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Revision Autor Zeilennr. Zeile
7 lars 1
models/weapons2/prifle/prifle
2
{
3
    {
4
        map models/weapons2/prifle/prifle.tga
5
        blendFunc GL_ONE GL_ZERO
6
        rgbGen lightingDiffuse
7
    }
8
    {
9
        map textures/detail/gleam.tga
10
        blendFunc GL_DST_COLOR GL_SRC_COLOR
11
        detail
12
        rgbGen identity
13
        tcGen environment
14
    }
15
}
16
 
17
models/weapons2/prifle/prifle_shot2
18
{
19
    cull disable
20
    {
21
        map models/weapons2/prifle/prifle_shot2.tga
22
        blendFunc GL_ONE GL_ONE
23
    }
24
}
25
 
26
models/weapons2/prifle/power
27
{
28
    {
29
        map models/weapons2/prifle/indicator2.tga
30
        tcMod scale 1 2
31
        tcMod scroll 1 0
32
    }
33
    {
34
        map models/weapons2/prifle/indicator2.tga
35
        blendFunc GL_DST_COLOR GL_SRC_COLOR
36
    }
37
    {
38
        map textures/borg/static.tga
39
        blendFunc GL_ONE_MINUS_DST_COLOR GL_ONE
40
        tcMod rotate 90
41
        tcMod scroll 8 7
42
    }
43
}
44
 
45
models/weapons2/prifle/flash
46
{
47
    cull disable
48
    {
49
        map models/weapons2/prifle/flash.tga
50
        blendFunc GL_ONE GL_ONE
51
    }
52
}
53
 
54
models/weapons2/prifle/indicator
55
{
56
    {
57
        map models/weapons2/prifle/indicator.tga
58
        tcMod scroll 0 -1
59
    }
60
    {
61
        map models/weapons2/prifle/indicator.tga
62
        blendFunc GL_DST_COLOR GL_SRC_COLOR
63
        tcMod scroll 0 1
64
    }
65
    {
66
        map models/weapons2/prifle/indicator2.tga
67
        blendFunc GL_DST_COLOR GL_SRC_COLOR
68
        tcMod turb 0 0.03 0 1
69
    }
70
    {
71
        map textures/borg/static.tga
72
        blendFunc GL_ONE_MINUS_DST_COLOR GL_ONE
73
        tcMod scroll 8 7
74
        tcMod rotate 90
75
    }
76
}
77
 
78
gfx/effects/prifle_hit
79
{
80
    cull disable
81
    {
82
        //depthFunc	disable
83
        map gfx/effects/prifle_hit.tga
84
        blendFunc GL_ONE GL_ONE
85
        alphaGen vertex
86
    }
87
}
88
 
89
gfx/effects/prifle_altbeam
90
{
91
    cull disable
92
    {
93
        map models/weapons2/prifle/prifle_shot2.tga
94
        blendFunc GL_ONE GL_ONE
95
    }
96
}
97
 
98
gfx/effects/prifle_altblast
99
{
100
    cull disable
101
    {
102
        map gfx/effects/prifle_blast.tga
103
        blendFunc GL_ONE GL_ONE
104
        alphaGen entity
105
        rgbGen entity
106
    }
107
}
108
 
109
gfx/effects/prifle_altblast2
110
{
111
    cull disable
112
    {
113
        map gfx/effects/prifle_blast.tga
114
        blendFunc GL_ONE GL_ONE
115
        rgbGen vertex
116
    }
117
}
118
 
119
//
120
//IMOD
121
//
122
gfx/misc/imod
123
{
124
    nomipmaps
125
    cull disable
126
    {
127
        map gfx/misc/imod.tga
128
        blendFunc GL_ONE GL_ONE
129
        rgbGen vertex
130
    }
131
}
132
 
133
gfx/misc/imod2
134
{
135
    nomipmaps
136
    cull disable
137
    {
138
        map gfx/misc/imod2.tga
139
        blendFunc GL_ONE GL_ONE
140
        rgbGen vertex
141
    }
142
}
143
 
