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Revision Autor Zeilennr. Zeile
9 lars 1
// Memory Leaks patch from http://explorercanvas.googlecode.com/svn/trunk/
2
//  svn : r73
3
// ------------------------------------------------------------------
4
// Copyright 2006 Google Inc.
5
//
6
// Licensed under the Apache License, Version 2.0 (the "License");
7
// you may not use this file except in compliance with the License.
8
// You may obtain a copy of the License at
9
//
10
//   http://www.apache.org/licenses/LICENSE-2.0
11
//
12
// Unless required by applicable law or agreed to in writing, software
13
// distributed under the License is distributed on an "AS IS" BASIS,
14
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15
// See the License for the specific language governing permissions and
16
// limitations under the License.
17
 
18
 
19
// Known Issues:
20
//
21
// * Patterns only support repeat.
22
// * Radial gradient are not implemented. The VML version of these look very
23
//   different from the canvas one.
24
// * Clipping paths are not implemented.
25
// * Coordsize. The width and height attribute have higher priority than the
26
//   width and height style values which isn't correct.
27
// * Painting mode isn't implemented.
28
// * Canvas width/height should is using content-box by default. IE in
29
//   Quirks mode will draw the canvas using border-box. Either change your
30
//   doctype to HTML5
31
//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
32
//   or use Box Sizing Behavior from WebFX
33
//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
34
// * Non uniform scaling does not correctly scale strokes.
35
// * Optimize. There is always room for speed improvements.
36
 
37
// Only add this code if we do not already have a canvas implementation
38
if (!document.createElement('canvas').getContext) {
39
 
40
(function() {
41
 
42
  // alias some functions to make (compiled) code shorter
43
  var m = Math;
44
  var mr = m.round;
45
  var ms = m.sin;
46
  var mc = m.cos;
47
  var abs = m.abs;
48
  var sqrt = m.sqrt;
49
 
50
  // this is used for sub pixel precision
51
  var Z = 10;
52
  var Z2 = Z / 2;
53
 
54
  var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
55
 
56
  /**
57
   * This funtion is assigned to the <canvas> elements as element.getContext().
58
   * @this {HTMLElement}
59
   * @return {CanvasRenderingContext2D_}
60
   */
61
  function getContext() {
62
    return this.context_ ||
63
        (this.context_ = new CanvasRenderingContext2D_(this));
64
  }
65
 
66
  var slice = Array.prototype.slice;
67
 
68
  /**
69
   * Binds a function to an object. The returned function will always use the
70
   * passed in {@code obj} as {@code this}.
71
   *
72
   * Example:
73
   *
74
   *   g = bind(f, obj, a, b)
75
   *   g(c, d) // will do f.call(obj, a, b, c, d)
76
   *
77
   * @param {Function} f The function to bind the object to
78
   * @param {Object} obj The object that should act as this when the function
79
   *     is called
80
   * @param {*} var_args Rest arguments that will be used as the initial
81
   *     arguments when the function is called
82
   * @return {Function} A new function that has bound this
83
   */
84
  function bind(f, obj, var_args) {
85
    var a = slice.call(arguments, 2);
86
    return function() {
87
      return f.apply(obj, a.concat(slice.call(arguments)));
88
    };
89
  }
90
 
91
  function encodeHtmlAttribute(s) {
92
    return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
93
  }
94
 
95
  function addNamespace(doc, prefix, urn) {
96
    if (!doc.namespaces[prefix]) {
97
      doc.namespaces.add(prefix, urn, '#default#VML');
98
    }
99
  }
100
 
101
  function addNamespacesAndStylesheet(doc) {
102
    addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
103
    addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
104
 
105
    // Setup default CSS.  Only add one style sheet per document
106
    if (!doc.styleSheets['ex_canvas_']) {
107
      var ss = doc.createStyleSheet();
108
      ss.owningElement.id = 'ex_canvas_';
109
      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
110
          // default size is 300x150 in Gecko and Opera
111
          'text-align:left;width:300px;height:150px}';
112
    }
113
  }
114
 
115
  // Add namespaces and stylesheet at startup.
116
  addNamespacesAndStylesheet(document);
117
 
118
  var G_vmlCanvasManager_ = {
119
    init: function(opt_doc) {
120
      var doc = opt_doc || document;
121
      // Create a dummy element so that IE will allow canvas elements to be
122
      // recognized.
123
      doc.createElement('canvas');
124
      doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
125
    },
126
 
127
    init_: function(doc) {
128
      // find all canvas elements
129
      var els = doc.getElementsByTagName('canvas');
130
      for (var i = 0; i < els.length; i++) {
131
        this.initElement(els[i]);
132
      }
133
    },
134
 
135
    /**
136
     * Public initializes a canvas element so that it can be used as canvas
137
     * element from now on. This is called automatically before the page is
138
     * loaded but if you are creating elements using createElement you need to
139
     * make sure this is called on the element.
140
     * @param {HTMLElement} el The canvas element to initialize.
141
     * @return {HTMLElement} the element that was created.
142
     */
143
    initElement: function(el) {
144
      if (!el.getContext) {
145
        el.getContext = getContext;
146
 
147
        // Add namespaces and stylesheet to document of the element.
148
        addNamespacesAndStylesheet(el.ownerDocument);
149
 
150
        // Remove fallback content. There is no way to hide text nodes so we
151
        // just remove all childNodes. We could hide all elements and remove
152
        // text nodes but who really cares about the fallback content.
153
        el.innerHTML = '';
154
 
155
        // do not use inline function because that will leak memory
156
        el.attachEvent('onpropertychange', onPropertyChange);
157
        el.attachEvent('onresize', onResize);
158
 
159
        var attrs = el.attributes;
160
        if (attrs.width && attrs.width.specified) {
161
          // TODO: use runtimeStyle and coordsize
162
          // el.getContext().setWidth_(attrs.width.nodeValue);
163
          el.style.width = attrs.width.nodeValue + 'px';
164
        } else {
165
          el.width = el.clientWidth;
166
        }
167
        if (attrs.height && attrs.height.specified) {
168
          // TODO: use runtimeStyle and coordsize
169
          // el.getContext().setHeight_(attrs.height.nodeValue);
170
          el.style.height = attrs.height.nodeValue + 'px';
171
        } else {
172
          el.height = el.clientHeight;
173
        }
174
        //el.getContext().setCoordsize_()
175
      }
176
      return el;
177
    },
178
 
