 1.0 0.5
249
missileFuncName		borgfunc
250
missileHitSound	sound/weapons/borg/borghit.wav
251
}
252
 
253
// WP_BORG_TASER
254
{
255
weapontype		WP_BORG_TASER
256
weaponclass		weapon_borg_taser
257
weaponmodel		models/weapons2/borg/pincers.md3
258
ammotype		1
259
ammolowcount	5
260
flashcolor		0.6  0.6   1
261
flashsound		sound/enemies/borg/borgtaser.wav
262
firetime		500
263
range			512
264
}
265
 
266
// WP_BORG_ASSIMILATOR
267
{
268
weapontype   WP_BORG_ASSIMILATOR
269
weaponclass  weapon_borg_assimilator
270
weaponmodel  models/weapons2/borg/hand.md3
271
ammotype     1
272
ammolowcount 5
273
flashsound		sound/enemies/borg/borgass.wav
274
firingsound		sound/enemies/borg/borgassloop.wav
275
flashcolor   0  0  0
276
firetime     100
277
range        64
278
}
279
 
280
// WP_BORG_DRILL
281
{
282
weapontype		WP_BORG_DRILL
283
weaponclass		weapon_borg_drill
284
weaponmodel		models/weapons2/borg/drill.md3
285
ammotype		1
286
ammolowcount	5
287
flashsound		sound/enemies/borg/borgass.wav
288
firingsound		sound/enemies/borg/borgassloop.wav
289
flashcolor   0  0  0
290
firetime     100
291
range        64
292
}
293
 
294
// WP_TRICORDER
295
{
296
weapontype   	WP_TRICORDER
297
weaponclass  	weapon_tricorder
298
weaponmodel  	models/weapons2/tricorder/tricorder.md3
299
weaponIcon  	icons/w_icon_tricorder
300
ammotype     	3
301
ammolowcount 	5
302
energypershot    0
303
flashcolor       0 0 0
304
flashsound	 sound/ambience/voyager/medictricorder.wav
305
altflashsound    sound/items/tricorderscan.wav
306
firetime         100
307
range            8192
308
altenergypershot 0
309
altfiretime      100
310
altrange         8192
311
}
312
 
313
// WP_BOT_WELDER
314
{
315
weapontype   	WP_BOT_WELDER
316
weaponclass  	weapon_botwelder
317
weaponmodel  	models/weapons2/noweap/noweap.md3
318
weaponIcon  	icons/w_icon_tricorder
319
ammotype     	3
320
ammolowcount 	5
321
energypershot    0
322
flashcolor       0 0 0
323
flashsound       sound/enemies/scoutbot/scoutfire.wav
324
range            8192
325
altenergypershot 0
326
firetime         600
327
altrange         8192
328
missileFuncName	 botprojfunc
329
}
330
 
331
// WP_CHAOTICA_GUARD_GUN
332
{
333
weapontype   	WP_CHAOTICA_GUARD_GUN
334
weaponclass  	weapon_chaos_gun
335
weaponmodel      models/weapons2/chaotica_guard/test_w.md3
336
weaponIcon       icons/w_icon_scav
337
flashcolor       0.7  0.7  0.7
338
flashsound       sound/weapons/scavenger/fire.wav
339
altflashsound	 sound/weapons/scavenger/fire.wav
340
ammotype         2
341
ammolowcount     5
342
energypershot    2
343
firetime         100
344
range            8192
345
altenergypershot 8
346
altfiretime      700
347
altrange         8192
348
missileFuncName		scavengerfunc
349
altmissileFuncName	scavengerfunc
350
missileHitSound		sound/weapons/scavenger/hit_wall.wav
351
}
352
 