144
//
145
//Test for railgun
146
//
147
//models/weapons2/railgun/rscope0
148
//{
149
//{
150
//animMap 12 models/weapons2/railgun/rscope0.tga models/weapons2/railgun/rscope1.tga models/weapons2/railgun/rscope2.tga models/weapons2/railgun/rscope3.tga models/weapons2/railgun/rscope4.tga models/weapons2/railgun/rscope5.tga models/weapons2/railgun/rscope7.tga models/weapons2/railgun/rscope6.tga models/weapons2/railgun/rscope8.tga models/weapons2/railgun/rscope9.tga models/weapons2/railgun/rscope10.tga models/weapons2/railgun/rscope11.tga
151
//}
152
//}
153
gfx/misc/borgflare
154
{
155
    cull disable
156
    {
157
        map gfx/misc/borgflare.tga
158
        blendFunc GL_ONE GL_ONE
159
        rgbGen vertex
160
    }
161
}
162
 
163
models/weapons2/imod/imod2
164
{
165
    {
166
        map models/weapons2/imod/imod2.tga
167
        rgbGen lightingDiffuse
168
    }
169
}
170
 
171
models/weapons2/imod/sight
172
{
173
    {
174
        map models/weapons2/imod/sight3.tga
175
        rgbGen lightingDiffuse
176
    }
177
    {
178
        map models/weapons2/imod/sight.tga
179
        blendFunc GL_ONE GL_ONE
180
        rgbGen wave sin 0 1 0 1
181
        alphaGen wave triangle 0.5 0.5 0 2
182
    }
183
    {
184
        map models/weapons2/imod/sight2.tga
185
        blendFunc GL_ONE GL_ONE
186
        rgbGen wave sin 0 1 0.5 1
187
        alphaGen wave triangle 0.5 0.5 0.5 2
188
    }
189
}
190
 
191
models/weapons2/imod/laser
192
{
193
    {
194
        map models/weapons2/imod/laser3.tga
195
        rgbGen lightingDiffuse
196
    }
197
    {
198
        map models/weapons2/imod/laser2.tga
199
        blendFunc GL_ONE GL_ONE
200
        rgbGen wave sin 0 1 0 1
201
        alphaGen wave sin 0.5 0.5 0 1
202
    }
203
    {
204
        map models/weapons2/imod/laser.tga
205
        blendFunc GL_ONE GL_ONE
206
        rgbGen wave sin 0 1 0.5 1
207
        alphaGen wave sin 0.5 0.5 0.5 1
208
    }
209
}
210
 
211
models/weapons2/imod/flash
212
{
213
    surfaceparm trans
214
    {
215
        map models/weapons2/imod/flash.tga
216
        blendFunc GL_ONE GL_ONE
217
    }
218
}
219
 
220
models/weapons2/imod/altfire
221
{
222
    surfaceparm trans
223
    {
224
        map models/weapons2/imod/altfire.tga
225
        blendFunc GL_ONE GL_ONE
226
    }
227
}
228
 
229
models/weapons2/prifle/projectile/prifle_shot2
230
{
231
    cull disable
232
    {
233
        map models/weapons2/prifle/projectile/prifle_shot2.tga
234
        blendFunc GL_ONE GL_ONE
235
    }
236
}
237
 
238
models/weapons2/phaser/muzzle
239
{
240
    surfaceparm trans
241
    {
242
        map models/weapons2/phaser/muzzle.tga
243
        blendFunc GL_ONE GL_ONE
244
        rgbGen wave sin 1 0.7 0.5 4
245
    }
246
}
247
 
248
models/weapons2/phaser/muzzle_empty
249
{
250
    surfaceparm trans
251
    {
252
        map models/weapons2/phaser/muzzle.tga
253
        blendFunc GL_ONE GL_ONE
254
        rgbGen wave noise 0.25 0.25 0 15
255
    }
256
}
257
 