179
    // Memory Leaks patch : see http://code.google.com/p/explorercanvas/issues/detail?id=82
180
    uninitElement: function(el){
181
      if (el.getContext) {
182
        var ctx = el.getContext();
183
        delete ctx.element_;
184
        delete ctx.canvas;
185
        el.innerHTML = "";
186
        //el.outerHTML = "";
187
        el.context_ = null;
188
        el.getContext = null;
189
        el.detachEvent("onpropertychange", onPropertyChange);
190
        el.detachEvent("onresize", onResize);
191
      }
192
    }
193
  };
194
 
195
  function onPropertyChange(e) {
196
    var el = e.srcElement;
197
 
198
    switch (e.propertyName) {
199
      case 'width':
200
        el.getContext().clearRect();
201
        el.style.width = el.attributes.width.nodeValue + 'px';
202
        // In IE8 this does not trigger onresize.
203
        el.firstChild.style.width =  el.clientWidth + 'px';
204
        break;
205
      case 'height':
206
        el.getContext().clearRect();
207
        el.style.height = el.attributes.height.nodeValue + 'px';
208
        el.firstChild.style.height = el.clientHeight + 'px';
209
        break;
210
    }
211
  }
212
 
213
  function onResize(e) {
214
    var el = e.srcElement;
215
    if (el.firstChild) {
216
      el.firstChild.style.width =  el.clientWidth + 'px';
217
      el.firstChild.style.height = el.clientHeight + 'px';
218
    }
219
  }
220
 
221
  G_vmlCanvasManager_.init();
222
 
223
  // precompute "00" to "FF"
224
  var decToHex = [];
225
  for (var i = 0; i < 16; i++) {
226
    for (var j = 0; j < 16; j++) {
227
      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
228
    }
229
  }
230
 
231
  function createMatrixIdentity() {
232
    return [
233
      [1, 0, 0],
234
      [0, 1, 0],
235
      [0, 0, 1]
236
    ];
237
  }
238
 
239
  function matrixMultiply(m1, m2) {
240
    var result = createMatrixIdentity();
241
 
242
    for (var x = 0; x < 3; x++) {
243
      for (var y = 0; y < 3; y++) {
244
        var sum = 0;
245
 
246
        for (var z = 0; z < 3; z++) {
247
          sum += m1[x][z] * m2[z][y];
248
        }
249
 
250
        result[x][y] = sum;
251
      }
252
    }
253
    return result;
254
  }
255
 
256
  function copyState(o1, o2) {
257
    o2.fillStyle     = o1.fillStyle;
258
    o2.lineCap       = o1.lineCap;
259
    o2.lineJoin      = o1.lineJoin;
260
    o2.lineWidth     = o1.lineWidth;
261
    o2.miterLimit    = o1.miterLimit;
262
    o2.shadowBlur    = o1.shadowBlur;
263
    o2.shadowColor   = o1.shadowColor;
264
    o2.shadowOffsetX = o1.shadowOffsetX;
265
    o2.shadowOffsetY = o1.shadowOffsetY;
266
    o2.strokeStyle   = o1.strokeStyle;
267
    o2.globalAlpha   = o1.globalAlpha;
268
    o2.font          = o1.font;
269
    o2.textAlign     = o1.textAlign;
270
    o2.textBaseline  = o1.textBaseline;
271
    o2.arcScaleX_    = o1.arcScaleX_;
272
    o2.arcScaleY_    = o1.arcScaleY_;
273
    o2.lineScale_    = o1.lineScale_;
274
  }
275
 
276
  var colorData = {
277
    aliceblue: '#F0F8FF',
278
    antiquewhite: '#FAEBD7',
279
    aquamarine: '#7FFFD4',
280
    azure: '#F0FFFF',
281
    beige: '#F5F5DC',
282
    bisque: '#FFE4C4',
283
    black: '#000000',
284
    blanchedalmond: '#FFEBCD',
285
    blueviolet: '#8A2BE2',
286
    brown: '#A52A2A',
287
    burlywood: '#DEB887',
288
    cadetblue: '#5F9EA0',
289
    chartreuse: '#7FFF00',
290
    chocolate: '#D2691E',
291
    coral: '#FF7F50',
292
    cornflowerblue: '#6495ED',
293
    cornsilk: '#FFF8DC',
294
    crimson: '#DC143C',
295
    cyan: '#00FFFF',
296
    darkblue: '#00008B',
297
    darkcyan: '#008B8B',
298
    darkgoldenrod: '#B8860B',
299
    darkgray: '#A9A9A9',
300
    darkgreen: '#006400',
301
    darkgrey: '#A9A9A9',
302
    darkkhaki: '#BDB76B',
303
    darkmagenta: '#8B008B',
304
    darkolivegreen: '#556B2F',
305
    darkorange: '#FF8C00',
306
    darkorchid: '#9932CC',
307
    darkred: '#8B0000',
308
    darksalmon: '#E9967A',
309
    darkseagreen: '#8FBC8F',
310
    darkslateblue: '#483D8B',
311
    darkslategray: '#2F4F4F',
312
    darkslategrey: '#2F4F4F',
313
    darkturquoise: '#00CED1',
314
    darkviolet: '#9400D3',
315
    deeppink: '#FF1493',
316
    deepskyblue: '#00BFFF',
317
    dimgray: '#696969',
318
    dimgrey: '#696969',
319
    dodgerblue: '#1E90FF',
320
    firebrick: '#B22222',
321
    floralwhite: '#FFFAF0',
322
    forestgreen: '#228B22',
323
    gainsboro: '#DCDCDC',
324
    ghostwhite: '#F8F8FF',
325
    gold: '#FFD700',
326
    goldenrod: '#DAA520',
327
    grey: '#808080',
328
    greenyellow: '#ADFF2F',
329
    honeydew: '#F0FFF0',
330
    hotpink: '#FF69B4',
331
    indianred: '#CD5C5C',
332
    indigo: '#4B0082',
333
    ivory: '#FFFFF0',
334
    khaki: '#F0E68C',
335
    lavender: '#E6E6FA',
336
    lavenderblush: '#FFF0F5',
337
    lawngreen: '#7CFC00',
338
    lemonchiffon: '#FFFACD',
339
    lightblue: '#ADD8E6',
340
    lightcoral: '#F08080',
341
    lightcyan: '#E0FFFF',
342
    lightgoldenrodyellow: '#FAFAD2',
343
    lightgreen: '#90EE90',
344
    lightgrey: '#D3D3D3',
345
    lightpink: '#FFB6C1',
346
    lightsalmon: '#FFA07A',
347
    lightseagreen: '#20B2AA',
348
    lightskyblue: '#87CEFA',
349
    lightslategray: '#778899',
350
    lightslategrey: '#778899',
351
    lightsteelblue: '#B0C4DE',
352
    lightyellow: '#FFFFE0',
353
    limegreen: '#32CD32',
354
    linen: '#FAF0E6',
355
    magenta: '#FF00FF',
356
    mediumaquamarine: '#66CDAA',
357
    mediumblue: '#0000CD',
358
    mediumorchid: '#BA55D3',
359
    mediumpurple: '#9370DB',
360
    mediumseagreen: '#3CB371',
361
    mediumslateblue: '#7B68EE',
362
    mediumspringgreen: '#00FA9A',
363
    mediumturquoise: '#48D1CC',
364
    mediumvioletred: '#C71585',
365
    midnightblue: '#191970',
366
    mintcream: '#F5FFFA',
367
    mistyrose: '#FFE4E1',
368
    moccasin: '#FFE4B5',
369
    navajowhite: '#FFDEAD',
370
    oldlace: '#FDF5E6',
371
    olivedrab: '#6B8E23',
372
    orange: '#FFA500',
373
    orangered: '#FF4500',
374
    orchid: '#DA70D6',
375
    palegoldenrod: '#EEE8AA',
376
    palegreen: '#98FB98',
377
    paleturquoise: '#AFEEEE',
378
    palevioletred: '#DB7093',
379
    papayawhip: '#FFEFD5',
380
    peachpuff: '#FFDAB9',
381
    peru: '#CD853F',
382
    pink: '#FFC0CB',
383
    plum: '#DDA0DD',
384
    powderblue: '#B0E0E6',
385
    rosybrown: '#BC8F8F',
386
    royalblue: '#4169E1',
387
    saddlebrown: '#8B4513',
388
    salmon: '#FA8072',
389
    sandybrown: '#F4A460',
390
    seagreen: '#2E8B57',
391
    seashell: '#FFF5EE',
392
    sienna: '#A0522D',
393
    skyblue: '#87CEEB',
394
    slateblue: '#6A5ACD',
395
    slategray: '#708090',
396
    slategrey: '#708090',
397
    snow: '#FFFAFA',
398
    springgreen: '#00FF7F',
399
    steelblue: '#4682B4',
400
    tan: '#D2B48C',
401
    thistle: '#D8BFD8',
402
    tomato: '#FF6347',
403
    turquoise: '#40E0D0',
404
    violet: '#EE82EE',
405
    wheat: '#F5DEB3',
406
    whitesmoke: '#F5F5F5',
407
    yellowgreen: '#9ACD32'
408
  };
409
 
