Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 170.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_LAND1" );
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	wait ( 1000.000 );
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	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_WEAPONREADY2" );
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	affect ( "norton", /*@AFFECT_TYPE*/ FLUSH )
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	{
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		wait ( 500.000 );
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		set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
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		set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
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		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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		wait ( 4000.000 );
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		camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
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		camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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		wait ( 4000.000 );
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		wait ( 1000.000 );
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		set ( /*@SET_TYPES*/ "SET_NAVGOAL", "console" );
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		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
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		wait ( 2000.000 );
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		camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 240.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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		wait ( 2000.000 );
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		use ( "steam" );
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		wait ( 250.000 );
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		affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH )
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		{
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			set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro" );
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			set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_DEATHBACKWARD1" );
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			set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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			wait ( 2000.000 );
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			camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro", 0.000, 0 );
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			set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CRAWLBACK1" );
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			set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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			wait ( 5000.000 );
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			camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
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			set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GET_UP1" );
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			set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1500 );
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			wait ( 3000.000 );
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			set ( /*@SET_TYPES*/ "SET_NAVGOAL", "before_window" );
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			set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
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			set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "set sex male" );
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			wait ( 3000.000 );
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			use ( "levelchange" );
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			camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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		}
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	}
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}
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