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cortex |
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//
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// Camera Path "map3_cam2", 9 Nodes.
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//
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spawn SplinePath targetname map3_cam2 target camnode_map3_cam2_1 origin "-810 1326 34" angles "0.0 180.0 0.0" speed 0.5 fadetime -1.0
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spawn SplinePath targetname camnode_map3_cam2_1 target camnode_map3_cam2_2 origin "-810 1296 34" angles "0.0 135.0 0.0" speed 0.5 fadetime -1.0
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spawn SplinePath targetname camnode_map3_cam2_2 target camnode_map3_cam2_3 origin "-836 1280 34" angles "0.0 90.0 0.0" speed 0.3 fadetime -1.0
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spawn SplinePath targetname camnode_map3_cam2_3 target camnode_map3_cam2_4 origin "-950 1280 34" angles "0.0 90.0 0.0" speed 0.2 fadetime -1.0
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spawn SplinePath targetname camnode_map3_cam2_4 target camnode_map3_cam2_5 origin "-950 1448 34" angles "0.0 90.0 0.0" speed 1.0 fadetime -1.0
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spawn SplinePath targetname camnode_map3_cam2_5 target camnode_map3_cam2_6 origin "-1003 1503 34" angles "0.0 315.0 0.0" speed 0.3 fadetime -1.0
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spawn SplinePath targetname camnode_map3_cam2_6 target camnode_map3_cam2_7 origin "-877 1348 34" angles "0.0 315.0 0.0" speed 1.5 fadetime -1.0
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spawn SplinePath targetname camnode_map3_cam2_7 origin "-828 1280 34" angles "0.0 90 0.0" speed 0.5 fadetime -1.0
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end
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