410
 
411
  function getRgbHslContent(styleString) {
412
    var start = styleString.indexOf('(', 3);
413
    var end = styleString.indexOf(')', start + 1);
414
    var parts = styleString.substring(start + 1, end).split(',');
415
    // add alpha if needed
416
    if (parts.length != 4 || styleString.charAt(3) != 'a') {
417
      parts[3] = 1;
418
    }
419
    return parts;
420
  }
421
 
422
  function percent(s) {
423
    return parseFloat(s) / 100;
424
  }
425
 
426
  function clamp(v, min, max) {
427
    return Math.min(max, Math.max(min, v));
428
  }
429
 
430
  function hslToRgb(parts){
431
    var r, g, b, h, s, l;
432
    h = parseFloat(parts[0]) / 360 % 360;
433
    if (h < 0)
434
      h++;
435
    s = clamp(percent(parts[1]), 0, 1);
436
    l = clamp(percent(parts[2]), 0, 1);
437
    if (s == 0) {
438
      r = g = b = l; // achromatic
439
    } else {
440
      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
441
      var p = 2 * l - q;
442
      r = hueToRgb(p, q, h + 1 / 3);
443
      g = hueToRgb(p, q, h);
444
      b = hueToRgb(p, q, h - 1 / 3);
445
    }
446
 
447
    return '#' + decToHex[Math.floor(r * 255)] +
448
        decToHex[Math.floor(g * 255)] +
449
        decToHex[Math.floor(b * 255)];
450
  }
451
 
452
  function hueToRgb(m1, m2, h) {
453
    if (h < 0)
454
      h++;
455
    if (h > 1)
456
      h--;
457
 
458
    if (6 * h < 1)
459
      return m1 + (m2 - m1) * 6 * h;
460
    else if (2 * h < 1)
461
      return m2;
462
    else if (3 * h < 2)
463
      return m1 + (m2 - m1) * (2 / 3 - h) * 6;
464
    else
465
      return m1;
466
  }
467
 
468
  var processStyleCache = {};
469
 
470
  function processStyle(styleString) {
471
    if (styleString in processStyleCache) {
472
      return processStyleCache[styleString];
473
    }
474
 
475
    var str, alpha = 1;
476
 
477
    styleString = String(styleString);
478
    if (styleString.charAt(0) == '#') {
479
      str = styleString;
480
    } else if (/^rgb/.test(styleString)) {
481
      var parts = getRgbHslContent(styleString);
482
      var str = '#', n;
483
      for (var i = 0; i < 3; i++) {
484
        if (parts[i].indexOf('%') != -1) {
485
          n = Math.floor(percent(parts[i]) * 255);
486
        } else {
487
          n = +parts[i];
488
        }
489
        str += decToHex[clamp(n, 0, 255)];
490
      }
491
      alpha = +parts[3];
492
    } else if (/^hsl/.test(styleString)) {
493
      var parts = getRgbHslContent(styleString);
494
      str = hslToRgb(parts);
495
      alpha = parts[3];
496
    } else {
497
      str = colorData[styleString] || styleString;
498
    }
499
    return processStyleCache[styleString] = {color: str, alpha: alpha};
500
  }
501
 
502
  var DEFAULT_STYLE = {
503
    style: 'normal',
504
    variant: 'normal',
505
    weight: 'normal',
506
    size: 10,
507
    family: 'sans-serif'
508
  };
509
 
510
  // Internal text style cache
511
  var fontStyleCache = {};
512
 
513
  function processFontStyle(styleString) {
514
    if (fontStyleCache[styleString]) {
515
      return fontStyleCache[styleString];
516
    }
517
 
518
    var el = document.createElement('div');
519
    var style = el.style;
520
    try {
521
      style.font = styleString;
522
    } catch (ex) {
523
      // Ignore failures to set to invalid font.
524
    }
525
 
