Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
2
 
3
rem ( "comment" );
4
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
5
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 170.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
6
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
7
 
8
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
9
{
10
	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
11
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_LAND1" );
12
	wait ( 1000.000 );
13
	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_WEAPONREADY2" );
14
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 5000 );
15
	wait ( 500.000 );
16
 
17
	task ( "Illia0" )
18
	{
19
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/ltnorton.wav" );
20
	}
21
 
22
	dowait ( "Illia0" );
23
 
24
	affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
25
	{
26
		camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
27
		camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
28
		wait ( 500.000 );
29
		set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
30
		set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
31
		set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
32
		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
33
 
34
		task ( "Norton1" )
35
		{
36
			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/younglady.wav" );
37
		}
38
 
39
		dowait ( "Norton1" );
40
 
41
		task ( "Norton2" )
42
		{
43
			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/turnup.wav" );
44
		}
45
 
46
		dowait ( "Norton2" );
47
 
48
		affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
49
		{
50
 
51
			task ( "Illia3" )
52
			{
53
				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/whatever.wav" );
54
			}
55
 
56
			dowait ( "Illia3" );
57
			camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
58
			camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
59
 
60
			task ( "Illia4" )
61
			{
62
				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/andtoyou.wav" );
63
			}
64
 
65
			dowait ( "Illia4" );
66
 
67
			affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
68
			{
69
				camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
70
				camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
71
 
72
				task ( "Norton5" )
73
				{
74
					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/really.wav" );
75
				}
76
 
77
				dowait ( "Norton5" );
78
				set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HANDGESTURE2" );
79
 
80
				task ( "Norton6" )
81
				{
82
					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/iadmit.wav" );
83
				}
84
 
85
				dowait ( "Norton6" );
86
 
87
				task ( "Norton7" )
88
				{
89
					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/worth.wav" );
90
				}
91
 
92
				dowait ( "Norton7" );
93
 
94
				affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
95
				{
96
					camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
97
					camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
98
 
99
					task ( "Illia8" )
100
					{
101
						sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/starfleet.wav" );
102
					}
103
 
104
					dowait ( "Illia8" );
105
 
106
					affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
107
					{
108
						//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
109
						//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
110
						set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "Norton" );
111
						camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 0.100, 0 );
112
						camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Norton", 0.000, 1 );
113
 
114
						task ( "Norton9" )
115
						{
116
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/noidea.wav" );
117
						}
118
 
119
						dowait ( "Norton9" );
120
 
121
						task ( "Norton10" )
122
						{
123
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/yousee.wav" );
124
						}
125
 
126
						dowait ( "Norton10" );
127
 
128
						task ( "Norton11" )
129
						{
130
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/leading.wav" );
131
						}
132
 
133
						dowait ( "Norton11" );
134
 
135
						task ( "Norton12" )
136
						{
137
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/realprogress.wav" );
138
						}
139
 
140
						dowait ( "Norton12" );
141
 
142
						task ( "Norton13" )
143
						{
144
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/youknowwhy.wav" );
145
						}
146
 
147
						dowait ( "Norton13" );
148
 
149
						task ( "Norton14" )
150
						{
151
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/afraid.wav" );
152
						}
153
 
154
						dowait ( "Norton14" );
155
 
156
						task ( "Norton15" )
157
						{
158
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/weapons.wav" );
159
						}
160
 
161
						dowait ( "Norton15" );
162
						set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GESTURE1" );
163
 
164
						task ( "Norton16" )
165
						{
166
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/progress.wav" );
167
						}
168
 
169
						dowait ( "Norton16" );
170
 
171
						task ( "Norton17" )
172
						{
173
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/expelled.wav" );
174
						}
175
 
176
						dowait ( "Norton17" );
177
 
178
						task ( "Norton18" )
179
						{
180
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/oneday.wav" );
181
						}
182
 
183
						dowait ( "Norton18" );
184
 
185
						task ( "Norton19" )
186
						{
187
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/ifoundout.wav" );
188
						}
189
 
190
						dowait ( "Norton19" );
191
 
192
						task ( "Norton20" )
193
						{
194
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/advanced.wav" );
195
						}
196
 
197
						dowait ( "Norton20" );
198
 
199
						task ( "Norton21" )
200
						{
201
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/created.wav" );
202
						}
203
 
204
						dowait ( "Norton21" );
205
						set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HANDGESTURE4" );
206
 
207
						task ( "Norton22" )
208
						{
209
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/federation.wav" );
210
						}
211
 
212
						dowait ( "Norton22" );
213
 
214
						task ( "Norton23" )
215
						{
216
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/search.wav" );
217
						}
218
 
219
						dowait ( "Norton23" );
220
 
221
						task ( "Norton24" )
222
						{
223
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/hetlek12.wav" );
224
						}
225
 
226
						dowait ( "Norton24" );
227
 
228
						task ( "Norton25" )
229
						{
230
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/colony7.wav" );
231
						}
232
 
233
						dowait ( "Norton25" );
234
 
235
						task ( "Norton26" )
236
						{
237
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/here.wav" );
238
						}
239
 
240
						dowait ( "Norton26" );
241
						set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HANDGESTURE1" );
242
 
243
						task ( "Norton27" )
244
						{
245
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/turnedto.wav" );
246
						}
247
 
248
						dowait ( "Norton27" );
249
 
250
						task ( "Norton28" )
251
						{
252
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/foundout.wav" );
253
						}
254
 
255
						dowait ( "Norton28" );
256
 
257
						task ( "Norton29" )
258
						{
259
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/decades.wav" );
260
						}
261
 
262
						dowait ( "Norton29" );
263
 
264
						task ( "Norton30" )
265
						{
266
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/blownup.wav" );
267
						}
268
 
