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chriss |
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//Colony-7-level-script-by-chrissstrahl/////////////////////////////////////////
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void main();
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void sound_DoorLocked();
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void sound_DoorRing();
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////////////////////////////////////////////////////////////////////////////////
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// Include Cinamtic for this level
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////////////////////////////////////////////////////////////////////////////////
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#include "maps/c7_cinematic/c7-1_1_cin.scr"
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void main()
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////////////////////////////////////////////////////////////////////////////////
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// MAIN thread, gets executed on level start
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////////////////////////////////////////////////////////////////////////////////
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{
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//--- Wait for the player to spawn
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waitforplayer();
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//--- give the player a weapon
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$player.give("wapons/worldmodel-phaser.tik");
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$player.give("wapons/worldmodel-tricorder.tik");
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//-- Start Intro Cinematic
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thread cinamtic_intro();
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}
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void sound_DoorLocked()
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////////////////////////////////////////////////////////////////////////////////
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// Door locked sound
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////////////////////////////////////////////////////////////////////////////////
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{
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//--- Grab trigger which did call this thread
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entity eTrigger;
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eTrigger = getCurrentEntity();
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//--- See if the triger in the variable does even exist
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if(doesEntityExist(eTrigger))
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{
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eTrigger.playsound("sound/doors/door_locked.wav",0,1,128);//snd,chan,vol,dist
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}
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}
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void sound_DoorRing()
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////////////////////////////////////////////////////////////////////////////////
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// Door ring sound
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////////////////////////////////////////////////////////////////////////////////
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{
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//--- Grab trigger which did call this thread
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entity eTrigger;
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eTrigger = getCurrentEntity();
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//--- See if the triger in the variable does even exist
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if(doesEntityExist(eTrigger))
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{
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eTrigger.playsound("sound/environment/computer/lcars_door.wav",0,1,128);//snd,chan,vol,dist
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}
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}
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