353
// WP_BOT_ROCKET
354
{
355
weapontype   	 WP_BOT_ROCKET
356
weaponclass  	 weapon_botrocket
357
weaponmodel  	 models/weapons2/noweap/noweap.md3
358
weaponIcon  	 icons/w_icon_tricorder
359
ammotype     	 3
360
ammolowcount 	 5
361
energypershot    0
362
flashcolor       0.6  0.6   1
363
flashsound		 sound/weapons/hunter_seeker/fire.wav
364
altflashsound	 sound/weapons/hunter_seeker/firelaser.wav
365
firetime         400
366
missileLight     100
367
missileLightColor 1.0 0.75 0.4
368
missileModel	 models/players/hunterseeker/projectile.md3
369
missileFuncName	 botrocketfunc
370
missileHitSound  sound/weapons/hunter_seeker/hit_wall.wav
371
range            8192
372
altenergypershot 0
373
altfiretime      200
374
altrange         8192
375
}
376
 
377
// WP_FORGE_PROJ
378
{
379
weapontype   	WP_FORGE_PROJ
380
weaponclass  	weapon_forge_proj
381
weaponmodel  	models/weapons2/tricorder/reaver.md3
382
weaponIcon  	icons/w_icon_tricorder
383
ammotype     	3
384
ammolowcount 	5
385
energypershot    0
386
flashcolor       0 0 0
387
flashsound		sound/weapons/reaver/fire.wav
388
firetime		100
389
range			8192
390
altenergypershot	0
391
firetime			400
392
altrange			8192
393
missileFuncName		forgeprojfunc
394
missileHitSound		sound/weapons/reaver/hit_wall.wav
395
}
396
 
397
// WP_FORGE_PSYCH
398
{
399
weapontype   	WP_FORGE_PSYCH
400
weaponclass  	weapon_forge_psych
401
weaponmodel  	models/weapons2/noweap/noweap.md3
402
weaponIcon  	icons/w_icon_tricorder
403
ammotype     	3
404
ammolowcount 	5
405
energypershot   0
406
flashcolor      0 0 0
407
flashsound		sound/weapons/avatar/fire.wav
408
firetime         400
409
range            8192
410
missileFuncName		forgepsychfunc
411
missileHitSound  sound/weapons/avatar/hit_wall.wav
412
}
413
 
414
// WP_PARASITE
415
{
416
weapontype   	WP_PARASITE
417
weaponclass  	weapon_parasite
418
weaponmodel  	models/weapons2/noweap/noweap.md3
419
weaponIcon  	icons/w_icon_tricorder
420
ammotype     	3
421
ammolowcount 	5
422
energypershot   0
423
flashcolor      0 0 0
424
flashsound		sound/weapons/parasite/fire.wav
425
firetime         100
426
range            8192
427
missileFuncName		parasiteacidfunc
428
missileHitSound  sound/weapons/parasite/hit_wall.wav
429
}
430
 
431
// WP_MELEE
432
{
433
weapontype   	WP_MELEE
434
weaponclass  	weapon_melee
435
weaponmodel  	models/weapons2/noweap/noweap.md3
436
weaponIcon  	icons/w_icon_tricorder
437
ammotype     	3
438
ammolowcount 	5
439
energypershot   0
440
flashcolor      0 0 0
441
firetime         0
442
range            1024
443
}
444
 
445
// WP_STASIS_ATTACK
446
{
447
weapontype   	WP_STASIS_ATTACK
448
weaponclass  	weapon_stasis_attack
449
weaponmodel  	models/weapons2/noweap/noweap.md3
450
weaponIcon  	icons/w_icon_tricorder
451
ammotype     	3
452
ammolowcount 	5
453
energypershot   0
454
flashcolor      0 0 0
455
flashsound		sound/weapons/stasis_alien/fire.wav
456
firetime         0
457
range            1024
458
missileFuncName		stasisattackfunc
459
missileHitSound  sound/weapons/stasis_alien/hit_wall.wav
460
}
461
 
462
// WP_DN_TURRET
463
{
464
weapontype   	WP_DN_TURRET
465
weaponclass  	weapon_dn_turret
466
weaponmodel  	models/weapons2/noweap/noweap.md3
467
weaponIcon  	icons/w_icon_tricorder
468
ammotype     	2
469
ammolowcount 	5
470
energypershot   0
471
flashcolor      0 0 0
472
flashsound		sound/weapons/loader_arms/fire.wav
473
firetime         400
474
range            1024
475
missileFuncName		dnturretfunc
476
}
477
 