258
models/weapons2/phaser/newphaser
259
{
260
    {
261
        map models/weapons2/phaser/newphaser_spec.tga
262
        rgbGen lightingDiffuse
263
    }
264
    {
265
        map models/weapons2/phaser/newphaser.tga
266
        blendFunc GL_ONE GL_SRC_ALPHA
267
        rgbGen lightingDiffuse
268
        alphaGen lightingSpecular
269
    }
270
}
271
 
272
models/weapons2/phaser/muzzle2
273
{
274
    surfaceparm trans
275
    {
276
        map models/weapons2/phaser/muzzle2.tga
277
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
278
    }
279
}
280
 
281
models/weapons2/arc_welder/bolt2
282
{
283
    surfaceparm trans
284
    {
285
        map models/weapons2/arc_welder/bolt2.tga
286
        blendFunc GL_ONE GL_ONE
287
        alphaGen vertex
288
        tcMod scroll 2 0
289
        tcMod scale 0.5 1
290
    }
291
    {
292
        map models/weapons2/arc_welder/bolt2.tga
293
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
294
        alphaGen vertex
295
        tcMod scroll 7 0
296
        tcMod scale 0.5 1
297
    }
298
}
299
 
300
models/weapons2/arc_welder/flare
301
{
302
    surfaceparm trans
303
    {
304
        map models/weapons2/arc_welder/flare.tga
305
        blendFunc GL_ONE GL_ONE
306
        rgbGen wave noise 0.8 0.7 0.2 14
307
    }
308
}
309
 
310
models/weapons2/arc_welder/pump
311
{
312
    {
313
        map models/weapons2/arc_welder/pump.tga
314
        blendFunc GL_ONE GL_ZERO
315
        rgbGen lightingDiffuse
316
    }
317
    {
318
        map textures/detail/gleam.tga
319
        blendFunc GL_DST_COLOR GL_SRC_COLOR
320
        detail
321
        rgbGen identity
322
        tcGen environment
323
        tcMod scale 0.5 0.5
324
    }
325
}
326
 
327
models/weapons2/arc_welder/arcwelder
328
{
329
    {
330
        map models/weapons2/arc_welder/arcwelder.tga
331
        blendFunc GL_ONE GL_ZERO
332
        rgbGen lightingDiffuse
333
    }
334
    {
335
        map models/weapons2/arc_welder/arcwelder_spec.tga
336
        blendFunc GL_SRC_ALPHA GL_ONE
337
        detail
338
        rgbGen identity
339
        alphaGen lightingSpecular
340
    }
341
}
342
 
343
models/weapons2/arc_welder/muzlights
344
{
345
    {
346
        map models/weapons2/arc_welder/power.tga
347
        tcMod scroll 45 0
348
    }
349
    {
350
        map models/weapons2/arc_welder/muzlights.tga
351
        blendFunc GL_ONE GL_SRC_ALPHA
352
        rgbGen lightingDiffuse
353
    }
354
}
355
 
356
models/weapons2/launcher/sideflash
357
{
358
    surfaceparm trans
359
    {
360
        map models/weapons2/launcher/sideflash.tga
361
        blendFunc GL_ONE GL_ONE
362
    }
363
}
364
 
365
models/weapons2/launcher/flash1
366
{
367
    surfaceparm trans
368
    {
369
        map models/weapons2/launcher/flash1.tga
370
        blendFunc GL_ONE GL_ONE
371
    }
372
}
373
 
374
models/weapons2/launcher/projectile
375
{
376
    surfaceparm trans
377
    {
378
        map models/weapons2/launcher/projectile.tga
379
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
380
    }
381
}
382
 
383
// this is a stupid place to put the avatar wings, Les...
384
//
385
models/players/avatar/wings
386
{
387
    cull disable
388
    {
389
        map models/players/avatar/wings.tga
390
    }
391
}
392
 