526
    return fontStyleCache[styleString] = {
527
      style: style.fontStyle || DEFAULT_STYLE.style,
528
      variant: style.fontVariant || DEFAULT_STYLE.variant,
529
      weight: style.fontWeight || DEFAULT_STYLE.weight,
530
      size: style.fontSize || DEFAULT_STYLE.size,
531
      family: style.fontFamily || DEFAULT_STYLE.family
532
    };
533
  }
534
 
535
  function getComputedStyle(style, element) {
536
    var computedStyle = {};
537
 
538
    for (var p in style) {
539
      computedStyle[p] = style[p];
540
    }
541
 
542
    // Compute the size
543
    var canvasFontSize = parseFloat(element.currentStyle.fontSize),
544
        fontSize = parseFloat(style.size);
545
 
546
    if (typeof style.size == 'number') {
547
      computedStyle.size = style.size;
548
    } else if (style.size.indexOf('px') != -1) {
549
      computedStyle.size = fontSize;
550
    } else if (style.size.indexOf('em') != -1) {
551
      computedStyle.size = canvasFontSize * fontSize;
552
    } else if(style.size.indexOf('%') != -1) {
553
      computedStyle.size = (canvasFontSize / 100) * fontSize;
554
    } else if (style.size.indexOf('pt') != -1) {
555
      computedStyle.size = fontSize / .75;
556
    } else {
557
      computedStyle.size = canvasFontSize;
558
    }
559
 
560
    // Different scaling between normal text and VML text. This was found using
561
    // trial and error to get the same size as non VML text.
562
    computedStyle.size *= 0.981;
563
 
564
    // Fix for VML handling of bare font family names.  Add a '' around font family names.
565
    computedStyle.family =  "'" + computedStyle.family.replace(/(\'|\")/g,'').replace(/\s*,\s*/g, "', '") + "'";
566
 
567
    return computedStyle;
568
  }
569
 
570
  function buildStyle(style) {
571
    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
572
        style.size + 'px ' + style.family;
573
  }
574
 
575
  var lineCapMap = {
576
    'butt': 'flat',
577
    'round': 'round'
578
  };
579
 
580
  function processLineCap(lineCap) {
581
    return lineCapMap[lineCap] || 'square';
582
  }
583
 
584
  /**
585
   * This class implements CanvasRenderingContext2D interface as described by
586
   * the WHATWG.
587
   * @param {HTMLElement} canvasElement The element that the 2D context should
588
   * be associated with
589
   */
590
  function CanvasRenderingContext2D_(canvasElement) {
591
    this.m_ = createMatrixIdentity();
592
 
593
    this.mStack_ = [];
594
    this.aStack_ = [];
595
    this.currentPath_ = [];
596
 
597
    // Canvas context properties
598
    this.strokeStyle = '#000';
599
    this.fillStyle = '#000';
600
 
601
    this.lineWidth = 1;
602
    this.lineJoin = 'miter';
603
    this.lineCap = 'butt';
604
    this.miterLimit = Z * 1;
605
    this.globalAlpha = 1;
606
    this.font = '10px sans-serif';
607
    this.textAlign = 'left';
608
    this.textBaseline = 'alphabetic';
609
    this.canvas = canvasElement;
610
 
611
    var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
612
        canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
613
    var el = canvasElement.ownerDocument.createElement('div');
614
    el.style.cssText = cssText;
615
    canvasElement.appendChild(el);
616
 
617
    var overlayEl = el.cloneNode(false);
618
    // Use a non transparent background.
619
    overlayEl.style.backgroundColor = 'red';
620
    overlayEl.style.filter = 'alpha(opacity=0)';
621
    canvasElement.appendChild(overlayEl);
622
 
623
    this.element_ = el;
624
    this.arcScaleX_ = 1;
625
    this.arcScaleY_ = 1;
626
    this.lineScale_ = 1;
627
  }
628
 
629
  var contextPrototype = CanvasRenderingContext2D_.prototype;
630
  contextPrototype.clearRect = function() {
631
    if (this.textMeasureEl_) {
632
      this.textMeasureEl_.removeNode(true);
633
      this.textMeasureEl_ = null;
634
    }
635
    this.element_.innerHTML = '';
636
  };
637
 
638
  contextPrototype.beginPath = function() {
639
    // TODO: Branch current matrix so that save/restore has no effect
640
    //       as per safari docs.
641
    this.currentPath_ = [];
642
  };
643
 
644
  contextPrototype.moveTo = function(aX, aY) {
645
    var p = getCoords(this, aX, aY);
646
    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
647
    this.currentX_ = p.x;
648
    this.currentY_ = p.y;
649
  };
650
 
651
  contextPrototype.lineTo = function(aX, aY) {
652
    var p = getCoords(this, aX, aY);
653
    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
654
 
655
    this.currentX_ = p.x;
656
    this.currentY_ = p.y;
657
  };
658
 
659
  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
660
                                            aCP2x, aCP2y,
661
                                            aX, aY) {
662
    var p = getCoords(this, aX, aY);
663
    var cp1 = getCoords(this, aCP1x, aCP1y);
664
    var cp2 = getCoords(this, aCP2x, aCP2y);
665
    bezierCurveTo(this, cp1, cp2, p);
666
  };
667
 
668
  // Helper function that takes the already fixed cordinates.
669
  function bezierCurveTo(self, cp1, cp2, p) {
670
    self.currentPath_.push({
671
      type: 'bezierCurveTo',
672
      cp1x: cp1.x,
673
      cp1y: cp1.y,
674
      cp2x: cp2.x,
675
      cp2y: cp2.y,
676
      x: p.x,
677
      y: p.y
678
    });
679
    self.currentX_ = p.x;
680
    self.currentY_ = p.y;
681
  }
682
 
683
  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
684
    // the following is lifted almost directly from
685
    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
686
 
687
    var cp = getCoords(this, aCPx, aCPy);
688
    var p = getCoords(this, aX, aY);
689
 
690
    var cp1 = {
691
      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
692
      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
693
    };
694
    var cp2 = {
695
      x: cp1.x + (p.x - this.currentX_) / 3.0,
696
      y: cp1.y + (p.y - this.currentY_) / 3.0
697
    };
698
 
699
    bezierCurveTo(this, cp1, cp2, p);
700
  };
701
 
702
  contextPrototype.arc = function(aX, aY, aRadius,
703
                                  aStartAngle, aEndAngle, aClockwise) {
704
    aRadius *= Z;
705
    var arcType = aClockwise ? 'at' : 'wa';
706
 
707
    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
708
    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
709
 
710
    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
711
    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
712
 
713
    // IE won't render arches drawn counter clockwise if xStart == xEnd.
714
    if (xStart == xEnd && !aClockwise) {
715
      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
716
                       // that can be represented in binary
717
    }
718
 