478
// WP_BLUE_HYPO
479
{
480
weapontype   	WP_BLUE_HYPO
481
weaponclass  	weapon_blue_hypo
482
weaponmodel  	models/weapons2/hypo/hypo_blue.md3
483
weaponIcon  	icons/w_icon_hypo_blue
484
ammotype        3
485
ammolowcount 	5
486
energypershot   0
487
flashsound       sound/items/jetpuffmed.wav
488
flashcolor      0 0 0
489
firetime         400
490
range            1024
491
}
492
 
493
// WP_RED_HYPO
494
{
495
weapontype   	WP_RED_HYPO
496
weaponclass  	weapon_red_hypo
497
weaponmodel  	models/weapons2/hypo/hypo_red.md3
498
weaponIcon  	icons/w_icon_hypo_red
499
ammotype         3
500
ammolowcount 	5
501
energypershot   0
502
flashsound       sound/items/jetpuffmed.wav
503
flashcolor      0 0 0
504
firetime         400
505
range            96
506
}
507
 
508
// WP_VOYAGER_HYPO
509
{
510
weapontype   	WP_VOYAGER_HYPO
511
weaponclass  	weapon_voyager_hypo
512
weaponmodel  	models/weapons2/tricorder/hypo.md3
513
weaponIcon  	icons/w_icon_hypo
514
ammotype         3
515
ammolowcount     40
516
energypershot    20
517
flashsound       sound/items/jetpuffmed.wav
518
flashcolor      0 0 0
519
firetime         400
520
range            96
521
}
522
 
523
// WP_PROTON_GUN
524
{
525
weapontype       WP_PROTON_GUN
526
weaponclass      weapon_proton_gun
527
weaponmodel      models/weapons2/proton/test.md3
528
weaponIcon       icons/w_icon_remote
529
flashcolor       0.36  0.36  0.36
530
flashsound       sound/weapons/proton/raygun.wav
531
altflashsound    sound/weapons/proton/raygun.wav
532
ammotype         1
533
ammolowcount     15
534
energypershot    2
535
firetime         400
536
range            8192
537
altenergypershot 2
538
altfiretime      400
539
altrange         8192
540
}
541
 
542
// WP_KLINGON_BLADE
543
{
544
weapontype   	WP_KLINGON_BLADE
545
weaponclass  	weapon_klingon_blade
546
weaponmodel  	models/weapons2/tricorder/klingon_knife.md3
547
weaponIcon  	icons/w_icon_tricorder
548
ammotype     	0
549
ammolowcount 	5
550
energypershot   0
551
flashcolor      0 0 0
552
firetime         400
553
range            96
554
}
555
 
556
// WP_IMPERIAL_BLADE
557
{
558
weapontype   	WP_IMPERIAL_BLADE
559
weaponclass  	weapon_imperial_blade
560
weaponmodel  	models/weapons2/tricorder/imperial_knife.md3
561
weaponIcon  	icons/w_icon_tricorder
562
ammotype     	0
563
ammolowcount 	5
564
energypershot   0
565
flashcolor      0 0 0
566
firetime         400
567
range            96
568
}
569
 
570
 
571
// WP_DESPERADO
572
{
573
weapontype   	WP_DESPERADO
574
weaponclass  	weapon_desperado
575
weaponmodel  	models/weapons2/tricorder/klingon_knife.md3
576
weaponIcon  	icons/w_icon_tricorder
577
ammotype     	0
578
ammolowcount 	5
579
energypershot   0
580
flashsound      sound/weapons/rifle/fire.wav
581
flashcolor      0 0 0
582
firetime         400
583
range            96
584
}
585
 
586
// AMMO_NONE
587
{
588
AMMOTYPE AMMO_NONE
589
}
590
 
591
// AMMO_STARFLEET
592
{
593
AMMO     AMMO_STARFLEET
594
AMMOMAX   300
595
}
596
 
597
// AMMO_ALIEN
598
{
599
AMMO     AMMO_ALIEN
600
AMMOMAX  300
601
}
602
 
603
// AMMO_PHASER
604
{
605
AMMO     AMMO_PHASER
606
AMMOMAX  100
607
}
608