393
// but here are the other two that should have been with it... sigh...
394
//
395
models/players2/avatar/wings_red
396
{
397
	cull disable
398
	{
399
		map models/players2/avatar/wings_red.tga
400
	}
401
}
402
 
403
models/players2/avatar/wings_blue
404
{
405
	cull disable
406
	{
407
		map models/players2/avatar/wings_blue.tga
408
	}
409
}
410
 
411
models/players/avatar/weapon
412
{
413
    cull disable
414
    {
415
        map models/players/avatar/weapon.tga
416
    }
417
}
418
 
419
models/weapons2/tpd/muzzle_new
420
{
421
    {
422
        map models/weapons2/tpd/muzzle_new.tga
423
        blendFunc GL_ONE GL_ZERO
424
        rgbGen lightingDiffuse
425
    }
426
    {
427
        map textures/detail/gleam.tga
428
        blendFunc GL_DST_COLOR GL_SRC_COLOR
429
        detail
430
        rgbGen identity
431
        tcGen environment
432
    }
433
}
434
 
435
models/weapons2/tpd/back
436
{
437
    {
438
        map models/weapons2/tpd/back.tga
439
        blendFunc GL_ONE GL_ZERO
440
        rgbGen lightingDiffuse
441
    }
442
    {
443
        map textures/detail/gleam.tga
444
        blendFunc GL_DST_COLOR GL_SRC_COLOR
445
        detail
446
        rgbGen identity
447
        tcGen environment
448
    }
449
}
450
 
451
models/weapons2/tpd/flash
452
{
453
    {
454
        map models/weapons2/tpd/flash.tga
455
        blendFunc GL_ONE GL_ONE
456
    }
457
}
458
 
459
models/weapons2/tpd/body_new
460
{
461
    {
462
        map models/weapons2/tpd/body_new.tga
463
        blendFunc GL_ONE GL_ZERO
464
        rgbGen lightingDiffuse
465
    }
466
    {
467
        map textures/detail/gleam.tga
468
        blendFunc GL_DST_COLOR GL_SRC_COLOR
469
        detail
470
        rgbGen identity
471
        tcGen environment
472
    }
473
}
474
 
475
models/weapons2/tpd/body_new_copy
476
{
477
    {
478
        map models/weapons2/tpd/body_new.tga
479
    }
480
    {
481
        map textures/detail/gleam.tga
482
        blendFunc GL_DST_COLOR GL_SRC_COLOR
483
        rgbGen lightingDiffuse
484
        tcGen environment
485
    }
486
}
487
 
488
models/weapons2/tpd/indicator
489
{
490
    {
491
        map models/weapons2/tpd/indicator.tga
492
        tcMod scroll 0 1
493
    }
494
    {
495
        map models/weapons2/tpd/indicator.tga
496
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
497
        tcMod scroll 0 0.3
498
    }
499
}
500
 
501
models/weapons2/tpd/sight
502
{
503
    {
504
        map models/weapons2/tpd/sight.tga
505
        depthWrite
506
    }
507
    {
508
        map models/weapons2/tpd/indicator.tga
509
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
510
        tcMod scroll 0 0.5
511
    }
512
    {
513
        map models/weapons2/tpd/sight.tga
514
        blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
515
        rgbGen lightingDiffuse
516
    }
517
}
518
 
519
models/weapons2/stasis/lights
520
{
521
    deformVertexes wave 100 sin 0 0.1 0 0.5
522
    {
523
        map models/weapons2/stasis/lights.tga
524
        blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
525
    }
526
    {
527
        map models/weapons2/stasis/lights.tga
528
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
529
        rgbGen wave sin 1 1 1 1
530
    }
531
}
532
 
