| 9 |
lars |
1 |
/*
|
|
|
2 |
Base64 - 1.1.0
|
|
|
3 |
|
|
|
4 |
Copyright (c) 2006 Steve Webster
|
|
|
5 |
|
|
|
6 |
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
|
7 |
this software and associated documentation files (the "Software"), to deal in
|
|
|
8 |
the Software without restriction, including without limitation the rights to
|
|
|
9 |
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
|
10 |
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
|
11 |
subject to the following conditions:
|
|
|
12 |
|
|
|
13 |
The above copyright notice and this permission notice shall be included in all
|
|
|
14 |
copies or substantial portions of the Software.
|
|
|
15 |
|
|
|
16 |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
17 |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
|
18 |
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
|
19 |
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
|
20 |
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
21 |
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
22 |
*/
|
|
|
23 |
|
|
|
24 |
package com.dynamicflash.util {
|
|
|
25 |
|
|
|
26 |
import flash.utils.ByteArray;
|
|
|
27 |
|
|
|
28 |
public class Base64 {
|
|
|
29 |
|
|
|
30 |
private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
|
|
|
31 |
|
|
|
32 |
public static const version:String = "1.1.0";
|
|
|
33 |
|
|
|
34 |
public static function encode(data:String):String {
|
|
|
35 |
// Convert string to ByteArray
|
|
|
36 |
var bytes:ByteArray = new ByteArray();
|
|
|
37 |
bytes.writeUTFBytes(data);
|
|
|
38 |
|
|
|
39 |
// Return encoded ByteArray
|
|
|
40 |
return encodeByteArray(bytes);
|
|
|
41 |
}
|
|
|
42 |
|
|
|
43 |
public static function encodeByteArray(data:ByteArray):String {
|
|
|
44 |
// Initialise output
|
|
|
45 |
var output:String = "";
|
|
|
46 |
|
|
|
47 |
// Create data and output buffers
|
|
|
48 |
var dataBuffer:Array;
|
|
|
49 |
var outputBuffer:Array = new Array(4);
|
|
|
50 |
|
|
|
51 |
// Rewind ByteArray
|
|
|
52 |
data.position = 0;
|
|
|
53 |
|
|
|
54 |
// while there are still bytes to be processed
|
|
|
55 |
while (data.bytesAvailable > 0) {
|
|
|
56 |
// Create new data buffer and populate next 3 bytes from data
|
|
|
57 |
dataBuffer = new Array();
|
|
|
58 |
for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {
|
|
|
59 |
dataBuffer[i] = data.readUnsignedByte();
|
|
|
60 |
}
|
|
|
61 |
|
|
|
62 |
// Convert to data buffer Base64 character positions and
|
|
|
63 |
// store in output buffer
|
|
|
64 |
outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;
|
|
|
65 |
outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);
|
|
|
66 |
outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);
|
|
|
67 |
outputBuffer[3] = dataBuffer[2] & 0x3f;
|
|
|
68 |
|
|
|
69 |
// If data buffer was short (i.e not 3 characters) then set
|
|
|
70 |
// end character indexes in data buffer to index of '=' symbol.
|
|
|
71 |
// This is necessary because Base64 data is always a multiple of
|
|
|
72 |
// 4 bytes and is basses with '=' symbols.
|
|
|
73 |
for (var j:uint = dataBuffer.length; j < 3; j++) {
|
|
|
74 |
outputBuffer[j + 1] = 64;
|
|
|
75 |
}
|
|
|
76 |
|
|
|
77 |
// Loop through output buffer and add Base64 characters to
|
|
|
78 |
// encoded data string for each character.
|
|
|
79 |
for (var k:uint = 0; k < outputBuffer.length; k++) {
|
|
|
80 |
output += BASE64_CHARS.charAt(outputBuffer[k]);
|
|
|
81 |
}
|
|
|
82 |
}
|
|
|
83 |
|
|
|
84 |
// Return encoded data
|
|
|
85 |
return output;
|
|
|
86 |
}
|
|
|
87 |
|
|
|
88 |
public static function decode(data:String):String {
|
|
|
89 |
// Decode data to ByteArray
|
|
|
90 |
var bytes:ByteArray = decodeToByteArray(data);
|
|
|
91 |
|
|
|
92 |
// Convert to string and return
|
|
|
93 |
return bytes.readUTFBytes(bytes.length);
|
|
|
94 |
}
|
|
|
95 |
|
|
|
96 |
public static function decodeToByteArray(data:String):ByteArray {
|
|
|
97 |
// Initialise output ByteArray for decoded data
|
|
|
98 |
var output:ByteArray = new ByteArray();
|
|
|
99 |
|
|
|
100 |
// Create data and output buffers
|
|
|
101 |
var dataBuffer:Array = new Array(4);
|
|
|
102 |
var outputBuffer:Array = new Array(3);
|
|
|
103 |
|
|
|
104 |
// While there are data bytes left to be processed
|
|
|
105 |
for (var i:uint = 0; i < data.length; i += 4) {
|
|
|
106 |
// Populate data buffer with position of Base64 characters for
|
|
|
107 |
// next 4 bytes from encoded data
|
|
|
108 |
for (var j:uint = 0; j < 4 && i + j < data.length; j++) {
|
|
|
109 |
dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));
|
|
|
110 |
}
|
|
|
111 |
|
|
|
112 |
// Decode data buffer back into bytes
|
|
|
113 |
outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);
|
|
|
114 |
outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);
|
|
|
115 |
outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];
|
|
|
116 |
|
|
|
117 |
// Add all non-padded bytes in output buffer to decoded data
|
|
|
118 |
for (var k:uint = 0; k < outputBuffer.length; k++) {
|
|
|
119 |
if (dataBuffer[k+1] == 64) break;
|
|
|
120 |
output.writeByte(outputBuffer[k]);
|
|
|
121 |
}
|
|
|
122 |
}
|
|
|
123 |
|
|
|
124 |
// Rewind decoded data ByteArray
|
|
|
125 |
output.position = 0;
|
|
|
126 |
|
|
|
127 |
// Return decoded data
|
|
|
128 |
return output;
|
|
|
129 |
}
|
|
|
130 |
|
|
|
131 |
public function Base64() {
|
|
|
132 |
throw new Error("Base64 class is static container only");
|
|
|
133 |
}
|
|
|
134 |
}
|
|
|
135 |
}
|