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lars |
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//Generated by BehavEd
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rem ( "comment" );
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use ( "activate_trigger" );
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affect ( "norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "fight" );
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}
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affect ( "klingon", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "fight" );
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}
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affect ( "klingon1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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affect ( "klingon2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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affect ( "bot1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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affect ( "bot2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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affect ( "bot3", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro_cin1" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ TRACK, "track", 6.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro_cin1", 0.000, 0 );
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task ( "walk" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "witness_nav1" );
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}
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dowait ( "walk" );
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task ( "Illia0" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/goingon.wav" );
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}
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dowait ( "Illia0" );
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//(BHVDREM) wait ( 3000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "track_cam2", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 10.000 15.000 0.000 >, < 0.000 0.000 0.000 >, 2000 );
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wait ( 3000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "fight_cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "fight", 0.000, 0 );
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wait ( 1000.000 );
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affect ( "Klingon", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "Klingon1" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Klingon/send.wav" );
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}
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dowait ( "Klingon1" );
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task ( "Klingon2" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Klingon/bring.wav" );
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}
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dowait ( "Klingon2" );
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affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "Norton3" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Norton/hours.wav" );
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}
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dowait ( "Norton3" );
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affect ( "Klingon", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "Klingon4" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Klingon/delays.wav" );
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}
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dowait ( "Klingon4" );
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affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "Norton5" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Norton/choice.wav" );
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}
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dowait ( "Norton5" );
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task ( "Norton6" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Norton/secondary.wav" );
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}
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dowait ( "Norton6" );
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affect ( "bot1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon" );
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}
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wait ( 200.000 );
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affect ( "bot2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon1" );
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}
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wait ( 200.000 );
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affect ( "bot3", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon2" );
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}
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wait ( 500.000 );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon2" );
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wait ( 500.000 );
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affect ( "klingon", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "bot1" );
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}
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affect ( "klingon1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "bot2" );
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}
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affect ( "klingon2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "bot3" );
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}
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wait ( 4000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
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wait ( 500.000 );
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affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "player_dest", ORIGIN)$ );
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}
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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}
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}
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}
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}
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}
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}
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