719
    var p = getCoords(this, aX, aY);
720
    var pStart = getCoords(this, xStart, yStart);
721
    var pEnd = getCoords(this, xEnd, yEnd);
722
 
723
    this.currentPath_.push({type: arcType,
724
                           x: p.x,
725
                           y: p.y,
726
                           radius: aRadius,
727
                           xStart: pStart.x,
728
                           yStart: pStart.y,
729
                           xEnd: pEnd.x,
730
                           yEnd: pEnd.y});
731
 
732
  };
733
 
734
  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
735
    this.moveTo(aX, aY);
736
    this.lineTo(aX + aWidth, aY);
737
    this.lineTo(aX + aWidth, aY + aHeight);
738
    this.lineTo(aX, aY + aHeight);
739
    this.closePath();
740
  };
741
 
742
  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
743
    var oldPath = this.currentPath_;
744
    this.beginPath();
745
 
746
    this.moveTo(aX, aY);
747
    this.lineTo(aX + aWidth, aY);
748
    this.lineTo(aX + aWidth, aY + aHeight);
749
    this.lineTo(aX, aY + aHeight);
750
    this.closePath();
751
    this.stroke();
752
 
753
    this.currentPath_ = oldPath;
754
  };
755
 
756
  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
757
    var oldPath = this.currentPath_;
758
    this.beginPath();
759
 
760
    this.moveTo(aX, aY);
761
    this.lineTo(aX + aWidth, aY);
762
    this.lineTo(aX + aWidth, aY + aHeight);
763
    this.lineTo(aX, aY + aHeight);
764
    this.closePath();
765
    this.fill();
766
 
767
    this.currentPath_ = oldPath;
768
  };
769
 
770
  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
771
    var gradient = new CanvasGradient_('gradient');
772
    gradient.x0_ = aX0;
773
    gradient.y0_ = aY0;
774
    gradient.x1_ = aX1;
775
    gradient.y1_ = aY1;
776
    return gradient;
777
  };
778
 
779
  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
780
                                                   aX1, aY1, aR1) {
781
    var gradient = new CanvasGradient_('gradientradial');
782
    gradient.x0_ = aX0;
783
    gradient.y0_ = aY0;
784
    gradient.r0_ = aR0;
785
    gradient.x1_ = aX1;
786
    gradient.y1_ = aY1;
787
    gradient.r1_ = aR1;
788
    return gradient;
789
  };
790
 
791
  contextPrototype.drawImage = function(image, var_args) {
792
    var dx, dy, dw, dh, sx, sy, sw, sh;
793
 
794
    // to find the original width we overide the width and height
795
    var oldRuntimeWidth = image.runtimeStyle.width;
796
    var oldRuntimeHeight = image.runtimeStyle.height;
797
    image.runtimeStyle.width = 'auto';
798
    image.runtimeStyle.height = 'auto';
799
 
800
    // get the original size
801
    var w = image.width;
802
    var h = image.height;
803
 
804
    // and remove overides
805
    image.runtimeStyle.width = oldRuntimeWidth;
806
    image.runtimeStyle.height = oldRuntimeHeight;
807
 
808
    if (arguments.length == 3) {
809
      dx = arguments[1];
810
      dy = arguments[2];
811
      sx = sy = 0;
812
      sw = dw = w;
813
      sh = dh = h;
814
    } else if (arguments.length == 5) {
815
      dx = arguments[1];
816
      dy = arguments[2];
817
      dw = arguments[3];
818
      dh = arguments[4];
819
      sx = sy = 0;
820
      sw = w;
821
      sh = h;
822
    } else if (arguments.length == 9) {
823
      sx = arguments[1];
824
      sy = arguments[2];
825
      sw = arguments[3];
826
      sh = arguments[4];
827
      dx = arguments[5];
828
      dy = arguments[6];
829
      dw = arguments[7];
830
      dh = arguments[8];
831
    } else {
832
      throw Error('Invalid number of arguments');
833
    }
834
 
835
    var d = getCoords(this, dx, dy);
836
 
837
    var w2 = sw / 2;
838
    var h2 = sh / 2;
839
 
840
    var vmlStr = [];
841
 
842
    var W = 10;
843
    var H = 10;
844
 
845
    // For some reason that I've now forgotten, using divs didn't work
846
    vmlStr.push(' <g_vml_:group',
847
                ' coordsize="', Z * W, ',', Z * H, '"',
848
                ' coordorigin="0,0"' ,
849
                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
850
 
851
    // If filters are necessary (rotation exists), create them
852
    // filters are bog-slow, so only create them if abbsolutely necessary
853
    // The following check doesn't account for skews (which don't exist
854
    // in the canvas spec (yet) anyway.
855
 
856
    if (this.m_[0][0] != 1 || this.m_[0][1] ||
857
        this.m_[1][1] != 1 || this.m_[1][0]) {
858
      var filter = [];
859
 
860
      // Note the 12/21 reversal
861
      filter.push('M11=', this.m_[0][0], ',',
862
                  'M12=', this.m_[1][0], ',',
863
                  'M21=', this.m_[0][1], ',',
864
                  'M22=', this.m_[1][1], ',',
865
                  'Dx=', mr(d.x / Z), ',',
866
                  'Dy=', mr(d.y / Z), '');
867
 
868
      // Bounding box calculation (need to minimize displayed area so that
869
      // filters don't waste time on unused pixels.
870
      var max = d;
871
      var c2 = getCoords(this, dx + dw, dy);
872
      var c3 = getCoords(this, dx, dy + dh);
873
      var c4 = getCoords(this, dx + dw, dy + dh);
874
 
875
      max.x = m.max(max.x, c2.x, c3.x, c4.x);
876
      max.y = m.max(max.y, c2.y, c3.y, c4.y);
877
 
878
      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
879
                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
880
                  filter.join(''), ", sizingmethod='clip');");
881
 
882
    } else {
883
      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
884
    }
885
 
886
    vmlStr.push(' ">' ,
887
                '<g_vml_:image src="', image.src, '"',
888
                ' style="width:', Z * dw, 'px;',
889
                ' height:', Z * dh, 'px"',
890
                ' cropleft="', sx / w, '"',
891
                ' croptop="', sy / h, '"',
892
                ' cropright="', (w - sx - sw) / w, '"',
893
                ' cropbottom="', (h - sy - sh) / h, '"',
894
                ' />',
895
                '</g_vml_:group>');
896
 