533
models/weapons2/stasis/muzzle
534
{
535
    nomipmaps
536
    deformVertexes wave 100 sin 0 0.05 0 0.5
537
    {
538
        map models/weapons2/stasis/muzzleglow.tga
539
        rgbGen wave sin 1 0.4 0 0.5
540
    }
541
    {
542
        map models/weapons2/stasis/muzzle.tga
543
        blendFunc GL_ONE GL_SRC_ALPHA
544
        rgbGen lightingDiffuse
545
    }
546
    {
547
        map models/weapons2/stasis/muzzle_spec.tga
548
        blendFunc GL_SRC_ALPHA GL_ONE
549
        detail
550
        rgbGen identity
551
        alphaGen lightingSpecular
552
    }
553
}
554
 
555
models/weapons2/stasis/flash
556
{
557
    surfaceparm trans
558
    {
559
        map models/weapons2/stasis/flash.tga
560
        alphaFunc GE128
561
        blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
562
    }
563
}
564
 
565
models/weapons2/stasis/flash2
566
{
567
    surfaceparm trans
568
    {
569
        map models/weapons2/stasis/flash2.tga
570
        blendFunc GL_ONE GL_ONE
571
    }
572
}
573
 
574
models/weapons2/stasis/veins2
575
{
576
    deformVertexes wave 100 sin 0 0.05 1 0.5
577
    {
578
        map textures/stasis/pulse2.tga
579
        blendFunc GL_ONE GL_ZERO
580
        tcMod entityTranslate
581
        tcMod scale 1.2 0.2
582
        tcMod scroll 0 -1
583
    }
584
    {
585
        map models/weapons2/stasis/veins2.tga
586
        blendFunc GL_ONE GL_SRC_ALPHA
587
        rgbGen lightingDiffuse
588
    }
589
    {
590
        map models/weapons2/stasis/veins2_spec.tga
591
        blendFunc GL_SRC_ALPHA GL_ONE
592
        detail
593
        rgbGen identity
594
        alphaGen lightingSpecular
595
    }
596
}
597
 
598
models/weapons2/stasis/pipe
599
{
600
    deformVertexes wave 100 sin 0 0.05 1 0.5
601
    {
602
        map textures/stasis/pulse2.tga
603
        blendFunc GL_ONE GL_ZERO
604
        tcMod scale 1.2 0.2
605
        tcMod scroll 0 -1
606
    }
607
    {
608
        map models/weapons2/stasis/pipe.tga
609
        blendFunc GL_ONE GL_ONE
610
        rgbGen lightingDiffuse
611
    }
612
    {
613
        map models/weapons2/stasis/pipe_spec.tga
614
        blendFunc GL_SRC_ALPHA GL_ONE
615
        detail
616
        rgbGen identity
617
        alphaGen lightingSpecular
618
    }
619
}
620
 
621
models/weapons2/stasis/pipe2
622
{
623
    deformVertexes wave 100 sin 0 0.05 1 0.5
624
    {
625
        map textures/stasis/pulse2.tga
626
        blendFunc GL_ONE GL_ZERO
627
        tcMod scale 1.2 0.2
628
        tcMod scroll 0 -1
629
    }
630
    {
631
        map models/weapons2/stasis/pipe2.tga
632
        blendFunc GL_ONE GL_ONE
633
        rgbGen lightingDiffuse
634
    }
635
    {
636
        map models/weapons2/stasis/pipe2_spec.tga
637
        blendFunc GL_SRC_ALPHA GL_ONE
638
        detail
639
        rgbGen identity
640
        alphaGen lightingSpecular
641
    }
642
}
643
 
644
models/weapons2/stasis/stasisbody2
645
{
646
    deformVertexes wave 100 sin 0 0.05 1 0.5
647
    {
648
        map models/weapons2/stasis/stasisbody2.tga
649
        rgbGen lightingDiffuse
650
    }
651
}
652
 
653
models/weapons2/scavenger/scav
654
{
655
    {
656
        map models/weapons2/scavenger/scav.tga
657
        rgbGen lightingDiffuse
658
    }
659
    {
660
        map models/weapons2/scavenger/scav_spec.tga
661
        blendFunc GL_SRC_ALPHA GL_ONE
662
        detail
663
        rgbGen identity
664
        alphaGen lightingSpecular
665
    }
666
}
667