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<?php
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/**
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* PHPUnit
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*
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* Copyright (c) 2002-2010, Sebastian Bergmann <sb@sebastian-bergmann.de>.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* * Neither the name of Sebastian Bergmann nor the names of his
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* @category Testing
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* @package PHPUnit
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* @author Sebastian Bergmann <sb@sebastian-bergmann.de>
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* @copyright 2002-2010 Sebastian Bergmann <sb@sebastian-bergmann.de>
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* @license http://www.opensource.org/licenses/bsd-license.php BSD License
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* @link http://www.phpunit.de/
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* @since File available since Release 3.3.0
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*/
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require_once 'PHPUnit/Extensions/Story/TestCase.php';
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require_once 'BowlingGame.php';
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class BowlingGameSpec extends PHPUnit_Extensions_Story_TestCase
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{
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/**
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* @scenario
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*/
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public function scoreForGutterGameIs0()
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{
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$this->given('New game')
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->then('Score should be', 0);
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}
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/**
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* @scenario
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*/
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public function scoreForAllOnesIs20()
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{
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$this->given('New game')
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->when('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->and('Player rolls', 1)
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->then('Score should be', 20);
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}
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/**
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* @scenario
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*/
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public function scoreForOneSpareAnd3Is16()
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{
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$this->given('New game')
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->when('Player rolls', 5)
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->and('Player rolls', 5)
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->and('Player rolls', 3)
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->then('Score should be', 16);
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}
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/**
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* @scenario
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*/
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public function scoreForOneStrikeAnd3And4Is24()
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{
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$this->given('New game')
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->when('Player rolls', 10)
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->and('Player rolls', 3)
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->and('Player rolls', 4)
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->then('Score should be', 24);
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}
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/**
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* @scenario
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*/
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public function scoreForPerfectGameIs300()
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{
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$this->given('New game')
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->when('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->and('Player rolls', 10)
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->then('Score should be', 300);
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}
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public function runGiven(&$world, $action, $arguments)
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{
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switch($action) {
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case 'New game': {
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$world['game'] = new BowlingGame;
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$world['rolls'] = 0;
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}
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break;
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default: {
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return $this->notImplemented($action);
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}
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}
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}
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public function runWhen(&$world, $action, $arguments)
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{
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switch($action) {
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case 'Player rolls': {
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$world['game']->roll($arguments[0]);
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$world['rolls']++;
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}
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break;
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default: {
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return $this->notImplemented($action);
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}
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}
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}
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public function runThen(&$world, $action, $arguments)
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{
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switch($action) {
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case 'Score should be': {
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for ($i = $world['rolls']; $i < 20; $i++) {
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$world['game']->roll(0);
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}
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$this->assertEquals($arguments[0], $world['game']->score());
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}
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break;
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default: {
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return $this->notImplemented($action);
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}
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}
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}
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}
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