897
    this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
898
  };
899
 
900
  contextPrototype.stroke = function(aFill) {
901
    var lineStr = [];
902
    var lineOpen = false;
903
 
904
    var W = 10;
905
    var H = 10;
906
 
907
    lineStr.push('<g_vml_:shape',
908
                 ' filled="', !!aFill, '"',
909
                 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
910
                 ' coordorigin="0,0"',
911
                 ' coordsize="', Z * W, ',', Z * H, '"',
912
                 ' stroked="', !aFill, '"',
913
                 ' path="');
914
 
915
    var newSeq = false;
916
    var min = {x: null, y: null};
917
    var max = {x: null, y: null};
918
 
919
    for (var i = 0; i < this.currentPath_.length; i++) {
920
      var p = this.currentPath_[i];
921
      var c;
922
 
923
      switch (p.type) {
924
        case 'moveTo':
925
          c = p;
926
          lineStr.push(' m ', mr(p.x), ',', mr(p.y));
927
          break;
928
        case 'lineTo':
929
          lineStr.push(' l ', mr(p.x), ',', mr(p.y));
930
          break;
931
        case 'close':
932
          lineStr.push(' x ');
933
          p = null;
934
          break;
935
        case 'bezierCurveTo':
936
          lineStr.push(' c ',
937
                       mr(p.cp1x), ',', mr(p.cp1y), ',',
938
                       mr(p.cp2x), ',', mr(p.cp2y), ',',
939
                       mr(p.x), ',', mr(p.y));
940
          break;
941
        case 'at':
942
        case 'wa':
943
          lineStr.push(' ', p.type, ' ',
944
                       mr(p.x - this.arcScaleX_ * p.radius), ',',
945
                       mr(p.y - this.arcScaleY_ * p.radius), ' ',
946
                       mr(p.x + this.arcScaleX_ * p.radius), ',',
947
                       mr(p.y + this.arcScaleY_ * p.radius), ' ',
948
                       mr(p.xStart), ',', mr(p.yStart), ' ',
949
                       mr(p.xEnd), ',', mr(p.yEnd));
950
          break;
951
      }
952
 
953
 
954
      // TODO: Following is broken for curves due to
955
      //       move to proper paths.
956
 
957
      // Figure out dimensions so we can do gradient fills
958
      // properly
959
      if (p) {
960
        if (min.x == null || p.x < min.x) {
961
          min.x = p.x;
962
        }
963
        if (max.x == null || p.x > max.x) {
964
          max.x = p.x;
965
        }
966
        if (min.y == null || p.y < min.y) {
967
          min.y = p.y;
968
        }
969
        if (max.y == null || p.y > max.y) {
970
          max.y = p.y;
971
        }
972
      }
973
    }
974
    lineStr.push(' ">');
975
 
976
    if (!aFill) {
977
      appendStroke(this, lineStr);
978
    } else {
979
      appendFill(this, lineStr, min, max);
980
    }
981
 
982
    lineStr.push('</g_vml_:shape>');
983
 
984
    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
985
  };
986
 
987
  function appendStroke(ctx, lineStr) {
988
    var a = processStyle(ctx.strokeStyle);
989
    var color = a.color;
990
    var opacity = a.alpha * ctx.globalAlpha;
991
    var lineWidth = ctx.lineScale_ * ctx.lineWidth;
992
 
993
    // VML cannot correctly render a line if the width is less than 1px.
994
    // In that case, we dilute the color to make the line look thinner.
995
    if (lineWidth < 1) {
996
      opacity *= lineWidth;
997
    }
998
 
999
    lineStr.push(
1000
      '<g_vml_:stroke',
1001
      ' opacity="', opacity, '"',
1002
      ' joinstyle="', ctx.lineJoin, '"',
1003
      ' miterlimit="', ctx.miterLimit, '"',
1004
      ' endcap="', processLineCap(ctx.lineCap), '"',
1005
      ' weight="', lineWidth, 'px"',
1006
      ' color="', color, '" />'
1007
    );
1008
  }
1009
 
1010
  function appendFill(ctx, lineStr, min, max) {
1011
    var fillStyle = ctx.fillStyle;
1012
    var arcScaleX = ctx.arcScaleX_;
1013
    var arcScaleY = ctx.arcScaleY_;
1014
    var width = max.x - min.x;
1015
    var height = max.y - min.y;
1016
    if (fillStyle instanceof CanvasGradient_) {
1017
      // TODO: Gradients transformed with the transformation matrix.
1018
      var angle = 0;
1019
      var focus = {x: 0, y: 0};
1020
 
1021
      // additional offset
1022
      var shift = 0;
1023
      // scale factor for offset
1024
      var expansion = 1;
1025
 
1026
      if (fillStyle.type_ == 'gradient') {
1027
        var x0 = fillStyle.x0_ / arcScaleX;
1028
        var y0 = fillStyle.y0_ / arcScaleY;
1029
        var x1 = fillStyle.x1_ / arcScaleX;
1030
        var y1 = fillStyle.y1_ / arcScaleY;
1031
        var p0 = getCoords(ctx, x0, y0);
1032
        var p1 = getCoords(ctx, x1, y1);
1033
        var dx = p1.x - p0.x;
1034
        var dy = p1.y - p0.y;
1035
        angle = Math.atan2(dx, dy) * 180 / Math.PI;
1036
 
1037
        // The angle should be a non-negative number.
1038
        if (angle < 0) {
1039
          angle += 360;
1040
        }
1041
 
1042
        // Very small angles produce an unexpected result because they are
1043
        // converted to a scientific notation string.
1044
        if (angle < 1e-6) {
1045
          angle = 0;
1046
        }
1047
      } else {
1048
        var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1049
        focus = {
1050
          x: (p0.x - min.x) / width,
1051
          y: (p0.y - min.y) / height
1052
        };
1053
 
1054
        width  /= arcScaleX * Z;
1055
        height /= arcScaleY * Z;
1056
        var dimension = m.max(width, height);
1057
        shift = 2 * fillStyle.r0_ / dimension;
1058
        expansion = 2 * fillStyle.r1_ / dimension - shift;
1059
      }
1060
 
1061
      // We need to sort the color stops in ascending order by offset,
1062
      // otherwise IE won't interpret it correctly.
1063
      var stops = fillStyle.colors_;
1064
      stops.sort(function(cs1, cs2) {
1065
        return cs1.offset - cs2.offset;
1066
      });
1067
 
1068
      var length = stops.length;
1069
      var color1 = stops[0].color;
1070
      var color2 = stops[length - 1].color;
1071
      var opacity1 = stops[0].alpha * ctx.globalAlpha;
1072
      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1073
 