269
						dowait ( "Norton30" );
270
 
271
						affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
272
						{
273
							camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
274
							camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
275
 
276
							task ( "Illia31" )
277
							{
278
								sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/soyoudecided.wav" );
279
							}
280
 
281
							dowait ( "Illia31" );
282
 
283
							affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
284
							{
285
								camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
286
								camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
287
 
288
								task ( "Norton32" )
289
								{
290
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/useful.wav" );
291
								}
292
 
293
								dowait ( "Norton32" );
294
 
295
								task ( "Norton33" )
296
								{
297
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/ended.wav" );
298
								}
299
 
300
								dowait ( "Norton33" );
301
 
302
								task ( "Norton34" )
303
								{
304
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/excuse.wav" );
305
								}
306
 
307
								dowait ( "Norton34" );
308
								set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
309
								set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
310
								set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
311
								set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
312
 
313
								task ( "Norton35" )
314
								{
315
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/security.wav" );
316
								}
317
 
318
								dowait ( "Norton35" );
319
 
320
								task ( "Norton36" )
321
								{
322
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/defense.wav" );
323
								}
324
 
325
								dowait ( "Norton36" );
326
 
327
								affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
328
								{
329
									camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
330
									camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
331
									wait ( 500.000 );
332
									set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_WEAPONREADY2" );
333
									set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
334
									camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
335
 
336
									task ( "Illia37" )
337
									{
338
										sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/standback.wav" );
339
									}
340
 
341
									dowait ( "Illia37" );
342
 
343
									affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
344
									{
345
										camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
346
										camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 240.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
347
 
348
										task ( "Norton38" )
349
										{
350
											sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/distract.wav" );
351
										}
352
 
353
										dowait ( "Norton38" );
354
 
355
										task ( "Norton39" )
356
										{
357
											sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/fight.wav" );
358
										}
359
 
360
										dowait ( "Norton39" );
361
 
362
										task ( "Norton40" )
363
										{
364
											sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/tortured.wav" );
365
										}
366
 
367
										dowait ( "Norton40" );
368
										wait ( 500.000 );
369
										use ( "steam" );
370
										wait ( 250.000 );
371
										set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
372
 
373
										affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
374
										{
375
											set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro" );
376
											sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/voice/alexa/misc/pain100.mp3" );
377
											set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_DEATHBACKWARD1" );
378
											set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
379
											wait ( 2000.000 );
380
 
381
											affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
382
											{
383
 
384
												task ( "walk_to_door" )
385
												{
386
//$"walkTo"@2
387
													set ( "BSTATE", "BS_WALK" );
388
													set ( "NAVGOAL", "before_door" );
389
												}
390
 
391
												dowait ( "walk_to_door" );
392
												wait ( 800.000 );
393
												set ( /*@SET_TYPES*/ "SET_NAVGOAL", "console" );
394
												set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
395
											}
396
 
397
											camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro", 0.000, 0 );
398
											set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CRAWLBACK1" );
399
											set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
400
											wait ( 5000.000 );
401
											camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
402
											set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GET_UP1" );
403
											set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1500 );
404
											wait ( 1500.000 );
405
											camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
406
											camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
407
											set ( /*@SET_TYPES*/ "SET_NAVGOAL", "before_window" );
408
											set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
409
											wait ( 3000.000 );
410
											set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Norton" );
411
 
412
											affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
413
											{
414
												set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
415
												set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
416
 
417
												task ( "Norton41" )
418
												{
419
													sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/locking.wav" );
420
												}
421
 
422
												dowait ( "Norton41" );
423
												camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam7", ORIGIN)$, 5000 );
424
												camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 10.000 0.000 >, < 0.000 0.000 0.000 >, 5000 );
425
 
426
												task ( "Norton42" )
427
												{
428
													sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/danger.wav" );
429
												}
430
 
431
												dowait ( "Norton42" );
432
 
433
												task ( "Norton43" )
434
												{
435
													sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/fatal.wav" );
436
												}
437
 
438
												dowait ( "Norton43" );
439
 
440
												task ( "Norton44" )
441
												{
442
													sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/quickdeath.wav" );
443
												}
444
 
445
												dowait ( "Norton44" );
446
 
447
												affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
448
												{
449
 
450
													task ( "Illia45" )
451
													{
452
														sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/gotohell.wav" );
453
													}
454
 
455
													dowait ( "Illia45" );
456
													set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "set sex male" );
457
													use ( "levelchange" );
458
													camera ( /*@CAMERA_COMMANDS*/ DISABLE );
459
 
460
													//(BHVDREM)  affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
461
													//(BHVDREM)  {
462
 
463
														//(BHVDREM)  task ( "Norton46" )
464
														//(BHVDREM)  {
465
															//(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/hell.wav" );
466
														//(BHVDREM)  }
467
 
468
														//(BHVDREM)  dowait ( "Norton46" );
469
 
470
														//(BHVDREM)  task ( "Norton47" )
471
														//(BHVDREM)  {
472
															//(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/science.wav" );
473
														//(BHVDREM)  }
474
 
475
														//(BHVDREM)  dowait ( "Norton47" );
476
 
477
														//(BHVDREM)  task ( "Norton48" )
478
														//(BHVDREM)  {
479
															//(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/device.wav" );
480
														//(BHVDREM)  }
481
 
482
														//(BHVDREM)  dowait ( "Norton48" );
483
													//(BHVDREM)  }
484
 
485
												}
486
 
487
											}
488
 
489
										}
490
 
491
									}
492
 
493
								}
494
 
495
							}
496
 
497
						}
498
 
499
					}
500
 
501
				}
502
 
503
			}
504
 
505
		}
506
 
507
	}
508
 
509
}
510