1074
      var colors = [];
1075
      for (var i = 0; i < length; i++) {
1076
        var stop = stops[i];
1077
        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1078
      }
1079
 
1080
      // When colors attribute is used, the meanings of opacity and o:opacity2
1081
      // are reversed.
1082
      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1083
                   ' method="none" focus="100%"',
1084
                   ' color="', color1, '"',
1085
                   ' color2="', color2, '"',
1086
                   ' colors="', colors.join(','), '"',
1087
                   ' opacity="', opacity2, '"',
1088
                   ' g_o_:opacity2="', opacity1, '"',
1089
                   ' angle="', angle, '"',
1090
                   ' focusposition="', focus.x, ',', focus.y, '" />');
1091
    } else if (fillStyle instanceof CanvasPattern_) {
1092
      if (width && height) {
1093
        var deltaLeft = -min.x;
1094
        var deltaTop = -min.y;
1095
        lineStr.push('<g_vml_:fill',
1096
                     ' position="',
1097
                     deltaLeft / width * arcScaleX * arcScaleX, ',',
1098
                     deltaTop / height * arcScaleY * arcScaleY, '"',
1099
                     ' type="tile"',
1100
                     // TODO: Figure out the correct size to fit the scale.
1101
                     //' size="', w, 'px ', h, 'px"',
1102
                     ' src="', fillStyle.src_, '" />');
1103
       }
1104
    } else {
1105
      var a = processStyle(ctx.fillStyle);
1106
      var color = a.color;
1107
      var opacity = a.alpha * ctx.globalAlpha;
1108
      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1109
                   '" />');
1110
    }
1111
  }
1112
 
1113
  contextPrototype.fill = function() {
1114
    this.stroke(true);
1115
  };
1116
 
1117
  contextPrototype.closePath = function() {
1118
    this.currentPath_.push({type: 'close'});
1119
  };
1120
 
1121
  function getCoords(ctx, aX, aY) {
1122
    var m = ctx.m_;
1123
    return {
1124
      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1125
      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1126
    };
1127
  };
1128
 
1129
  contextPrototype.save = function() {
1130
    var o = {};
1131
    copyState(this, o);
1132
    this.aStack_.push(o);
1133
    this.mStack_.push(this.m_);
1134
    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1135
  };
1136
 
1137
  contextPrototype.restore = function() {
1138
    if (this.aStack_.length) {
1139
      copyState(this.aStack_.pop(), this);
1140
      this.m_ = this.mStack_.pop();
1141
    }
1142
  };
1143
 
1144
  function matrixIsFinite(m) {
1145
    return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1146
        isFinite(m[1][0]) && isFinite(m[1][1]) &&
1147
        isFinite(m[2][0]) && isFinite(m[2][1]);
1148
  }
1149
 
1150
  function setM(ctx, m, updateLineScale) {
1151
    if (!matrixIsFinite(m)) {
1152
      return;
1153
    }
1154
    ctx.m_ = m;
1155
 
1156
    if (updateLineScale) {
1157
      // Get the line scale.
1158
      // Determinant of this.m_ means how much the area is enlarged by the
1159
      // transformation. So its square root can be used as a scale factor
1160
      // for width.
1161
      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1162
      ctx.lineScale_ = sqrt(abs(det));
1163
    }
1164
  }
1165
 
1166
  contextPrototype.translate = function(aX, aY) {
1167
    var m1 = [
1168
      [1,  0,  0],
1169
      [0,  1,  0],
1170
      [aX, aY, 1]
1171
    ];
1172
 
1173
    setM(this, matrixMultiply(m1, this.m_), false);
1174
  };
1175
 
1176
  contextPrototype.rotate = function(aRot) {
1177
    var c = mc(aRot);
1178
    var s = ms(aRot);
1179
 
1180
    var m1 = [
1181
      [c,  s, 0],
1182
      [-s, c, 0],
1183
      [0,  0, 1]
1184
    ];
1185
 
1186
    setM(this, matrixMultiply(m1, this.m_), false);
1187
  };
1188
 
1189
  contextPrototype.scale = function(aX, aY) {
1190
    this.arcScaleX_ *= aX;
1191
    this.arcScaleY_ *= aY;
1192
    var m1 = [
1193
      [aX, 0,  0],
1194
      [0,  aY, 0],
1195
      [0,  0,  1]
1196
    ];
1197
 
1198
    setM(this, matrixMultiply(m1, this.m_), true);
1199
  };
1200
 
1201
  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1202
    var m1 = [
1203
      [m11, m12, 0],
1204
      [m21, m22, 0],
1205
      [dx,  dy,  1]
1206
    ];
1207
 
1208
    setM(this, matrixMultiply(m1, this.m_), true);
1209
  };
1210
 
1211
  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1212
    var m = [
1213
      [m11, m12, 0],
1214
      [m21, m22, 0],
1215
      [dx,  dy,  1]
1216
    ];
1217
 
1218
    setM(this, m, true);
1219
  };
1220
 
1221
  /**
1222
   * The text drawing function.
1223
   * The maxWidth argument isn't taken in account, since no browser supports
1224
   * it yet.
1225
   */
1226
  contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1227
    var m = this.m_,
1228
        delta = 1000,
1229
        left = 0,
1230
        right = delta,
1231
        offset = {x: 0, y: 0},
1232
        lineStr = [];
1233
 
1234
    var fontStyle = getComputedStyle(processFontStyle(this.font), this.element_);
1235
 
1236
    var fontStyleString = buildStyle(fontStyle);
1237
 
1238
    var elementStyle = this.element_.currentStyle;
1239
    var textAlign = this.textAlign.toLowerCase();
1240
    switch (textAlign) {
1241
      case 'left':
1242
      case 'center':
1243
      case 'right':
1244
        break;
1245
      case 'end':
1246
        textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1247
        break;
1248
      case 'start':
1249
        textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1250
        break;
1251
      default:
1252
        textAlign = 'left';
1253
    }
1254
 
1255
    // 1.75 is an arbitrary number, as there is no info about the text baseline
1256
    switch (this.textBaseline) {
1257
      case 'hanging':
1258
      case 'top':
1259
        offset.y = fontStyle.size / 1.75;
1260
        break;
1261
      case 'middle':
1262
        break;
1263
      default:
1264
      case null:
1265
      case 'alphabetic':
1266
      case 'ideographic':
1267
      case 'bottom':
1268
        offset.y = -fontStyle.size / 2.25;
1269
        break;
1270
    }
1271
 
1272
    switch(textAlign) {
1273
      case 'right':
1274
        left = delta;
1275
        right = 0.05;
1276
        break;
1277
      case 'center':
1278
        left = right = delta / 2;
1279
        break;
1280
    }
1281
 
1282
    var d = getCoords(this, x + offset.x, y + offset.y);
1283
 
1284
    lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1285
                 ' coordsize="100 100" coordorigin="0 0"',
1286
                 ' filled="', !stroke, '" stroked="', !!stroke,
1287
                 '" style="position:absolute;width:1px;height:1px;">');
1288
 
1289
    if (stroke) {
1290
      appendStroke(this, lineStr);
1291
    } else {
1292
      // TODO: Fix the min and max params.
1293
      appendFill(this, lineStr, {x: -left, y: 0},
1294
                 {x: right, y: fontStyle.size});
1295
    }
1296
 
1297
    var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1298
                m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1299
 
1300
    var skewOffset = mr(d.x / Z + 1 - m[0][0]) + ',' + mr(d.y / Z - 2 * m[1][0]);
1301
 
1302
 
1303
    lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1304
                 ' offset="', skewOffset, '" origin="', left ,' 0" />',
1305
                 '<g_vml_:path textpathok="true" />',
1306
                 '<g_vml_:textpath on="true" string="',
1307
                 encodeHtmlAttribute(text),
1308
                 '" style="v-text-align:', textAlign,
1309
                 ';font:', encodeHtmlAttribute(fontStyleString),
1310
                 '" /></g_vml_:line>');
1311
 
1312
    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1313
  };
1314
 
1315
  contextPrototype.fillText = function(text, x, y, maxWidth) {
1316
    this.drawText_(text, x, y, maxWidth, false);
1317
  };
1318
 
1319
  contextPrototype.strokeText = function(text, x, y, maxWidth) {
1320
    this.drawText_(text, x, y, maxWidth, true);
1321
  };
1322
 
1323
  contextPrototype.measureText = function(text) {
1324
    if (!this.textMeasureEl_) {
1325
      var s = '<span style="position:absolute;' +
1326
          'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1327
          'white-space:pre;"></span>';
1328
      this.element_.insertAdjacentHTML('beforeEnd', s);
1329
      this.textMeasureEl_ = this.element_.lastChild;
1330
    }
1331
    var doc = this.element_.ownerDocument;
1332
    this.textMeasureEl_.innerHTML = '';
1333
    this.textMeasureEl_.style.font = this.font;
1334
    // Don't use innerHTML or innerText because they allow markup/whitespace.
1335
    this.textMeasureEl_.appendChild(doc.createTextNode(text));
1336
    return {width: this.textMeasureEl_.offsetWidth};
1337
  };
1338
 
1339
  /******** STUBS ********/
1340
  contextPrototype.clip = function() {
1341
    // TODO: Implement
1342
  };
1343
 
1344
  contextPrototype.arcTo = function() {
1345
    // TODO: Implement
1346
  };
1347
 
1348
  contextPrototype.createPattern = function(image, repetition) {
1349
    return new CanvasPattern_(image, repetition);
1350
  };
1351
 
1352
  // Gradient / Pattern Stubs
1353
  function CanvasGradient_(aType) {
1354
    this.type_ = aType;
1355
    this.x0_ = 0;
1356
    this.y0_ = 0;
1357
    this.r0_ = 0;
1358
    this.x1_ = 0;
1359
    this.y1_ = 0;
1360
    this.r1_ = 0;
1361
    this.colors_ = [];
1362
  }
1363
 
1364
  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1365
    aColor = processStyle(aColor);
1366
    this.colors_.push({offset: aOffset,
1367
                       color: aColor.color,
1368
                       alpha: aColor.alpha});
1369
  };
1370
 
1371
  function CanvasPattern_(image, repetition) {
1372
    assertImageIsValid(image);
1373
    switch (repetition) {
1374
      case 'repeat':
1375
      case null:
1376
      case '':
1377
        this.repetition_ = 'repeat';
1378
        break;
1379
      case 'repeat-x':
1380
      case 'repeat-y':
1381
      case 'no-repeat':
1382
        this.repetition_ = repetition;
1383
        break;
1384
      default:
1385
        throwException('SYNTAX_ERR');
1386
    }
1387
 
1388
    this.src_ = image.src;
1389
    this.width_ = image.width;
1390
    this.height_ = image.height;
1391
  }
1392
 
1393
  function throwException(s) {
1394
    throw new DOMException_(s);
1395
  }
1396
 
1397
  function assertImageIsValid(img) {
1398
    if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1399
      throwException('TYPE_MISMATCH_ERR');
1400
    }
1401
    if (img.readyState != 'complete') {
1402
      throwException('INVALID_STATE_ERR');
1403
    }
1404
  }
1405
 
1406
  function DOMException_(s) {
1407
    this.code = this[s];
1408
    this.message = s +': DOM Exception ' + this.code;
1409
  }
1410
  var p = DOMException_.prototype = new Error;
1411
  p.INDEX_SIZE_ERR = 1;
1412
  p.DOMSTRING_SIZE_ERR = 2;
1413
  p.HIERARCHY_REQUEST_ERR = 3;
1414
  p.WRONG_DOCUMENT_ERR = 4;
1415
  p.INVALID_CHARACTER_ERR = 5;
1416
  p.NO_DATA_ALLOWED_ERR = 6;
1417
  p.NO_MODIFICATION_ALLOWED_ERR = 7;
1418
  p.NOT_FOUND_ERR = 8;
1419
  p.NOT_SUPPORTED_ERR = 9;
1420
  p.INUSE_ATTRIBUTE_ERR = 10;
1421
  p.INVALID_STATE_ERR = 11;
1422
  p.SYNTAX_ERR = 12;
1423
  p.INVALID_MODIFICATION_ERR = 13;
1424
  p.NAMESPACE_ERR = 14;
1425
  p.INVALID_ACCESS_ERR = 15;
1426
  p.VALIDATION_ERR = 16;
1427
  p.TYPE_MISMATCH_ERR = 17;
1428
 
1429
  // set up externs
1430
  G_vmlCanvasManager = G_vmlCanvasManager_;
1431
  CanvasRenderingContext2D = CanvasRenderingContext2D_;
1432
  CanvasGradient = CanvasGradient_;
1433
  CanvasPattern = CanvasPattern_;
1434
  DOMException = DOMException_;
1435
  G_vmlCanvasManager._version = 888;
1436
})();
1437
 
1438
} // if